DUNGE0NMA5TER
2011-04-30, 06:22 PM
I'm the dungeon master for a game that I will be running soon. Two ideas have come together to create this (hopefully) humorous d&d game set in Eberron.
Background:
The Story:
In November of 2010 a 100 lb female began boasting that she could out drink me. Now, she hits the town every night of the week, she's a party girl and drinks a lot. I know her because she's my girlfriend's best friend here in town. So I start talking smack back; you see I had logic on my side. There just was no way that someone who weighed half as much as me could out drink me. So the contest was set. She spends most of her time making fun of me and my girlfriend for playing dungeons and dragons. I told her that if I won she had to play a d&d campaign with us. She told me that when she won, I would have to LARP with the college aged LARPing group who LARP in the center of campus. I apologize to all those who enjoy LARPing, but I found this to be highly undesirable. Especially when youtube was mentioned.
Suffice it to say, I won. 15 shots of patron gold to her measly (but impressive) 10 shots of Crown Royal.
The Game:
The point of the game is to be as nerdy as possible. Dramatically role playing (all my friends are in on it) and acting like we play like that always. We're gonna get goofy props (like a paper plate with a stick and a picture of your character's face on it that you hold over your face when your character is talking) and otherwise get her to do really nerdy and embarrassing things and then threaten to post the videos on youtube.
Character Creation: Level 1, LA 0 or +1 (within reason), rolling method was 24d6 drop 6 lowest and rearrange the dice however you want (3 dice per stat obviously), random wealth.
Sunless Citadel:
I've changed it quite a bit. I kept meepo (how can you get rid of meepo) and made the kobolds recently escaped slaves from Darguun. The game starts in New Cyre and the location of the Sunless Citadel is at the foot of the Seawall Mountains nearby. An earthquake that occurred during the day of mourning opened a chasm that reveals the sunless citadel. Two and a half years has past since that fateful day. Currently there are three groups that occupy the ancient fort. The kobolds who wish to live there peacefully with there mascot the White Dragon. The Goblins, who are a cult of the Dragon Below. And the mysterious third party (who is not some stupid druid selling fruit).
I Present to you: The Sunless Citadel (The Journal)
http://img.photobucket.com/albums/v296/Jopustopin/The_Sunless_Citadel.jpg
Read this First
The Cast:
DM's Dream - Everything you look for in a player: Role & Roll playing, backgrounds that a DM can propel a campaign around, you name it. This guy has no flaws. (All the ladies love him at work too. Don't dump charisma kids.)
DM's Girlfriend - Not as bad as some stories I've heard around here. Usually plays a drow or a druid (or a drow druid)... she went outside her comfort zone in character creation in order to rag on her best friend.
Quiet Guy - Doesn't speak very much and you wonder why he likes the game. Once he was at 3 hp and didn't bother to tell us (as we walked around a city all day) until he got hit for 14 points of damage. Well he didn't so much as tell us as inform us that he was dead.
The Party Girl - 100 lbs of anti-nerdom. We plan on making her life hell for having to "lower herself" to our level. Surprisingly excited when making her character (which we pointed out to her and she denied).
Shows up Late -This guy is never on time. His last three characters have had the "giant" type. Has a tendency to fall asleep while playing and names his characters with words that are difficult to pronounce.
Current PC's
Intro:
DM's Dream is playing a Human Blue Mage with the Mark of Sentinel. He dreams big and imagines himself as a "adventurer paragon" in order to maximize nerdiness.
The Quiet Guy is playing... a whisper gnome swordsage. Not much to say I suppose except to point out the irony that he chose to play a whisper gnome.
Shows up Late is playing a Half-Giant Factotum he dreams big too and is going for improved trip so that he can trip everything!
The Party Girl looked at all the classes and surprisingly choose to play a human swordsage. She seemed to think teleporting through the shadows was cool enough to play an entire class around. We didn't tell her that thinking it was cool to teleport through the shadows was nerdy. We're pacing ourselves here, can't snap the trap too early otherwise she'll be wary later on.
DM's Girlfriend rolled the worst stats. Because I'm not some kinda whipped pansy DM she only got to reroll once. She got even worse stats than the first time and kept em' (like a boss). While I was preoccupied with The Party Girl she crafted up a viscous half-orc conjurer with the mark of finding. She made sure to ask me what book abrupt jaunt was in. Brought a tear to my min/max eye.
Lintu Darahma d'Tharashk
Half-Orc Conjurer
Lintu Darahma d'Tharashk Conjurer 1
TN medium humanoid (orc)
Init +2; Senses Darkvision 60 ft.; Listen -2, Spot -2
Languages Common, Orc, Draconic, Goblin, Giant
[hr]
AC 12, touch 12, flat-footed 10
hp 7 (1d4+3)
Fort +3, Ref +2, Will +0
[hr]
Speed 30 ft. (6 squares)
Melee quarterstaff -2 (1d6-2/x2)
Melee dagger -2 (1d4-2/19-20)
Ranged light crossbow +2 (1d8/19-20)
Ranged dagger +2 (1d4-2/19-20)
Base Atk +0; Grp -2
Wizard Spells Prepared (CL 1st):
1st-Color Spray, True Strike, Lesser Orb of Sound
0th-Detect Magic, Detect Magic, Message, Acid Splash
Spell-Like Abilities (CL 1st):
Abrupt Jaunt (3/day)
Identify (1/day)
[hr]
Abilities Str 6, Dex 14, Con 17, Int 16, Wis 7, Cha 8
Feats Mark of Finding (Identify), Scribe Scroll
Skills Concentration +7, Craft (Poisonmaking) +7, Knowledge (local, nobility and royalty, nature, the planes) +4, Spellcraft +7, Knowledge (Arcana) +7
Possessions Light Crossbow, Quarterstaff, Dagger, Monacle, Cloak, Backpack, tent (one person), Bedroll, Rations, Ink, Inkpen, Scrolls, Flint & Steel, Flask, Silk Rope, Waterskin, Spellbook, Spell Components
Spellbook
All 0th Level Spells in PHB (Except Necromancy and Enchantment)
Lesser Orb of Sound, True Strike, Luminous Gaze, Mount, Comprehend Language, Color Spray
Trixie
Human Swordsage
Human Swordsage 1
xx medium humanoid (human)
Init +5; Senses Listen +7, Spot +4
Languages Common, Elvish, Orcish
[hr]
AC 17, touch 14, flat-footed 13
hp 8 (1d8)
Fort +0, Ref +6, Will +6
[hr]
Speed 30 ft. (6 squares)
Melee club -1 (1d6-1/x2)
Melee dagger +0 (1d4+3/19-20)
Ranged light crossbow +4 (1d8/19-20)
Ranged dagger +5 (1d4-1/19-20)
Base Atk +0; Grp -1
Maneuvers and Stances Known (IL 1st):
Stances- Child of Shadows
Strikes- Shadow Blade Technique, Mighty Throw, Stone Bones, Wolf Fang Strike, Sapphire Nightmare Blade
Boosts- Sudden Leap
[hr]
Abilities Str 8, Dex 18, Con 10, Int 14, Wis 18, Cha 14
SQ Quick to Act +1, Discipline Focus (Shadow Hand)
Feats Shadow Blade, Adaptive Style, Weapon Focus (Dagger, Shortsword, Sai, Siangham, Unarmed Strike, Spiked Chain)
Skills Balance +6, Climb +1, Concentration +4, Hide +4, Intimidate +1, Jump +4, Knowledge (History) +3, Knowledge (Local) +3, Knowledge (Nobility and Royalty) +3, Listen +7, Move Silently +7, Sense Motive +7, Swim -2, Tumble +6
Possessions Dagger, Dagger, Light Crossbow, Club, Studded Leather, Explorer's Outfit, Backpack, Waterskin, Rations x4, Soap, Bedroll, Whetstone
T'ulnog Sahordk
Half-Giant Factotum
Half-Giant Factotum 1
ng medium giant
Init +2; Senses Listen +0, Spot +0
Languages Common, Draconic, Giant, Gnoll, Ignan
[hr]
AC15, touch 12, flat-footed 13
hp 10 (1d8+2)
Fort +2, Ref +4, Will +0
[hr]
Speed 30 ft. (6 squares)
Melee Guisarme +3 (2d6+4/x3)
Melee Greatclub +3 (2d8+4/x2)
Melee Dagger +3 (1d6+3/19-20)
Ranged dagger +2 (1d6+3/19-20)
Base Atk +0; Grp +7
Atk OptionsCunning Insight
Psi-Like Abilities (ML 1st):
Stomp (DC 10, 1/day)
[hr]
Abilities Str 16, Dex 14, Con 14, Int 18, Wis 10, Cha 8
SQ Cunning Knowledge (1/day per skill), Inspiration (2 points), trapfinding
Feats Combat Expertise
Skills Balance +2, Craft (Alchemy) +5, Craft (Trapmaking) +5, Decipher Script +5, Disable Device +10, Gather Information +0, Handle Animal +0, Jump +3, Knowledge (The Planes, Nobility and Royalty, Religion, Architecture, Geography, History) +5, Knowledge (Dungeoneering, Local, Nature) +6, Knowledge (Arcana) +8, Open Lock +5, Search +8, Sleight of Hand +2, Spellcraft +5, Tumble +4, Use Magic Device +0, Autohypnosis +1
Possessions large guisarme, large greatclub, large dagger x3, Explorer's Outfit, Studded Leather, Backpack, Bedroll, Candle x10, Fish hooks x3, Oil x3, Parchment x5, Piton x2, Empty Sack x2, Sealing Wax, Sewing Needle x2, Torch x3, Signal Whistle, Masterwork Thieves Tools
Benjamin Binscarth
Whisper Gnome Swordsage
Whisper Gnome Swordsage 1
NG small humanoid (gnome)
Init +5; Senses Listen +2, Spot +2
Languages Common, Gnomish
[hr]
AC 18, touch 15, flat-footed 14
hp 10 (1d8+2)
Fort +2, Ref +6, Will +2
[hr]
Speed 30 ft. (6 squares)
Melee short sword +4 (1d4+6/19-20)
Melee dagger +4 (1d3+6/19-20)
Ranged dagger +6 (1d3+2/19-20)
Base Atk +0; Grp -2
Atk Options +1 to hit goblins and kobolds, +4 AC against Giants
Maneuvers and Stances Known (IL 1st):
Stances- Island of Blades
Strikes- Wolf Fang Strike, Shadow Blade Technique, Stone Bones
Boosts- Burning Blade, Sudden Leap
Counter- Moment of Perfect Mind
Spell-Like Abilities (CL 1st):
Silence- (DC 11; 1/day)
[hr]
Abilities Str 14, Dex 18, Con 14, Int 10, Wis 11, Cha 8
SQ Quick to Act +1, Discipline Focus (Shadow Hand), Weapon Familiarity
Feats Shadow Blade, Weapon Focus (Dagger, Shortsword, Sai, Siangham, Unarmed Strike, Spiked Chain)
Skills Concentration +6, Hide +15, Jump +5, Move Silently +11, Sense Motive +4, Tumble +7
Possessions Short sword, dagger, backpack, sleeping bag, 7 days rations, hemp rope
Harmon Raynd d'Deneith
Human Blue Mage (http://brilliantgameologists.com/boards/index.php?topic=8721.0)
Human Blue Mage 1
NG medium humanoid (Human)
Init +1; Senses Listen +0, Spot +0
Languages Common
[hr]
AC 11, touch 11, flat-footed 10
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2
[hr]
Speed 30 ft. (6 squares)
Melee spear +0 (1d8/x3)
Melee light mace +0 (1d6/x2)
Ranged sling +1 (1d4/x2)
Base Atk +0; Grp +0
Blue Mage Spells Known (CL 1st):
1st (2/day) - Lesser Vigor, Ray of Enfeeblement, Color Spray
0th (3/day) - Light, Detect Magic
Spell-Like Abilities (CL 1st):
Mage Armor (1/day)
[hr]
Abilities Str 11, Dex 12, Con 14, Int 14, Wis 10, Cha 16
SQ Blue Magic, Indigo Fusion
Feats Mark of Sentinel (Mage Armor), Versatile Spellcaster
Skills Bluff +7, Concentration +6, Knowledge (Arcana) +6, Spellcraft +6, Spot +4, Use Magic Device +7
Possessions Spear, Light Mace, Sling, 20 Sling Bullets, Belt Pouch, Waterskin, spell component pouch, explorer's outfit, backpack, bedroll, rations x8, silk rope
Background:
The Story:
In November of 2010 a 100 lb female began boasting that she could out drink me. Now, she hits the town every night of the week, she's a party girl and drinks a lot. I know her because she's my girlfriend's best friend here in town. So I start talking smack back; you see I had logic on my side. There just was no way that someone who weighed half as much as me could out drink me. So the contest was set. She spends most of her time making fun of me and my girlfriend for playing dungeons and dragons. I told her that if I won she had to play a d&d campaign with us. She told me that when she won, I would have to LARP with the college aged LARPing group who LARP in the center of campus. I apologize to all those who enjoy LARPing, but I found this to be highly undesirable. Especially when youtube was mentioned.
Suffice it to say, I won. 15 shots of patron gold to her measly (but impressive) 10 shots of Crown Royal.
The Game:
The point of the game is to be as nerdy as possible. Dramatically role playing (all my friends are in on it) and acting like we play like that always. We're gonna get goofy props (like a paper plate with a stick and a picture of your character's face on it that you hold over your face when your character is talking) and otherwise get her to do really nerdy and embarrassing things and then threaten to post the videos on youtube.
Character Creation: Level 1, LA 0 or +1 (within reason), rolling method was 24d6 drop 6 lowest and rearrange the dice however you want (3 dice per stat obviously), random wealth.
Sunless Citadel:
I've changed it quite a bit. I kept meepo (how can you get rid of meepo) and made the kobolds recently escaped slaves from Darguun. The game starts in New Cyre and the location of the Sunless Citadel is at the foot of the Seawall Mountains nearby. An earthquake that occurred during the day of mourning opened a chasm that reveals the sunless citadel. Two and a half years has past since that fateful day. Currently there are three groups that occupy the ancient fort. The kobolds who wish to live there peacefully with there mascot the White Dragon. The Goblins, who are a cult of the Dragon Below. And the mysterious third party (who is not some stupid druid selling fruit).
I Present to you: The Sunless Citadel (The Journal)
http://img.photobucket.com/albums/v296/Jopustopin/The_Sunless_Citadel.jpg
Read this First
The Cast:
DM's Dream - Everything you look for in a player: Role & Roll playing, backgrounds that a DM can propel a campaign around, you name it. This guy has no flaws. (All the ladies love him at work too. Don't dump charisma kids.)
DM's Girlfriend - Not as bad as some stories I've heard around here. Usually plays a drow or a druid (or a drow druid)... she went outside her comfort zone in character creation in order to rag on her best friend.
Quiet Guy - Doesn't speak very much and you wonder why he likes the game. Once he was at 3 hp and didn't bother to tell us (as we walked around a city all day) until he got hit for 14 points of damage. Well he didn't so much as tell us as inform us that he was dead.
The Party Girl - 100 lbs of anti-nerdom. We plan on making her life hell for having to "lower herself" to our level. Surprisingly excited when making her character (which we pointed out to her and she denied).
Shows up Late -This guy is never on time. His last three characters have had the "giant" type. Has a tendency to fall asleep while playing and names his characters with words that are difficult to pronounce.
Current PC's
Intro:
DM's Dream is playing a Human Blue Mage with the Mark of Sentinel. He dreams big and imagines himself as a "adventurer paragon" in order to maximize nerdiness.
The Quiet Guy is playing... a whisper gnome swordsage. Not much to say I suppose except to point out the irony that he chose to play a whisper gnome.
Shows up Late is playing a Half-Giant Factotum he dreams big too and is going for improved trip so that he can trip everything!
The Party Girl looked at all the classes and surprisingly choose to play a human swordsage. She seemed to think teleporting through the shadows was cool enough to play an entire class around. We didn't tell her that thinking it was cool to teleport through the shadows was nerdy. We're pacing ourselves here, can't snap the trap too early otherwise she'll be wary later on.
DM's Girlfriend rolled the worst stats. Because I'm not some kinda whipped pansy DM she only got to reroll once. She got even worse stats than the first time and kept em' (like a boss). While I was preoccupied with The Party Girl she crafted up a viscous half-orc conjurer with the mark of finding. She made sure to ask me what book abrupt jaunt was in. Brought a tear to my min/max eye.
Lintu Darahma d'Tharashk
Half-Orc Conjurer
Lintu Darahma d'Tharashk Conjurer 1
TN medium humanoid (orc)
Init +2; Senses Darkvision 60 ft.; Listen -2, Spot -2
Languages Common, Orc, Draconic, Goblin, Giant
[hr]
AC 12, touch 12, flat-footed 10
hp 7 (1d4+3)
Fort +3, Ref +2, Will +0
[hr]
Speed 30 ft. (6 squares)
Melee quarterstaff -2 (1d6-2/x2)
Melee dagger -2 (1d4-2/19-20)
Ranged light crossbow +2 (1d8/19-20)
Ranged dagger +2 (1d4-2/19-20)
Base Atk +0; Grp -2
Wizard Spells Prepared (CL 1st):
1st-Color Spray, True Strike, Lesser Orb of Sound
0th-Detect Magic, Detect Magic, Message, Acid Splash
Spell-Like Abilities (CL 1st):
Abrupt Jaunt (3/day)
Identify (1/day)
[hr]
Abilities Str 6, Dex 14, Con 17, Int 16, Wis 7, Cha 8
Feats Mark of Finding (Identify), Scribe Scroll
Skills Concentration +7, Craft (Poisonmaking) +7, Knowledge (local, nobility and royalty, nature, the planes) +4, Spellcraft +7, Knowledge (Arcana) +7
Possessions Light Crossbow, Quarterstaff, Dagger, Monacle, Cloak, Backpack, tent (one person), Bedroll, Rations, Ink, Inkpen, Scrolls, Flint & Steel, Flask, Silk Rope, Waterskin, Spellbook, Spell Components
Spellbook
All 0th Level Spells in PHB (Except Necromancy and Enchantment)
Lesser Orb of Sound, True Strike, Luminous Gaze, Mount, Comprehend Language, Color Spray
Trixie
Human Swordsage
Human Swordsage 1
xx medium humanoid (human)
Init +5; Senses Listen +7, Spot +4
Languages Common, Elvish, Orcish
[hr]
AC 17, touch 14, flat-footed 13
hp 8 (1d8)
Fort +0, Ref +6, Will +6
[hr]
Speed 30 ft. (6 squares)
Melee club -1 (1d6-1/x2)
Melee dagger +0 (1d4+3/19-20)
Ranged light crossbow +4 (1d8/19-20)
Ranged dagger +5 (1d4-1/19-20)
Base Atk +0; Grp -1
Maneuvers and Stances Known (IL 1st):
Stances- Child of Shadows
Strikes- Shadow Blade Technique, Mighty Throw, Stone Bones, Wolf Fang Strike, Sapphire Nightmare Blade
Boosts- Sudden Leap
[hr]
Abilities Str 8, Dex 18, Con 10, Int 14, Wis 18, Cha 14
SQ Quick to Act +1, Discipline Focus (Shadow Hand)
Feats Shadow Blade, Adaptive Style, Weapon Focus (Dagger, Shortsword, Sai, Siangham, Unarmed Strike, Spiked Chain)
Skills Balance +6, Climb +1, Concentration +4, Hide +4, Intimidate +1, Jump +4, Knowledge (History) +3, Knowledge (Local) +3, Knowledge (Nobility and Royalty) +3, Listen +7, Move Silently +7, Sense Motive +7, Swim -2, Tumble +6
Possessions Dagger, Dagger, Light Crossbow, Club, Studded Leather, Explorer's Outfit, Backpack, Waterskin, Rations x4, Soap, Bedroll, Whetstone
T'ulnog Sahordk
Half-Giant Factotum
Half-Giant Factotum 1
ng medium giant
Init +2; Senses Listen +0, Spot +0
Languages Common, Draconic, Giant, Gnoll, Ignan
[hr]
AC15, touch 12, flat-footed 13
hp 10 (1d8+2)
Fort +2, Ref +4, Will +0
[hr]
Speed 30 ft. (6 squares)
Melee Guisarme +3 (2d6+4/x3)
Melee Greatclub +3 (2d8+4/x2)
Melee Dagger +3 (1d6+3/19-20)
Ranged dagger +2 (1d6+3/19-20)
Base Atk +0; Grp +7
Atk OptionsCunning Insight
Psi-Like Abilities (ML 1st):
Stomp (DC 10, 1/day)
[hr]
Abilities Str 16, Dex 14, Con 14, Int 18, Wis 10, Cha 8
SQ Cunning Knowledge (1/day per skill), Inspiration (2 points), trapfinding
Feats Combat Expertise
Skills Balance +2, Craft (Alchemy) +5, Craft (Trapmaking) +5, Decipher Script +5, Disable Device +10, Gather Information +0, Handle Animal +0, Jump +3, Knowledge (The Planes, Nobility and Royalty, Religion, Architecture, Geography, History) +5, Knowledge (Dungeoneering, Local, Nature) +6, Knowledge (Arcana) +8, Open Lock +5, Search +8, Sleight of Hand +2, Spellcraft +5, Tumble +4, Use Magic Device +0, Autohypnosis +1
Possessions large guisarme, large greatclub, large dagger x3, Explorer's Outfit, Studded Leather, Backpack, Bedroll, Candle x10, Fish hooks x3, Oil x3, Parchment x5, Piton x2, Empty Sack x2, Sealing Wax, Sewing Needle x2, Torch x3, Signal Whistle, Masterwork Thieves Tools
Benjamin Binscarth
Whisper Gnome Swordsage
Whisper Gnome Swordsage 1
NG small humanoid (gnome)
Init +5; Senses Listen +2, Spot +2
Languages Common, Gnomish
[hr]
AC 18, touch 15, flat-footed 14
hp 10 (1d8+2)
Fort +2, Ref +6, Will +2
[hr]
Speed 30 ft. (6 squares)
Melee short sword +4 (1d4+6/19-20)
Melee dagger +4 (1d3+6/19-20)
Ranged dagger +6 (1d3+2/19-20)
Base Atk +0; Grp -2
Atk Options +1 to hit goblins and kobolds, +4 AC against Giants
Maneuvers and Stances Known (IL 1st):
Stances- Island of Blades
Strikes- Wolf Fang Strike, Shadow Blade Technique, Stone Bones
Boosts- Burning Blade, Sudden Leap
Counter- Moment of Perfect Mind
Spell-Like Abilities (CL 1st):
Silence- (DC 11; 1/day)
[hr]
Abilities Str 14, Dex 18, Con 14, Int 10, Wis 11, Cha 8
SQ Quick to Act +1, Discipline Focus (Shadow Hand), Weapon Familiarity
Feats Shadow Blade, Weapon Focus (Dagger, Shortsword, Sai, Siangham, Unarmed Strike, Spiked Chain)
Skills Concentration +6, Hide +15, Jump +5, Move Silently +11, Sense Motive +4, Tumble +7
Possessions Short sword, dagger, backpack, sleeping bag, 7 days rations, hemp rope
Harmon Raynd d'Deneith
Human Blue Mage (http://brilliantgameologists.com/boards/index.php?topic=8721.0)
Human Blue Mage 1
NG medium humanoid (Human)
Init +1; Senses Listen +0, Spot +0
Languages Common
[hr]
AC 11, touch 11, flat-footed 10
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2
[hr]
Speed 30 ft. (6 squares)
Melee spear +0 (1d8/x3)
Melee light mace +0 (1d6/x2)
Ranged sling +1 (1d4/x2)
Base Atk +0; Grp +0
Blue Mage Spells Known (CL 1st):
1st (2/day) - Lesser Vigor, Ray of Enfeeblement, Color Spray
0th (3/day) - Light, Detect Magic
Spell-Like Abilities (CL 1st):
Mage Armor (1/day)
[hr]
Abilities Str 11, Dex 12, Con 14, Int 14, Wis 10, Cha 16
SQ Blue Magic, Indigo Fusion
Feats Mark of Sentinel (Mage Armor), Versatile Spellcaster
Skills Bluff +7, Concentration +6, Knowledge (Arcana) +6, Spellcraft +6, Spot +4, Use Magic Device +7
Possessions Spear, Light Mace, Sling, 20 Sling Bullets, Belt Pouch, Waterskin, spell component pouch, explorer's outfit, backpack, bedroll, rations x8, silk rope