AaaronRZ
2011-05-17, 07:00 PM
Shaolin Monk
“To those who can be conveyed to deliverance by the body of the spirit who grasps the vajra preaches Dharma by displaying the body of the spirit who grasps the vajra.” --- Lotus Sutra
Alignment: Any Lawful.
Hit Die: d8
Class Skills (4+ Int modifier per level): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcane/religion) (Int), Listen (Wis), Spot (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Swim (Str), and Tumble (Dex).
Entry Requirements:
Base Attack Bonus: +4
Skills: Knowledge Religion 4 Ranks, Sense Motive +4
Feats: Improved Unarmed Strike, Evasion, Flurry of Blows
{table=head] Level | Base Attack Bonus | Fort | Ref | Will | Special
1st | +0 | +2 | +2 | +2 | Tools of the Trade
2nd | +1 | +3 | +3 | +3 | Improved Wholeness of Body
3rd | +2 | +3 | +3 | +3 | Improved Evasion, Lightning Speed
4th | +3 | +4 | +4 | +4 | Fists of Fury
5th | +3 | +4 | +4 | +4 | Diamond Body, Ki Strike (lawful)
6th | +4 | +5 | +5 | +5 | No Thought, Lightning Speed
7th | +5 | +5 | +5 | +5 | Tools of the Trade
8th | +6 | +6 | +6 | +6 | Martial Law
9th | +6 | +6 | +6 | +6 | Timeless Body, Lightning Speed
10th | +7 | +7 | +7 | +7 | Fists of Fury, Ki Strike (adamantine)[/table]
Class Features:
Weapon and Armor Proficiency: Shaolin Monks are proficient the same weapons as a Monk and are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.
Monastic Training: Levels taken in this class add its levels to Monk levels for the purpose of Monk AC, Flurry of Blows, and Unarmed Damage.
Tools of the Trade: You are focused at training a particular weapon type and that weapon type goes up one die size for example 1d6 weapons would now do 1d8 damage, these weapons may be different... for example you may choose bo staff at level 1 and sai at level 7. You may choose the same weapon type each time you gain this ability and you may choose the say weapon turning a 1d6 weapon into a 1d10 weapon. You may choose unarmed strike as your weapon; however you may not choose other natural attacks such as claw or bite. You gain this ability at level 1 and at level 7.
Improved Wholeness of Body: A Shaolin Monk can heal her own wounds. She can heal a number of hit points equal to her wisdom modifier multiplied by her combined Shaolin Monk and Monk levels. Healing may not exceed the maximum allowed. This ability may be spread out over several uses per day. This action requires one full minute of meditation.
Improved Evasion: A Shaolin Monk’s evasion ability improves. She still takes no damage on a successful reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. She does not receive this benefit when helpless or prone.
Lightning Speed: You are able to react and move faster than normal. You gain fast movement of +10 to movement at levels 3, 6 and 9. You also gain +1 to initiative at levels 3, 6 and 9. These bonuses stack with other bonuses to initiative and movement including monk fast movement and feats such as improved initiative. At level 9 Shaolin Monk you would have +30 movement and +3 initiative added to your base and any other modifiers that apply.
Fists of Fury: Your unarmed strikes are a serious weapon of destruction. At level 4 and 10 your unarmed strike damage is increased by a die size each time. If you were to have max unarmed strike of 2d10 prior to getting this ability at level 4 you would be 4d8 and at level 10 it would be 6d8.
Diamond Body: A Shaolin Monk gains immunity to poisons of all kinds.
Ki Strike (lawful): Her unarmed attacks are treated as lawful for purposes of dealing damage to creatures with damage reduction.
No Thought: A Shaolin Monk has an adept sense of where to strike their opponents with any weapon including unarmed strikes and ranged weapons. She may add her wisdom bonus to attack and damage.
Martial Law: A Shaolin Monk and all her other martial levels change from ¾ BAB to Full BAB. Classes such as Monk or Fist of the Forest would receive this benefit where as a class like a cleric, druid, and rogue would not. A good guideline would be classes who tend to receive all good saves and fight unarmored are likely candidates for this bonus.
Timeless Body: A Shaolin Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.
Ki Strike (adamantine): Her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
Comments, suggestions and critisms are more then welcome. Thank you in advance. If I knew how to add a table I would have. :)
“To those who can be conveyed to deliverance by the body of the spirit who grasps the vajra preaches Dharma by displaying the body of the spirit who grasps the vajra.” --- Lotus Sutra
Alignment: Any Lawful.
Hit Die: d8
Class Skills (4+ Int modifier per level): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcane/religion) (Int), Listen (Wis), Spot (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Swim (Str), and Tumble (Dex).
Entry Requirements:
Base Attack Bonus: +4
Skills: Knowledge Religion 4 Ranks, Sense Motive +4
Feats: Improved Unarmed Strike, Evasion, Flurry of Blows
{table=head] Level | Base Attack Bonus | Fort | Ref | Will | Special
1st | +0 | +2 | +2 | +2 | Tools of the Trade
2nd | +1 | +3 | +3 | +3 | Improved Wholeness of Body
3rd | +2 | +3 | +3 | +3 | Improved Evasion, Lightning Speed
4th | +3 | +4 | +4 | +4 | Fists of Fury
5th | +3 | +4 | +4 | +4 | Diamond Body, Ki Strike (lawful)
6th | +4 | +5 | +5 | +5 | No Thought, Lightning Speed
7th | +5 | +5 | +5 | +5 | Tools of the Trade
8th | +6 | +6 | +6 | +6 | Martial Law
9th | +6 | +6 | +6 | +6 | Timeless Body, Lightning Speed
10th | +7 | +7 | +7 | +7 | Fists of Fury, Ki Strike (adamantine)[/table]
Class Features:
Weapon and Armor Proficiency: Shaolin Monks are proficient the same weapons as a Monk and are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.
Monastic Training: Levels taken in this class add its levels to Monk levels for the purpose of Monk AC, Flurry of Blows, and Unarmed Damage.
Tools of the Trade: You are focused at training a particular weapon type and that weapon type goes up one die size for example 1d6 weapons would now do 1d8 damage, these weapons may be different... for example you may choose bo staff at level 1 and sai at level 7. You may choose the same weapon type each time you gain this ability and you may choose the say weapon turning a 1d6 weapon into a 1d10 weapon. You may choose unarmed strike as your weapon; however you may not choose other natural attacks such as claw or bite. You gain this ability at level 1 and at level 7.
Improved Wholeness of Body: A Shaolin Monk can heal her own wounds. She can heal a number of hit points equal to her wisdom modifier multiplied by her combined Shaolin Monk and Monk levels. Healing may not exceed the maximum allowed. This ability may be spread out over several uses per day. This action requires one full minute of meditation.
Improved Evasion: A Shaolin Monk’s evasion ability improves. She still takes no damage on a successful reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. She does not receive this benefit when helpless or prone.
Lightning Speed: You are able to react and move faster than normal. You gain fast movement of +10 to movement at levels 3, 6 and 9. You also gain +1 to initiative at levels 3, 6 and 9. These bonuses stack with other bonuses to initiative and movement including monk fast movement and feats such as improved initiative. At level 9 Shaolin Monk you would have +30 movement and +3 initiative added to your base and any other modifiers that apply.
Fists of Fury: Your unarmed strikes are a serious weapon of destruction. At level 4 and 10 your unarmed strike damage is increased by a die size each time. If you were to have max unarmed strike of 2d10 prior to getting this ability at level 4 you would be 4d8 and at level 10 it would be 6d8.
Diamond Body: A Shaolin Monk gains immunity to poisons of all kinds.
Ki Strike (lawful): Her unarmed attacks are treated as lawful for purposes of dealing damage to creatures with damage reduction.
No Thought: A Shaolin Monk has an adept sense of where to strike their opponents with any weapon including unarmed strikes and ranged weapons. She may add her wisdom bonus to attack and damage.
Martial Law: A Shaolin Monk and all her other martial levels change from ¾ BAB to Full BAB. Classes such as Monk or Fist of the Forest would receive this benefit where as a class like a cleric, druid, and rogue would not. A good guideline would be classes who tend to receive all good saves and fight unarmored are likely candidates for this bonus.
Timeless Body: A Shaolin Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.
Ki Strike (adamantine): Her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
Comments, suggestions and critisms are more then welcome. Thank you in advance. If I knew how to add a table I would have. :)