Knight9910
2011-05-09, 01:26 AM
Prismatic Soul______
The prismatic soul combines psionic energy powers with his mind blade. As he grows he will not only become more efficient with damaging powers, but also capable of combining energy into his mind blade. As his training becomes complete he gains the ability to release a massive burst of multiple energy types around him.
Entry Requirements
• Skills: Knowledge (Psionics) 5 ranks. (Or 8 ranks in 3.5e.)
• Feats: Weapon Focus (Ray).
• Special: Mind blade.
• Psionics: Able to manifest 2nd level powers, must be able to manifest energy ray as a psionic power or psi-like ability.
The Prismatic Soul
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Powers Known:
1st|+0|+0|+2|+2|Improved Mind Blade|+1 level of existing manifesting class
2nd|+1|+0|+3|+3|Psychic Strike +1d8, Power Specialization|--
3rd|+2|+1|+3|+3|Energy Ward 5|+1 level of existing manifesting class
4th|+3|+1|+4|+4|Prism Blade|--
5th|+3|+1|+4|+4|Prismatic Detonation, Energy Ward 10|+1 level of existing manifesting class
[/table]
Alignment: Any
Hit Die: 1d10
Class Skills:
The Prismatic Soul’s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), and Swim (Str)
Skill Points at Each Level: 4 + Int modifier
Powers Known: At every level indicated on Table: The Prismatic Soul, you gain additional power points per day and access to new powers as if you had also gained a level in whatever manifesting class you belonged to before you added the prestige class. You do not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that you add your manifesting levels from prismatic soul to the level of whatever manifesting class you have, then determine power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before he became a prismatic soul, he must decide to which class he adds the new level of prismatic soul for the purpose of determining power points per day, powers known, and manifester level.
Improved Mind Blade (Ex): You add your prismatic soul levels to your levels in the soulknife class to determine your mind blade's enhancement bonus on attack rolls and damage rolls and the mind blade enhancement class feature you have a as a soulknife. In addition, you can add flaming, frost, shock, and thundering to the list of weapon special abilities you can choose from (EPH 29).
Psychic Strike (Su): This ability functions like the soulknife ability of the same name. The extra damage dealt increases by 1d8 points at 2nd level. The bonuses on damage stack with psychic strike bonuses from from your soulknife class levels.
Power Specialization: At second level, you gain Power Specialization as a bonus feat, even if you do not meet the prerequisites.
Energy Ward (Su): Starting at 3rd level, you can expend your psionic focus to gain resistance to energy for 1 round. You immediately gain resistance 5 to fire, cold, electric, or sonic damage, chosen when you use this ability. This resistance increases to 10 at 5th level.
Prism Blade (Su): At 4th level, your mind blade begins to shimmer with the colors of the rainbow. The mindblade deals 1 additional point of fire, cold, electric, and sonic damage (for a total of +4 damage) on every attack, despite any other changes or modifications you might make to your mind blade (for instance, using the mind blade enhancement ability of the soulknife). This damage stacks with any other energy damage your mind blade deals.
Prismatic Detonation (Ps): Upon reaching fifth level you can take a standard action and expend your psionic focus to unleash a powerful blast of energy in a 10' radius burst. Every creature within this radius takes 2d12 points of fire, cold, electric, and sonic damage (for a total of 8d12 damage). A successful reflex save (DC 10 + 1/2 your character level + the modifer you use for your psionic powers) halves this damage. This ability is only usable once per day.
<hr>
This is a class I made really quick, based on the Illumine Soul PrC, another 5-level class. I've thought of expanding this to 10 levels, but I don't feel like it right now. I'll wait and see if anyone has anything to say about it first.
The prismatic soul combines psionic energy powers with his mind blade. As he grows he will not only become more efficient with damaging powers, but also capable of combining energy into his mind blade. As his training becomes complete he gains the ability to release a massive burst of multiple energy types around him.
Entry Requirements
• Skills: Knowledge (Psionics) 5 ranks. (Or 8 ranks in 3.5e.)
• Feats: Weapon Focus (Ray).
• Special: Mind blade.
• Psionics: Able to manifest 2nd level powers, must be able to manifest energy ray as a psionic power or psi-like ability.
The Prismatic Soul
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Powers Known:
1st|+0|+0|+2|+2|Improved Mind Blade|+1 level of existing manifesting class
2nd|+1|+0|+3|+3|Psychic Strike +1d8, Power Specialization|--
3rd|+2|+1|+3|+3|Energy Ward 5|+1 level of existing manifesting class
4th|+3|+1|+4|+4|Prism Blade|--
5th|+3|+1|+4|+4|Prismatic Detonation, Energy Ward 10|+1 level of existing manifesting class
[/table]
Alignment: Any
Hit Die: 1d10
Class Skills:
The Prismatic Soul’s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis (Wis), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (psionics) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), and Swim (Str)
Skill Points at Each Level: 4 + Int modifier
Powers Known: At every level indicated on Table: The Prismatic Soul, you gain additional power points per day and access to new powers as if you had also gained a level in whatever manifesting class you belonged to before you added the prestige class. You do not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that you add your manifesting levels from prismatic soul to the level of whatever manifesting class you have, then determine power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before he became a prismatic soul, he must decide to which class he adds the new level of prismatic soul for the purpose of determining power points per day, powers known, and manifester level.
Improved Mind Blade (Ex): You add your prismatic soul levels to your levels in the soulknife class to determine your mind blade's enhancement bonus on attack rolls and damage rolls and the mind blade enhancement class feature you have a as a soulknife. In addition, you can add flaming, frost, shock, and thundering to the list of weapon special abilities you can choose from (EPH 29).
Psychic Strike (Su): This ability functions like the soulknife ability of the same name. The extra damage dealt increases by 1d8 points at 2nd level. The bonuses on damage stack with psychic strike bonuses from from your soulknife class levels.
Power Specialization: At second level, you gain Power Specialization as a bonus feat, even if you do not meet the prerequisites.
Energy Ward (Su): Starting at 3rd level, you can expend your psionic focus to gain resistance to energy for 1 round. You immediately gain resistance 5 to fire, cold, electric, or sonic damage, chosen when you use this ability. This resistance increases to 10 at 5th level.
Prism Blade (Su): At 4th level, your mind blade begins to shimmer with the colors of the rainbow. The mindblade deals 1 additional point of fire, cold, electric, and sonic damage (for a total of +4 damage) on every attack, despite any other changes or modifications you might make to your mind blade (for instance, using the mind blade enhancement ability of the soulknife). This damage stacks with any other energy damage your mind blade deals.
Prismatic Detonation (Ps): Upon reaching fifth level you can take a standard action and expend your psionic focus to unleash a powerful blast of energy in a 10' radius burst. Every creature within this radius takes 2d12 points of fire, cold, electric, and sonic damage (for a total of 8d12 damage). A successful reflex save (DC 10 + 1/2 your character level + the modifer you use for your psionic powers) halves this damage. This ability is only usable once per day.
<hr>
This is a class I made really quick, based on the Illumine Soul PrC, another 5-level class. I've thought of expanding this to 10 levels, but I don't feel like it right now. I'll wait and see if anyone has anything to say about it first.