McQ
2011-05-13, 06:02 AM
Starting a campaign with 3 lvl 1s. A cleric, a sorcerer, and a rogue.
Most of them are new to the game and I'm trying to give a good crash course in the roleplaying rules and give a chance for the players to familiarize themselves with their character sheet.
The game will start in a reasonably sized town of fishermen and sailors on the edge of a marsh/swamp island. They are hired by a Madam of a house of burlesque that is also a member of the region's "Whore Guild" (I don't quite have a good name yet) that are not only a union for prostitutes, means for medical aid, a protective force for the women in the region, and also for orphans in the area.
The contract is to find girls that have gone missing within the area that the Madam suspects was taken by a Lord who has been noted to have a taste for young women. As the island is relatively small and she would be recognized and turned away, the Madam hires the party.
The Rogue is to infiltrate the manor house by posing as a seamstress to the Lady of the manor. The Cleric is to determine a rare plant that was found on the body of a girl washed up and suspect of being one of the kidnapped. The Sorcerer, being from a marsh/swamp environment and an assassin, is to kill the Lord using her skill of poisons.
I'd like to allow more time in the town to do some leg work. A Gather Information is obvious; make a few stories of what people have heard or witnessed. I can develop a few people with various bits of information, but I worry just the leg work will get boring.
Any ideas or suggestions for some activities that may require some skill checks? Pick up some clues, maybe a fight or two. I don't want to railroad them, and I also don't want them to feel they are being held in town when they might just want to immediately go to the Manor and smash skulls.
Most of them are new to the game and I'm trying to give a good crash course in the roleplaying rules and give a chance for the players to familiarize themselves with their character sheet.
The game will start in a reasonably sized town of fishermen and sailors on the edge of a marsh/swamp island. They are hired by a Madam of a house of burlesque that is also a member of the region's "Whore Guild" (I don't quite have a good name yet) that are not only a union for prostitutes, means for medical aid, a protective force for the women in the region, and also for orphans in the area.
The contract is to find girls that have gone missing within the area that the Madam suspects was taken by a Lord who has been noted to have a taste for young women. As the island is relatively small and she would be recognized and turned away, the Madam hires the party.
The Rogue is to infiltrate the manor house by posing as a seamstress to the Lady of the manor. The Cleric is to determine a rare plant that was found on the body of a girl washed up and suspect of being one of the kidnapped. The Sorcerer, being from a marsh/swamp environment and an assassin, is to kill the Lord using her skill of poisons.
I'd like to allow more time in the town to do some leg work. A Gather Information is obvious; make a few stories of what people have heard or witnessed. I can develop a few people with various bits of information, but I worry just the leg work will get boring.
Any ideas or suggestions for some activities that may require some skill checks? Pick up some clues, maybe a fight or two. I don't want to railroad them, and I also don't want them to feel they are being held in town when they might just want to immediately go to the Manor and smash skulls.