View Full Version : War Dancer 3.5 Prc (PEACH)

2011-05-17, 05:42 PM
War Dancer: War dancers are an uncommon breed of warriors which use their skill at dancing in a form of combat. It varies from dancer to dancer, and though they hold no formal title or name to their own kind this is primarily because no two of their kind 'dance' in exactly the same manner.

Skills: Balance 8 Ranks, Perform (dance) 8 Ranks, Tumble 8 Ranks
Feats: Combat Focus

Hit Dice: D8 (Yes, I know. This is based on a sudden inspiration, and has yet to be fully refined.)

Skills: 4+Int Mod per level.
Class Skills: Appraise(Int), Balance(Dex), Concentration(Con), Craft(Int), Intimidate(Cha), Jump(Str), Move Silently(Dex), Perform(Cha), Profession(Wis), Sense Motive(Wis), Spot(Wis), Tumble(Dex), and Use Rope(Dex).

{table]Level|BAB|FS|RS|WS|Special|Dances Known|Dances Per day
1|+1|+2|+2|+0|Dance, Kip Up|1|2*
2|+2|+3|+3|+0|Inspirational Dancer|2|2*
3|+3|+3|+3|+1|Swift Dancer|3|3*
4|+4|+4|+4|+1|Flowing Motion|4|3*
5|+5|+4|+4|+1|Unstoppable Dance|5|4*[/table]
Class features:
Dance: The primary ability of this class is to use dances in inventive and often deadly or protective ways. Each dance grants a different bonus or type of bonus. These bonuses increase as the War Dancer gains levels in this class. The dances are described in more detail below. The character knows a specific number of dances based on it's levels in this class. The character also gains a number of bonus dances per day based on its charisma score, as though it were a caster. dances last a number of rounds equal to the character's levels in this class plus it's Constitution modifier.

Kip Up: The War dancer may stand from a prone crouching or sitting position as a free action.

Inspirational Dancer: The character makes a Perform (Dance) skill check DC 20, on a success all allies able to see the dancer gain a bonus to will saves equal to the war dancer's level. If the dancer chooses this also acts against enemies as an intimidation roll, with the effect of demoralizing opponents. At level 5 of this class the War Dancer may chose to take a 10 on any dance skill checks.

Swift Dancer: The War Dancer may initiate any dance it knows as a swift action with a DC 20 Perform (Dance) check. Initiating a dance is normally a movement action, and requires a DC 15 Perform (Dance) check.

Flowing Motion: The dancer may switch between dances as a free action. The duration of the new dance is equal to the remaining duration of the previous dance.

Unstoppable Dance: The character may perform a dance even when distracted or otherwise hindered. (This does not mean it can perform a dance while held in place, or grappled.) For all purposes of dancing, the character is uninterruptable. Any characters, monsters, or npcs attempting to stop the dance by way of a grapple, trip, or other check must make an opposed roll versus the character's Perform (Dance) check.

Dances: The art of this class. The use of beauty and grace to perform acts others might think impossible or even beyond the normal abilities of the dancer. However, these things are done thanks to the War Dancer's ability to focus their minds to such a point as to overcome natural limitations.
Scarlet Ballet: The War Dancers most combat oriented dance. Using this dance the character may make it's maximum number of attacks against all opponents within range of its melee weapons at a cumulative -1 attack penalty. If using a ranged weapon it these attacks have a maximum range of 30'+5' per level at a -2 to attack for each opponent attacked, these penalties stack.
Deflective Defense: The war dancer using this dance becomes very difficult to hit. Gaining a bonus to AC equal to it's level in this class, and it's maximum number of attacks. It also gains a 10% chance to deflect incoming missiles per level of War Dancer. The war dancer may decide not to deflect specific missiles at level 5.
The Sparrow's Flight: The dancer gains a bonus to movement equal to 10' per level of War Dancer. This ability also allows the dancer to move across any surface as though it were a flat floor. If a War Dancer uses this to move along a ceiling or wall the dancer must either continue this dance while on that surface or fall at the beginning of their next turn, taking appropriate falling damage. If the dancer moves through threatened squares while using this dance, the character gains a bonus of 2 per level of this class to any tumble checks to avoid enemy attacks of opportunity.
The Dragon's Flight Across the Waves: The dancer using this dance is able to move across any surface as though it were solid ground, even water or very thin ice or glass. The character further gains a bonus on jump checks of 2 per level in this class when using this dance. The surface moved across cannot be completely vertical.
Like an Arrow: If the dancer chooses to use this dance along with a charge attack action, regardless of obstacles obstructions or terrain, the character makes it to the intended target. This uses up the character's movement for the round. The character may make one attack against each opponent it passes up to it's level in this class. This ability does not function of the target has total concealment. The character must be able to see some part of it's intended victim. Upon reaching the target the dancer may make its maximum number of attacks as though each of them were an individual charge. The bonuses and penalties of charges do not stack. This ability has no range limits.
Like a Leaf in the Wind: When used this dance has the effect of allowing the character to act as though it weighed very little. It takes no falling damage at 50'or less, after 50' it takes half damage for any distance, minus the initial 50'. This has the added effect of doubling the character's movement.
Deadly Gambol: During this dance, for each enemy the character drops to 0 or fewer HP the character gains one additional free attack at it's highest base attack bonus -2, this penalty stacks. Additional attacks gains in this manner have a maximum number equal to the character's level in this class per round. In addition the first successful strike this character makes each round grants it an additional attack against that opponent at the same attack bonus.

Any ideas for further dances?

Lix Lorn
2011-05-17, 06:08 PM
Okay, very quickly due to tired:
In Dances, its does not need an apostraphe.
Put some spacing in for ease of reading?
Flowing Motion is confusing. Could you clarify it a little? Basically, rules need to be written as if your readers are rather slow ten year olds.
For Unstoppable Dance, be more specific about what it can stop.
Swift Dancer. Do you need a perform check to start them normally? What action is it normally?
Scarlet Ballet is really really strong. One attack to all in range might be okay.
A 75% chance to negate missiles at level ten? Uh. No? Maybe 50%. 25% or something'd be better.
+25 to skill checks for five levels. That's a LOT.
Dragon's Flight. Why down? Flying is rarely downwardes.
Like An Arrow. Give it a range limit, or specify it has one.

Hope that helps.
(leaves for sleep)
(pops head in)
Oh, why no cleave?
'Dance of Death'
Whenever you defet an opponent in this dance, make a free attack immediately. This is made at the same attack bonus, but it and all other attacks you make this round suffer a -1 penalty. This penalty stacks.

2011-05-17, 06:27 PM
Thankies, input used.