Swooper
2011-05-16, 10:41 PM
I'll be participating in a 3.5 game soon, that has the following restrictions/houserules: All characters are orcs, and everyone gestalts with barbarian. One of the character ideas that came to mind was a World of Warcraft style enhancement shaman, but I'm not sure how to implement that idea in D&D. For those of you who are unaware of what that includes, here's what I consider most important:
Two-weapon fighting, enhanced with elemental damage/effects.
Some kind of ranged energy damage and/or ways to channel it through my weapons in melee.
Some healing, buffs and utility magic.
My best idea so far is a Dragonfire Inspiration bard with careful spell selection. Any other suggestions?
Starting level is five or six, all 3.5 books are available except psionics, and there are some fluff restrictions on ToB so I'll probably avoid that.
Two-weapon fighting, enhanced with elemental damage/effects.
Some kind of ranged energy damage and/or ways to channel it through my weapons in melee.
Some healing, buffs and utility magic.
My best idea so far is a Dragonfire Inspiration bard with careful spell selection. Any other suggestions?
Starting level is five or six, all 3.5 books are available except psionics, and there are some fluff restrictions on ToB so I'll probably avoid that.