zagan
2011-05-22, 07:14 AM
Hello all, so I'm currently in the prosses of rewritting my template project and i'm wondering how to formulate the bab, saves and skill part.
On version is detailled, like that:
Base Attack Bonus: An Arthropod Base Attack Bonus derived from it’s racial Hit dice is changed to become equal to three quarter of it’s racial Hit dice (as a cleric of it’s level), recalculate it if necessary.
Base save Bonus: An Arthropod save change to a good Fortitude save (equal to two plus half Hit dice round down), Reflex and Will saves become poor (equal to one third Hit dice round down), recalculate if necessary.
Skills: An Arthropod gain two plus its Inteligence modifier (2 + int) skills points per racial hit dices (four times that at first level), recalculate the creature skill rank if necessary. The class skill list of the creature is unchanged but add Climb to it. In addition Climb is always a class skill for an Arthropod.
Also an Arthropod gain a +8 racial bonus on climb check, it can take 10 on Climb checks, even if rushed or threatened, and it can use its dexterity modifier instead of its strength modifiers on Climb checks.
The other is more concise,
Base Attack Bonus: An Arthropod BAB (from racial HD only) is changed to become equal to 3/4, recalculate it if necessary.
Base save Bonus: An Arthropod save change to a good Fortitude save, the others become poor, recalculate if necessary.
Skills: An Arthropod gain 2 + int skills points per racial hit dices, recalculate the creature skill rank if necessary. In addition Climb is always a class skill for an Arthropod.
Also an Arthropod gain a +8 racial bonus on climb check, it can take 10 on Climb checks, even if rushed or threatened, and it can use its dexterity modifier instead of its strength modifiers on Climb checks.
I'm curious on which version you prefer ? Or perhaps an even better idea ?
On version is detailled, like that:
Base Attack Bonus: An Arthropod Base Attack Bonus derived from it’s racial Hit dice is changed to become equal to three quarter of it’s racial Hit dice (as a cleric of it’s level), recalculate it if necessary.
Base save Bonus: An Arthropod save change to a good Fortitude save (equal to two plus half Hit dice round down), Reflex and Will saves become poor (equal to one third Hit dice round down), recalculate if necessary.
Skills: An Arthropod gain two plus its Inteligence modifier (2 + int) skills points per racial hit dices (four times that at first level), recalculate the creature skill rank if necessary. The class skill list of the creature is unchanged but add Climb to it. In addition Climb is always a class skill for an Arthropod.
Also an Arthropod gain a +8 racial bonus on climb check, it can take 10 on Climb checks, even if rushed or threatened, and it can use its dexterity modifier instead of its strength modifiers on Climb checks.
The other is more concise,
Base Attack Bonus: An Arthropod BAB (from racial HD only) is changed to become equal to 3/4, recalculate it if necessary.
Base save Bonus: An Arthropod save change to a good Fortitude save, the others become poor, recalculate if necessary.
Skills: An Arthropod gain 2 + int skills points per racial hit dices, recalculate the creature skill rank if necessary. In addition Climb is always a class skill for an Arthropod.
Also an Arthropod gain a +8 racial bonus on climb check, it can take 10 on Climb checks, even if rushed or threatened, and it can use its dexterity modifier instead of its strength modifiers on Climb checks.
I'm curious on which version you prefer ? Or perhaps an even better idea ?