McSmack
2011-05-21, 01:10 PM
I'm running a 3.5/PF game in Eberron. I'm making weapons for the party that will scale in power as they level, but I'm running into some writer's block coming up with good weapon enchants for them.
Here's the rundown:
Hobgoblin rogue (Indiana Jones as a Hobgoblin)- he has an ancient bastard sword that belonged to one of his distant ancestors, an Emperor of the hobgoblin empire long ago. I was thinking of enchants that would give him bonuses when he was sneak attacking and/or flanking.
Half-orc Oracle/Barbarian (going for Rage Prophet) - he's got a falchion named The Crimson Grin. He's had visions indicating that his destiny is to close a gate to Xoriat that is slowly reopening. I'm definitely going keen on this, but I'm not sure I want to go so far as putting aberration bane on it.
Human Paladin (Silver Flame)- this character switches between a greatsword and a longsword depending on the battle. I'm thinking of making a mechanical themed holy avenger with an extendable blade and hilt so that he can switch between greatsword and longsword as a free action. The bonuses from holy avenger will gradually appear as he levels obviously, possibly giving him a chance to cast dispel magic on a crit or something.
Human Ranger- This particular player is kind of flaky so I'm not too worried about making it awesome. He's got an eagle theme going, so I'm thinking of perhaps letting the bow summon an eagle on a crit. I don't know.
Warforged Cleric (Sovereign Host). Aware of how much clerics rock. This player is going for a low optimization route, a little bit of healing, a little bit of buffs, mostly just whacking things with his mace. Was thinking of making some sort of mace attachment for his arm, perhaps some flanged bars surround his hand or somesuch. No idea on enchants.
Here's the rundown:
Hobgoblin rogue (Indiana Jones as a Hobgoblin)- he has an ancient bastard sword that belonged to one of his distant ancestors, an Emperor of the hobgoblin empire long ago. I was thinking of enchants that would give him bonuses when he was sneak attacking and/or flanking.
Half-orc Oracle/Barbarian (going for Rage Prophet) - he's got a falchion named The Crimson Grin. He's had visions indicating that his destiny is to close a gate to Xoriat that is slowly reopening. I'm definitely going keen on this, but I'm not sure I want to go so far as putting aberration bane on it.
Human Paladin (Silver Flame)- this character switches between a greatsword and a longsword depending on the battle. I'm thinking of making a mechanical themed holy avenger with an extendable blade and hilt so that he can switch between greatsword and longsword as a free action. The bonuses from holy avenger will gradually appear as he levels obviously, possibly giving him a chance to cast dispel magic on a crit or something.
Human Ranger- This particular player is kind of flaky so I'm not too worried about making it awesome. He's got an eagle theme going, so I'm thinking of perhaps letting the bow summon an eagle on a crit. I don't know.
Warforged Cleric (Sovereign Host). Aware of how much clerics rock. This player is going for a low optimization route, a little bit of healing, a little bit of buffs, mostly just whacking things with his mace. Was thinking of making some sort of mace attachment for his arm, perhaps some flanged bars surround his hand or somesuch. No idea on enchants.