Jude_H
2011-05-14, 05:02 PM
I've heard nothing but good things about Burning Wheel and its spinoffs, so I've been hankering to try a game with its engine.
There are two complications:
The game is crunchy. Really crunchy. I generally prefer lighter games like Savage Worlds or InSpectres. I'm willing to read the 200ish pages and to maybe fiddle with some of its rules, but I'm not sure I'd be totally comfortable running a game that complex, especially if my players don't have any experience with it or related systems. I hear that Mouseguard abbreviates the BW mechanics, but that brings me to the second complication.
I'm not really a fantasy buff; I have trouble taking games about elfs seriously and I'm not sure I could pitch my group a game about talking mice. I know I can mod the games, but skimming Mouseguard, its mechanics look very specific to its fiction. I don't know if that holds true for BW. I'd much prefer something that could easily be shipped to the Horror, Hard Scifi or Western genres. I'm inclined to look into Burning Empires and to strip it bare (it looks even crunchier than BW), but that's $30 around 700 pages of reading for a game I'm not planning to fully use. I could be persuaded if there's something really attractive about the system, but it's enough to make me hesitate to try it.
What I'd really like is a book or a syetem that can be easily converted into a simple-to-use game packet (10-20 pages) that I could set on the table as a complete game/rules document, without cross-referencing a separate houserules or "Game Mods" list.
So I have a few questions:
Is there a "Burning Wheel: Lite" beside Mouseguard?
If I were to try to hork the rules of one of the systems and write an abbreviated game document for a scifi or western, which iteration of Burning Wheel would you recommend?
Are there any specific aspects of Burning Empires that really shine or deserve to be included in such an abbreviated game?
There are two complications:
The game is crunchy. Really crunchy. I generally prefer lighter games like Savage Worlds or InSpectres. I'm willing to read the 200ish pages and to maybe fiddle with some of its rules, but I'm not sure I'd be totally comfortable running a game that complex, especially if my players don't have any experience with it or related systems. I hear that Mouseguard abbreviates the BW mechanics, but that brings me to the second complication.
I'm not really a fantasy buff; I have trouble taking games about elfs seriously and I'm not sure I could pitch my group a game about talking mice. I know I can mod the games, but skimming Mouseguard, its mechanics look very specific to its fiction. I don't know if that holds true for BW. I'd much prefer something that could easily be shipped to the Horror, Hard Scifi or Western genres. I'm inclined to look into Burning Empires and to strip it bare (it looks even crunchier than BW), but that's $30 around 700 pages of reading for a game I'm not planning to fully use. I could be persuaded if there's something really attractive about the system, but it's enough to make me hesitate to try it.
What I'd really like is a book or a syetem that can be easily converted into a simple-to-use game packet (10-20 pages) that I could set on the table as a complete game/rules document, without cross-referencing a separate houserules or "Game Mods" list.
So I have a few questions:
Is there a "Burning Wheel: Lite" beside Mouseguard?
If I were to try to hork the rules of one of the systems and write an abbreviated game document for a scifi or western, which iteration of Burning Wheel would you recommend?
Are there any specific aspects of Burning Empires that really shine or deserve to be included in such an abbreviated game?