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YouLostMe
2011-05-07, 08:57 PM
The Blighter
Complete Divine p.23-26
"Fire does not cleanse. It chars."~Id Udrex, blighter and ex-druid

Anatomy of Failed Design:
So the Blighter is a bad class. On a system of Prestige Class tiers, it was rated -2. But why is it so bad?

Well, the blighter is based off of the Druid. In fact, the requirements for the Blighter read:


Alignment: Any nongood.
Base Attack Bonus: +4
Special: The character must be an ex-druid previously capable of casting 3rd-level druid spells.

To fulfill this requirement, a character must be a Druid of 5th level or greater (I guess you could be a Spirit Shaman 5/Druid 1 too...). Being nongood is pretty easy for a character, and after you've obtained the PrC, there's nothing in the fluff that doesn't allow you to switch back. However, the +4 BAB requirement doesn't work well with the Druid's (or Spirit Shaman's) medium BAB progression. If you're taking level in a medium BAB class, you hit +4 at level six. So even though casters can qualify for the Special requirement by level 5, they're literally saddled with a BAB that keeps them a fraction (1/4) away from taking this class.

So you've got to be level 6, which means that you're level 7 upon taking your first level of blighter.

All right, time to look at losses. When a Druid becomes a blighter, he or she will already have been an ex-druid. What does becoming an ex-druid entail? Well, the SRD reads as such:

A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).

By level 6 you will have accumulated the following: 1) nature sense, 2) wild empathy, 3) woodland stride, 4) trackless step, 5) resist nature's lure, and 6) wild shape (2/day)* as well as 7) an animal companion* and 8) all of your spells. These are all gone once you step into the shoes of a Blighter, and you'll never be able to atone for your misgivings if you want to regenerate your daily share of blighter spells. Now, with the loss of 6 levels worth of spells and a bunch of great class abilities, one would think that their first level of blighter would be good.

But it's really not. As a blighter, your BAB and saves progression are no different from the Druid, and your first level is purely your spellcasting (level 1 spells max) and your daily method of getting spellcasting back. This is instead of gaining wild shape 3/day (or mobility in your flight form, if using the PHBII wildshape variant) and level 4 spell access. You are now 5 nifty class features down, 3 spell levels down, one animal companion short, and completely devoid of the Druid's wild shape shenanigans.

Over the course of the class, Blighters give access to a spell level (though you can only cast spells of that level if you have a high enough Wisdom score to warrant bonus spells) at every level of the class, and class features sort of pick up over time. Once you hit your third Blighter level (Druid 6/Blighter 3: Minimum level 9), you can cast level 3 spells and gain your greatest class feature: Undead wilshape. It's your standard wildshape, except you turn into a skeleton. That means no Con score, immunity to Fort saves, immunity to mind-affecting effects, poison sleep, paralysis, stunning, disease, and death effects, precision damage, nonlethal damage, energy drain, ability drain, fatigue, exhaustion, cold, and you don't need sustenance, you gain DR 5/bludgeoning, a bonus to NatArmor, and +2 Dex. That's super awesome... but it kicks in while you're still 2 spell levels behind, you can only transform once per day, and RAW mandates a 6-hour maximum if you're not using the PHBII Druid variant. That's in comparison to the Druid who is casting level 5 spells and using wild shapes that are probably still better than yours, because you don't get access to wildshape (Large) until level 5. Oh, and they're also immune to poison all the time.

The Blighter keeps getting better over time, and eventually, when you hit Druid 6/Blighter 8 (minimum level 14), you go one spell level ahead of the Druid. Yes, that's right, just before you enter crazy-town, you are now ahead of the Druid by a spell level. While they're casting level 7 spells, you can use spells of a totally higher tier. BOOM, take that! You're top dog forever... right?

Wrong. While this does last for another two levels (you get 9th level spells at Blighter 9, and then increase your spell numbers at Blighter 10 while Druids are still at 8th level spells), you no longer have a spellcasting progression after finishing the class. The PrC is out, and you've got nowhere to go. In the meantime, Druids catch up with 9th-level casting at Druid 17, and they can go another 3 levels for even better crazy magic... while you're totally at a loss.

So the Blighter is "King" at levels 14-16, but only to a limited degree. Which brings us to the third reason: Your spell list.

The concept behind a Druid is that they have some nice SoD spells, but also that they can run around with the strength of a triceratops and full buffs on. Becoming a Blighter prevents you from being able to do that, because they lose almost all the buffs and SoD's that classic Druids have.

All in all, it's a poorly made class. But But the idea of going Ex-Druid and using that to become a forest-eradicating psycho is just too awesome to pass up.

*If you use the PHBII wildshape variant, which I prefer, you'll never have had an animal companion, but you'll lose she special wildshape instead.

Hit Die: d8

Requirements:
To qualify as a blighter, a character must fulfill the following criteria:
Alignment: Any nongood (honestly I ignore all alignment criteria, but this should stay to keep with tradition)
Feat: Corrupt Spell (CoDi)
Special: The character must be an ex-druid previously capable of casting 3rd-level druid spells.

Table: The Blighter
Class Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1|+0|+2|+0|+2|Blightshape (2/day), deforestation, everlasting corruption, nature sense|+1 level of druid class
2|+1|+3|+0|+3|Blightfire, blightshape (3/day), forest fear|+1 level of druid class
3|+2|+3|+1|+3|Blightshape (Large), speak with dead animal|+1 level of druid class
4|+3|+4|+1|+4|Desolate Tracks, contagious touch|+1 level of druid class
5|+3|+4|+1|+4|Blightshape (4/day), rage of the lost|+1 level of druid class
6|+4|+5|+2|+5|Blightshape (Tiny)|+1 level of druid class
7|+5|+5|+2|+5|Blightshape (vermin), sustenance|+1 level of druid class
8|+6|+6|+2|+6||+1 level of druid class
9|+6|+6|+3|+6|Blightshape (5/day), animate dead animal|+1 level of druid class
10|+7|+7|+3|+7|Blightshape (Huge), unbond|+1 level of druid class
11|+8|+7|+3|+7|Blightshape (ghost 1/day)|+1 level of druid class
12|+9|+8|+4|+8||+1 level of druid class
13|+9|+8|+4|+8|Blightshape (6/day, ghost 2/day)|+1 level of druid class
14|+10|+9|+4|+9|Meditation of Death|+1 level of druid class
15|+11|+9|+5|+9|Blightshape (ghost 3/day) Final Transformation|+1 level of druid class


Class Skills
The blighter's class skills (and the key ability for each skill) are Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (herbalist) (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill points at Each Level: 4 + Int modifier

Class Features
The following are class features of the blighter prestige class.

Weapon and Armor Proficiency: Blighters gain no weapon or armor proficiencies.

Spells per Day: Normally, ex-druids lose all of their spellcasting abilities. Blighters, however, combine their older powers with the new energies of corruption that they have discovered. As a result, blighters regain the Spells per Day of their Druid class, but have a different spell list. The blighter spell list is in Complete Divine, but recommended spells to be added to the blighter list are below. A blighter's caster level is equal to his blighter level plus his druid level.

To cast a blighter spell, a blighter must have a Wisdom score of at least 10 + the spell's level, so a blighter with a Wisdom of 10 or lower cannot cast these spells. Blighter bonus spells are based on Wisdom and saving throws against these spells have a DC of 10 + spell level + the blighter's Wisdom modifier. The blighter's spell list appears below. A blighter has access to any spell on the list, and can freely choose with to prepare, just as a druid. a blighter prepares and casts spells just as a druid does (though a blighter cannot spontaneously cast summon spells).

The blighter gains access to her daily spells by resting for 8 hours in a place where little to no vegetation grows.

Spontaneous Casting: A blighter can channel stored spell energy into summoning spells that he hasn’t prepared ahead of time. He can "lose" a prepared spell in order to cast any summon undead spell of the same level or lower.

Blightshape (Su): A blighter's wild shaping capabilities from when he was a druid manifest themselves again, but come back corrupted. This functions as the druid's wild shape ability, except that the blighter adds the skeleton template to the animal form he chooses to transform into. The blighter's animal form is altered as follows:
Type changes to undead
Natural armor bonus of +0 (Tiny animal), +1 (Small), +2 (medium or Large), +3 (huge), +6 (gargantuan), +10 (colossal)
+2 Dexterity, no Constitution score
Immunity to cold
Damage reduction 5/bludgeoning
Cannot be turned or rebuked

In addition, the duration for blightshape is 1 hour per the blighter's level + his druid level. Thus, a Druid 5/Blighter 1 would have a 6 hours blightshape duration.

A blighter can use this ability more times per day at 2nd, 5th, 9th, and 13th level, as noted on Table: The Blighter. In addition, he gains the ability to take the shape of a Large skeletal animal at 3rd level, a Tiny skeletal animal at 6th level, and a Huge skeletal animal at 10th level.

The new form’s Hit Dice can’t exceed the character’s blighter level plus his druid level.

At 7th level, a blighter becomes able to use blightshape to change into a skeletal vermin creature with the same size restrictions as for animal forms. A vermin with the skeletal template applied is a very strong and mobile exoskeleton.

At 11th level, a blighter becomes able to use blightshape to add the ghost template to herself, instead of the skeletal template. The blighter cannot choose a huge creature for this, and his anmal form is altered as follows:

Type changes to undead
Loses natural armor bonus, gains a deflection bonus equal to Cha modifier or +1, whichever is higher
Becomes incorporeal, and cannot use Manifestation to move into the ethereal world like a normal ghost
All natural weapons have the ghost touch special quality, and uses strength to determine melee attack and damage rolls
If destroyed while in ghost form, the blighter reforms in 2d4 days at the location of its destruction in non-ghost form, retaining all of its uses of blightshape and spells that it had before dying
+4 Charisma, no Constitution score
Cannot be turned or rebuked

At 13th level, a blighter becomes able to assume ghost form twice per day, and at 15th level she can do so three times per day. At 15th level, a blighter may use choose to become a huge animal with this ability.

Deforestation (Sp): A blighter can kill all nonsentient plant life within a radius of 20' as a full-round action once per hour. If a potentially affected plant is under the control of another (such as a druid's liveoak or a dryad's home tree), the controller can make a Fortitude save (DC 10 + 1/2 blighters' HD + blighter's Wis modifier) to keep it alive. At the blighter's choice, all affected plants may immediately cease methods of sustenance, looking healthy for a few hours, but turning brown and withering in a day, OR immediately dying and turning to ash. Either way, deforestation creates a place of desolation for a blighter to rest before regaining her spells. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded (and even controlled plants must make a save once per hour or suffer the same effects).

Everlasting Corruption (Ex): When a blighter prepares his spells, he may choose to apply the Corrupt Spell feat to any spell he prepares without adjusting the spell level. He may only apply this to spells lower than the highest level he can cast.

At level 14, a blighter may choose to apply Corrupt Spell to even the highest-level spells that he can cast.

Nature sense (Ex): A blighter gains a +2 bonus on Knowledge (nature) and Survival checks.

Blightfire (Su): Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 5d6 points of fire damage to all creatures within 10 feet (Refl ex half; save DC is 10 + blighter’s class level + blighter’s Wis modifier) and ignites flammable objects it touches. Blighters delight in starting wildfires and often use this ability to do so.

Forest Fear (Su): Starting at 2nd level, the destructive force that the blighter has accepted into himself begins to portray itself in other ways. As a blighter moves, plants bend to avoid him. He may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. In addition, plant creatures take a -4 morale penalty to attack the blighter.

Speak with dead animal (Sp): Starting at 3rd level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric of a level equal to the total of the character’s druid and blighter levels, except that it affects only corpses of animal creatures. It is usable once per day.

Desolate Tracks (Ex): Starting at 4th level, a blighter begins to destroy the environment around themselves without even noticing. They wither plants and leave scorch marks in the earth (yes, extraordinary scorch marks). The survival DC for any attempts to track them is takes a -6 modifier.

If they wish, a blighter may move at half speed and increase their destruction, leaving a charred line with a width equal to their body width along the ground, called a charnel path. If a blighter makes a closed shape with a charnel path, and repeats the path once per day for a week, and then uses deforestation in the enclosed area, the whole area is subject to the deforestation effect. The blighter may only use this for one hours (600 rounds) per day.

Contagious Touch (Su): Starting at 4th level, a blighter may spend a move action to activate this ability. The next time the blighter takes damage from a natural melee weapon, or successfully deals damage with a natural melee weapon, the creature that attacked him or that he attacked is subject to a contagion spell (the DC of this effect is 10 + 1/2 the blighter's HD + the blighter's Wis modifier). When a blighter spends his move action, he must also choose which disease to inflict.

Rage of the Lost (Ex): Starting at 5th level, a blighter's hate for the forces that excommunicated him from the druids begins to show. When a blighter is affected by a spell, maneuver, or supernatural ability used by a creature that he recognizes as a druid, spirit shaman, shugenja, or sentient animal or plant creature, he may blightshape as an immediate action.

In addition, a blighter may spend an immediate action to give himself a +4 morale bonus to melee attacks, and a +2/HD morale bonus to melee damage for 1 turn. At the end of this turn, the blighter is fatigued. A blighter cannot use this ability while he is exhausted.

Sustenance (Ex): At 7th level and higher, a blighter no longer needs food or water to survive.

Animate dead animal (Sp): Starting at level 9, a blighter can use an ability like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable a number of times per day equal to the number of 7th-level spells that a blighter can cast per day, not including bonus spells.

Unbond (Sp): Starting at 10th level, a blighter can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of the blighter. If the master fails a Will save (DC 10 + 1/2 the blighter's HD + blighter's Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss as in the case of a familiar. The creature's attitude becomes as though it were encountered by itself in the wild. Normally hostile creatures attack their masters. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.

Meditation of Death (Su): Starting at 14th level, a blighter can choose to spend a move action in order to obtain a devastating safeguard. The next time the blighter takes damage from a natural melee weapon, or successfully deals damage with a natural melee weapon, the creature that attacked him or that he attacked is subject to a slay living spell (the DC of this effect is 10 + 1/2 the blighter's HD + the blighter's Wis modifier). When a blighter spends his move action, he can also choose to accompany Contagious Touch with this ability. In that case, the target would be subject to contagion if it succeeded on its save against slay living. He may not use this again until he has gone three consecutive turns without suffering damage, attacking, casting a spell, or being attacked.

Final Transformation: At 15th level, a blighter has reached the highest level of power possibly achievable, and may choose one of the options below:

Visage of the Wasteland: A blighter may use disguise self at will, and may use Blightshape as many times per day as he wishes, with an infinite duration. In addition, he may use Blightshape as a move action. These benefits do not apply while he is in ghost form.

Epidemic: By meditating for an hour, a blighter may cause the effect of Contagious Touch in a one mile radius, centered around him, and may designate one target/level within the area to be unaffected by the effect.

Speed of Destruction: A blighter may use deforestation as a swift or move action. In addition, all bonded animals and magical beasts in the area of her deforestationare subject to unbond, regardless of where their master is. The radius of deforestation is now equal to 75'.

You are the Demons Desert: A blighter may use use Desolate Tracks as much as he wants to in a day. Yes, this means that, if you wanted to, you could totally wipe out the nation of Tuvalu in a week.... if you feel like being a total ass, that is.

Blighter Spell List
Blighters choose their spells from the the list in Complete Divine, with extra spells added here.
0 Light
1 Babau Slime (SpC), BLood Wind (SpC), Magic Fang, Produce Flame, Raging Flame (SpC), Rot of Ages (DrMagic) Silver Claws (BoED), Summon Undead I (SpC), Wall of Smoke (SpC)
2 Align Fang (SpC), Countermoon (SpC), Creeping Cold (CoDi, SpC), Dessicate (Sand), Drifts of the Shalm (ash only) (PHBII), Halo of Sand (Sand), Heartfire (SpC), Summon Undead II (SpC)
3 Arctic Forst (Forst), Crumble (SpC), Blinding Spittle (SpC)*, Dehydrate (SpC), Haboob (Sand), Heatstroke (SpC), Hypothermia (SpC), Infestation of Maggots (CoDi, SpC), Greater Magic Fang, Junglerazer (SpC), Summon Undead III (SpC), Venomfire (Serp)
4 Blast of Sand (Sand), Bleakness (PHBII), Bright Worms (PHBII), Contingent Energy Resistance (SpC), Greater Creeping Cold (SpC), Giant Vermin, Miasma of Entropy (SpC), Pyroburst (PHBII), Starvation (SpC), Superior Magic Fang (SpC), Summon Undead IV (SpC), Unholy Beast (CoR), Wood Rot (SpC)
5 Choking Sands (Sand), Cold Snap (SpC), Death Ward, Inferno (SpC), Mass Contagion (SpC), Summon Undead V (SpC), Toxic Weapon (PHBII), Wall of Sand (Sand, SpC)
6 Cometfall (SpC), Energy Immunity (SpC), Enveloping Cocoon (SpC), Chasing Perfection (PHBII), Fleshiver (SpC), Miasma (SpC), Summon Undead VI (SpC), Veil of Undeath (SpC)
7 Plague (PHBII), Pulse of Hate (PHBII), Slime Wave (SpC), Summon Undead VII (SpC), Swamp Lumg (SpC), Wrack Earth (PHBII)
8 Bodak's Glare (SpC), Deadfall (SpC), Frostfell (Frost), Heat Drain (SpC), Mass Death Ward (SpC), Red Tide (SpC), Summon Undead VIII (SpC), Wall of Greater Dispel Magic
9 Cast in Stone (SpC), Detonate (PHBII), Enervating Breath (SpC), Plague of Undead (SpC), Summon Undead IX (SpC), Transmute Rock to Lava (SpC)

*This spell does not deserve to exist at 2nd level, the way it normally is, so I bumped it up a level... tell me if it should still be moved.

Adaptation
You might play with the PHBII Druid wildshaping adaptation, where combat forms with different bonuses are granted. That's totally cool. If you do so, treat every level you take of blighter as the related druid level + 5, and apply the skeletal template to all of your transformations.

Forest Avenger Form: The name for this form is changed to Dire Vermin Form. The only change in the listed abilities is that you look like some time of Vermin instead of a plant, and may choose upon accessing the ability to either give yourself 30' land speed and 30' flight or 45' land speed and 45' burrow speed. You also lose the DR.

Elemental Fury Form: You lose this form and instead gain the benefits of ghost blightshape, applicable to your transformations. You do not gain the deflection bonus to AC or the Charisma bonus. At level 13, you can use ghost blightshape on your huge forms.

Jack DeCoeur
2011-05-08, 03:47 PM
This looks very interesting indeed. I don't have a huge amount of homebrew experience, so I'll refrain from commenting too much on how balanced the class is (although it looks, to me at least, to be well thought out and very usable.)

Just a couple of things however, and this is meant simply as constructive criticism:

In a few of the class feature descriptions you reference abilities gain at a certain level. I believe that the convention here is to reference the level in term of class level, not character level, which you've done in a number of areas.

Another thing I noticed is, in the spell list at the end of the entry you reference an asterisk pointing to a spell which you think was originally added at too low a level, however, unless I'm being overly blind, I can't see which spell you are referencing. Ok, CTRL-F only points me to one asterisk, so, yes, I think you missed marking the spell you meant.

With that, I'll let people with more experience in class fixes comment on the class's balance.

YouLostMe
2011-05-08, 04:27 PM
This looks very interesting indeed. I don't have a huge amount of homebrew experience, so I'll refrain from commenting too much on how balanced the class is (although it looks, to me at least, to be well thought out and very usable.) Well, it just makes me happy to see that someone even deigned to comment. You're a God among men, Mr. DeCouer.



Just a couple of things however, and this is meant simply as constructive criticism:

In a few of the class feature descriptions you reference abilities gain at a certain level. I believe that the convention here is to reference the level in term of class level, not character level, which you've done in a number of areas.
Oh, crud. Is that stuff still hanging around? I definitely copypasta'd a fair bit of this from the Druid and CoDi blighter, so inappropriately labeled levels are probably still hanging around. Can you point me to where you see them?



Another thing I noticed is, in the spell list at the end of the entry you reference an asterisk pointing to a spell which you think was originally added at too low a level, however, unless I'm being overly blind, I can't see which spell you are referencing. Ok, CTRL-F only points me to one asterisk, so, yes, I think you missed marking the spell you meant. Ah, why so I did! That was meant for blinding spittle (SpC), a spell normally at 2nd-level that blinds with no SR, no save. Totally OP at level 2, and even a bit strong at level 3. I'll asterisk-ize it right now.


With that, I'll let people with more experience in class fixes comment on the class's balance.
Thank you very much for glancing it over! :smallbiggrin: I was worried that nobody would care after all the work I did.

jvluso
2011-05-08, 04:45 PM
Can you point me to where you see them?

Blightshape needs a duration, everlasting corruption references level 19


IMO the class seems a bit powerful. The abilities make it almost as powerful as a druid, plus the synergy between blightshape, desolate tracks, and deforestation is insane. At level five or six, he can destroy all the nonsentient plant life in a small state in a week. Spending 16 hrs a day as a skeletal porpise, and 16 hrs a day as a skeletal light warhorse, he remains immune to the dangers of hustling for hours on end, and not needing sleep, and with a 60-80 ft speed, he can create a charnel path over 200 miles long in a single day. No more plants in Rhode Island.

Jack DeCoeur
2011-05-08, 06:08 PM
No worries! I've always loved the flavour of this class, but straight out of the book it is truly terrible, to the point of being unplayable in my humble opinion.
Also, as an aside, I found your opening section 'Anatomy of Failed Design' to be very well thought out and written.


*snip* The abilities make it almost as powerful as a druid,
Isn't that kind of the point? Why bother PrCing into a Blighter if staying straight Druid is by far the superior choice? Other than flavour reasons of course.

That being said:

... plus the synergy between blightshape, desolate tracks, and deforestation is insane.
Yeah, I can see your point here. I like the limitation of having to walk the circle every day for a week, but it certainly opens up windows for abuse and is not really enough of a limiting factor.

As for references:
Everlasting Corruption does indeed reference level 19, also Final Transformation references level 20.

YouLostMe
2011-05-08, 07:18 PM
Blightshape needs a duration, everlasting corruption references level 19
Ah, yes. Blightshape is actually missing two paragraphs that I covered by saying "like the Druid"... at least, I think I put that in there. It also takes a standard action, recovers HP as though you rested a full night, melds your gear into your body, and has other functions in tune with the alternate form ability. However, I've realized that, by RAW, your blightshape 1/Druid level hours per day still, which would be 5. I need to change that to Druid level + blighter level.

Also, I will change everlasting corruption.


At level five or six, he can destroy all the nonsentient plant life in a small state in a week. Spending 16 hrs a day as a skeletal porpise, and 16 hrs a day as a skeletal light warhorse, he remains immune to the dangers of hustling for hours on end, and not needing sleep, and with a 60-80 ft speed, he can create a charnel path over 200 miles long in a single day. No more plants in Rhode Island.

well, I'm not sure how being a porpoise will help you move across land, but I see the skeletal light warhourse problem. Let'se see, at level 5, you have 10 hours per blightshape and blightshape 4/day. Assuming a straight 24/7 schedule of walking, you move 30' as a move action, so 10'/second. So you're covering about 163 miles, which IS about the perimeter of Rhode Island. Holy crap. Let's see... so if you drew in circles, you'd be able to use deforestation on the entire earth innnnnn about... 520 years. Well, that's not SUPER badass.

So I need to limit it. Hmmmm, well I don't actually mind someone pulling those shenanigans off at level 15. I'll say that they can't do it for longer than 1 hour per day. And then I'll make another capstone that lets them do it forever.


No worries! I've always loved the flavour of this class, but straight out of the book it is truly terrible, to the point of being unplayable in my humble opinion.
Also, as an aside, I found your opening section 'Anatomy of Failed Design' to be very well thought out and written.
Ahh, well thank you! Yes, the blighter is known as the worst Druid PrC of all time. In fact, the only bad PrC that the Druid handbook deigns to mention is the blighter, and it says:

And don't ever, ever, ever take Blighter.


As for references:
Everlasting Corruption does indeed reference level 19, also Final Transformation references level 20.

They will be changed!

Popertop
2011-05-09, 05:42 PM
I like it.

The druid needs to be taken down a peg, and with a few blighters running around, they can finally get what they have coming.

Hague
2011-10-15, 08:11 PM
The section on ghost form needs some clarification, it sort of implies that you're still alive when you reform later. Is that the case?

YouLostMe
2011-10-16, 11:53 PM
The section on ghost form needs some clarification, it sort of implies that you're still alive when you reform later. Is that the case?

As in do I mean I want the blighter to turn into a ghost and back?

Yes, that was my desire.

TravelLog
2011-10-17, 01:43 AM
Now this is what the Blighter was meant to be. Glad to see blightshape finally thrown in at 1st level. Those first two levels are murderous otherwise.

Forest Fear is quite flavorful as is deforestation (which is useful into the bargain, especially if you're trying to find something hiding in a forest).

Desolate tracks is very interesting, though if left unattended, it could also for deforesting the world if the blighter has a fast speed (and can fly, you don't specify if they have to be on the ground) and enough time on their hands, especially since the effects won't be hugely noticeable until completed (particularly if they can fly/burrow).

Much love for Rage of the Lost. Though immediate action blight shaping might be a little overpowered. I like it enough to say it's fine though.

Final transformation is very nice and flavorful.

Well done, this is everything the blighter should have been.

BlackestOfMages
2011-10-17, 09:01 AM
hey, not to sound rude and I know the feature was made to sorta emulate the druid's trackless step, but how does leaving scorch marks in the shape of your feet, or a striat line where you've been, make you harder to track :smallconfused:

other than that, I like it. The current blighter is utter cr*p

and now to make a dread necro/blighter arcane heirophant of epic skeletal doom :smallamused:

llamamushroom
2011-10-17, 09:19 AM
hey, not to sound rude and I know the feature was made to sorta emulate the druid's trackless step, but how does leaving scorch marks in the shape of your feet, or a striat line where you've been, make you harder to track :smallconfused:

I think you misread that - it gives a -6 to the DC, not the Survival check.

I agree with what everyone's saying about the awesomeness of this class. In fact, I might be saving this for future reference as we speak...

YouLostMe
2011-10-17, 01:19 PM
Now this is what the Blighter was meant to be. Glad to see blightshape finally thrown in at 1st level. Those first two levels are murderous otherwise.

Forest Fear is quite flavorful as is deforestation (which is useful into the bargain, especially if you're trying to find something hiding in a forest).
Much thanks! :smallbiggrin:


Desolate tracks is very interesting, though if left unattended, it could also for deforesting the world if the blighter has a fast speed (and can fly, you don't specify if they have to be on the ground) and enough time on their hands, especially since the effects won't be hugely noticeable until completed (particularly if they can fly/burrow).Yes, I had this problem before, and I attempted to fix it by saying that they blighter could only doe this for an hour per day. So they'd have to do something for an hour, go off and party or whatever, and come back and do it again for an hour, etc. for a week. I was hoping players would do it to show off how awesome they were, but wouldn't be spamming it all across the country. I'm still worried about stuff like Dryads' homes... suggestion?


Much love for Rage of the Lost. Though immediate action blight shaping might be a little overpowered. I like it enough to say it's fine though.My biggest problem here is the IHS dilemma--the blighter could say "someone with a sword! It... it... it looks like a stick which makes it like a druid which means IMMEDIATE WILDSHAPE RAAAAHHH"

If anyone claims an armored fighter is a druid, I plan to look at them like they're retarded. With that, and the fatigue penalty, I'd say this is balanced... but third and fourth opinions are always appreciated.


Final transformation is very nice and flavorful.

Well done, this is everything the blighter should have been.
You are far too kind. Thank you very much. :smallsmile:


hey, not to sound rude and I know the feature was made to sorta emulate the druid's trackless step, but how does leaving scorch marks in the shape of your feet, or a striat line where you've been, make you harder to track :smallconfused:

other than that, I like it. The current blighter is utter cr*p

and now to make a dread necro/blighter arcane heirophant of epic skeletal doom :smallamused:
Yeah, llamamushroom got it right here. It's a penalty to the DC, not the check, so he'll be easier to find. It's a weird way of putting phrasing, but I believe I wrote it that way because there was some other section of CoDi where that was mentioned.

hmmm... skeletal heirophant... skeirophant?


I agree with what everyone's saying about the awesomeness of this class. In fact, I might be saving this for future reference as we speak...

Oh, save away! That doesn't bother me in the slightest!

BlackestOfMages
2011-10-17, 05:32 PM
ah, that makes sense :smallredface: