Alton_Utrich
2011-05-10, 07:52 PM
I'm going to be running a 4e game over the summer and I have just about everything planned out except one thing, what sort of quest the players will be on. I'm trying out a sandbox style, constructing a town, giving the PC's a goal, setting them loose and seeing what happens. The town is mostly constructed, but I am still short a quest goal, although I've narrowed it down to three.
Assassination: The PC's are hired to kill someone in the town and bring back his head as proof.
Theft: Someone covets a rare painting being kept in the town and the PC's are being sent to steal it.
Rescue: The PC's must rescue the daughter of a rich merchant before she is killed in a ritual
I really like the idea of a rescue mission, but the only problem I have with that is that it imposes a deadline on the PC's to rescue her and I'm trying to keep this as open-ended as possible.
Suggestions?
Assassination: The PC's are hired to kill someone in the town and bring back his head as proof.
Theft: Someone covets a rare painting being kept in the town and the PC's are being sent to steal it.
Rescue: The PC's must rescue the daughter of a rich merchant before she is killed in a ritual
I really like the idea of a rescue mission, but the only problem I have with that is that it imposes a deadline on the PC's to rescue her and I'm trying to keep this as open-ended as possible.
Suggestions?