Ashtagon
2011-05-01, 03:08 AM
Traditionally, "the quick" meant "the living", but taking that play on words, it would seem to imply that Dexterity, the ability most related to being "quick", should affect your hit point totals.
So...
Dexterity does not provide a bonus to Armour Class in this variant. Instead, it provides a bonus to hit points. Constitution does not provide a bonus to hit points.
In addition to hit points, character's have a "body points" score, which is by default equal to their Constitution score (score, not bonus) plus their Fortitude saving throw bonus (ie. do not count the bonus from Constitution, just the base bonus from class levels). These body points replace the usual "-10 hp" threshold before a character is truly dead.
If a character is unconscious, any attack goes directly to body points. Assassin's strike attacks (but not regular sneak attacks) also go directly to body points.
Losing body points, or being at 0 hit points, does not cause unconsciousness, nor does it risk progressive hit point or body point loss if you perform standard or full-round actions.
Any time a character takes body point damage, he must make a DC 15 Fortitude saving throw. Failure means a limb (chosen at random) is crippled (nb. crippled, not amputated). Losing an arm makes that arm useless, while losing a leg halves your speed. In addition, the character suffers a -4 penalty on all skill checks and attack rolls that the GM considers relevant to that limb loss. This can be cured by a restoration spell (4th level cleric spell).
New Feats
Iron Man
Prerequisite: Constitution 13, fortitude save +2.
Benefit: You may use your Constitution bonus instead of your Dexterity modifier when determining your hit point total.
Toughness (modified feat)
Benefit: You gain +1 body point per character level, or +3 body points, whichever is higher.
So...
Dexterity does not provide a bonus to Armour Class in this variant. Instead, it provides a bonus to hit points. Constitution does not provide a bonus to hit points.
In addition to hit points, character's have a "body points" score, which is by default equal to their Constitution score (score, not bonus) plus their Fortitude saving throw bonus (ie. do not count the bonus from Constitution, just the base bonus from class levels). These body points replace the usual "-10 hp" threshold before a character is truly dead.
If a character is unconscious, any attack goes directly to body points. Assassin's strike attacks (but not regular sneak attacks) also go directly to body points.
Losing body points, or being at 0 hit points, does not cause unconsciousness, nor does it risk progressive hit point or body point loss if you perform standard or full-round actions.
Any time a character takes body point damage, he must make a DC 15 Fortitude saving throw. Failure means a limb (chosen at random) is crippled (nb. crippled, not amputated). Losing an arm makes that arm useless, while losing a leg halves your speed. In addition, the character suffers a -4 penalty on all skill checks and attack rolls that the GM considers relevant to that limb loss. This can be cured by a restoration spell (4th level cleric spell).
New Feats
Iron Man
Prerequisite: Constitution 13, fortitude save +2.
Benefit: You may use your Constitution bonus instead of your Dexterity modifier when determining your hit point total.
Toughness (modified feat)
Benefit: You gain +1 body point per character level, or +3 body points, whichever is higher.