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View Full Version : Test of Spite: Master_Rahl22 vs. theterran



Claudius Maximus
2011-05-12, 02:08 PM
Alright folks, time for the first official Test of Spite match for Legend characters!

I shall monitor and referee this match. Direct spoilers and such to observers and/or to me, and I'll see to any questions or concerns.

The two of you should agree on a map. I shall provide some options here:

Columns II:

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Columns II - Jumbo Edition:

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River Map:
http://img212.imageshack.us/img212/4343/arena2i.gif

Blank Map:
http://img64.imageshack.us/img64/959/blandarena.png
Starting spaces are generally limited to the first 10 or twenty feet of a map's edges: north/south for the columns maps.

theterran
2011-05-12, 02:23 PM
Columns II Jumbo?

Just so we have room to maneuver?

Oh

[roll0]

Master_Rahl22
2011-05-12, 03:31 PM
Columns II Jumbo it is.

[roll0]

Master_Rahl22
2011-05-12, 03:32 PM
What are the lighting conditions? Bright, shadowy, dark? How tall is the room we're in? I assume that the columns and walls go all the way to the top but if not how tall are they?

I'll start on the north side and post my turn once we figure out the light.

Claudius Maximus
2011-05-12, 04:00 PM
It can be agreed on between you two but I think a good base is a 30 ft. ceiling and mysterious omnidirectional light that doesn't cause any penalties. The columns go all the way.

Master_Rahl22
2011-05-12, 04:41 PM
I'm good with those room conditions.

Goltoth, Turn 1

Ref/LOS:
Start in U-4, flying 20ft up. Holding my greatsword in one hand and Ancient Reliquary in the other. Wearing my Winged Armor, other items are in pockets/backpack.
Double move to R-30

Hmm, I just realized that the Ancient Reliquary doesn't say what kind of action it takes to open it up. It affects my turn, as if it's a swift action then I can open it now. Also, which "tiny monstrous spider" stats are we using, the ones from the 3.5 SRD?

Need a question answered before I know if I'm done or not.

Claudius Maximus
2011-05-12, 05:37 PM
I'll need starting position and agreement from theterran first.

Anyway I'm waiting for a ruling on the question.

theterran
2011-05-12, 07:34 PM
That's fine...

Starting Position:
Q47

Claudius Maximus
2011-05-12, 07:40 PM
Master_Rahl:
You do not see anything you recognize as an enemy. Just an empty chamber so far.

Finally got rules for the box. It's a swift to operate and it uses the stats of a spider from the SRD for now.

Master_Rahl22
2011-05-12, 09:01 PM
Goltoth, Turn 1 continued

Ref/LOS:
Swift: Open the Ancient Reliquary. Instruct the hand thing to go due east for 15 feet then due south

End of turn

Claudius Maximus
2011-05-12, 11:27 PM
LoS:

theterran:
Nothing new.

Master_Rahl22:
Nothing new. Spider sees nothing of note.

theterran's turn.

theterran
2011-05-13, 07:10 AM
Mark - Round 1

Ref/LoS:

Cast Greater Invisibility.

Fly to K42 (using Faith Wings)


Done.

Stats:
Location: K42
HP:169
AC:26

Effects in Effect:
Greater Invisibiltiy
Fear Mote (relic)

Claudius Maximus
2011-05-13, 11:43 AM
LoS:

theterran:
You don't see anyone.

Master_Rahl22:
Nothing new. Spider sees nothing of note.

I would like each of you to provide me with a short description of your character. Also, it would be nice if you would both provide a perception check every round.

Master_Rahl22's turn.

theterran
2011-05-13, 12:13 PM
Alright, will do on the perception.

And Description(CM Only):

Not really sure what you're looking for, but here we go.
It's honestly a hodgepodge of junk...I really didn't think it through much...he's trying to be like 4 things at once, so he does nothing well...

That being said, the idea was to stack fear on my opponent, then block his escape, causing him to cower, so I can just beat on him.

That's the idea anyway.

Let me know if that's not what you're looking for.

Master_Rahl22
2011-05-13, 12:18 PM
Goltoth, Turn 2

Description:
Goltoth is a large Orc decked out in mechanized Winged Armor. He wields a large greatsword and seems to be supremely in control of his emotions. When he rages, he is not the blathering berserker some would expect. His eyes get a cold gleam in them and his actions seem even more fluid and powerful as if time has slowed down for him.

Ref/LOS:
[roll0]

Move: Move to K-35, 20ft up.

If I don't spot him:
Move diagonally southwest to D-42, then D-48, 20ft up

If I do spot him and he's within 100ft:
Swift: Rage and attempt to demoralize [roll1]
Standard: Charge and use Reckless Offenese to Power Attack for 5
[roll2]
[roll3] and 10 fire damage

Direct spider to move to U-39

Stats:
Location:
Vision modes: Darkvision, Tremorsense 20ft
HP: 208
AC: 41
Fort: 16
Ref: 10
Will: 12

Claudius Maximus
2011-05-13, 03:14 PM
theterran:
I need a perception roll and a stealth roll (since you are invisible)

theterran
2011-05-13, 03:20 PM
CM:

[roll0] FTL!
[roll1]

Claudius Maximus
2011-05-13, 03:33 PM
Goltoth emerges from behind the column, moves to K35 +20, and catches a few odd footfalls from the south. Quickly spotting his invisible foe, he charges with a terrifying bellow, ending in K40 +10:


Swift: Rage and attempt to demoralize Intimidate: 31
Standard: Charge
Attack: 32
Damage: 24 and 10 fire damage

LoS has been established for both parties. Here is what you see:

Master_Rahl22:
Your opponent is invisible, but when you get closer you pick him up with tremorsense. I guess you can only vaguely tell what he looks like - a male human with a greatsword and wings. For this reason you do not need to roll the normal 50% miss chance.

theterran:
Goltoth is a large Orc decked out in mechanized Winged Armor. He wields a large greatsword and seems to be supremely in control of his emotions. When he rages, he is not the blathering berserker some would expect. His eyes get a cold gleam in them and his actions seem even more fluid and powerful as if time has slowed down for him.

Actions that are outwardly obvious may now be posted openly. Note that Mark is invisible and therefore we need perception and stealth checks every turn from the appropriate parties.

Since Master_Rahl22 does not seem to have any actions left, the initiative apparently passes to theterran.

theterran
2011-05-13, 03:42 PM
Need a Will save when you come within 20ft of me. DC 24

On Failure, you get a -4 AC, -4 Attack, -4 Saving Throws.

Master_Rahl22
2011-05-13, 04:48 PM
The DC for that Intimidate I made is 10 + the level of the opponent + the opponent's Charisma modifier. Unless your CHA is +9 or higher you are at -1 AC and saves until the beginning of my next turn, and are [Shaken] (-2 on d20 rolls) until the end of the encounter.

Is the effect requiring the Will save [Mind-Affecting]? If so, I'm immune. If not, here's the save.

[roll0]

Claudius Maximus
2011-05-13, 05:44 PM
He gets shookened.

The aura effect is not [Mind-Affecting] apparently, though you are successful in your save and suffer no ill effects.

theterran
2011-05-13, 08:15 PM
Lovely.

CM
The item is not very specific on how it works, so I'm not sure if he needs to make another save every time he's within 20ft of me, or if one save makes him immune...just thought I'd point that out

Mark - Round 2

Not sure if you can actually see my movements, so I'll throw it in a spoiler...
LoS:

Swift Action: Use Stone Fist against him, reducing his max health by 26 for 3 rounds.

Standard: Use Black Tidings (assuming I have concealment, not sure if he would get an AoO or not) in the form of a Dread Wave (Note that this isn't Mind-Affecting either).

Negative Energy [roll0] Will Save DC24 or he's shaken as well :smallsmile:
Then using With A Word as a non-action to teleport to K45 +0.
(Note: If he fails his save, he's [battered] for one round), and I heal 2 points for ever 4 dealt.

[roll1]
[roll2]


Done.

Claudius Maximus
2011-05-13, 09:27 PM
Master_Rahl22, I'll need a perception check, then another one on your turn and on ever turn thereafter.

Basically if I have this correct you are one roll "behind" theterran (this one will be for his current actions, the next will be "saved" for the next action he takes, etc.

Master_Rahl22
2011-05-14, 12:53 PM
[roll0]

Is it my turn now?

theterran
2011-05-14, 01:27 PM
Srsly? A Nat 20? :smallsigh:

Claudius Maximus
2011-05-14, 01:29 PM
Is it my turn now?

After we adjudicate this, yes:


Swift Action: Use Stone Fist against him, reducing his max health by 26 for 3 rounds.

Standard: Use Black Tidings in the form of a Dread Wave (Note that this isn't Mind-Affecting either).

Negative Energy Damage - 42 Will Save DC24 or he's shaken as well.

(Note: If he fails his save, he's [battered] for one round)

(Hope you guys are okay with my editing of your posts, but there are parts of them that the other guy doesn't get to know. If you object to this we can work something else out.)

LoS info:

theterran:
No significant LoS change. He's still in K40 +10, and there's still a crawling hand in U39, ground level.

Master_Rahl22:
After his action your opponent vanishes, reappearing in K45. He's still invisible, and now outside the range of your tremorsense, but you just plain beat his stealth so you know he's there.

theterran
2011-05-14, 02:49 PM
Nope, the way you're doing it is just fine with me. :smallsmile:

theterran
2011-05-14, 05:17 PM
Need a will save from you Rahl, then you're up.

Master_Rahl22
2011-05-14, 09:10 PM
Goltoth, Turn 3

[roll0]

Just so I understand, when my max HP goes down my current HP does too since I'm at max, correct? What happens in 3 turns when max HP goes up?

Also, do I get an AoO either for his casting or for his moving away from me?

[roll1]
[roll2]

Move: Move to K-42 +10
Standard: Full Attack and Flurry, using Reckless Strike to Power Attack for 3
[roll3]
[roll4] and 15 fire damage
[roll5]
[roll6] and 15 fire damage
[roll7]
[roll8] and 15 fire damage
[roll9]
[roll10] and 15 fire damage

Direct spider to move to R-42

Stats:
Location:
Vision modes: Darkvision, Tremorsense 20ft
HP: 182/182 (normal 208 max)
THP: 10
AC: 37
Fort: 19
Ref: 9
Will: 15
Rage: 8/9 rounds left

Master_Rahl22
2011-05-14, 09:13 PM
I'll use Ancestral Blessing. Immediate action, reroll a failed save

[roll0]

D'oh. How long does the Shaken effect last?

Claudius Maximus
2011-05-14, 09:58 PM
Goltoth sees Mark and makes those attacks just fine.

However, K42 +10 is too far away. You must either reduce elevation by 5 or move 5 feet closer.

Max HP reduction is unclear right now. For the time being I will rule that your current HP will increase along with your Max. So it's like easy damage but only if you make it "stick" by killing the guy.

Shaken effect lasts one round. Do your rolls include the penalties?

Master_Rahl22
2011-05-14, 11:19 PM
Ok make it +5 elevation. Rolls do not include the penalties.

Claudius Maximus
2011-05-14, 11:25 PM
Need a Will save when you come within 20ft of me. DC 24

On Failure, you get a -4 AC, -4 Attack, -4 Saving Throws.

This triggers again apparently, since there are no activation or exposure limits. Sorry I forgot to mention it earlier.

You must roll the save with the shaken penalty. If you fail it would affect the attack rolls as well.

Master_Rahl22
2011-05-15, 08:16 AM
[roll0]

That seems pretty powerful, may need to be reviewed.

theterran
2011-05-15, 09:52 AM
did the full 41 Negative energy damage hit home?

Claudius Maximus
2011-05-15, 10:16 AM
That seems pretty powerful, may need to be reviewed.

Well it is a relic. In any case I requested every aura effect have a range, duration, and exposure policy, since many lack one or more. We'll see how they come down on this one.

As far as I can tell the 42 damage sticks.

I forgot to answer this earlier Rahl, but you don't get any AoO's for anything theterran did.

Is your turn over?

theterran
2011-05-15, 10:26 AM
@CM

If I use Stone Fist again (when I can, as I can only use it every other turn, what will happen? Will it knock another 26 off of his max life? will it restart the 3 turns? If it doesn't restart the clock, what happens if when the first one resets? :smallconfused:

Claudius Maximus
2011-05-15, 10:36 AM
theterran:
This is currently a matter of some debate. Under the current RAW though I do not think Max HP reduction is a penalty per se, and thus under Legend's current stacking policies it can stack with itself. Make sure to keep track of the durations separately and all that.

A ruling on this is likely to come in the next revision. Here though we'll see the consequences of a freer interpretation.

Master_Rahl22
2011-05-15, 02:21 PM
Yes I'm done with my turn.

theterran
2011-05-16, 07:17 AM
Was "Shaken" included on those attack rolls you made?

Claudius Maximus
2011-05-16, 12:10 PM
No, subtract two from each.

theterran
2011-05-16, 12:51 PM
Mark - Round 3

LoS:

[roll0]
[roll1]

Black Tidings: Dread Wave Again!
Negative Energy [roll2] Requires another Will save (DC 24) or another round of shaken and battered. I heal for 22 HP.
Non-Action Teleport to L-48.

Swift Action: Use Unbearable Lightness of Casting to cast the Wall of Thorns Secret as a swift action! This encases him in a thick Wall of Thorns (as per the spell I'm assuming). He takes 39 damage for being encased.


done.

Stats:
Location: L48
HP:96
AC:26

Effects in Effect:
Greater Invisibiltiy
Fear Mote (relic)
Wall of Thorns (encounter)

Claudius Maximus
2011-05-16, 01:22 PM
Black Tidings: Dread Wave Again!
Negative Energy Damage - 44 Requires another Will save (DC 24) or another round of shaken and battered.

Swift Action: Cast the Wall of Thorns Secret (as per the spell I'm assuming). He takes 39 damage for being encased.

This happens. theterran, please define an area for Wall of Thorns.

Master_Rahl22:
Once again, after his action your opponent vanishes, reappearing in L48. He's still invisible, and now outside the range of your tremorsense, but you beat his stealth so you know he's there.

theterran
2011-05-16, 02:08 PM
Alright, Dimensions.
I41-L44 is completely thorns, floor to ceiling. Then K39-L40 has it 10ft high.

Claudius Maximus
2011-05-16, 02:15 PM
If it helps to visualize:

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T = Floor-to-ceiling thorns
t = 10 foot high thorns

Master_Rahl22
2011-05-17, 07:32 AM
Goltoth, Turn 4

[roll0]

[roll1]

Swift: Overload Winged Armor
Move: Drop 5ft, then Burrow to L-46
Standard: Full attack with gauntlets
[roll2]
[roll3] and 15 fire
[roll4]
[roll5] and 15 fire
[roll6]
[roll7] and 15 fire
If any of those attacks hit, you must make a DC 29 Fort save or be Dazed for 1 round

... Really? 1, 4, and 7? :smallmad:

Direct spider to move to N-47

Stats:
Location: L-46
Vision modes: Darkvision, Tremorsense 20ft
HP: 115/182 (normal 208 max)
THP: 0
AC: 37
Fort: 19
Ref: 9
Will: 15
Rage: 7/9 rounds left

Master_Rahl22
2011-05-17, 09:28 AM
I just realized that in both Turn 2 and Turn 3 I specified using Reckless Strike to put Power Attack penalty to AC and still deducted it from my attack rolls. Do we need a rewind? All attack rolls in those two turns should've been higher than they are.

theterran
2011-05-17, 09:31 AM
What was the power attack bonus that you took off?

CM:
He moved from +5 to +0 (39 Damage), then He moved from +0 to -5, would that incur another 39 damage or no?

Master_Rahl22
2011-05-17, 10:57 AM
Turn 2: Total attack roll should've been 37

Turn 3: Total attack rolls should've been 24, 28, 33, 32. That includes -2 for Shaken and +3 for mistaken Power Attack penalty removed.

Master_Rahl22
2011-05-17, 11:19 AM
Hmm, and I just realized that my turn was invalid due to the description of the spell limiting movement to 5ft per move action. Here is my turn revision then, keeping the Will save and Perception rolls.

Goltoth, Turn 4 revised

Swift: Activate Empty Body to become ethereal. Note: Ethereal is not defined in the Legend rules that I can find, so I'm using the d20srd.org definition.

Move: Move to L-47 +5.
Standard: I can't seem to determine if it's possible to ready an action in Legends. If not, this action is unspent and my turn is over. If so, here is the readied action:
Move if theterran uses an ability that targets the area that I'm in, or if he moves away.

Still moving spider to N-47

Stats:
Location: L-46
Vision modes: Darkvision, Tremorsense 20ft
HP: 115/182 (normal 208 max)
THP: 0
AC: 37
Fort: 19
Ref: 9
Will: 15
Rage: 7/9 rounds left

theterran
2011-05-17, 11:33 AM
Are you still ethereal when it flips to my turn?

Master_Rahl22
2011-05-17, 12:05 PM
Yes I am. It takes another Swift to end the ability.

Claudius Maximus
2011-05-17, 01:17 PM
The power attack hiccup can be retroactively changed to apply to AC. Use the new attack roll values in post 49.

Please excuse me as I try to obtain ethereal rules. There was talk of combining it with incorporealness, which might create some different rules from the SRD.

Claudius Maximus
2011-05-17, 07:45 PM
20% miss chance, z-axis movement, ability to pass through solid stuff, +10 stealth. no outbound miss chance.

Sorry it took me so long to get this. Since this implies anyone can attack [ethereal] creatures, theterran gets an AoO for your movement. On the other hand, since you did not know of this, you may roll Acrobatics or change your destination if you do not wish to incur this attack.

Readied actions are allowed, but there is a slight issue:

Master_Rahl22:
Destination is required for that readied move.

Master_Rahl22
2011-05-17, 09:13 PM
Wait, so I could attack while Ethereal? If so, then I'll move to L-45 and then full attack with gauntlets. Should we use the rolls I made previously or should I roll again?

theterran
2011-05-17, 09:22 PM
Wait, if Corporeal can attack Ethereal, and Ethereal corporeal...what's the purpose of having "Ethereal" at all? :smallconfused:

term1nally s1ck
2011-05-17, 09:26 PM
Moving through stuff?

Claudius Maximus
2011-05-17, 09:33 PM
I think the idea is to roll it into incorporeal to have only one "ghost" condition. Note that DocRoc made that up in a matter of minutes so it may be subject to change in future editions and such.

Use the old rolls.

theterran
2011-05-17, 09:53 PM
Moving through stuff?

Ah, but if you can effect stuff on the "material" plane normally, and PCs can effect "ethereal" stuff normally...then technically you shouldn't be able to move through squat...

theterran
2011-05-18, 11:51 AM
CM:
I still wonder on the fact that if he can effect Material from Ethereal, and I can effect Ethereal from Material, then that Wall of Thorns should have hurt him...but meh...moving along.


Mark - Round 4

LoS:

Swift: Stone Fist (assuming it works)
Standard: Another Dread Wave.
Negative Energy [roll0] (+8 is correct, I have no idea where I was gettin g+6 :smallconfused:)
Will Save (DC24) or be shaken / battered
Non-Action teleport to O48.
Move Action: Fly to W44.


Done.

Master_Rahl22
2011-05-18, 12:16 PM
Waiting for CM to clarify exactly how Ethereal is working before I take my turn.

Claudius Maximus
2011-05-18, 12:46 PM
I'm afraid that quote earlier was almost all I really got from Doc Roc. He was otherwise pretty clear that [ethereal] would let you escape from the Wall of Thorns but I'm not completely clear on how you can still be subject to a multitude of other spells and possibly even be punched. Nor do I know if you would be damaged by Lava or something like that.

I suppose we can treat it like a sort of Super-Freedom of Movement effect for physical obstructions, with the net effect being that Rahl takes damage from Wall of Thorns but it not slowed at all (so one instance of moving damage since he gets out of it quickly). there is a 20% chance of it not damaging him. I think it's at least clear he can move into the walls and stuff too.

theterran's actions:

Swift: Stone Fist (assuming it works) It does but will be changed soon
Standard: Another Dread Wave.
Negative Energy - 37
Will Save (DC24) or be shaken / battered

theterran needs to roll 3 miss chance rolls.

Master_Rahl:
Your opponent then disappears, reappearing in O48 before flying east. You last see him in T48 before the column blocks LoS.

theterran
2011-05-18, 01:04 PM
Miss Chances...

[roll0]
[roll1]
[roll2]

Claudius Maximus
2011-05-18, 01:06 PM
Dread wave misses, but the other two apply.

Master_Rahl22
2011-05-18, 01:20 PM
The other two being Wall of Thorns and Stone Fist? I'll assume that's the case and fix it if I'm corrected.

Goltoth, Turn 5

LOS:

Swift: Overload armor
Move: Move to U-47 +5, then to U-42 +5. If I see him at any point, alter movement to be within 15 feet of him. I'm fairly sure he's on the other side of the pillar, but if for some reason he's not I'll amend my turn.
Standard: Full Attack with gauntlets, using Reckless Strike to Power Attack for 13
[roll0]
[roll1] and 13 fire
[roll2]
[roll3] and 13 fire
[roll4]
[roll5] and 13 fire
If any attacks hit, he must make DC 29 Fort save or be Dazed for 1 round.
Since it hasn't happend yet and should be due (Gambler's Fallacy, what's that? :smalltongue:), I crit on 16-20 and knock prone, deal 2 Con damage, and heal myself for 13 HP.

Moving spider to M-41


Stats:
Location: U-42 +5
Vision modes: Darkvision, Tremorsense 20ft
HP: 82/182 (normal 208 max)
THP: 0
AC: 37 (24 until next turn)
Fort: 19
Ref: 9
Will: 15
Rage: 6/9 rounds left
Ethereal: 25/26 rounds left

Claudius Maximus
2011-05-18, 01:36 PM
That is correct yes.


Move: Move to U-46 +5
Standard: Full Attack with gauntlets, using Reckless Strike to Power Attack for 13
Attack - 44
Damage - 49, 13 fire, 2 Con damage, and knocked prone
Attack - 31
Damage - 44 and 13 fire
Attack - 23
Damage - 52 and 13 fire
If any attacks hit, he must make DC 29 Fort save or be Dazed for 1 round.

Master_Rahl22: You must make a save against the aura again, which may reduce these rolls. Also:
M41 is the thorns. Are you sure you want to mover the spider there?

And is ending your turn at U46+5 acceptable? It's basically spotting him at U47, then moving one space over to attack.

theterran
2011-05-18, 01:39 PM
I'm floored...:smallsigh:

Master_Rahl22
2011-05-18, 01:41 PM
[roll0]

Reduce those attack rolls by 4.

CM:
Yes, that location is fine for me to stop in.

On the map you made to help visualize M-41 is not in thorns. If the map is in error, make it N-41.

Oh, and that first attack is a crit and does double damage, so 98 assuming of course that 44 or 40 still hits his AC.

Claudius Maximus
2011-05-18, 02:26 PM
Me and my mistakes... :smallsigh:

theterran, the attack that causes prone is a critical, and thus deals 98 + 26 fire.

Master_Rahl22:
I was wrong just now. The old post is right, spider is fine in its original destination.

theterran
2011-05-18, 02:31 PM
I'm ded...

Claudius Maximus
2011-05-18, 02:40 PM
Well then, congratulations Master_Rahl22.

Clearly Wall of Thorns, Fear Mote, and the current form of [Ethereal] are the standouts here. All 3 are being looked at for the next doc. Any other comments could be made here or in the general ToS or Legend threads.

Master_Rahl22
2011-05-18, 04:35 PM
Before that miss chance kicked in, I had a absolute time clock on how long I could take to try to finally hit you. That 40 some damage every turn was going to be insurmountable. If I had some healing magic it might not even have helped if I happened to fail my Will save and be Battered at an inopportune moment.