Zuljita
2011-05-10, 03:43 PM
I Gm a weekly 3.5 game with 5-6 players that are currently level 8
house rules
max HP per level
Monk is full BAB
Experimental character development/combat style strategy:
From the outset i decided to experiment with a mishmash of lethality depending on individual preference. If you submit a character background showing me that you are invested in the character beyond his dungeoncrawlability, I'll pull punches. Not doing this is okay! It means the dice will kill you when they kill you and you reroll that night, no penalties.
Current party
1 monk (modified slightly) /barb 6/bear warrior 2 (opting for lethal play)
Beguiler 8
Warlock 8
Ranger 8 (bow specialty)
Spirit Shaman 8 (opting for lethal play)
We are playing a juiced up version of RHOD... basically the beguiler has been making short work of anything remotely dangerous by generous use of save or suck spells up till now. I'm experimenting with ToB characters for iron heart surge, but I don't want to make him feel useless either. The players assault the rhest town hall after alerting the guards, so the bladebearer (upgraded to a lvl 6 warblade with a scythe), the 4 Ogres (originally 6 but a player dropped), a young adult black draggie being ridden by a goblin ranger), and an ettin (so far) are all gathered up ready to defend the town hall.
due to some awkward positioning, the spirit shaman ends up in melee alongside the barbarian facing off against one lone ECL 7 hobgoblin warblade. what came next was a little scary. The warblade uses a maneuver to attack both of them in one round (can't remember the name and i'm AFB)... and crits the shaman doing 65 HP of damage in one solid slice. Spirit shaman is down to single digit HP. for whatever twisted reason, every mob crit vs players has been against this poor shaman, and he has nearly died 3 times all because of crits. Up until last night, the group has trusted me to only be as lethal as I say I will. but when the 65 damage total was announced, the table went silent. The beguiler (who is by far the most invested in his character) says quietly " that would have one shotted me".
Note: the Shaman opted for lethal mode.
The game progresses and the shaman pulls through, for now (had to end mid fiight). but the beguiler says "I may need to get a backup character". I do all my rolls behind the screen but when they hit a lethal mode character i dont hold back and let the dice fall where they will. if it had hit the beguiler it never would have hit as hard. That said, the beguiler continues to mention how he now feels the need for a contingency plan in case his char dies...
so the questions: is an enemy that can spike that high on the damage just dirty pool at this level? is the beguiler just over-reacting? Am i worrying too much about the beguiler? am i crazy for putting the 2 differing playstyles (wargame centric and plot centric) at the same table?
house rules
max HP per level
Monk is full BAB
Experimental character development/combat style strategy:
From the outset i decided to experiment with a mishmash of lethality depending on individual preference. If you submit a character background showing me that you are invested in the character beyond his dungeoncrawlability, I'll pull punches. Not doing this is okay! It means the dice will kill you when they kill you and you reroll that night, no penalties.
Current party
1 monk (modified slightly) /barb 6/bear warrior 2 (opting for lethal play)
Beguiler 8
Warlock 8
Ranger 8 (bow specialty)
Spirit Shaman 8 (opting for lethal play)
We are playing a juiced up version of RHOD... basically the beguiler has been making short work of anything remotely dangerous by generous use of save or suck spells up till now. I'm experimenting with ToB characters for iron heart surge, but I don't want to make him feel useless either. The players assault the rhest town hall after alerting the guards, so the bladebearer (upgraded to a lvl 6 warblade with a scythe), the 4 Ogres (originally 6 but a player dropped), a young adult black draggie being ridden by a goblin ranger), and an ettin (so far) are all gathered up ready to defend the town hall.
due to some awkward positioning, the spirit shaman ends up in melee alongside the barbarian facing off against one lone ECL 7 hobgoblin warblade. what came next was a little scary. The warblade uses a maneuver to attack both of them in one round (can't remember the name and i'm AFB)... and crits the shaman doing 65 HP of damage in one solid slice. Spirit shaman is down to single digit HP. for whatever twisted reason, every mob crit vs players has been against this poor shaman, and he has nearly died 3 times all because of crits. Up until last night, the group has trusted me to only be as lethal as I say I will. but when the 65 damage total was announced, the table went silent. The beguiler (who is by far the most invested in his character) says quietly " that would have one shotted me".
Note: the Shaman opted for lethal mode.
The game progresses and the shaman pulls through, for now (had to end mid fiight). but the beguiler says "I may need to get a backup character". I do all my rolls behind the screen but when they hit a lethal mode character i dont hold back and let the dice fall where they will. if it had hit the beguiler it never would have hit as hard. That said, the beguiler continues to mention how he now feels the need for a contingency plan in case his char dies...
so the questions: is an enemy that can spike that high on the damage just dirty pool at this level? is the beguiler just over-reacting? Am i worrying too much about the beguiler? am i crazy for putting the 2 differing playstyles (wargame centric and plot centric) at the same table?