Conners
2011-05-08, 04:33 AM
For anyone interested in this thread, check this one for where the mechanics/campaign is being worked out: http://www.giantitp.com/forums/showthread.php?p=10972503#post10972503
Welcome to My Life as a Majesty. If you have played My Life as a King or Majesty, then that joke will be funny.
For those who don't know what Majesty or My Life as a King are about, read the spoiled text (or look them up on google): The aforementioned games (My Life as a King and Majesty) have made me want to play something similar, but in a roleplaying/tabletop style. To describe how they play, you are the sovereign of your own fantasy kingdom, and have adventurers slays monsters, conquer dungeons and protect your kingdom. This is an interesting perspective on the usual adventurers in a fantasy world, and the mechanics can be very fun.
Thus, if anyone else is interested, it'd be good fun to discuss how to make such a system. Would prefer "from-scratch" style discussion, with rule uses from other systems being fine.
To outline the basis of what such a game would entail:
Ability to manage a kingdom. From the perspective of the leader, leaders, or the leader's helpers.
Kingdom/Town-based mechanics, like constructing buildings.
Management of adventurers.
Dungeons you can behest(order) adventurers to attack.
Mechanic for placing a bounty on completing dungeons, killing specific monsters, and retrieving items, etc..
Monsters should attack or threaten the town/kingdom sometimes, with some gameplay focused on defending your castle with your adventurers.
I think those are all the main parts a My Life as a Majesty game needs.
Now, to put forward the first topic... How should fights be handled? Simply, or in-depth? Personally, or abstractly?
IE: When the Warrior and the Wizard go to kill the Troll, do you play out the fight with the players controlling the Warrior and Wizard--or just roll once to see how successfully/badly it went?
Welcome to My Life as a Majesty. If you have played My Life as a King or Majesty, then that joke will be funny.
For those who don't know what Majesty or My Life as a King are about, read the spoiled text (or look them up on google): The aforementioned games (My Life as a King and Majesty) have made me want to play something similar, but in a roleplaying/tabletop style. To describe how they play, you are the sovereign of your own fantasy kingdom, and have adventurers slays monsters, conquer dungeons and protect your kingdom. This is an interesting perspective on the usual adventurers in a fantasy world, and the mechanics can be very fun.
Thus, if anyone else is interested, it'd be good fun to discuss how to make such a system. Would prefer "from-scratch" style discussion, with rule uses from other systems being fine.
To outline the basis of what such a game would entail:
Ability to manage a kingdom. From the perspective of the leader, leaders, or the leader's helpers.
Kingdom/Town-based mechanics, like constructing buildings.
Management of adventurers.
Dungeons you can behest(order) adventurers to attack.
Mechanic for placing a bounty on completing dungeons, killing specific monsters, and retrieving items, etc..
Monsters should attack or threaten the town/kingdom sometimes, with some gameplay focused on defending your castle with your adventurers.
I think those are all the main parts a My Life as a Majesty game needs.
Now, to put forward the first topic... How should fights be handled? Simply, or in-depth? Personally, or abstractly?
IE: When the Warrior and the Wizard go to kill the Troll, do you play out the fight with the players controlling the Warrior and Wizard--or just roll once to see how successfully/badly it went?