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View Full Version : [3.5e]Cleric Domains: Song and Dance



UncleWolf
2011-05-03, 07:20 PM
Dance Domain

Granted Power: Add Balance, Jump, Perform(Dance), and Tumble as class skills.

Dance Domain Spells
1:Charm Person: Makes one person your friend.
2:Spider Climb: Grants abilities to walk on walls and ceilings.
3:Puppeteer**: Subject mimics your actions.
4:Freedom of Movement: Subject moves normally despite impediments.
5:Siren's Grace**: Bonus to Dexterity, Charisma, Dance, AC and can breath underwater.
6:Mislead: Turns you invisible and creates illusionary double.
7:Hold Person, Mass: As Hold Person, but all within 30ft
8:Irresistible Dance: Forces subject to dance.
9:Time Stop: Act freely for 1d4+1 rounds


Song Domain

Granted Power: Gain Bluff, Gather Information, Listen, and Perform(Sing) as Class Skills.

Song Domain Spells:
1:Undersong**: Use Perform checks in place of Concentration checks.
2:Enthrall: Captivates all withing 100ft + 10ft/level
3:Dirge of Discord**: All within 20ft take -4 penalty to Attack Rolls and Dexterity, and reduce 50%
4:Sound Lance**: Sonic Energy deals 1d8 damage/level (Maximum 10d8)
5:Body Harmonic**: Piercing tone deals 1d10 damage to an Ability/round
6:Greater Shout: Devastating yell deals 10d6 damage, stuns creatures, damages objects
7:Dirge**: Enemies take 2 points of Strength and Dex damage/round
8:Irresistible Dance: Forces subject to dance.
9:Wail of the Banshee: Kills one creature/level

**: Spell Compendium

I hope these are put together well enough to be ready for use. I plan on them being used for both Silly and SRS role-players.

Questions and comments would be very welcome. :smallsmile: