Welknair
2011-05-08, 02:26 PM
Badass
http://images.wikia.com/lotr/images/6/60/Gandalf04.jpg
"I took a level in Badass, can you tell?"
-Gandalf, Badass Wizard
Sometimes people are just downright awesome. They have a tendency to be cooler than they otherwise should be and to do things that are a bit past what they'd be expected to be able to do. These, my friends, are the Badasses.
Becoming a Badass
Badasses can come from all walks of life. Some people are just born destined for greatness. Others go through an amazingly trying ordeal in which they show themselves to be worthy of the status of "Badass".
Entry Requirements
Skills: Must possess 8 ranks in at least one skill
Special: Must have done something absolutely amazing. Like being tossed while bound into a giant vat full of acid with acid breathing sharks and spikes. And surviving.
Skill points at each level: 4 + Int
Class Skills:Bluff, Climb, Concentrate, Craft (All taken individually), Diplomacy, Escape Artist, Heal, Intimidate, Jump, Knowledge (All taken individually), Open Lock, Perform (All taken individually), Sense Motive, Sleight of Hand, Spellcraft, Swim
Hit Dice: d8
Level
BAB
Fort
Ref
Will
Special
1st
+0
+2
+2
+2
Previous Class Features, Badass Look
2nd
+1
+3
+3
+3
Badass Stunt +1
3rd
+2
+3
+3
+3
You Wouldn't Like Me
4th
+3
+4
+4
+4
Badass Stunt +2
5th
+3
+4
+4
+4
Dang Hard to Kill
6th
+4
+5
+5
+5
Badass Stunt +3
7th
+5
+5
+5
+5
Aura of Awesome
8th
+6
+6
+6
+6
Badass Stunt +4
9th
+6
+6
+6
+6
Extended Stunt
10th
+7
+7
+7
+7
Badass Stunt +5, You did WHAT?
Previous Class Features: All Badasses start somewhere. As they progress through this class, they continue to gain some benefits from their original class. Levels of Badass stack with levels of one base class of their choice for determining Spellcasting, Sneak attack, Sudden Strike, Rage, Favored Enemy, smite, Unarmed Strike Damage, Fast Move, Invocations, Maneuvers, Stances (If the original class was a Martial Adept class, treat Badass as if it is as well for the purposes of determining IL), Draconic Auras, Steal Spell, and Grace.
Badass Look: Badasses look Badass. Come up with a suitably daunting description of how the character looks. Whether it be decked out in flowing black robes surrounded by a faint nimbus of unholy light, or always shirtless with a scar across your eye. Badass looks don't necessarily need to be particularly ostentatious either. A simple cloak, hat, and stern look would suffice. Add your Badass level as a bonus to all Intimidate checks.
Badass Stunt: Not only can Badasses do crazy, awesome things, they get bonuses when they do so. When a Badass attempts to do something cool, they get a +1 bonus on said attempt. Cooler stunts are awarded larger bonuses at higher levels. A Badass can get a bonus up to one half their Badass level. For example, grabbing a banner to swing down into a fray while brandishing your weapon in your teeth could easily be a +1. Now, crashing through a window into the middle of a court case, then proceeding to Smite Evil your nemesis... Now that's gonna be more of a +3. A Badass cannot perform more than one Stunt in a given encounter. Maneuvers do not automatically count as Stunts, no matter how cool they sound. Given the limit, there are times in which you will perform cool stunts that could have a rating higher than your cap. In these cases, you must abide by your cap. If you were more Badass, you could have done it better.
You Wouldn't Like Me: ...when I'm angry. Badasses are scary when they get mad. Once per day they may be subject to a Greater Heroism spell with a caster level equal to their HD. This may be activated as an immediate action. For example, the horrid Balor flings you across the room, dealing an amount of damage that would normally drop you to below 0. You can activate this ability and benefit from the Temporary HP to mitigate (or entirely absorb) the damage, thus saving yourself. You can even activate this ability while unconscious.
Dang Hard to Kill: It's hard to kill a Badass. They don't "Die" until they are reduced to -(Badass Level+Con Score) and they gain Improved Natural Healing as a bonus feat if they did not already have it.
Aura of Awesome: By this point the sheer amazing-ness of the Badass is readily apparent. They gain the Frightful Presence ability (DC 10+1/2 HD+Cha Mod) which extends out to a range of 30 feet. The Badass may choose the disguise his Awesome. Activating or deactivating this power is a move action.
Extended Stunt: The Badass becomes able to prolong their Stunts of Epicness over several actions. The Badass may lay out a dramatic course of action which may span up to ten rounds. The DM assigns an appropriate Stunt score for the entire course and this bonus is applied to all checks and rolls made throughout the course of the action. An example would be Tumbling past the guards, Jumping to grab onto the chandelier to swing over the angry mob, firing your Crossbow of Fire behind you at said guards while you do so, before Jumping at the apex of the swing onto the castle wall.
You did WHAT?: Badasses of this level can do things that are... a bit less than possible. They can perform stunts that are simply astounding. Once per day a Badass can add an amount to any one skill that is part of a Stunt equal to four times their ranks in that skill. This bonus does not apply to Concentration checks made for Diamond Mind Maneuvers or Stances. This ability can be used in conjunction with an Extended Stunt, for example, gaining a massive bonus to Balance as to walk across water for one minute.
Multiclass note: Monks and Paladins who become Baddasses may continue advancing as Monks and Paladins.
...
Oh Pelor, what have I done?
http://images.wikia.com/lotr/images/6/60/Gandalf04.jpg
"I took a level in Badass, can you tell?"
-Gandalf, Badass Wizard
Sometimes people are just downright awesome. They have a tendency to be cooler than they otherwise should be and to do things that are a bit past what they'd be expected to be able to do. These, my friends, are the Badasses.
Becoming a Badass
Badasses can come from all walks of life. Some people are just born destined for greatness. Others go through an amazingly trying ordeal in which they show themselves to be worthy of the status of "Badass".
Entry Requirements
Skills: Must possess 8 ranks in at least one skill
Special: Must have done something absolutely amazing. Like being tossed while bound into a giant vat full of acid with acid breathing sharks and spikes. And surviving.
Skill points at each level: 4 + Int
Class Skills:Bluff, Climb, Concentrate, Craft (All taken individually), Diplomacy, Escape Artist, Heal, Intimidate, Jump, Knowledge (All taken individually), Open Lock, Perform (All taken individually), Sense Motive, Sleight of Hand, Spellcraft, Swim
Hit Dice: d8
Level
BAB
Fort
Ref
Will
Special
1st
+0
+2
+2
+2
Previous Class Features, Badass Look
2nd
+1
+3
+3
+3
Badass Stunt +1
3rd
+2
+3
+3
+3
You Wouldn't Like Me
4th
+3
+4
+4
+4
Badass Stunt +2
5th
+3
+4
+4
+4
Dang Hard to Kill
6th
+4
+5
+5
+5
Badass Stunt +3
7th
+5
+5
+5
+5
Aura of Awesome
8th
+6
+6
+6
+6
Badass Stunt +4
9th
+6
+6
+6
+6
Extended Stunt
10th
+7
+7
+7
+7
Badass Stunt +5, You did WHAT?
Previous Class Features: All Badasses start somewhere. As they progress through this class, they continue to gain some benefits from their original class. Levels of Badass stack with levels of one base class of their choice for determining Spellcasting, Sneak attack, Sudden Strike, Rage, Favored Enemy, smite, Unarmed Strike Damage, Fast Move, Invocations, Maneuvers, Stances (If the original class was a Martial Adept class, treat Badass as if it is as well for the purposes of determining IL), Draconic Auras, Steal Spell, and Grace.
Badass Look: Badasses look Badass. Come up with a suitably daunting description of how the character looks. Whether it be decked out in flowing black robes surrounded by a faint nimbus of unholy light, or always shirtless with a scar across your eye. Badass looks don't necessarily need to be particularly ostentatious either. A simple cloak, hat, and stern look would suffice. Add your Badass level as a bonus to all Intimidate checks.
Badass Stunt: Not only can Badasses do crazy, awesome things, they get bonuses when they do so. When a Badass attempts to do something cool, they get a +1 bonus on said attempt. Cooler stunts are awarded larger bonuses at higher levels. A Badass can get a bonus up to one half their Badass level. For example, grabbing a banner to swing down into a fray while brandishing your weapon in your teeth could easily be a +1. Now, crashing through a window into the middle of a court case, then proceeding to Smite Evil your nemesis... Now that's gonna be more of a +3. A Badass cannot perform more than one Stunt in a given encounter. Maneuvers do not automatically count as Stunts, no matter how cool they sound. Given the limit, there are times in which you will perform cool stunts that could have a rating higher than your cap. In these cases, you must abide by your cap. If you were more Badass, you could have done it better.
You Wouldn't Like Me: ...when I'm angry. Badasses are scary when they get mad. Once per day they may be subject to a Greater Heroism spell with a caster level equal to their HD. This may be activated as an immediate action. For example, the horrid Balor flings you across the room, dealing an amount of damage that would normally drop you to below 0. You can activate this ability and benefit from the Temporary HP to mitigate (or entirely absorb) the damage, thus saving yourself. You can even activate this ability while unconscious.
Dang Hard to Kill: It's hard to kill a Badass. They don't "Die" until they are reduced to -(Badass Level+Con Score) and they gain Improved Natural Healing as a bonus feat if they did not already have it.
Aura of Awesome: By this point the sheer amazing-ness of the Badass is readily apparent. They gain the Frightful Presence ability (DC 10+1/2 HD+Cha Mod) which extends out to a range of 30 feet. The Badass may choose the disguise his Awesome. Activating or deactivating this power is a move action.
Extended Stunt: The Badass becomes able to prolong their Stunts of Epicness over several actions. The Badass may lay out a dramatic course of action which may span up to ten rounds. The DM assigns an appropriate Stunt score for the entire course and this bonus is applied to all checks and rolls made throughout the course of the action. An example would be Tumbling past the guards, Jumping to grab onto the chandelier to swing over the angry mob, firing your Crossbow of Fire behind you at said guards while you do so, before Jumping at the apex of the swing onto the castle wall.
You did WHAT?: Badasses of this level can do things that are... a bit less than possible. They can perform stunts that are simply astounding. Once per day a Badass can add an amount to any one skill that is part of a Stunt equal to four times their ranks in that skill. This bonus does not apply to Concentration checks made for Diamond Mind Maneuvers or Stances. This ability can be used in conjunction with an Extended Stunt, for example, gaining a massive bonus to Balance as to walk across water for one minute.
Multiclass note: Monks and Paladins who become Baddasses may continue advancing as Monks and Paladins.
...
Oh Pelor, what have I done?