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View Full Version : Making my Truenamer not suck (lvl 13 Gestalt)



BillyBobJoe
2011-05-06, 02:53 PM
So, in a level Gestalt game I'm playing in, I've decided to create an Illumian Truenamer. The other side of the gestalt is flexible, but I wil be taking Human Paragon and Exemplar (Hopefully). So far I've got 67 truespeak, but I don't have my Races of Destiny with me, and I'm pretty sure that there is something in there that can improve your Sigils, so that may bump it up somemore, and I also don't have my Complete Adventurer, so I am fuzzy on the Exemplar. Any suggestions for increasing truespeech and gestalting?

Divide by Zero
2011-05-06, 02:55 PM
Factotum. All factotum, all the time. Or maybe a full caster or something so that you can actually contribute meaningfully.

Tvtyrant
2011-05-06, 03:26 PM
Factotum gets you tons of skill points to throw into Truenaming, and the ability to use inspiration to temporarily boost it sky high!

Also look for spells/magic items that boost your skill points.

Lateral
2011-05-06, 03:38 PM
Be a Truenamer 20//Factotum 8/ Cloistered Cleric 1/War Mind 10. Quicken all your utterances. Use Factotum spells and War Mind powers to buff yourself. Snap action economy in half.