GoatBoy
2011-05-10, 12:04 AM
I play D&D with my school's gaming club, and most games lately have had two recurring themes: starting at low levels, and inexperienced players. Neither of these are a problem, but it does pose the following challenge.
I pride myself on playing builds which can fill whatever "holes" are in the party, ie. healing, trapmonkey, etc., so the new players and non-optimizers can play whatever they'd like. And while we all know that a rogue with UMD is all the healing most parties will need, it's hard to explain this to the barbarian who just charged into a pack of orcs with a greataxe while raging, and is now at minus seven hit points.
Most of the time, however, builds suffer from a general lack of options before sixth level or so. So my question is, are theurge builds worth it before this time? Is there a sort of "breakpoint" on when these characters have enough features from either class to make up for the two or three levels behind they will be?
I am interested in the following prestige classes in particular, and whether they can be played as anything but dead weight before getting some actual levels in the dual-progression class. Included are the base classes as well. I'd rather avoid early entry tricks, if possible.
Psion 3/Incarnate 2 - Soul Manifestor
Cleric 3/Incarnate 2 - Sapphire Hierarch
Swordsage 2/Cleric 4 - Sacred Fist
Rogue 1/Cloistered Cleric 4 - Shadowbane Stalker
Monk 1/Wizard 4 - Enlightened Fist (with Kung Fu Genius)
Druid 3/Wizard 3/Mystic Theurge 1 - Arcane Hierophant
I pride myself on playing builds which can fill whatever "holes" are in the party, ie. healing, trapmonkey, etc., so the new players and non-optimizers can play whatever they'd like. And while we all know that a rogue with UMD is all the healing most parties will need, it's hard to explain this to the barbarian who just charged into a pack of orcs with a greataxe while raging, and is now at minus seven hit points.
Most of the time, however, builds suffer from a general lack of options before sixth level or so. So my question is, are theurge builds worth it before this time? Is there a sort of "breakpoint" on when these characters have enough features from either class to make up for the two or three levels behind they will be?
I am interested in the following prestige classes in particular, and whether they can be played as anything but dead weight before getting some actual levels in the dual-progression class. Included are the base classes as well. I'd rather avoid early entry tricks, if possible.
Psion 3/Incarnate 2 - Soul Manifestor
Cleric 3/Incarnate 2 - Sapphire Hierarch
Swordsage 2/Cleric 4 - Sacred Fist
Rogue 1/Cloistered Cleric 4 - Shadowbane Stalker
Monk 1/Wizard 4 - Enlightened Fist (with Kung Fu Genius)
Druid 3/Wizard 3/Mystic Theurge 1 - Arcane Hierophant