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term1nally s1ck
2011-05-10, 09:58 AM
You awake in a square room.

There are vending machines you can use twice, there are 7 colored arrows, and there is a note next to a switch.

theterran
2011-05-10, 10:05 AM
Woohoo!

Nameless will go and read the note! :smallsmile:

term1nally s1ck
2011-05-10, 10:06 AM
"Press me when you're ready to leave"

theterran
2011-05-10, 10:11 AM
...So that didn't change...:smallwink:

Alright, I will simply start at the top right arrow, and work my way clockwise.

I'll use a swift action to shift into "Scent" stance...(It's the only stance I have, so I'll just stay in it). I will then cast Mage Armor (lasts 3 hours), And holding a wand of alter self, I will step on the top right arrow.

term1nally s1ck
2011-05-10, 10:15 AM
Top right arrow. Woot.

Red arrow, you find yourself in a 40' by 40' room, at the very southwest corner.

There's a Bloated red human-thing in the centre, in chainmail and holding a greatsword. The area seems covered in this dark light streaming up from the ground? Make a spot check. And a survival check. And roll init.

[roll0]

theterran
2011-05-10, 10:54 AM
:smalleek: Survival!?! :smalleek:

[roll0]
[roll1]
[roll2] (Nat 20!)
[roll3]
[roll4]
[roll5]

(3 knowledge checks are to see if I know what it is)

term1nally s1ck
2011-05-10, 05:32 PM
Niiice rolling. You recognise the creature as a Bloodhulk fighter, the sand under it as Black sand, and you note that only the outer 5' of the room is clear of the black sand.

theterran
2011-05-11, 06:37 AM
Looks like I'm staying on the outer 5ft then.

Assuming he's within 30ft, I'll Fiery Burst him, using an inspiration.
Fire [roll0] Reflex DC18 Halves.

term1nally s1ck
2011-05-11, 06:57 AM
[roll0] reflex.

He moves within reach, shifts into a stance, and smacks you:

[roll1] for [roll2]

theterran
2011-05-11, 07:25 AM
Miss.

If I 5ft step away, will I still be in melee range? :smalleek:

term1nally s1ck
2011-05-11, 07:28 AM
Yup. :smallamused:

term1nally s1ck
2011-05-11, 07:29 AM
Oh, and [roll0] neg energy.

theterran
2011-05-11, 07:50 AM
I guess I won't 5ft step...(and I'm not in the Black Sand, so why am I taking damage?)

I will activate the wand in hand (which shouldn't provoke an AoO), turning myself into a Troglodyte.

I will then drop the wand. (Is he within 5ft of me?)

If he is within 5ft of me, I draw my sword.

And I'm done.

term1nally s1ck
2011-05-11, 07:57 AM
You aren't taking damage, he's healing.

He is within 5'.

He attacks again:

[roll0] for [roll1]

[roll2] more heals.

theterran
2011-05-11, 08:05 AM
Lovely...

Another Fiery Burst with Inspiration.

Fire [roll0] Reflex Halves DC18.

term1nally s1ck
2011-05-11, 08:07 AM
[roll0] ref.

[roll1] for [roll2]

[roll3] healed.

EDIT: 15 damage dealt so far.

Remember, the darkness from the black sand will give you a 20% miss chance if you try to attack him with something that isn't FB.

EDIT2: What's your AC atm?

theterran
2011-05-11, 08:15 AM
AC = 29

More Fiery Burst + Inspiration!

[roll0]

term1nally s1ck
2011-05-11, 08:21 AM
Yikes.

[roll0] ref, [roll1] healing. EDIT: 18 damage taken.

[roll2] for [roll3]

theterran
2011-05-11, 08:23 AM
More Fiery Burst, sans inspiration

[roll0]

(I'm beginning to see a pattern here :smallwink:)

term1nally s1ck
2011-05-11, 08:33 AM
This thing has over 150 HP. We could be here a long time.

[roll0] for [roll1]

[roll2] ref, [roll3] healing. EDIT: 20 damage taken.

theterran
2011-05-11, 09:04 AM
Yep...we'll be here a while...:smallconfused:

Swift Action: Burning Blade.
Standard Action: Shadow Blade Technique.

[roll0]
[roll1]

[roll2]+[roll3]
[roll4] (if both hit)

[roll5] Miss Chance. :smallsigh:

Swing and a miss...I guess I better stick with FB...

term1nally s1ck
2011-05-11, 09:08 AM
[roll0] for [roll1] [roll2] healing. 18 damage taken.

theterran
2011-05-11, 09:10 AM
[roll0]:smallsigh: - reroll coming...

Should probably start keeping track of the rounds...

AlterSelf (6/300)

theterran
2011-05-11, 09:12 AM
Reroll for FB
[roll0]

term1nally s1ck
2011-05-11, 09:16 AM
[roll0] [roll1] 28 damage taken.

[roll2] for [roll3]

theterran
2011-05-11, 09:20 AM
[roll0]

Alter Self (7/300)

(edit)

Would it be prudent to roll 10 rounds at a time? :smallconfused:

term1nally s1ck
2011-05-11, 09:48 AM
Probably, yes, given that with max rolls from you and min rolls from me he still survives all 10.

[roll0] [roll1]

[roll2] for [roll3]

[roll4] [roll5]

[roll6] for [roll7]

[roll8] [roll9]

[roll10] for [roll11]

[roll12] [roll13]

[roll14] for [roll15]

[roll16] [roll17]

[roll18] for [roll19]

[roll20] [roll21]

[roll22] for [roll23]

[roll24] [roll25]

[roll26] for [roll27]

[roll28] [roll29]

[roll30] for [roll31]

[roll32] [roll33]

[roll34] for [roll35]

[roll36] [roll37]

[roll38] for [roll39]

theterran
2011-05-11, 09:52 AM
Okay, we'll go to your 6th attack, then I'll have to do something different...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Then you hit me a second time...and I have to Jaunt 10ft away...

term1nally s1ck
2011-05-11, 09:58 AM
61 damage taken.

theterran
2011-05-11, 10:11 AM
Does the thing follow after I Jaunt away? :smallconfused:

term1nally s1ck
2011-05-14, 09:29 PM
It does, yes, moving once again adjacent and attacking as before. Still some rolls to use.

theterran
2011-05-15, 09:53 AM
Wait, it attacks, so I jaunt during its attack, so it can move and attack me again all in the same turn? :smalleek:

term1nally s1ck
2011-05-15, 06:17 PM
No, but unless you intend to move too far away it will be moving to attack you on the start of its next turn. I've been waiting on your turn since the A-J...

theterran
2011-05-16, 07:05 AM
Ah.
Move Action, draw a Potion of Faith Healing.

Standard Action:

FB + Inspiration:
[roll0]

When he moves to attack, does he charge, or move?

term1nally s1ck
2011-05-16, 08:50 AM
He moves, staying out of reach to avoid AoOs.

theterran
2011-05-16, 09:21 AM
:smallsigh:

I have to Jaunt again. As that one is a Crit...

Then on my turn, I'll move 30ft further around the edge of the room, then drink the potion I drew.

Back to you.

term1nally s1ck
2011-05-16, 09:27 AM
You'll have to move around a corner either way, allowing him to follow and still attack.

theterran
2011-05-16, 09:29 AM
Alright, I'll take the 11 Damage off of that...

[roll0]

You attack and miss.

[roll1]

(You currently do not have a REF save for the above)

Alter Self (17/300)

term1nally s1ck
2011-05-16, 09:35 AM
So, more rolls. Woo.

[roll0] ref, [roll1] healing. EDIT: 62 damage taken. This is definitely going to take a while.

[roll2] for [roll3]

[roll4] ref, [roll5] healing.

[roll6] for [roll7]

[roll8] ref, [roll9] healing.

[roll10] for [roll11]

[roll12] ref, [roll13] healing.

[roll14] for [roll15]

[roll16] ref, [roll17] healing.

[roll18] for [roll19]

[roll20] ref, [roll21] healing.

[roll22] for [roll23]

[roll24] ref, [roll25] healing.

[roll26] for [roll27]

[roll28] ref, [roll29] healing.

[roll30] for [roll31]

[roll32] ref, [roll33] healing.

[roll34] for [roll35]

[roll36] ref, [roll37] healing.

[roll38] for [roll39]

theterran
2011-05-16, 09:57 AM
FBs (burning through the rest of my Inspiration):
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]


I will Jaunt on the Attack = 33, and use a move action to draw a potion of Faith Healing (but will keep FBing away).

[roll9]
Need a new Reflex for this one.

Alter Self 27/300

theterran
2011-05-16, 10:07 AM
Might want to delete that post and just re-try it :smallwink:

term1nally s1ck
2011-05-16, 10:10 AM
Agreed.

[roll0], [roll1] healed. EDIT: 105 damage taken.

[roll2] for [roll3] (Should be +16 for 3d6+6. Elite array blahhh)

[roll4], [roll5] healed.

[roll6] for [roll7]

[roll8], [roll9] healed.

[roll10] for [roll11]

[roll12], [roll13] healed.

[roll14] for [roll15]

[roll16], [roll17] healed.

[roll18] for [roll19]

[roll20], [roll21] healed.

[roll22] for [roll23]

[roll24], [roll25] healed.

[roll26] for [roll27]

[roll28], [roll29] healed.

[roll30] for [roll31]

[roll32], [roll33] healed.

[roll34] for [roll35]

[roll36], [roll37] healed.

[roll38] for [roll39]

[roll40], [roll41] healed.

[roll42] for [roll43]

[roll44], [roll45] healed.

[roll46] for [roll47]

theterran
2011-05-16, 10:22 AM
Jaunt Away.
Draw Wand of Shield.
Chug Potion

Use Shield (AC now = 33)
Jaunt Away from Nat 20.

FB Go!
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

theterran
2011-05-16, 10:27 AM
two more FBs

[roll0]
[roll1]

term1nally s1ck
2011-05-16, 10:27 AM
123 damage taken.

[roll0], [roll1] healed. EDIT: 125 taken here.

[roll2] for [roll3]

[roll4], [roll5] healed.

[roll6] for [roll7]

[roll8], [roll9] healed.

[roll10] for [roll11]

[roll12], [roll13] healed.

[roll14] for [roll15]

[roll16], [roll17] healed.

[roll18] for [roll19]

[roll20], [roll21] healed.

[roll22] for [roll23]

[roll24], [roll25] healed.

[roll26] for [roll27]

[roll28], [roll29] healed.

[roll30] for [roll31]

[roll32], [roll33] healed.

[roll34] for [roll35]

[roll36], [roll37] healed.

[roll38] for [roll39]

theterran
2011-05-16, 10:43 AM
Standard: Reapply Shield

Then FB away!

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

term1nally s1ck
2011-05-16, 10:46 AM
On the 7th day, he rested Goes down.

theterran
2011-05-16, 10:54 AM
Alright,

I put the MW Greatsword, MW Chainmail, and the 750 XP in my sack and drag them to the arrow. :smallsmile:

term1nally s1ck
2011-05-16, 10:57 AM
You 'port' back to the central room.

theterran
2011-05-16, 11:01 AM
Once back, I unload the mail and the sword out of the bag, leaving them on the floor.

I chug a Faith Healing Potion, and quickly move to the next arrow. (clockwise, starting from top right)

term1nally s1ck
2011-05-16, 11:13 AM
Oooh, an original.

{table]_|A_|B_|C_|D_|E_
1
2|||U
3
4|X||||X
5|X||||X
6|X|J|||X
7|X||||X
8|X||||X
9|X|||J|X
10|X||||X
11|X||||X
12|X|H|||X
13|X||||D
14|X||||D
15|X||||D[/table]
You appear in a room. The floor is made of sand. U is you, J are jackal sacrophagi, while the H appears like a human. D is a large door.

theterran
2011-05-16, 11:16 AM
I will move to within 10ft of the Jackal in B6 and search it (take 20)

term1nally s1ck
2011-05-16, 11:20 AM
It seems like it will open. There's no lock, and no mechanism you can detect tied to opening it.

theterran
2011-05-16, 11:21 AM
Alright, I'll bite.

I'll open it...

term1nally s1ck
2011-05-16, 11:27 AM
Inside it is a swarm of spiders.

[roll0]

theterran
2011-05-16, 11:30 AM
[roll0]

Fiery Burst the stupid spiders!

Now with Inspiration!
[roll1]

term1nally s1ck
2011-05-16, 11:42 AM
deaded. fried spiders.

theterran
2011-05-16, 11:53 AM
Search the Jackel in D9, take 20.

term1nally s1ck
2011-05-16, 11:56 AM
Again, no lock no traps.

theterran
2011-05-16, 12:05 PM
Open it.

[roll0]

term1nally s1ck
2011-05-16, 12:10 PM
same again.

theterran
2011-05-16, 12:55 PM
More Fiery Goodness w/ Inspiration
[roll0]

term1nally s1ck
2011-05-16, 12:57 PM
Crispy spiders.

theterran
2011-05-16, 01:00 PM
I'll move to the one with the human looking one and search (take 20)

If no traps...open

[roll0]

term1nally s1ck
2011-05-27, 02:15 PM
You recieve monies!!!!

[roll0] gp pours out, along with a large amount of sand. Know: Arcana check.

theterran
2011-05-27, 10:16 PM
Go Go Check!
[roll0]

term1nally s1ck
2011-05-27, 10:56 PM
You know nothing.

theterran
2011-05-30, 07:18 AM
Lovely...

I'll head for the large door...

Search it for traps..(Take 20)...

Then open it if nothing is found.

term1nally s1ck
2011-06-05, 04:21 PM
Very large room. Spot check please.

theterran
2011-06-06, 07:14 AM
Perception checks.

[roll0](a 3!?!? :smallfurious:)
[roll1]

term1nally s1ck
2011-06-06, 07:55 AM
You are aware of a creature around 100' away at the north end of the room.

It is aware of you, too.

[roll0]

theterran
2011-06-06, 08:08 AM
[roll0]

Knowledge Checks (to ID the thing)
[roll1]
[roll2]
[roll3]

term1nally s1ck
2011-06-06, 08:15 AM
It's a Web Mummy Varag.

theterran
2011-06-06, 08:27 AM
:smallconfused:So where's the Tomb Spider:smallconfused:

Take a Standard Action to do an active spot/Listen check for the Spider.
Swift Action: take the Scent Stance.

[roll0] (The RNG hates me)
[roll1]

I'll move 20 feet toward the mummy while actively looking.

Edit:
Could you tell me if I see any webs? surely those wouldn't be hard to miss...:smallconfused:

term1nally s1ck
2011-06-06, 08:53 AM
They are fairly transparent. Spot DC is 20.

By the way, you're entangled. :smallbiggrin: Str DC 20 or escape artist DC 25 to break free. the usual str checks to move.


You don't see the spider.

The creature charges across the room, hitting you.

[roll0] for [roll1] magic slashing damage
On 32-34:
[roll2] for [roll3]

theterran
2011-06-06, 09:15 AM
Gay!

[roll0] (:smallannoyed:)

term1nally s1ck
2011-06-06, 09:19 AM
Is that your round to try and escape, or...?

BTW, when you attack, make a reflex save.

theterran
2011-06-06, 09:27 AM
Yeah, according to the SRD, trying to escape from a web is a full-round action...:smallconfused:

term1nally s1ck
2011-06-06, 09:28 AM
[roll0] for [roll1]
18-20:
[roll2] for [roll3]

theterran
2011-06-06, 09:32 AM
Question:
Am I entangled in a web? as in, if I AJ out of the web, would I still be entangled? :smallconfused:

term1nally s1ck
2011-06-06, 09:35 AM
You would be entangled, but no longer unable to move.

theterran
2011-06-06, 09:37 AM
:smallsigh:

better than nothing I guess...

When it attacks, I AJ back toward where I started (Not sure how far I made it before I got caught)

On my turn. I do my Fiery Burst thing. with some added inspiration fun.
[roll0]

[roll1] (If I need it)

term1nally s1ck
2011-06-06, 11:07 AM
The webbing around it catches fire.

[roll0] fire damage also.

term1nally s1ck
2011-06-06, 11:08 AM
It charges.

[roll0] for [roll1]
18-20
[roll2] for [roll3]

theterran
2011-06-06, 02:46 PM
Fun. W/ Inspiration

[roll0] (Reflex for Half, which you failed to roll previously)

term1nally s1ck
2011-06-07, 06:42 PM
Oooh, true.

I forgot you can halve damage. What's the DC?

[roll0]

[roll1]

[roll2]

[roll3] for [roll4]
18-20
[roll5] for [roll6]

Died.
A swarm appears from its corpse. Same init.

term1nally s1ck
2011-06-07, 06:43 PM
[roll0] damage, and 2 fort saves please.

theterran
2011-06-07, 09:31 PM
[roll0]
[roll1]

term1nally s1ck
2011-06-07, 09:39 PM
O_o

You now get hurt by healing, and you're nauseated.

theterran
2011-06-07, 10:18 PM
I'll move away from the swarm, back toward the door.

(How long am I effected by the TTS effect?)

term1nally s1ck
2011-06-13, 10:40 AM
It follows!!

[roll0] damage and 2 fort saves.

theterran
2011-06-13, 12:16 PM
[roll0]
[roll1]

*crosses Fingers*

Spend 2 Inspiration to bump both saves (hopefully this will work)

term1nally s1ck
2011-06-23, 07:05 PM
pass and pass.

theterran
2011-06-24, 06:34 AM
Sweet...I will attempt to catch it on fire!

[roll0] Not sure if swarms get reflex saves, but its DC 17 for half.

term1nally s1ck
2011-06-24, 11:06 AM
[roll0].

[roll1] damage, and 2 fort saves.

theterran
2011-06-27, 07:15 AM
[roll0]
[roll1]

:smallsigh:

term1nally s1ck
2011-06-27, 10:00 AM
nothing new happens. (still hurt by heals.)

theterran
2011-06-27, 10:14 AM
More Fire

[roll0] Reflex DC 17

theterran
2011-06-27, 10:18 AM
Double post to make sure my previous post shows on my subscription.

term1nally s1ck
2011-06-27, 10:24 AM
kill. 750XP, loot to follow. A teleporter appears in the corner of the room.

theterran
2011-06-27, 10:31 AM
W00t! Level 5! :smallwink:

I'll go hop on the teleporter, and hope it takes me back to the main room (after I pick up whatever loot there is)

theterran
2011-06-28, 12:24 PM
Alright, I'll leave my loot on the floor, wait until I'm no longer Cursed by TTS, then drink a potion of Faith Healing, then proceed to the next teleport pad.

Deadlykire
2011-07-24, 08:14 AM
I'm not exactly sure where you are, seems like floor 4. I will have to search the notes for your last encounter (TS handled this thread different than the others.) Also: I live in NC too! Hope you are having better weather than we are, I'm in a 14+ inch drought.

theterran
2011-07-25, 06:40 AM
Yeah, I'm a "special" case :smallwink:

term1nally s1ck
2011-07-25, 09:50 AM
I will continue this for now also, while I'm still writing it up.

Oh, and if you would, Deadly, I'd appreciate a heads up when people reach the 4th floor. Since it's the only floor with my own content in, I have a slight vested interest in how well it works out. (Plus, I'm kind of iffy on the balance of one of the encounters. I'm already nerfing it from original concept, but it's still kinda scary.)

term1nally s1ck
2011-07-27, 12:00 PM
Ok. Your next teleporter takes you to a large room of hot-springs. It's all very relaxing and pretty, and the rocky ground even seems decorated by silver and white veins of minerals.

Make a spot check (Or Survival/Knowledge(Nature))

theterran
2011-07-27, 12:03 PM
[roll0]
[roll1]

term1nally s1ck
2011-07-27, 12:10 PM
You are unaware of anything.

After about a round, Make a Ref save vs Entangle.

And after that, the 'minerals' come alive, making an attack on you:

[roll0] for [roll1]

If it hits, grapple check: [roll2] for [roll3]


It turns out to be a giant plant.

theterran
2011-07-29, 08:57 AM
Swing and a miss!

I'll Fiery Burst it w/ Inspiration! [roll0]

term1nally s1ck
2011-07-29, 09:41 AM
Ref save vs entanglement, too.

[roll0] ref, and he resists most of the damage even on a fail.

Ref save vs entangle again.

[roll1] for [roll2] and grapple: [roll3] for [roll4]

theterran
2011-07-29, 09:47 AM
O right.

[roll0]


[roll1]


And miss again.

I will cast Fist of Stone, then draw out my Shortsword.

term1nally s1ck
2011-07-29, 10:22 AM
Pass x2

Ref save again, DC 13, then:

[roll0] for [roll1]

If hit:

[roll2] for [roll3]

term1nally s1ck
2011-07-29, 10:23 AM
Crit confirm:

[roll0] for [roll1]

theterran
2011-07-29, 10:23 AM
And I die.