ExemplarofAvg
2011-05-16, 09:54 PM
I like wizards, I do, but I roll terribly, and it's not the dice, it's me most assuredly, so I made a class to fix it all, a non-squishy wizard, or an Arcane Cleric (sort-of). This is my second class on the boards but not my second ever made please be as harsh as you need to be, and if someone could please tell me how to make a proper table for the stats, that would be appreciated as I have no idea what I'm doing I will try to align everything so that it makes sense but it didn't work the last time, and I fear it will be worse this time, so without further ado, The Dark Magus
Dark Mage
Alignment: Any non-Lawful, non-Good
D8
{table=head] Level | Bab | Fort | Ref | Will | Class Abilities | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
1 | +0 | +0 | +0 | +2 | Armored Casting | 3 | 1 | - | - | - | - | |- | - | - | -
2 | +1 | +0 | +0 | +3 | | 4 | 2 | - | - | - | - | - | - | - | -
3 | +2 | +1 | +1 | +3 | | 4 | 2 | 1 | - | - | - | - | - | - | -
4 | +3 | +1 | +1 | +4 | | 4 | 3 | 2 | - | - | - | - | - | - | -
5 | +3 | +1 | +1 | +4 | | 4 | 3 | 2 | 1 | - | - | - | - | - | -
6|+4|+2|+2|+5||4|3|3|2|-|-|-|-|-|-
7|+5|+2|+2|+5| |4|4| 3| 2|1|-|-|- |-|-
8|+6/+1|+2|+2|+6| |4|4|3|3|2|-|-|- |-|-
9 |+6/+1 |+3| +3 |+6 | |4 |4 |4 |3 |2 |1 |-| -| -| -|
10 |+7/+2 |+3| +3| +7| | 4| 4| 4| 3| 3| 2| |- |- |- |-
11| +8/+3 |+3 |+3 |+7| |4| 4| 4| 4| 3| 2| 1| -| -| -
12 |+9/+4 |+4 |+4 |+8 | |4| 4| 4| |4 |3 |3 |2 |- |- |-
13| +9/+4| +4 |+4| +8| |4 |4 |4 |4 |4 |3 |2|1 |- |-
14 |+10/+5| +4 |+4 |+9 | |4 |4 |4 |4 |4 |3 |3 |2 |- |-
15 |+11/+6/+1| +5| +5| +9| |4| 4| 4| 4| 4| 4| 3| 2| 1| -|
16 |+12/+7/+2 |+5| +5| +10 | |4| 4| 4| 4| 4| 4| 3| 3| 2| -
17 |+12/+7/+2 |+5| +5| +10| |4 |4 |4 |4 |4 |4 |4 |3 |2 |1
18 |+13/+8/+3 |+6 |+6| +11| |4 |4 |4 |4 |4 |4 |4 |3 |3 |2
19 |+14/+9/+4 |+6 |+6 |+11| |4 |4| 4| 4| 4| 4| 4| 4| 3| 3|
20 |+15/+10/+5| +6| +6| +12| |4 |4 |4 |4 |4 |4 |4 |4 |4 |4
[/table]
Skills: Bluff, Concentration, Decipher Script, Forgery, Knowledge (All Skills taken individually) and Spellcraft
Skill Points at 1st level: (2+Int modifier) x4
Skill Points at Each Additional Level: 2+Int modifier
Dark Mages are proficient with all simple and martial weapons, as well as light armor, but not any other armor or shields as it interferes with a Dark Mages spellcasting.
Spells A Dark Mage casts arcane spells that are drawn from the sorcerer/wizard spell list. A Dark Mage must choose and prepare His spells ahead of time. To learn, prepare, or cast a spell, the Dark Mage must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Dark Mage’s spell is 10 + the spell level + the Dark Mage’s Charisma modifier. Like other spellcasters, a Dark Mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Dark Mage. In addition, she receives bonus spells per day if she has a high Intelligence score. Unlike a bard or sorcerer, a Dark Mage may know any number of spells. He must choose and prepare His spells ahead of time by getting a good night’s sleep and spending 1 hour studying His spell book. While studying, the Dark Mage decides which spells to prepare.
Armored Mage (Ex): Normally, armor of any type interferes with arcane spellcasting gestures, which can cause spells to fail if those spells have a somatic component. A Dark Mages limited focus and specialized training, however allows you to avoid arcane spell failure so long as you stick to light armor.
Special: A Dark Mage who willing commits a good or lawful act without justification immediately loses all spellcasting abilities until they have atoned.
I feel I've gotten better at balancing, By tossing an alignment restriction on this I could give it light armor and by removing the bonus feats I could improve it's Bab, I caused a MAD scenario with the Spells per day and the DC working off of different scores so the HD can be better than a wizard. And yes if you say "Play a Cleric" I will die just a little inside. I'm part of a group where if you play a Cleric you are naught but a heal-monkey
Dark Mage
Alignment: Any non-Lawful, non-Good
D8
{table=head] Level | Bab | Fort | Ref | Will | Class Abilities | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
1 | +0 | +0 | +0 | +2 | Armored Casting | 3 | 1 | - | - | - | - | |- | - | - | -
2 | +1 | +0 | +0 | +3 | | 4 | 2 | - | - | - | - | - | - | - | -
3 | +2 | +1 | +1 | +3 | | 4 | 2 | 1 | - | - | - | - | - | - | -
4 | +3 | +1 | +1 | +4 | | 4 | 3 | 2 | - | - | - | - | - | - | -
5 | +3 | +1 | +1 | +4 | | 4 | 3 | 2 | 1 | - | - | - | - | - | -
6|+4|+2|+2|+5||4|3|3|2|-|-|-|-|-|-
7|+5|+2|+2|+5| |4|4| 3| 2|1|-|-|- |-|-
8|+6/+1|+2|+2|+6| |4|4|3|3|2|-|-|- |-|-
9 |+6/+1 |+3| +3 |+6 | |4 |4 |4 |3 |2 |1 |-| -| -| -|
10 |+7/+2 |+3| +3| +7| | 4| 4| 4| 3| 3| 2| |- |- |- |-
11| +8/+3 |+3 |+3 |+7| |4| 4| 4| 4| 3| 2| 1| -| -| -
12 |+9/+4 |+4 |+4 |+8 | |4| 4| 4| |4 |3 |3 |2 |- |- |-
13| +9/+4| +4 |+4| +8| |4 |4 |4 |4 |4 |3 |2|1 |- |-
14 |+10/+5| +4 |+4 |+9 | |4 |4 |4 |4 |4 |3 |3 |2 |- |-
15 |+11/+6/+1| +5| +5| +9| |4| 4| 4| 4| 4| 4| 3| 2| 1| -|
16 |+12/+7/+2 |+5| +5| +10 | |4| 4| 4| 4| 4| 4| 3| 3| 2| -
17 |+12/+7/+2 |+5| +5| +10| |4 |4 |4 |4 |4 |4 |4 |3 |2 |1
18 |+13/+8/+3 |+6 |+6| +11| |4 |4 |4 |4 |4 |4 |4 |3 |3 |2
19 |+14/+9/+4 |+6 |+6 |+11| |4 |4| 4| 4| 4| 4| 4| 4| 3| 3|
20 |+15/+10/+5| +6| +6| +12| |4 |4 |4 |4 |4 |4 |4 |4 |4 |4
[/table]
Skills: Bluff, Concentration, Decipher Script, Forgery, Knowledge (All Skills taken individually) and Spellcraft
Skill Points at 1st level: (2+Int modifier) x4
Skill Points at Each Additional Level: 2+Int modifier
Dark Mages are proficient with all simple and martial weapons, as well as light armor, but not any other armor or shields as it interferes with a Dark Mages spellcasting.
Spells A Dark Mage casts arcane spells that are drawn from the sorcerer/wizard spell list. A Dark Mage must choose and prepare His spells ahead of time. To learn, prepare, or cast a spell, the Dark Mage must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Dark Mage’s spell is 10 + the spell level + the Dark Mage’s Charisma modifier. Like other spellcasters, a Dark Mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Dark Mage. In addition, she receives bonus spells per day if she has a high Intelligence score. Unlike a bard or sorcerer, a Dark Mage may know any number of spells. He must choose and prepare His spells ahead of time by getting a good night’s sleep and spending 1 hour studying His spell book. While studying, the Dark Mage decides which spells to prepare.
Armored Mage (Ex): Normally, armor of any type interferes with arcane spellcasting gestures, which can cause spells to fail if those spells have a somatic component. A Dark Mages limited focus and specialized training, however allows you to avoid arcane spell failure so long as you stick to light armor.
Special: A Dark Mage who willing commits a good or lawful act without justification immediately loses all spellcasting abilities until they have atoned.
I feel I've gotten better at balancing, By tossing an alignment restriction on this I could give it light armor and by removing the bonus feats I could improve it's Bab, I caused a MAD scenario with the Spells per day and the DC working off of different scores so the HD can be better than a wizard. And yes if you say "Play a Cleric" I will die just a little inside. I'm part of a group where if you play a Cleric you are naught but a heal-monkey