View Full Version : Who says Deathless are Good? (3.5 Monster, PEACH)

2011-05-01, 04:39 PM
These creatures were originally meant for a Monster Competition, but they were not finished in time. I'm reposting them here.

Mourning Spectator
Small Deathless
Hit Dice: 7d12 (45 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 19 (+4 Dex, +4 natural, +1 size), touch 15, flatfooted 15
Base Attack/Grapple: +3/+0
Attack: Longbow +7 ranged (1d6 damage)
Full Attack: Longbow +7 ranged (1d6 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Goblin-Bane Bow, Eldritch Blast
Special Qualities: Deathless traits, Darkvision 60 ft., Fast Healing 10, Damage Reduction 5/Evil, Darkvision 60 ft., Grave-Bound
Saves: Fort +2, Ref +6, Will +8
Abilities: Str 13, Dex 18, Con ---, Int 13, Wis 16, Cha 11
Skills: Hide +18, Intimidate +12, Knowledge (The Planes) +11, Knowledge (Religion) +11, Move Silently +14
Feats: Weapon Focus (Longbow), Far Shot, Rapid Shot, Willing Deformity(B)*
Environment: Warm Plains
Organization: Solitary, or Platoon (1-4 plus 3-6 Jerren (http://www.giantitp.com/forums/showpost.php?p=9993958&postcount=1))
Challenge Rating: 5
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: 8-14 HD (Small)
Level Adjustment: -----
*Book of Vile Darkness

An extremely gaunt and pale Halfling watches from the roof above. It's gnarled fingers reach into it's bag, and it pulls out an arrow. As it takes aim, a chaotic flame seems to shine in it's eyes.

Like the rest of the Jerren race, the Mourning Spectators were devout demon-worshipers. They personally ruled the cults of Baphomet as they made sacrifices and mutilated themselves to gain powers from their dark lord. While building up their forces, the Jerren leadership planned the counter assault against a nearby Goblin village.

When spring came, the Goblins, as they always did in years past, attempted to raid the three halfling prairie villages. When they marched towards it, various traps went off and the Goblinoids were slaughtered. The survivors were taken into custody, and various means of unspeakable torture was done to them to make them reveal the location of their hamlets.

As soon as they got word, the Jerren leadership led their army of voracious halflings towards the small settlements. All were killed; the elderly, the young; the warriors, the innocent; in the end, all that was left were the burnt out ashes of the structures. Bargivyek, the goblinoid deity of territory, was angered by what the Jerren had done. He cursed the leaders of the Jerren to live forever, never being able to leave the world.

These Jerren became the Mourning Spectators. Unable to take their own life, and bound to the land where they slaughtered the goblins, the Mourning Spectators were abandoned by their own people, who traveled back to their village. Forever watchers of the decimated upper valley, the Mourning Spectators do nothing but guard the burial sites of their most hated foes.

Mourning Spectators lament their position. They are forced to forever guard goblinoid burial grounds, and are mocked by Bargivyek by being given a “holy form.” They constantly wail and call out fell rituals and curses dedicated to the demons they worshiped, hoping that they will set them free. They have not answered.

Mourning Spectators generally attack at range, using either its bow or its eldritch blast. They go after any Goblinoids first, before attacking other opponents. If one of the other opponents is a Halfling, they attempt to only subdue them, so that they may torture the poor creature later (as most Jerren are likely to do).

Goblin-Bane Longbow (Su): Mourning Spectators wield longbows that, in the hands of anyone else, are ordinary masterwork weapons. In the hands of a Mourning Spectator, however, inscriptions on the bow glow with a pale light and they gain inherently magical properties. When a Mourning Spectator strikes a goblinoid target with the bow, the enemy suffers an additional 2d6 points of untyped damage. Bargivyek’s curse also makes it so that when the Mourning Spectator hits a goblinoid target with the bow, the weapon’s magical energy disrupts their life force, dealing 1d6 damage. This damage cannot be healed until a remove curse is cast on the target.

Eldritch Blast (Su): Once every 1d4 rounds, a Mourning Spectator may unleash an eldritch blast against a foe, dealing 4d6 damage. It is a ray with a range of 60 ft., and is treated as caster level 3rd. The Eldritch blast is subject to Spell Resistance.

Grave-Bound: As a result of Bargivyek's curse, the Mourning Spectator move more than 500 ft. from the burial site that it protects. If it attempts to, it is immediately teleported back to the burial mound, as though greater teleport had been cast.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Deathless take full damage from negative energy affects and are healed by positive energy effects. Deathless are turned by evil clerics and rebuked by good clerics.

2011-05-01, 08:16 PM
When a Mourning Spectator strikes a goblinoid target with the bow, the enemy suffers an additional 2d6 points of untyped damage. Bargivyek’s curse also makes it so that when the Mourning Spectator hits a goblinoid target with the bow, the weapon’s magical energy disrupts their life force, dealing 1d6 damage.

The bow effectively does an additional 3d6 points of damage against those with the Goblinoid subtype. Unfortunately, it strikes me as a bit unimaginative for a curse. Curses should do more than just add 1d6 points of damage especially since the bow already does an additional 2d6 points of damage to Goblinoids. Maybe the additional points of damage shouldn't be able to be healed until a remove curse spell is cast on the target.

2011-05-01, 08:21 PM
That seems like a reasonable idea, and would definitely make the choice between harming a hated foe or letting them go much harder. I like it. I'll add it in right now. Thanks.

EDIT: Perhaps I should go one step further, and make it so that it has to be a Cleric of a goblin deity that casts the remove curse?

2011-05-01, 08:35 PM
That might be overkill actually. I think for the level, the remove curse is sufficient.


2011-05-01, 08:37 PM
Alright, then. I also included the Grave-bound trait, which makes it so that the creature can't leave the 500 ft. area around the burial mound it guards, as part of the curse.