Welknair
2011-05-10, 12:06 AM
The Dealer of Goods
http://fc03.deviantart.net/fs19/f/2007/310/2/6/Merchant_on_a_Horse_sketch_by_feliciacano.jpg
"Would you like to browse my wares?"
-Slyke, Dealer of Goods
Heroes need equipment. They usually need expensive and rare equipment. Quite a profit to be made in that line of business. And so the Dealers arose. They wander about in towns and cities looking out for bands containing one or more drunkard, at least two races, a mild trail of destruction, and the general appearance of being haphazard. These are their clientele. They do a bit of negotiating, avoid being mugged, and go about the process of requisitioning the goods which the adventurers request.
Becoming a Dealer of Goods
To become a Dealer of Goods, you must first have some Goods and know how to Deal them. Learning how to deal with your customers is usually the hardest part of the job. Dealers tend to be entrepreneurial and a bit... frugal. Anything for a copper.
Entry Requirements
Skills: Diplomacy 6, Gather Information 3, Sense Motive 3
Special: Must posses at least 500 gp. (That can be a bit tough for NPCs, but the money is needed to start the business...)
Skill Points at each level: 4 + Intelligence Modifier
Class Skills: Appraise, Bluff, Diplomacy, Hide, Knowledge (Local), Move Silently, Sense Motive, Spellcraft, Use Magic Device
Hit Dice: d6
Level
BAB
Fort
Ref
Will
Special
1st
+0
+0
+0
+2
Obtain
2nd
+1
+0
+0
+3
Magic Item Identification
3rd
+1
+1
+1
+3
Anti-thief
4th
+2
+1
+1
+4
Magic Item Use
5th
+2
+1
+1
+4
Just the Thing
Weapon and Armor Proficiency: Dealers of Goods are proficient with all simple weapons and light armor.
Obtain: The most important job of a Dealer is to get the goods which he sells. A Dealer may Obtain an item worth up to their Dealer level squared times one thousand gp. They pay half price for these goods. Obtaining an item takes a number of days equal to the market price of the item divided by one thousand, square rooted, rounded up. So that's one day for up to 1,000gp, 2 for 4,000, 3 for 9,000, 4 for 16,000 and 5 for 25,000gp. This works out quite well with the limit of what they can obtain where they end up spending a number of days equal to their Dealer level to obtain an item of the highest value available to them.
Magic Item Identification: Dealers make their trade in magic items. It's good to know what it is they're looking at. They may make Spellcraft checks to identify any magic item which they see as if they had cast Detect Magic on it.
Anti-Thief: For some reason people keep on trying to mug Dealers. Well, they've found a decent way around this: Cursed Items. Dealers of third level and higher always have a couple of Cursed Items readily available whereas they keep their actual wares hidden away. As a result, anyone pickpocketing or robbing a Dealer will get items that they really would rather not have.
Magic Item Use: After being around magic items for so long, Dealers learn how to use their goods. They receive a +5 bonus on all Use Magic Device checks.
Just the Thing: It's good to be prepared. Dealers may expend up to 1,000gp in a market to stock up on "Things". These magic items are not firmly defined until they are needed. It takes a full day at the market to restock.
Note: Out of all of my NPC PrCs, this is the one most open to an Epic Progression, as odd as that sounds. With the nature of Obtain, it would continue scaling into Epic levels. An exponential growth of that kind can pick up fast.
So... yeah. Another one.
http://fc03.deviantart.net/fs19/f/2007/310/2/6/Merchant_on_a_Horse_sketch_by_feliciacano.jpg
"Would you like to browse my wares?"
-Slyke, Dealer of Goods
Heroes need equipment. They usually need expensive and rare equipment. Quite a profit to be made in that line of business. And so the Dealers arose. They wander about in towns and cities looking out for bands containing one or more drunkard, at least two races, a mild trail of destruction, and the general appearance of being haphazard. These are their clientele. They do a bit of negotiating, avoid being mugged, and go about the process of requisitioning the goods which the adventurers request.
Becoming a Dealer of Goods
To become a Dealer of Goods, you must first have some Goods and know how to Deal them. Learning how to deal with your customers is usually the hardest part of the job. Dealers tend to be entrepreneurial and a bit... frugal. Anything for a copper.
Entry Requirements
Skills: Diplomacy 6, Gather Information 3, Sense Motive 3
Special: Must posses at least 500 gp. (That can be a bit tough for NPCs, but the money is needed to start the business...)
Skill Points at each level: 4 + Intelligence Modifier
Class Skills: Appraise, Bluff, Diplomacy, Hide, Knowledge (Local), Move Silently, Sense Motive, Spellcraft, Use Magic Device
Hit Dice: d6
Level
BAB
Fort
Ref
Will
Special
1st
+0
+0
+0
+2
Obtain
2nd
+1
+0
+0
+3
Magic Item Identification
3rd
+1
+1
+1
+3
Anti-thief
4th
+2
+1
+1
+4
Magic Item Use
5th
+2
+1
+1
+4
Just the Thing
Weapon and Armor Proficiency: Dealers of Goods are proficient with all simple weapons and light armor.
Obtain: The most important job of a Dealer is to get the goods which he sells. A Dealer may Obtain an item worth up to their Dealer level squared times one thousand gp. They pay half price for these goods. Obtaining an item takes a number of days equal to the market price of the item divided by one thousand, square rooted, rounded up. So that's one day for up to 1,000gp, 2 for 4,000, 3 for 9,000, 4 for 16,000 and 5 for 25,000gp. This works out quite well with the limit of what they can obtain where they end up spending a number of days equal to their Dealer level to obtain an item of the highest value available to them.
Magic Item Identification: Dealers make their trade in magic items. It's good to know what it is they're looking at. They may make Spellcraft checks to identify any magic item which they see as if they had cast Detect Magic on it.
Anti-Thief: For some reason people keep on trying to mug Dealers. Well, they've found a decent way around this: Cursed Items. Dealers of third level and higher always have a couple of Cursed Items readily available whereas they keep their actual wares hidden away. As a result, anyone pickpocketing or robbing a Dealer will get items that they really would rather not have.
Magic Item Use: After being around magic items for so long, Dealers learn how to use their goods. They receive a +5 bonus on all Use Magic Device checks.
Just the Thing: It's good to be prepared. Dealers may expend up to 1,000gp in a market to stock up on "Things". These magic items are not firmly defined until they are needed. It takes a full day at the market to restock.
Note: Out of all of my NPC PrCs, this is the one most open to an Epic Progression, as odd as that sounds. With the nature of Obtain, it would continue scaling into Epic levels. An exponential growth of that kind can pick up fast.
So... yeah. Another one.