Vorthon
2011-05-10, 10:48 AM
This is just my attempt at making a justified version of the money spider trope (I spend way too much time on tvtropes...), and was, frankly, bored at the time.
OVISIGATH
Small Magical Beast
Hit Dice: 1d10 (5 hp)
Initiative: +8
Speed: 50 ft. (10 squares)
Armor Class: 14 (+1 size, +3 natural), touch 11, flat-footed 14
Base Attack/Grapple: +1/+0
Attack: Bite +1 melee (1d4-1)
Full Attack: Bite +1 melee (1d4-1) and 1 claw +1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flare
Special Qualities: Invisibility, Expeditious Retreat, Locate Object
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 8, Dex 18, Con 10, Int 8, Wis 10, Cha 10
Skills: Hide +10, Listen +5, Spot +5, Move Silently +5
Feats: Improved Initiative
Environment: Warm Deserts
Organization: Solitary or pair
Challenge Rating: 1
Treasure: See below
Alignment: Usually chaotic neutral
Advancement: 2–3 HD (Small)
Level Adjustment: —
The Ovisigath is a small, scuttling creature native to the warm deserts of the world. They are fond of valuable items and will steal them from travellers who pass through their domain. Resembling a polished sphere of obsidian with a large eye above a broad, grinning mouth full of sharp teeth, it scuttles about on ten four-jointed legs.
COMBAT
An ovisigath is intelligent enough to form and enact simple plans, and prefers to avoid conflict, instead waiting until its targets are asleep. They use their expeditious retreat and invisibility spell-like abilities to quickly sneak into a campsite. If confronted, they use their flare spell-like ability to dazzle their foe(s)
Flare (Sp): Three times per day an Ovisigath can cause a burst of light as the flare spell. It most often uses this ability if startled or caught in the act of stealing. (Caster level 1st)
Invisibility (Sp): Twice per day, an Ovisigath can turn itself invisible, as per the invisibility spell (Caster level 1st)
Expeditious Retreat (Sp): Twice per day, an Ovisigath can increase its base land speed by 30 feet, as per the expeditious retreat spell (Caster level 1st)
Locate Object (Sp): Each Ovisigath prefers one type of valuable. This spell-like ability functions as the locate object spell (Caster level 1st), except as the follows: It is always active, and is permeantly attuned to the Ovisigath's prefered type of valuable. An Ovisigath's treasure consists solely of its prefered type of valuable. To determine an Ovisigath's favoured type of treasure/valuable, roll on the table below:
1d20 |Treasure/Valuable
1–10 |Gem
11-13|Art Object
14–18|Coins
19–20|Magic Item
Skills: An Ovisigath has a +4 racial bonus on Listen and Spot checks.
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Any feedback?
OVISIGATH
Small Magical Beast
Hit Dice: 1d10 (5 hp)
Initiative: +8
Speed: 50 ft. (10 squares)
Armor Class: 14 (+1 size, +3 natural), touch 11, flat-footed 14
Base Attack/Grapple: +1/+0
Attack: Bite +1 melee (1d4-1)
Full Attack: Bite +1 melee (1d4-1) and 1 claw +1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flare
Special Qualities: Invisibility, Expeditious Retreat, Locate Object
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 8, Dex 18, Con 10, Int 8, Wis 10, Cha 10
Skills: Hide +10, Listen +5, Spot +5, Move Silently +5
Feats: Improved Initiative
Environment: Warm Deserts
Organization: Solitary or pair
Challenge Rating: 1
Treasure: See below
Alignment: Usually chaotic neutral
Advancement: 2–3 HD (Small)
Level Adjustment: —
The Ovisigath is a small, scuttling creature native to the warm deserts of the world. They are fond of valuable items and will steal them from travellers who pass through their domain. Resembling a polished sphere of obsidian with a large eye above a broad, grinning mouth full of sharp teeth, it scuttles about on ten four-jointed legs.
COMBAT
An ovisigath is intelligent enough to form and enact simple plans, and prefers to avoid conflict, instead waiting until its targets are asleep. They use their expeditious retreat and invisibility spell-like abilities to quickly sneak into a campsite. If confronted, they use their flare spell-like ability to dazzle their foe(s)
Flare (Sp): Three times per day an Ovisigath can cause a burst of light as the flare spell. It most often uses this ability if startled or caught in the act of stealing. (Caster level 1st)
Invisibility (Sp): Twice per day, an Ovisigath can turn itself invisible, as per the invisibility spell (Caster level 1st)
Expeditious Retreat (Sp): Twice per day, an Ovisigath can increase its base land speed by 30 feet, as per the expeditious retreat spell (Caster level 1st)
Locate Object (Sp): Each Ovisigath prefers one type of valuable. This spell-like ability functions as the locate object spell (Caster level 1st), except as the follows: It is always active, and is permeantly attuned to the Ovisigath's prefered type of valuable. An Ovisigath's treasure consists solely of its prefered type of valuable. To determine an Ovisigath's favoured type of treasure/valuable, roll on the table below:
1d20 |Treasure/Valuable
1–10 |Gem
11-13|Art Object
14–18|Coins
19–20|Magic Item
Skills: An Ovisigath has a +4 racial bonus on Listen and Spot checks.
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Any feedback?