FreakyCheeseMan
2011-05-08, 11:32 AM
I don't really have a lot of experience playing my archivist yet- the game keeps getting delayed. Mostly, I just have a solid idea of how useful their level 1-4 spells are.
My own spell list below- apologies for the length, and the poor organization (I only ever organized it for my use.) All of the level-dependend spells are assuming a 7th level caster.
Oh, if anyone else feels like reviewing it, please do- looking for all the advice I can get.
Emanuel Grey
Spells by Level and Effect
COMBAT MAGIC
Damage Dealing
Level One
Snake's Swiftness (DR1, SCP) - Target ally makes single attack.
Chill of the Grave (Deathbound 1, SCP) - 40ft, 3d10 cold damage.
Level Two
Light of Mercuria (CL2, SCP), 10m/l, Personal, 2 2d6 rays, double v. undead
Mass Snake's Swiftness (DR2, SCP) All allies make a single attack.
Level Three
Call Lightning (DR3, PHB) - 1m/l, 170ft, 7 bolts, 3d6 reflex half, storm 3d10
Flesh Ripper (CL3,BVD, evil) - 40 ft, 1d8/l w/touch attack, crits apply/bleed
Level Four
Dismissal (CL4, PHB) - 40ft, Banishes outsider vs. will save, DC+7-Creature HD
Flame Strike (DR4, PHB) - 170ft, 10ft radius, 1d6 damage per level, half divine, reflex half.
Buffing (Self)
Level One
Longstrider (DR1, PHB) - 1h/l, Personal, +10ft
Aspect of the Wolf (DR1, SCP) - 10m/l, Personal, Become a Wolf
Sign (CL1, SCP) - 10m/l, +4 on next initiative.
True Strike
Level Two
Master Air (DR2, SCP) - 1r/l, Personal, Fly 90ft w/ 60ft maneuver, fall safely
Mirror Image (AD2, PHP) - 1m/l, Personal, 1+2d4 mirror images.
Primal Instinct (RA2, DrMa) - 24h, +5 init
Level Three
Righteous Fury (PA3, SCP) - 1m/l, Personal, +5hp/lvl, +4 STR (Sacred)
Demon Wings (BL3, BVD) - 10m/l, Personal, Fly at land speed.
Level Four
Divine Power (CL4, PHB) - 1r/l, Personal, BAB=Level, STR+6 (enhance)
Holy Sword (PA4, PHB) - 1rd/lvl, Personal Weapon, +5, +2d6 v. Evil, M.C.A.E.
Aspect of the Earth Hunter (RA4, SCP) - 10m/l, Personal, *many effects*
Glibness (Treachery 4, Dragonlance/PHB) -
Buffing (Single)
Level One
Bless Weapon (PA1, PHB) - 1m/l, Touch, Weapon +1/good v. DR, Auto-Crit v. Evil
Sanctuary (CL1, PHB) - 1r/l, Touch, Save required for attack/hostile action.
Resist Energy (RA1, PHB) - 10m/l, Touch, Resist 20 spec. element
Spider Climb (Spider 1, PHB, SCP) - 10m/l, Touch
Level Two
Cat's Grace (DR2, PHBO) - 1m/l, Touch, +4 DX (Enhancement)
Barkskin (DR2, PHB) - 10m/l, Touch, +3 natural armor.
Burrow (DR2, PHB) - 1m/l, Touch, burrow at 30 ft
Luminous Armor (SA2, BED) - 1h/l, touch, +5 AC, -4 to hit, daylight.
Level Three
Fly (Travel 3, PHB) - 1m/l, Touch, Fly 60ft, good maneuver. Fall safely.
Undead Bane Weapon (PA3, SCP) - 1h/l, Weapon Touched, +2 attack, +2d6 v. undead
Displacement (Illusion 3, PHB, SCP) - 1/l, Touch, 50% miss chance
Crown of the Grave (CL3, PHBII) - 1h/l, Touch, Command dead 1/m as per spell. Action?
Level Four
Polymorph (AD4, PHB) - 1m/l, Touch, change to equal or lesser HD creature.
Buffing (Party)
Level One
Hide from Undead (CL1, PHB) - 10m/l, 1 ally/l, undead can't see, intelligent get save.
Linked Perception (RA1, PHBII) - 1m/l, 20ft emanation, +2 spot/listen per ally (+12)
Level Three
Recitation (Purification 3, SCP) - 1r/l, 60ft burst, +2 Attack, Saves, AC (luck)
Mass Burrow (RA3, SCP) - 1m/l, 1c/l, Burrow at 30 ft.
Debuffs
Level Two
Blinding Spittle (DR2, SCP) - 40 ft, Ranged touch attack at -4 blinds.
Entice Gift (Greed 2, BVD) - Subject makes will save or walks to you and hands you whatever they hold.
Level Three
Ghoul Gesture (Hunger 3, SCP) - 1r/l, 170 ft, paralyze, for save sickens
Level Four
Enervation (Suffering 4, PHB, SCP) - 40 ft, Ray deals 1d4 negative levels.
Counters
Level One
Resurgence (CL1, SP) - Touch, ally gets second save vs. ongoing effect.
Warning Shout - (PA1, SCP) - Immediate action. Allies cease to be flat-footed.
Level Four
Last Breath - (DR4, SCP) - Reincarnate fallen ally at -1 but stable. 500GP
Control
Level One
Entangle (DR1, PHB) - 1m/l, 400+ft, 40-ft radius, reflex save, half speed, etc.
Level Two
Entice Gift (Greed 2, BVD) - Subject makes will save or walks to you and hands you whatever they hold.
Gust of Wind (DR2, PHB) - 1rd, 60ft, Creatures save or are blown away, take penalties.
Drifts of the Shalm (DR2, PHBII) - 1rd/l, 1s/l, 2 move to enter, snow 3 cold, ash 3 fire, leaves burn 2d6
Level Three
Deep Slumber (Dream, PHB, SCP) - 1m/l, 40-foot burst, 10HD of creatures sleep, will save.
Plant Growth (DR3, PHB) - Permanent, 400+ft, 100-ft radius w/holes, speed drops to 5 ft, 10 for large or bigger.
Dispel Magic (CL3, PHB) - Opposed caster checks.
Level Four
Eye of the Hurricane (DR4, SCP) - 1r/l, 40-ft radius, 10-ft safe radius, fortitude save to avoid badness.
Summon Nature's Ally 4 (DR4, PHB 1rd/l, 40 ft, 1 lvl4, 1d3lvl3, 1d44+1 lvl2
Non-Combat Adventuring
Fleeing Fortune (Initiate of Tymorea 1, CoV) - +5 on skill check
Divine Insight (CL2, SCP) - 1h/l, expend for +12 bonus on a single skill check, declare before rolling.
Guidance of the Avatar (CL2, Web) - 1m/l, touch, +20 com. bonus to skill check
Knock (Greed 3, PHB, SCP) - unlock target door.
Lore of the Gods (CL2, CC) - 10m/l, +10 to knowledge checks, retry and reduce to 1m/l.
UTILITY MAGIC
Divination
Detect Animals or Plants (RA1, PHB) - 10m/l, with concentration. Search for specific kinds of animals.
Comprehend Languages (CL1, PHB) - 10m/l, Touch.
Identify (Oracle 1, PHB, SCP) - 10 minute casting time, no cost.
Speak with Animals (RA1, PHB1) - 1m/l, Personal.
Speak with Plants (RA2, PHB) - 1m/l, personal. Plants don't know much.
Speak with Dead (CL3, PHB) - 1m/l, one corpse, 1 question/l, corpse of dif. align can save.
Lore of the Gods (CL2, CC) - 10m/l, +10 to knowledge checks, retry and reduce to 1m/l.
Demoncall (BL2, BVD) - +10 to one knowledge roll (planes, arcana, religion)
Chain of Eyes (CL3, PHB) - 1h/l, See through another's eyes.
Divination (Oracle 3, PHB, SCP) - 10 minute cast, 77% chance of good answer, 25 GP.
Scrying (Druid 4, Oracle 4, PHB, SCP) - 1 hour to cast, 1m/l duration. Puddle or Holy Water Font.
Commune with Nature (RA4, PHB) - 10 minutes to cast, 7 mile radius.
Stealth/Trickery
Hide from Undead (CL1, PHB) - 10m/l, 1 ally/l, undead can't see, intelligent get save.
Nysul's Magic Aura (CL1, PHB) -1d/l, Object, Changes Aura
Pass Without Trace (RA1, PHB1) -1h/l, 1c/l, no nonmagical tracking, no scent.
Shroud of Undeath (CL2, PHB) - 10m/l, Personal, Appear/Function as Undead
Secret Page (Rune 2, PHB) - 10 minutes casting, permanent.
Explosive Runes (Rune 4, PHB, SCP) - Permanent, 6d6 no save to close creatures, reflex half further away.
Base Defense
Alarm (RA1, PHB1) 2h/l, know when area is entered.
Consecrate (CL2, PHB) - 2h/l, +3 to turn, undead -1 attack, damage, saves.
Ghoul Glyph (Hunger 2, LM) - Permanent until discharged, 10m casting, paralyze 1d6+2
Plant Growth (DR3, PHB) - Permanent, 400+ft, 100-ft radius w/holes, speed drops to 5 ft, 10 for large or bigger.
Safe Clearing (RA3, SCP) - 1h/l, Area protecting by sanctuary.
Nature's Rampart (DR3, SCP) - Permanent, 10m to cast, 40-foot-square insta-fort.
Item Creation/Defense
Bless Water (Cleric 1, PHB) - 25 GP.
Unseen Crafter (CL2, RoE) -1d/l, crafts w/ your check.
Glyph of Warding (CL3, PHB) - Permanent, 10m to cast. 1d8/2l damage, or 3rd or lower spell. 200gp.
Sacred Item (CL4, CC) - Permanent. Item deals 1d4 damage to undead, evil shapeshifter, outsider. Scares undead.
Nysul's Magic Aura (CL1, PHB) -1d/l, Object, Changes Aura
Celestial Brilliance (CL4, BED) - 1d/l, object, light 120 ft, 1d6/r v. undead
Miscellaneous
Animal Messenger (RA1, PHB1) - 1d/l, Animal carries a note.
Charm Animal (RA1, PHB1) - 1h/l.
Divine Insight (CL2, SCP) - 1h/l, expend for +12 bonus on a single skill check, declare before rolling.
Tree Shape (DR2, PHB) - 1h/r, Personal, Be a Tree
Animate Dead (Cl3, PHB) - Animate up to 14HD of undead.
Mark of Justice (PA4, PHB) - Permanent, 10m cast, applies curse if conditions not held.
Reincarnate (DR4, PHB) - 1000gp, 1 week limit.
Tree Stride (RA4, PHB) - 1h/l, jump between trees 1/l. Range dependent on trees.
Mass Burrow (RA3, SCP) - 1m/l, 1c/l, Burrow at 30ft
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