PetrossJ
2011-05-19, 07:34 PM
Recently, I have been working on a feat that would allow me to play a blind character in 3.5, and still be competitive. I am a fan of the design of the Vow of Poverty feat in The Book of Exalted Deeds and use that design for creating my level based feat for being born blind.
I would appreciate any advice more skilled people can give me on balancing, improving, and over all tweaking of this system. Also in previous homebrew designs I have com up with, it has been noted that my wording is notoriously bad. So if there are any confusions please post a response
This feat can only be taken at level 1 during character creation.
Requirements: You must be a race that normally has visual sight.
Drawbacks: The character automatically fails all spot and search checks, and takes a -10 to all disguise checks and illusion spells because he has never seen what these things are supposed to look like. All enemies have total concealment (50% miss chance). The character can not use spells that rely on sight, ie: arcane eye, arcane sight, etc... The character looses all proficiencies with ranged weapons.
Unlike normal blindness, the character has lived with blindness his entire life, allowing him to overcome several blindness disadvantages. The Character dose not take a -2 penalty to AC and he retains his dex bonus (if any) to AC. The character also moves at his full speed, ie, a born blind human has a speed of 30.
Benefits: +5 listen checks and listen is always an in class skill. Blind creatures are not subject to gaze attacks , blinding attacks, and illusions that rely on sight. See table below for additional benefits.
If the characters blindness is ever healed then that character looses all benefits gained from the feat and he can not retrain this feat.
1: Wis Bonus to AC if wearing light or medium armor
2: Blindsense 10'
3: Blindsight 5'
4: Scent ability
5: Listen bonus increases to +8
6: Uncanny Dodge, if he has uncanny dodge from a class, he instead gains improved uncanny dodge.
7: Blindsense 20'
8: Can take 10 on listen checks
9: Blindsight 10'
10: Listen bonus increases to +11
11: Damage Reduction 5/-, vulnerability 5 sonic
12: Blindsense 30'
13: Tremorsense 5'
14: Blindsight 15'
15: Listen bonus increases to +15
16: Damage Reduction 10/-, vulnerability 10 sonic
17: Blindsense 40'
18: Tremorsense 10'
19: Blindsight 20'
20: (Perk needed for this level. Ideas are welcome)
I would appreciate any advice more skilled people can give me on balancing, improving, and over all tweaking of this system. Also in previous homebrew designs I have com up with, it has been noted that my wording is notoriously bad. So if there are any confusions please post a response
This feat can only be taken at level 1 during character creation.
Requirements: You must be a race that normally has visual sight.
Drawbacks: The character automatically fails all spot and search checks, and takes a -10 to all disguise checks and illusion spells because he has never seen what these things are supposed to look like. All enemies have total concealment (50% miss chance). The character can not use spells that rely on sight, ie: arcane eye, arcane sight, etc... The character looses all proficiencies with ranged weapons.
Unlike normal blindness, the character has lived with blindness his entire life, allowing him to overcome several blindness disadvantages. The Character dose not take a -2 penalty to AC and he retains his dex bonus (if any) to AC. The character also moves at his full speed, ie, a born blind human has a speed of 30.
Benefits: +5 listen checks and listen is always an in class skill. Blind creatures are not subject to gaze attacks , blinding attacks, and illusions that rely on sight. See table below for additional benefits.
If the characters blindness is ever healed then that character looses all benefits gained from the feat and he can not retrain this feat.
1: Wis Bonus to AC if wearing light or medium armor
2: Blindsense 10'
3: Blindsight 5'
4: Scent ability
5: Listen bonus increases to +8
6: Uncanny Dodge, if he has uncanny dodge from a class, he instead gains improved uncanny dodge.
7: Blindsense 20'
8: Can take 10 on listen checks
9: Blindsight 10'
10: Listen bonus increases to +11
11: Damage Reduction 5/-, vulnerability 5 sonic
12: Blindsense 30'
13: Tremorsense 5'
14: Blindsight 15'
15: Listen bonus increases to +15
16: Damage Reduction 10/-, vulnerability 10 sonic
17: Blindsense 40'
18: Tremorsense 10'
19: Blindsight 20'
20: (Perk needed for this level. Ideas are welcome)