EdroGrimshell
2011-05-03, 05:10 PM
Salvage Essence [Item Creation]
You can salvage the magical power in an item to create a new item.
Prerequisites: Caster Level 5th, Any one other Item Creation feat
Benefits: You can spend one day to extract the essence from a magic item to gain XP that can be spent on creating magic items, at which time the item is destroyed. The amount of XP you gain depends on the item and if you have the correct Item Creation feat. If you possess the Item Creation feat of the item you gain its full XP cost to create, if you do not possess the Item Creation feat of the item you instead gain half its XP cost to create. Charged items (such as wands) have their XP cost divided by the number of original charges then multiplied by the number of remaining charges to determine the amount of XP you gain. You can instead choose to not destroy a charged item and instead drain charges from the item, gaining XP for the charges drained.
A caster can store a total number of XP equal to their level x 50 to a maximum of 1,000.
Based on the Retain Essence class feature of the Artificer. May be better than it but this is meant to help replace the artificer in a campaign setting i'm making.
Brew Greater Potion [Item Creation]
You have learned to brew potions of higher level spells.
Prerequisites: Caster Level 7th, Brew Potion
Benefits: You can brew potions up to 6th level.
Brew Superior Potion [Item Creation]
You can brew potions of incredibly powerful spells.
Prerequisites: Caster Level 13th, Brew Greater Potion
Benefits: You can brew potions up to 9th level.
Based on the master alchemist prestige class from Magic of Faerun.
Brew Archpotion [Item Creation]
You can brew potions that contain multiple spell effects.
Prerequisites: Caster Level 6th, Brew Potion
Benefits: You can brew archpotions, potions that contain more than one spell, usually with a specific theme. Archpotions follow the same rules as potions except they have an effective spell level equal to the highest level spell plus half the total level of each additional spell and a minimum caster level equal to the minimum caster level of the highest level spell in the archpotion.
No idea why this wasn't done earlier, just an obvious idea, though this can get expensive with a large number of spells in a single potion
Artisan Spell Knowledge [Item Creation]
you know how to make items using spell you yourself do not know.
Prerequisites: Any Item Creation feat, Knowledge (arcana) 4 ranks, Spellcraft 4 Ranks
Benefits: You gain the knowledge of a number of spells equal to your total ranks in Knowledge (arcana) and Spellcraft for the purposes of item creation, these spells are not added to spells known or added to a spellbook. The maximum spell level of the spells you can learn is based on the number of ranks in Knowledge (arcana) or Spellcraft (whichever is higher) as shown below.
{table=head]Ranks|Max Spell Level
4|1st
6|2nd
8|3rd
10|4th
12|5th
14|6th
16|7th
18|8th
20|9th[/table]
Ideas for additional feats to add would be much appreciated. I'm making these for an alchemist i'm making for a solo game, hence all the potion based feats, but I am willing to expand into other types of magic items.
You can salvage the magical power in an item to create a new item.
Prerequisites: Caster Level 5th, Any one other Item Creation feat
Benefits: You can spend one day to extract the essence from a magic item to gain XP that can be spent on creating magic items, at which time the item is destroyed. The amount of XP you gain depends on the item and if you have the correct Item Creation feat. If you possess the Item Creation feat of the item you gain its full XP cost to create, if you do not possess the Item Creation feat of the item you instead gain half its XP cost to create. Charged items (such as wands) have their XP cost divided by the number of original charges then multiplied by the number of remaining charges to determine the amount of XP you gain. You can instead choose to not destroy a charged item and instead drain charges from the item, gaining XP for the charges drained.
A caster can store a total number of XP equal to their level x 50 to a maximum of 1,000.
Based on the Retain Essence class feature of the Artificer. May be better than it but this is meant to help replace the artificer in a campaign setting i'm making.
Brew Greater Potion [Item Creation]
You have learned to brew potions of higher level spells.
Prerequisites: Caster Level 7th, Brew Potion
Benefits: You can brew potions up to 6th level.
Brew Superior Potion [Item Creation]
You can brew potions of incredibly powerful spells.
Prerequisites: Caster Level 13th, Brew Greater Potion
Benefits: You can brew potions up to 9th level.
Based on the master alchemist prestige class from Magic of Faerun.
Brew Archpotion [Item Creation]
You can brew potions that contain multiple spell effects.
Prerequisites: Caster Level 6th, Brew Potion
Benefits: You can brew archpotions, potions that contain more than one spell, usually with a specific theme. Archpotions follow the same rules as potions except they have an effective spell level equal to the highest level spell plus half the total level of each additional spell and a minimum caster level equal to the minimum caster level of the highest level spell in the archpotion.
No idea why this wasn't done earlier, just an obvious idea, though this can get expensive with a large number of spells in a single potion
Artisan Spell Knowledge [Item Creation]
you know how to make items using spell you yourself do not know.
Prerequisites: Any Item Creation feat, Knowledge (arcana) 4 ranks, Spellcraft 4 Ranks
Benefits: You gain the knowledge of a number of spells equal to your total ranks in Knowledge (arcana) and Spellcraft for the purposes of item creation, these spells are not added to spells known or added to a spellbook. The maximum spell level of the spells you can learn is based on the number of ranks in Knowledge (arcana) or Spellcraft (whichever is higher) as shown below.
{table=head]Ranks|Max Spell Level
4|1st
6|2nd
8|3rd
10|4th
12|5th
14|6th
16|7th
18|8th
20|9th[/table]
Ideas for additional feats to add would be much appreciated. I'm making these for an alchemist i'm making for a solo game, hence all the potion based feats, but I am willing to expand into other types of magic items.