tonberrian
2011-05-22, 09:26 AM
Holy Transformation is a pretty awesome spell, giving you a nice (sacred!) bonus to Strength and Constitution, a (sacred!) bonus to all saves, an aura to penalize evil creatures, and some other minor benefits, like the Archon subtype.
Then I noticed that the Archon subtype is actually not a minor bonus at all. Let's take a look, shall we? (http://www.d20srd.org/srd/typesSubtypes.htm#archonSubtype)
Darkvision 60 ft. and low-light vision: The low-light vision is the only part that's above and beyond what the spell already gives you. Useful, but not great.
Aura of Menace: WANT. This is a great ability to have. It's almost like making someone shaken, except it trades the checks penalty for an AC penalty. Oh, and it doesn't have the [Fear] keyword - in fact, it lacks any keywords at all, making easy immunity impossible. Just try to keep them from hitting you, or the effect breaks.
Immunity to electricity and petrification: 'Nuff said.
+4 racial bonus to saves against poison: Okay.
Magic Circle against Evil: WANT. You effectively get +2 resistance to saves, +2 deflection to AC, immunity to possession and most charms and compulsions, and SR-applicable immunity to evil summoned creatures (except that since this is a supernatural effect, no, SR DOESN'T apply); and you can share these benefits in a small aura.
Teleport: Greater Teleport at will is pretty awesome, even if you can only take 50 lbs. of gear with you.
Tongues: pretty useful.
All this for a 7th level spell (that I can persist with DMM)? Sign me up!
On another note, the Infernal Transformation spells give you the Baatezu subtype, which is also pretty cool, if not as good as the Archon subtype.
Then I noticed that the Archon subtype is actually not a minor bonus at all. Let's take a look, shall we? (http://www.d20srd.org/srd/typesSubtypes.htm#archonSubtype)
Darkvision 60 ft. and low-light vision: The low-light vision is the only part that's above and beyond what the spell already gives you. Useful, but not great.
Aura of Menace: WANT. This is a great ability to have. It's almost like making someone shaken, except it trades the checks penalty for an AC penalty. Oh, and it doesn't have the [Fear] keyword - in fact, it lacks any keywords at all, making easy immunity impossible. Just try to keep them from hitting you, or the effect breaks.
Immunity to electricity and petrification: 'Nuff said.
+4 racial bonus to saves against poison: Okay.
Magic Circle against Evil: WANT. You effectively get +2 resistance to saves, +2 deflection to AC, immunity to possession and most charms and compulsions, and SR-applicable immunity to evil summoned creatures (except that since this is a supernatural effect, no, SR DOESN'T apply); and you can share these benefits in a small aura.
Teleport: Greater Teleport at will is pretty awesome, even if you can only take 50 lbs. of gear with you.
Tongues: pretty useful.
All this for a 7th level spell (that I can persist with DMM)? Sign me up!
On another note, the Infernal Transformation spells give you the Baatezu subtype, which is also pretty cool, if not as good as the Archon subtype.