Mr.Bookworm
2011-05-16, 07:39 PM
http://fc02.deviantart.net/fs11/i/2006/223/9/7/Strange_Love_by_GraySapphire.jpg
Picture by Grey Sapphire. (http://browse.deviantart.com/digitalart/?order=9&offset=48#/dmj0m0).
Azymus, the Crippled yet Unbroken Sifu
Motivation: Find redemption for the Ebon Dragon. Intimacies include all demons (purest love), the Yozis (hope), martial arts (prideful joy), the Unconquered Sun (bashful love), Ligier (sisterly affection), the Exalted (acceptance of necessity), and freedom (desire).
Attributes: All at 5.
Virtues: Compassion 5, Conviction 5, Temperance 5, Valor 5
Abilities: All at 5. Specialties include Martial Arts (Teaching +3), Survival (Demon City +3), Integrity (Resisting Villainy +3), and any others the Storyteller feels are appropriate.
Essence: 5
Essence Pool: 100 (also see Unbowed Heart)
Willpower: 10 (also see Unbowed Heart)
DDV: , PDV: , MMDV: , PMDV:
Join Battle/Debate: 10
Soak: 15B/10L/5A
Hardness: 10B/5L
Health Levels: 0x26/Inc
Notes: Azymus was removed from the rolls of creatures of darkness by the Unconquered Sun after he heard her plea. She is not a creature of darkness, and she may learn and use Holy Charms.
Charms
Light Wanes Inside the Hollow Dragon - Although the light of Azymus is pure, she is not unconquerable. The Ebon Dragon's darkness may touch her, as she knows all too well. Azymus is incapable of learning spirit Charms, including unique panoply Charms, only possessing the ability to expand through the enlightenment of martial arts, up to the Celestial level.
Martial Arts - Azymus is without a doubt the greatest demon martial artist ever, having pursued its mysteries since before the Primordial War. She knows all published martial art styles of the Terrestrial and Celestial levels, and has developed a vast number of styles, such as Mirrored Sapling, Fleshtaking Courtesan, Inevitable Green Sun, Sky-Twisting Catastrophe, Broken Chains, Blood-Soaked Erymanthoi, Capering Metody, . She teaches these freely to those she finds worthy in virtue or if the prospective student knows and teaches her a style she does not know. In battle, she favors Arms of the Unconquered Sun, Solar Hero, and the four Virtue styles. She has also developed several unique Celestial martial arts Charms, as detailed below. All require Light Wanes Inside the Hollow Dragon and one complete Celestial Martial Art style.
Unbowed Heart - The only thing that can break Azymus is death. She gains an additional pool of 50 motes, and an additional pool of 5 temporary Willpower, that may not be regained by any normal means. Whenever she channels a Virtue, she may choose to regain 10 motes or 1 temporary Willpower from these pools. If both are full, she gains nothing.
Dragon's Victory Approach - Azymus may Combo any valid combination of Martial Arts Charms that bear the Combo-OK keyword without needing to place them in a Combo. She must pay all normal costs for this pseudo-Combo.
Soaring Mended Crane - Azymus loses all -1, -2, and -4 health levels. She gains additional -0 health levels equal to (Martial Arts x5). She gains bashing soak equal to (Essence x3), lethal soak equal to (Essence x2) and aggravated soak equal (Essence). She also gains Bashing Hardness equal to (Essence x2) and Lethal Hardness equal to (Essence).
Light-Forming Weapon Kata - Azymus may, as a Speed 3, DV -0 action that costs one mote, perform a quick flowing kata that seems to draw in the ambient light around her. At the end, a weapon of light colored in a similar way to the component light that went into it is formed in her hands. It may be any non-Artifact, normal-quality weapon that she is capable of using as a Form weapon for a style she knows. This Charm lasts for one scene and only one weapon may be created at a time.
Backgrounds: As a fetich and 3rd Circle Demon, even if by far the weakest of their number, Azymus boasts access to enormous resources. Storytellers may assume that she has or may acquire any Background she could possibly possess at the five-dot level.
Fleshtaking Courtesan Style
Weapons and Armor: Fleshtaking Courtesan may be practiced with needles, knives, war fans, and their artifact equivalents. It may not be practiced in any kind of armor.
Complementary Abilities: Fleshtaking Courtesan requires extremely precise knowledge of the body. The martial artist must have at least 3 dots of Medicine or Craft (Flesh) to learn this style. Also, a practitioner who is not a Neomah may learn their unique form of body language as a normal language upon learning the Form charm of this style. Although it is not strictly required, almost all practitioners of this style have at least 3 dots of Appearance as well.
Seductive Ripper Method
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Counterattack, Crippling, Stackable
Duration: One scene
Prerequisite Charms: None
Much work can be done while your foe is distracted. The martial artist may activate this Charm as a counterattack made with an unarmed weapon. If even a single die of damage is left over in Step 10 of the counterattack, the victim takes no damage, but suffers a -1 internal penalty to all actions for the rest of the scene. The foe must make a (Wits+Awareness) roll to notice that they have been damaged.
Needle from the Bed
Cost: 2m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
A courtesan cannot carry a sword or an ax around. She must use more subtle tools, and must strike with swiftness and without warning. This Charm enhances a Join Battle roll, adding a single success. In addition, the martial artist may reflexively draw and ready a form weapon.
Fleshtaking Courtesan Form
Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-type
Duration: One scene
Prerequisite Charms: Seductive Ripper Method, Needle from the Bed
The martial artist sinks into a low, seductive pose that hints of pleasures to come, concealing the knives hidden behind her back. These subtle moves distract her opponents, allowing the martial artist to add half of her Appearance (maximum 3) to her final Dodge DV. In addition, the martial artist may activate Seductive Ripper Method as an innate power.
Dynamic Form Transitions: - If the practitioner lands an unarmed Fleshtaking Courtesan style strike which inflicts at least one health level of damage or one point of penalties.
- If the practitioner is currently using any other Martial Arts Form and inflicts at least one health level of damage with that style’s unarmed attack.
- If the practitioner has sex or successfully seduces someone.
Accept the Thrust
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: One action
Prerequisite Charms: Fleshtaking Courtesan Form
Blood as Money
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: One action
Prerequisite Charms: Flesh-Taking Courtesan Form
Payment Fairly Earned
Cost: 7m, 1wp; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Combo-OK, Crippling
Duration:
Prerequisite Charms: Blood as Money,
Picture by Grey Sapphire. (http://browse.deviantart.com/digitalart/?order=9&offset=48#/dmj0m0).
Azymus, the Crippled yet Unbroken Sifu
Motivation: Find redemption for the Ebon Dragon. Intimacies include all demons (purest love), the Yozis (hope), martial arts (prideful joy), the Unconquered Sun (bashful love), Ligier (sisterly affection), the Exalted (acceptance of necessity), and freedom (desire).
Attributes: All at 5.
Virtues: Compassion 5, Conviction 5, Temperance 5, Valor 5
Abilities: All at 5. Specialties include Martial Arts (Teaching +3), Survival (Demon City +3), Integrity (Resisting Villainy +3), and any others the Storyteller feels are appropriate.
Essence: 5
Essence Pool: 100 (also see Unbowed Heart)
Willpower: 10 (also see Unbowed Heart)
DDV: , PDV: , MMDV: , PMDV:
Join Battle/Debate: 10
Soak: 15B/10L/5A
Hardness: 10B/5L
Health Levels: 0x26/Inc
Notes: Azymus was removed from the rolls of creatures of darkness by the Unconquered Sun after he heard her plea. She is not a creature of darkness, and she may learn and use Holy Charms.
Charms
Light Wanes Inside the Hollow Dragon - Although the light of Azymus is pure, she is not unconquerable. The Ebon Dragon's darkness may touch her, as she knows all too well. Azymus is incapable of learning spirit Charms, including unique panoply Charms, only possessing the ability to expand through the enlightenment of martial arts, up to the Celestial level.
Martial Arts - Azymus is without a doubt the greatest demon martial artist ever, having pursued its mysteries since before the Primordial War. She knows all published martial art styles of the Terrestrial and Celestial levels, and has developed a vast number of styles, such as Mirrored Sapling, Fleshtaking Courtesan, Inevitable Green Sun, Sky-Twisting Catastrophe, Broken Chains, Blood-Soaked Erymanthoi, Capering Metody, . She teaches these freely to those she finds worthy in virtue or if the prospective student knows and teaches her a style she does not know. In battle, she favors Arms of the Unconquered Sun, Solar Hero, and the four Virtue styles. She has also developed several unique Celestial martial arts Charms, as detailed below. All require Light Wanes Inside the Hollow Dragon and one complete Celestial Martial Art style.
Unbowed Heart - The only thing that can break Azymus is death. She gains an additional pool of 50 motes, and an additional pool of 5 temporary Willpower, that may not be regained by any normal means. Whenever she channels a Virtue, she may choose to regain 10 motes or 1 temporary Willpower from these pools. If both are full, she gains nothing.
Dragon's Victory Approach - Azymus may Combo any valid combination of Martial Arts Charms that bear the Combo-OK keyword without needing to place them in a Combo. She must pay all normal costs for this pseudo-Combo.
Soaring Mended Crane - Azymus loses all -1, -2, and -4 health levels. She gains additional -0 health levels equal to (Martial Arts x5). She gains bashing soak equal to (Essence x3), lethal soak equal to (Essence x2) and aggravated soak equal (Essence). She also gains Bashing Hardness equal to (Essence x2) and Lethal Hardness equal to (Essence).
Light-Forming Weapon Kata - Azymus may, as a Speed 3, DV -0 action that costs one mote, perform a quick flowing kata that seems to draw in the ambient light around her. At the end, a weapon of light colored in a similar way to the component light that went into it is formed in her hands. It may be any non-Artifact, normal-quality weapon that she is capable of using as a Form weapon for a style she knows. This Charm lasts for one scene and only one weapon may be created at a time.
Backgrounds: As a fetich and 3rd Circle Demon, even if by far the weakest of their number, Azymus boasts access to enormous resources. Storytellers may assume that she has or may acquire any Background she could possibly possess at the five-dot level.
Fleshtaking Courtesan Style
Weapons and Armor: Fleshtaking Courtesan may be practiced with needles, knives, war fans, and their artifact equivalents. It may not be practiced in any kind of armor.
Complementary Abilities: Fleshtaking Courtesan requires extremely precise knowledge of the body. The martial artist must have at least 3 dots of Medicine or Craft (Flesh) to learn this style. Also, a practitioner who is not a Neomah may learn their unique form of body language as a normal language upon learning the Form charm of this style. Although it is not strictly required, almost all practitioners of this style have at least 3 dots of Appearance as well.
Seductive Ripper Method
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Counterattack, Crippling, Stackable
Duration: One scene
Prerequisite Charms: None
Much work can be done while your foe is distracted. The martial artist may activate this Charm as a counterattack made with an unarmed weapon. If even a single die of damage is left over in Step 10 of the counterattack, the victim takes no damage, but suffers a -1 internal penalty to all actions for the rest of the scene. The foe must make a (Wits+Awareness) roll to notice that they have been damaged.
Needle from the Bed
Cost: 2m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
A courtesan cannot carry a sword or an ax around. She must use more subtle tools, and must strike with swiftness and without warning. This Charm enhances a Join Battle roll, adding a single success. In addition, the martial artist may reflexively draw and ready a form weapon.
Fleshtaking Courtesan Form
Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-type
Duration: One scene
Prerequisite Charms: Seductive Ripper Method, Needle from the Bed
The martial artist sinks into a low, seductive pose that hints of pleasures to come, concealing the knives hidden behind her back. These subtle moves distract her opponents, allowing the martial artist to add half of her Appearance (maximum 3) to her final Dodge DV. In addition, the martial artist may activate Seductive Ripper Method as an innate power.
Dynamic Form Transitions: - If the practitioner lands an unarmed Fleshtaking Courtesan style strike which inflicts at least one health level of damage or one point of penalties.
- If the practitioner is currently using any other Martial Arts Form and inflicts at least one health level of damage with that style’s unarmed attack.
- If the practitioner has sex or successfully seduces someone.
Accept the Thrust
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: One action
Prerequisite Charms: Fleshtaking Courtesan Form
Blood as Money
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: One action
Prerequisite Charms: Flesh-Taking Courtesan Form
Payment Fairly Earned
Cost: 7m, 1wp; Mins: Martial Arts 3, Essence 1; Type: Reflexive (Step 9)
Keywords: Combo-OK, Crippling
Duration:
Prerequisite Charms: Blood as Money,