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the clumsy bard
2011-05-24, 02:09 PM
I am currently in a game and have gained a cohort.

The cohort is going to be ECL 16, but depending on story elements might end up being ECL 21. This being because I have a template for my character that I will lose in the upcoming game and it will give me back 2 levels to add to my character, which will allow me to gain a new epic feat, so I will more then likely take epic leadership.

The build so far is

Male elf
Wizard 3 / Warlock 3 / Eldritch Theurge 10

I have currently not taken any feats for the character as I have no experience playing a warlock or an eldritch theurge for that matter.

The race is unfortunately unable to be changed as the cohort is a current character in game that the DM is letting me rework.

The abilities I have to assign are the following:

13, 18, 12, 15, 9, 15 with 4 stat boosts

I figured stats would be:

Str 9
Dex 15
Con 13
Int 18 ->22 after the ability boosts from levels
Wis 12
Cha 15

I have read the post compiling good choices for warlocks on feats, but most of those apply directly to the warlock and not a caster as well.

Overall I am looking for suggestions for

1) Feat selection

2) Warlock invocations

3) good spells to use with the class abilities of the Theurge. I have already thought of a spellblast with an antimagic field being very useful as well a shivering touch greatreach blast.

4) If I have a chance to increase the cohort to ECL 21, should I progress the wizard side and if so what are good synergy prestige classes? (thought of legacy champion or uncanny trickster to *increase* my levels of eldritch theurge, but they both seem like odd choices, and legacy champion would be hard to accomplish as I would have to find the cohort a legacy item.

5) In terms of specialization for the wizard side I am stuck choosing between Necromancer (for flavor and story purposes), Conjurer for overall usefulness and Abjurer (because at this point in the game the more dispels I can have around me the better.

Overall I am looking for some very sound advice and friendly suggestions.

Anything 3.5 and 3.0 is available to be suggested my DM allows most things, he only bans the broken things.

Thanks in advance

HalfDragonCube
2011-05-24, 02:16 PM
That Con score looks a little on the low side quite dire.

What do you want your character to do?

Also, the DM 'only bans broken things' yet you have Leadership?

the clumsy bard
2011-05-24, 02:23 PM
The score is low yes, but this is before applying wealth by level and buying stat boosting related things.

I could always switch one of the higher stats, say charisma there.

In terms of what I want him to do. Hmmmm...

Well actually I am looking for some arcane protection.

In game I have 99.99% probability of having pissed off

A) Celestia
B) An epic level priestess of Pelor
C) An epic level mage

I am actually looking to bolster some defenses and possibly be able to debuff these things if they come after me, which is why I thought a spellblast of an antimagic field would do loads to help me out in a crunch.

Keld Denar
2011-05-24, 02:29 PM
Wait, I didn't think you could Spellblast an AMF, due to it's personal nature...you might want to check on that.

If you are looking for someone defensive, I'd look into getting an Eldritch Disciple instead, especially if you can land one on an Ur-Priest chassis. There's a fun combo you can do with Divine Defiance from Fiendish CodexII + any Dispel Magic invocation + CL optimization to allow your cohort to nearly automatically counter 1 spell per round until he runs out of turn/rebuke attempts. Plus, Clerics tend to get the better buffs, if that's your goal.

HalfDragonCube
2011-05-24, 02:31 PM
The score is low yes, but this is before applying wealth by level and buying stat boosting related things.

I could always switch one of the higher stats, say charisma there.

Do that.


In terms of what I want him to do. Hmmmm...

Well actually I am looking for some arcane protection.


Protection? Mind Blank if you have stuff following you.


In game I have 99.99% probability of having pissed off

A) Celestia
B) An epic level priestess of Pelor
C) An epic level mage


Bad idea. Things higher level than you that don't like you are a bad idea. Also, good collection.


I am actually looking to bolster some defenses and possibly be able to debuff these things if they come after me, which is why I thought a spellblast of an antimagic field would do loads to help me out in a crunch.

The Enervate spell might be of use. AMF has the problem of screwing with everybody. Fighter McSwordsman loses his magicky sword powah. Squishy McCaster loses spells (unless they have stuff which gets round them). Warblades excel in them. Spellblast of Blockade is funny.

the clumsy bard
2011-05-24, 02:34 PM
Keld Denar Re: Eldritch Theurge cohort help


If you are looking for someone defensive, I'd look into getting an Eldritch Disciple instead, especially if you can land one on an Ur-Priest chassis. There's a fun combo you can do with Divine Defiance from Fiendish CodexII + any Dispel Magic invocation + CL optimization to allow your cohort to nearly automatically counter 1 spell per round until he runs out of turn/rebuke attempts. Plus, Clerics tend to get the better buffs, if that's your goal.

Definitely look into that now actually. I would have to clear it with my DM. He tends to think of most Ur-Priest builds as cheesy, plus there are several Ur-Priests running around in the campaign who share similar beliefs yada yada yada

As far as antimagic field not being able to be spell blasted I don't see why not.

The ability for spellblast says you can have any spell with an area effect even those centered on you originate in any point of the corner of the square you fire it. The way I read it it sounds like the spell goes off afterwards.

the clumsy bard
2011-05-24, 02:38 PM
The Enervate spell might be of use. AMF has the problem of screwing with everybody. Fighter McSwordsman loses his magicky sword powah. Squishy McCaster loses spells (unless they have stuff which gets round them). Warblades excel in them. Spellblast of Blockade is funny.

Ha ha ha... just had the image of the blockade appearing... quite funny.

My character is a warblade Eternal blade etc... so losing magical items would hurt, but my main weapon is an artifact (my DM has ruled they work in antimagic fields) and well maneuver x will always smash somebodies face.

As far as the mindblank goes. I have it on all the time... believe me all the time.

HalfDragonCube
2011-05-24, 02:53 PM
Ha ha ha... just had the image of the blockade appearing... quite funny.

No need to be like that, although it did look a lot better in my head.

OldFart
2011-05-24, 03:32 PM
If your cohort does hit ECL 21, you might want to look at advancing warlock rather than wizard, or picking a prestige class that advances both. The Warlock epic feat Paragon Visionary is a nice thing for a cohort to have, Dark Foresight doesn't hurt either - especially for the cohort of a character w/ several powerful enemies. And it may not annoy the DM to the level that say, Epic Spellcasting would. :smallsmile:

Otherwise, go with an Abjurer, and early-entry-trick-of-your-choice into Master Specialist (retraining feats if necessary). At ECL 21, you should be able to do Warlock 3/ Wizard 1/ Master Specialist 2/Eldritch Theurge 10/Master Specialist 7. You can use the Dead Walk invocation to fit the Necromancy storyline requirement, and one need not be a conjurer to have useful conjuration spells. What you’re looking for is anything to bump caster level to the +20/+25 allowed by the dispel line (depending on RAW, FAQs, errata, and your DM) and anything that grants a bonus on top of that - so, probably feats like Practiced Spellcaster, Elven Spell Lore, and Arcane Mastery.

Remember Quicken Spell Like-Ability and Practiced Spellcaster for Warlock side. Also, since Eldritch Theurge is all about adding range to non-range spells, I’d go ahead and take Eldritch Spear.

Hazzardevil
2011-05-24, 04:00 PM
I reccomend for epic levels ask your DM for an epic progression for Eldritch thurge, and show him the mystic theurge one.
So at 11th level progresses wizard then at 12th warlock and go back and forth, I think an epic feat every 3 or 4 levels is a good idea really, but you should really just take mystic theurge and add scaling abilities on.