veven
2011-05-18, 01:17 AM
ANDREW L./Kasmodian Get OUT!
Would it be an awful thing for me as a DM to sort of invalidate a PC's life-long beliefs?
I am running a campaign and one of the reoccurring themes has been destiny and all that jazz.
I asked the players for some goals that their character's had and the Druid came up with this back story where he was kidnapped and raised by a tribe of nature worshipers and thats sort of where his druidic bent came from. His story is that these people (for some reason...i haven't thought of one yet. Help?) believe he is the key to ending the imprisonment of a powerful nature spirit (The Wild Hunt) to help combat the urbanization of nature.
Another Character had his family sacrificed by a cult (of Tharizdun, they don't know that yet). This cult is trying to free Shothragot, an Elder Evil who follows Tharizdun. Shothragot was imprisoned on the material plane many millenia ago, shortly after Tharizdun was imprisoned in the Ethereal. The cult believes that freeing Shothragot is the first step in freeing Tharizdun. This second character is destined to stop the cult (as destined as someone can get while avoiding a railroad).
I realized I have two groups of people trying to free trapped powers and I thought it would be awesome if they were actually trying to free the same one. Tharizdun has his Elder Elemental Eye alter-ego so it seems logical that his follower would also use such deception.
I decided that the people who raised Player A pretty much for the sole purpose of freeing The Wild Hunt will actually have been misled by Tharizdun into into believing they were working to free The Wild Hunt when in fact, they were working to release Shothragot with the Druid player as the key.
Do you think it would be terrible for me as a DM to sort of Invalidate this characters supposed destiny? I really like the idea because it intertwines character arch's and helps the players to be more interested in the other player's characters (I hope to somehow intertwine the other two in this whole mess eventually).
Before I go through these plans I wanted to see if the playground though this would be a sort of awful thing to do, or if I should go ahead with it.
Thanks for the advice!
Would it be an awful thing for me as a DM to sort of invalidate a PC's life-long beliefs?
I am running a campaign and one of the reoccurring themes has been destiny and all that jazz.
I asked the players for some goals that their character's had and the Druid came up with this back story where he was kidnapped and raised by a tribe of nature worshipers and thats sort of where his druidic bent came from. His story is that these people (for some reason...i haven't thought of one yet. Help?) believe he is the key to ending the imprisonment of a powerful nature spirit (The Wild Hunt) to help combat the urbanization of nature.
Another Character had his family sacrificed by a cult (of Tharizdun, they don't know that yet). This cult is trying to free Shothragot, an Elder Evil who follows Tharizdun. Shothragot was imprisoned on the material plane many millenia ago, shortly after Tharizdun was imprisoned in the Ethereal. The cult believes that freeing Shothragot is the first step in freeing Tharizdun. This second character is destined to stop the cult (as destined as someone can get while avoiding a railroad).
I realized I have two groups of people trying to free trapped powers and I thought it would be awesome if they were actually trying to free the same one. Tharizdun has his Elder Elemental Eye alter-ego so it seems logical that his follower would also use such deception.
I decided that the people who raised Player A pretty much for the sole purpose of freeing The Wild Hunt will actually have been misled by Tharizdun into into believing they were working to free The Wild Hunt when in fact, they were working to release Shothragot with the Druid player as the key.
Do you think it would be terrible for me as a DM to sort of Invalidate this characters supposed destiny? I really like the idea because it intertwines character arch's and helps the players to be more interested in the other player's characters (I hope to somehow intertwine the other two in this whole mess eventually).
Before I go through these plans I wanted to see if the playground though this would be a sort of awful thing to do, or if I should go ahead with it.
Thanks for the advice!