comk59
2011-05-19, 11:46 PM
for no reason other than i kinda felt like it, i have, for some reason, made an anthropomorphic porcupine cactus. enjoy!
Vitea Cactus
medium plant
Hit Dice: 2d8+6(15)
Initiative: -1
Speed: 20ft
Armor Class: 15 (-1 dex, +6 natrual) touch 9, flat footed 14
Base Attack/ Grapple: +2/+2
Attack: Thorns +3 1d6+1
Full Attack: Thorns +3 1d6+1 and Bite 1d4+1
Special Attacks: Launch, Detonate
Special Qualities: Low-light Vision, Plant Traits, Thorns
Saves: Fort +3 ,Ref +2 ,Will +1
Abilities: Str 12, Dex 10, Con 17, Int 6, Wis 8, Char 12
Feats: Heat endurance, Diehard
Skills Disguise +1*
Environment: Warm Deserts
Organization: Solitary or patch (4-24)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: HD Medium (2-8) Large (9-12)
*Vitea cactus get a +10 disguise bonus when disguising itself as an inanimate plant
This appearingly harmless piece of desert life suddenly shakes and uproots itself. A pair of tiny, deepset eyes stare out at you, and it's mouth splits open into a toothy grin.
The onslaught of Vitea Cactus is a nigh unstoppable force, bound together by an unfathomable hive mind. How or why they choose their target is unknown, but once they do, it is suicide to do anything but evacuate. They launch barrage after barrage of explosive cacti until all that remains is shredded flesh and splintered bone. Even if some of them do fall during the assault, it does nothing but spread their seeds in a violent blast. The older they become, the more power they gain, and the eldest rival even dragons.
COMBAT
When resting in the desert, they are hidden as normal cacti. They can be identified by a DC 10 Survival or Knowledge (nature) check, otherwise, roll off Hide and Spot checks as normal. A DC 10 spot check reveals humanoid bones littered throughout the area, giving a +2 circumstance bonus on all checks to identify hidden Cacti.
Thorns: In melee, a Vitea Cactus will repeatedly stab it's target with it's long, wicked thorns. this is a natural weapon that deals 1d6 points of damage. In addition, any opponent who makes an unarmed attack against a Vitea cactus takes 1d4 points of damage. If the attacker has improved unarmed strike, it may take a DC 12 Reflex save to ignore this damage.
Launch (Ex): once every 1d4+2 rounds, a Vitea Cacti may launch a small, turgid, explosive cacti. This is a grenade like weapon with a 20ft range increment. Apon impact, it explodes, dealing 2d4 points of piercing and slashing damage to all creatures within 10 ft. DC 14 reflex save for half. this DC is constitution based.
Detonate (Ex): When a Vitea Cacti that is at least 4 days old is reduced to 0 Hit Points, it explodes. This Deal 4d4 points of piercing and slashing damage to all creatures within 20 ft. DC 14 reflex save for half. this DC is constitution based. Unless the area it exploded in is cleansed with fire, 2d6 porcupine cacti and 1d3 Vitea cacti will sprout in 1 week. one of these Vitea Cacti has all of the memories of the original.
Expansion: If a Vitea Cacti has gained a cumulative 5 years of memories, it enters a catatonic state. After a 3 week period, it emerges as a Vitea Destroyer.
as you can see, i have big plans for this race of destructive vegetables. If you want to keep up, fave this page, and prepare for the next installment, the Vitea Destroyer! Anyway, first official homebrew, so critique as much as you like (i'm actually still not certain about the CR)
Vitea Cactus
medium plant
Hit Dice: 2d8+6(15)
Initiative: -1
Speed: 20ft
Armor Class: 15 (-1 dex, +6 natrual) touch 9, flat footed 14
Base Attack/ Grapple: +2/+2
Attack: Thorns +3 1d6+1
Full Attack: Thorns +3 1d6+1 and Bite 1d4+1
Special Attacks: Launch, Detonate
Special Qualities: Low-light Vision, Plant Traits, Thorns
Saves: Fort +3 ,Ref +2 ,Will +1
Abilities: Str 12, Dex 10, Con 17, Int 6, Wis 8, Char 12
Feats: Heat endurance, Diehard
Skills Disguise +1*
Environment: Warm Deserts
Organization: Solitary or patch (4-24)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: HD Medium (2-8) Large (9-12)
*Vitea cactus get a +10 disguise bonus when disguising itself as an inanimate plant
This appearingly harmless piece of desert life suddenly shakes and uproots itself. A pair of tiny, deepset eyes stare out at you, and it's mouth splits open into a toothy grin.
The onslaught of Vitea Cactus is a nigh unstoppable force, bound together by an unfathomable hive mind. How or why they choose their target is unknown, but once they do, it is suicide to do anything but evacuate. They launch barrage after barrage of explosive cacti until all that remains is shredded flesh and splintered bone. Even if some of them do fall during the assault, it does nothing but spread their seeds in a violent blast. The older they become, the more power they gain, and the eldest rival even dragons.
COMBAT
When resting in the desert, they are hidden as normal cacti. They can be identified by a DC 10 Survival or Knowledge (nature) check, otherwise, roll off Hide and Spot checks as normal. A DC 10 spot check reveals humanoid bones littered throughout the area, giving a +2 circumstance bonus on all checks to identify hidden Cacti.
Thorns: In melee, a Vitea Cactus will repeatedly stab it's target with it's long, wicked thorns. this is a natural weapon that deals 1d6 points of damage. In addition, any opponent who makes an unarmed attack against a Vitea cactus takes 1d4 points of damage. If the attacker has improved unarmed strike, it may take a DC 12 Reflex save to ignore this damage.
Launch (Ex): once every 1d4+2 rounds, a Vitea Cacti may launch a small, turgid, explosive cacti. This is a grenade like weapon with a 20ft range increment. Apon impact, it explodes, dealing 2d4 points of piercing and slashing damage to all creatures within 10 ft. DC 14 reflex save for half. this DC is constitution based.
Detonate (Ex): When a Vitea Cacti that is at least 4 days old is reduced to 0 Hit Points, it explodes. This Deal 4d4 points of piercing and slashing damage to all creatures within 20 ft. DC 14 reflex save for half. this DC is constitution based. Unless the area it exploded in is cleansed with fire, 2d6 porcupine cacti and 1d3 Vitea cacti will sprout in 1 week. one of these Vitea Cacti has all of the memories of the original.
Expansion: If a Vitea Cacti has gained a cumulative 5 years of memories, it enters a catatonic state. After a 3 week period, it emerges as a Vitea Destroyer.
as you can see, i have big plans for this race of destructive vegetables. If you want to keep up, fave this page, and prepare for the next installment, the Vitea Destroyer! Anyway, first official homebrew, so critique as much as you like (i'm actually still not certain about the CR)