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BladeofOblivion
2011-05-15, 02:42 PM
Jakob appears on the field, with a surprisingly dark aura. Something seems wrong...

The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

The-Mage-King
2011-05-15, 03:03 PM
An elf hooded and 'armed' with a giant blade of etherium, 'walks in, looking across the battlefield.

"Greetings, planeswalker! I seek the finest and bravest of our number to join me in forming an association on the plane of Ravnica." He says, looking at Jakob. "Would you care to join me at the organisation's headquaters?"


Domo Arigato
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

BladeofOblivion
2011-05-15, 03:37 PM
Let's find out.

[roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

The-Mage-King
2011-05-15, 09:08 PM
"I suppose we shall." The esperian returns, bowing.


[roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

Deck
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Remaining Deck
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Hand
Contagion Engine
Elixir of Immortality
Spine of Ish Sah
Island
Seat of the Synod
Energy Chamber
Vault of Whispers
Etherium Sculptor
Energy Chamber
Darksteel Citadel
Stoic Rebuttal
Wurmcoil Engine


Graveyard


((Playing first.))


The form of an rotten mountain in the midst of a swamp appears behind the elf, clanking as it does so.

Pulling forth mana from the Vault of Whispers, the elf conjures a small vial of a crimson liquid, keeping it in his left hand.

_________________________________

Lay land (Vault of Whispers), tap, cast Elixir of Immortality.

Field:

Lands
Vault of Whispers

Artifacts
Elixir of Immmortality

Creatures
None

Pass turn.

BladeofOblivion
2011-05-15, 09:41 PM
[roll0]

First, the Leechridden Swamp appears, ready to suck things dry. You may go.

((Play Leechridden Swamp tapped. End turn.))

Field:

Leechridden Swamp (t)


Hand:

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Black Knight
Stromgald Crusader
Aphotic Wisps
Mercenary Knight
Swamp


The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

The-Mage-King
2011-05-15, 10:15 PM
[roll0]

Pulling another memory loose, the elf laughs.

"Oh, this is going to be fun."

An illusion of a grand structure overlooking water appears behind the elf, and both it and the vault are drained of their mana, a veldakin appearing to the side of him, bowing.


_____________________________

Lay Seat of the Synod, tap lands for mana, play Etherium Sculptor.

Field
Lands
Vault of Whispers (T)
Seat of the Synod (T)

Artifacts
Elixir of Immmortality

Creatures
Etherium Sculptor


Pass.

BladeofOblivion
2011-05-15, 10:25 PM
[roll0]

Ha! Remember, the Black Knight always triumphs! We will see whether it lasts.

((Play Swamp. Tap both lands for Black Knight. End turn.))

Field:

Leechridden Swamp (t)
Swamp (t)

Black Knight - 2/2 - First Strike, Protection from White


Hand:

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Stromgald Crusader
Aphotic Wisps
Aphotic Wisps
Mercenary Knight


The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

The-Mage-King
2011-05-15, 11:03 PM
"News flash- he only trimuphs when he can kill his opponent." The elf returns, smirking at the summoned creature.
_______________
[roll0]
_______________

Drawing forth the image of an island beside the other lands, the elf pulls a pair of images from his mind, setting up large gates to either side of himself, and draining the mana from the first two lands called.


________________

Play island, tap seat and vault for mana, and play two energy chambers.

Field
Lands
Vault of Whispers (T)
Seat of the Synod (T)

Artifacts
Elixir of Immmortality
Energy Chamber (x2)

Creatures
Etherium Sculptor


Pass.

BladeofOblivion
2011-05-15, 11:10 PM
[roll0]

First, I cast Aphotic Wisps, giving my Knight fear until the end of the turn, and allowing me to draw! Now I tap my other land for Dark Ritual, allowing me to summon Mercenary Knight! Granted, I have to discard a Knight of Stromgald, but there is power here. Now, Black Knight attacks with his powers of FEAR!

((Cast Aphotic Wisps targeting Black Knight, cast Dark Ritual, cast Mercenary Knight, discarding Knight of Stromgald, Attack with Black Knight for 2. End turn.))

Field:

Leechridden Swamp (t)
Swamp (t)

Black Knight - 2/2 - First Strike, Protection from White
Mercenary Knight - 4/4


Hand:

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Stromgald Crusader
Aphotic Wisps


Graveyard:

Aphotic Wisps
Dark Ritual
Knight of Stromgald


The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

BladeofOblivion
2011-05-15, 11:13 PM
Aphotic Wisps:
[roll0]

The-Mage-King
2011-05-15, 11:21 PM
Taking the slash to his chest, the elf snickers.

"The cogs have started moving. Prepare to meet your doom." He says, the wound sealing from the Etherium in his body as the summoned Veldakin grew stronger.

________________________________
Giving the +1/+1 counters from the Energy Chambers to the Master of Etherium.

[roll0]
________________________________

"Behold the mighty Darksteel Citadel!" He continues, a tower of the aforementioned metal rising behind him.

________________________________


Play Darksteel Citadel.
Field
Lands
Vault of Whispers
Seat of the Synod
Island
Darksteel Citadel

Artifacts
Elixir of Immmortality
Energy Chamber (x2)

Creatures
Etherium Sculptor (+2/+2)


18 life

Pass

BladeofOblivion
2011-05-15, 11:31 PM
[roll0]

((This roller is taunting me. That would have been utterly perfect last turn, but its useless now. I've kinda lost this game already, really. I'm completely Mana Screwed, and nothing's going right. Half my hand is Legendary Creatures I can't cast right now!))

((Stromgald Crusader, end turn.))

Field:

Leechridden Swamp (t)
Swamp (t)

Stromgald Crusader - 2/1 - Protection from White
Black Knight - 2/2 - First Strike, Protection from White
Mercenary Knight - 4/4


Hand:

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Aphotic Wisps
Haakon, Stromgald Scourge


Graveyard:

Aphotic Wisps
Dark Ritual
Knight of Stromgald


The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

The-Mage-King
2011-05-15, 11:40 PM
((To make it less bad, my hand is two cards I can't afford right now.))

The Veldakin grows still stronger, it's controller letting out a laugh.

_______________________

+1/+1s to Sculptor, again.

[roll0]

_______________________

Letting out a sigh, the elf waves the move back to his foe.

Field
Lands
Vault of Whispers
Seat of the Synod
Island
Darksteel Citadel

Artifacts
Elixir of Immmortality
Energy Chamber (x2)

Creatures
Etherium Sculptor (+4/+4)


18 life

Pass turn.

BladeofOblivion
2011-05-15, 11:44 PM
[roll0]

((Sigh... Aphotic Wisps on Black Knight.))

*Sees Draw*

((YAargkfible! MY DECK IS MAKING FUN OF ME! :smallfrown::smalltongue:. Attack with Black Knight for 2 since he has fear, pass turn.))

Field:

Leechridden Swamp (t)
Swamp

Stromgald Crusader - 2/1 - Protection from White
Black Knight - 2/2 - First Strike, Protection from White (t)
Mercenary Knight - 4/4


Hand:

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Unmake
Contaminated Ground
Haakon, Stromgald Scourge


Graveyard:

Aphotic Wisps
Aphotic Wisps
Dark Ritual
Knight of Stromgald


The Black Knight Always Triumphs!

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

BladeofOblivion
2011-05-15, 11:46 PM
Aphotic Wisps:
[roll0]

The-Mage-King
2011-05-15, 11:55 PM
The now surprisingly powerful looking artificer steps into the path, taking a hit meant for the planeswalker and dealing a devastating blow to the Black Knight.

_______________________________

Block with Etherium Sculptor. Which will get the counters put on it.

Draw: [roll0]
_______________________________


Reviewing his options, the 'walker lets out a sigh.

Nothing he can do here.

Field
Lands
Vault of Whispers
Seat of the Synod
Island
Darksteel Citadel

Artifacts
Elixir of Immmortality
Energy Chamber (x2)

Creatures
Etherium Sculptor (+6/+6)


18 life

Pass turn.

BladeofOblivion
2011-05-16, 12:15 AM
I think I'll surrender now. My deck's made its point.

((Well, I suppose that's reason enough to drop this. It only made the deck's glaring flaws more apparent than ever. A Kulrath Knight would have been hilarious if I got it out though...))

The-Mage-King
2011-05-16, 12:20 AM
"Ah, smarter than most. Then you shall join me at my court in Camelot in the planeswalker organization?"

((Good game. The monty python quotes will continue until that deck is fixed.))

BladeofOblivion
2011-05-16, 12:29 AM
Yeah, I'll come by sometime. Probably with my armor, insteadof this hideous outfit.

Huh. He's already shifting back up to White.

((Good game to you as well. I'm going to try to think of a better deck for this slot. Maybe some type of Black/Red insanity.))

BladeofOblivion
2011-05-17, 10:33 PM
Jakob, now dressed in his awesome suit of armor, visits that organization mentioned by the other planeswalker.

Is anyone here?

[roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

Hand:

Benalish Commander
Hero of Bladehold
Martial Coup
Militia's Pride
Plains
Plains
Emeria, the Sky Ruin


The Blade of Oblivion

1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

The-Mage-King
2011-05-17, 10:57 PM
"Indeed I am!" The figure from before says, dropping from the ceiling. "But to enter the base proper, you must prove your worth in battle!"

"En guard!"

_______________________________________


Deck
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Remaining Deck
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Hand
Memnite
Elixir of Immortality
Dreadship Reef
Platinum Angel
Contagion Engine
Contagion Engine
Elixir of Immortality
Darksteel Citadel
Wurmcoil Engine
Unwinding Clock


Graveyard
Empty
________________________________________


As he is gesturing dramatically, a citadel arises behind the mage, looming over the battle field, and a small construct appears to guard him.

"And what would be a rematch without the same opening move?" He asks, the same jar of orange liquid appearing in his hand as was used in the last bout.
_________________________________________
Cast Memnite, play Darksteel Citadel, and cast Elixir of Immortality

Field
Lands
Darksteel Citadel

Creatures
Memnite

Artifacts
Elixir of Immortality

Pass.

BladeofOblivion
2011-05-17, 11:48 PM
Ah! Let's see if I fare better than last time. En garde!

[roll0]

Of course, the real conflict might have to wait a bit...

A Glorious Castle forms, pulsing with White Mana.

((Play Emeria, the Sky Ruin, tapped. End turn.))

Field:

Emeria, the Sky Ruin (t)


Hand:

Benalish Commander
Hero of Bladehold
Ballyrush Banneret
Martial Coup
Militia's Pride
Plains
Plains


The Blade of Oblivion

1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

The-Mage-King
2011-05-17, 11:54 PM
"Ah, weilding the magic pure, eh? A good try against me, but not good enough!"

_______________________

Draw: [roll0]

_______________________

Pulling forth the image of a barren reef near the citadel, the figure simply pools his mana together, and waits.


________________________

Play Dreadship Reef, tap it and the Darksteel citadel to put a charge counter on it.

Lands
Darksteel Citadel (T)
Dreadship Reef (1 Charge) (T)

Creatures
Memnite

Artifacts
Elixir of Immortality

Pass turn.

BladeofOblivion
2011-05-18, 12:14 AM
I actually shift between three of the colors periodically. I actually have no control over it. It's a long story.

[roll0]

Ah, but allow me to call my first ally.

A sphere of Crackling White mana emerges, and goes inside the castle. Then, a Kithkin Flagbearer walks out. The orb of mana circles around Jakob idly.

((Play Plains, Play Ballyrush Banneret. End turn.))

Field:

Emeria, the Sky Ruin (t)
Plains (t)

Ballyrush Banneret - 2/1


Hand:

Benalish Commander
Hero of Bladehold
Martial Coup
Militia's Pride
Field Marshal
Plains


The Blade of Oblivion

1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

The-Mage-King
2011-05-18, 01:54 AM
Nodding at the new creature, the cloaked person continues to his turn.

___________________________

Draw: [roll0]

___________________________

Muttering a curse, the mage repeats his previous actions, before signaling that he's done.

___________________________
Tap Dreadship Reef and the Darksteel citadel to put a charge counter on the former.

Lands
Darksteel Citadel (T)
Dreadship Reef (2 Charge) (T)

Creatures
Memnite

Artifacts
Elixir of Immortality

Pass turn.

BladeofOblivion
2011-05-18, 10:48 AM
[roll0]

Jakob smirks.

First Blood will be mine!

Another orb of White Mana manifested, and the orbs went into the castle, forming a Marshal for the forces and a Kithkin village, full of troops, ready to be conscripted.

The Kithkin Soldier charges with his lance.

((Play Plains, Play Field Marshal and Militia's Pride. Swing with Ballyrush Banneret, who is now a 3/2 First Strike. End turn.))

Field:

Emeria, the Sky Ruin (t)
Plains (t)
Plains (t)

Militia's Pride

Ballyrush Banneret - 3/2 - First Strike (t)
Field Marshal - 2/2


Hand:

Benalish Commander
Hero of Bladehold
Martial Coup
Militia's Pride
Plains


The Blade of Oblivion

1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

The-Mage-King
2011-05-18, 02:39 PM
Taking the blow, the figure laughs.

"It isn't first blood that matters! It's last!" He says, drawing on his memories again.


________________________________

Life: 17

Draw: [roll0]

________________________________

Cursing again, the figure repeats the actions of his last two turns.

____________________________

Tap Dreadship Reef and the Darksteel citadel to put a charge counter on the former.

Lands
Darksteel Citadel (T)
Dreadship Reef (3 Charge) (T)

Creatures
Memnite

Artifacts
Elixir of Immortality

Pass turn.

BladeofOblivion
2011-05-18, 02:59 PM
[roll0]

Yes, but a journey of a thousand miles begins with a single step.

The soldiers attack, and the Armies swarm from the village.

((Play Plains, play Militia's Pride, attack with Field Marshal and Ballyrush Banneret. Pay 3 mana into the Militia's Prides, giving 3 soldier tokens tapped and attacking. Effectively, swing with everything for 11. End turn.))

Field:

Emeria, the Sky Ruin (t)
Plains (t)
Plains (t)
Plains (t)

Militia's Pride
Militia's Pride

Ballyrush Banneret - 3/2 - First Strike (t)
Field Marshal - 2/2 (t)
Kithkin Soldier Token - 2/2 - First Strike (t)
Kithkin Soldier Token - 2/2 - First Strike (t)
Kithkin Soldier Token - 2/2 - First Strike (t)


Hand:

Oblivion Ring
Benalish Commander
Hero of Bladehold
Martial Coup


The Blade of Oblivion

1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

The-Mage-King
2011-05-18, 03:07 PM
Wincing as he takes the blow, the mage falls backwards.

_____________________

Draw: [roll0]


If that's the only card that can save my ass, I'm going to be laughing.


______________________

"Well, I give up. Couldn't pull together enough mana for this." He says, dispelling the memories he conjured.

BladeofOblivion
2011-05-18, 05:15 PM
Fair enough.

The Kithkin return to their villages, and the Marshal enters the castle. Both wink out, presumably to wherever they came from.

Jakob extends a hand, offering to help the planeswalker up.

I'd say that went better than last time.

((Hooray! It's not an entirely useless deck! I think I'm going to slot out the Gideons for more Oblivion Ring/Aura of Silence though. Good game. Except for you getting manascrewed, anyway. :smalltongue:))

The-Mage-King
2011-05-18, 05:20 PM
Accepting the hand up, the 'walker nods.

"For you, at least." He says jestingly.