The Shadowmind
2011-05-25, 01:51 PM
My form ever changing, ever moving, I am the wind of change. What am I today but what I always was.
Life is as I, always changing.
Formshifter
Hit Die:D10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
0|Full round action Wild shape, Wild Points Focused Shifter, Shifter's speech|
2nd|
+1|
+3|
+3|
+0|
3rd|
+2|
+3|
+3|
+1|Wild Points +1
4th|
+3|
+4|
+4|
+1|Improved Natural Attacks.
5th|
+3|
+4|
+4|
+1|Standard Action Wild shape.Wild shape(humanoid), Assimilate Weaponry
6th|
+4|
+5|
+5|
+2|Bonus Wild Feat. Wild Points +2
7th|
+5|
+5|
+5|
+2|Wild Shape(Large; Giant), Controlled Senses.
8th|
+6/+1|
+6|
+6|
+2|Wild Shape(Tiny;Monstrous Humanoid,Magical Beast)
9th|
+6/+1|
+6|
+6|
+3| Wild Shape(Fey) Wild Points +3
10th|
+7/+2|
+7|
+7|
+3|Move action Wild shape.Bonus Wild Feat. Incorporate Magic.
11th|
+8/+3|
+7|
+7|
+3|Wild Shape(Huge; Vermin)
12th|
+9/+4|
+8|
+8|
+4|Wildshape(Plants) Wild Points +4
13th|
+9/+4|
+8|
+8|
+4|Wild Shape(Aberration), Extraordinary Wild Shape
14th|
+10/+5|
+9|
+9|
+4| Bonus Wild Feat.Wild Shape(Ooze, Elemental)
15th|
+11/+6/+1|
+9|
+9|
+5|Swift Wild Shape.Wild Shape(Gargantuan;Dragon) Wild Points +5
16th|
+12/+7/+2|
+10|
+10|
+5| Bonus Wild Feat.Wild Shape(Diminutive)
17th|
+12/+7/+2|
+10|
+10|
+5|Hybrid Form|
18th|
+13/+8/+3|
+11|
+11|
+6|Wild Points +6
19th|
+14/+9/+4|
+11|
+11|
+6|Elemental Focus|
20th|
+15/+10/+5|
+12|
+12|
+6| Immediate Action Wild Shape.Wild Shape(Outsider)Bonus Wild Feat.
[/table]
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier.
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide(Dex), Intimidate(Cha), Knowledge (all taken individually) (Int), Listen (Wis), Move Silently, Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Weapon and Armor Proficiency:
A Formshifter is proficient with simple weapons, and all natural attacks they gain.
Formshifters are proficient with light armor.
Class features:
Wild shape (Su). as Druid's wild shape, but with these exceptions, you use Formshifter level instead of Druid level for the HD of forms. At level 1 it takes a full round action to Wild Shape, but the duration is unlimited. The Formshifer's at will wild shape counts as Wild Shape for the purpose of qualifying feats, prestige classes, etc. but you can not use the Formshifer's wild shape for counting as a use of wild shape, such as the need to spend a Wild Shape use for certain [Wild] feats.
The Formshifter starts with the ability to Wild shape into small and medium animals.
At level 5 the Wild shape only requires a Standard action.
At level 10 the Wild Shape only requires a move action.
At level 15 the Wild Shape only requires a Swift action.
At level 20 the Wild Shape can be done as a Immediate action.
Wild Points The Formshifter gets a number of points equal to 1+Wis mod at level 1, and a additional point at level 3 and every three levels. The points renew each day. The points count as Wild Shape for feats that need uses to Wild Shape to be spent.
Focused Shifter(Ex)A Formshifter is treated as 2 level higher for the purpose of the forms it can wild shape into(but not the duration).
Shifter's speech(Ex) as the Master of Many Form's ability.
Improved Natural Attacks(Ex)At level 4, the Formshifter is treated as hasing Improved Natural attack on all natural attacks gained from Wildshape
Wild Bonus FeatAt level 6, and every 4 levels after that a Formshifter can select a bonus feat with the [Wild] tag.
Assimilate Weaponry(Su), At level 5, whenever the Formshifter wild shapes, she can choose any melee weapons she is carrying that would meld into her new form to apply the properties of the weapon of one of the natural attacks of that form. The properties that can be assimilated these way are the special material type, and any enchantments of the weapon. When the Wild Shape end, the weapon appears in the same location before the wild shape or at her feet if the Formshifter chooses.
Controlled Senses(Su). At level 7 a Formshifter gain the sense of any form that she wild shapes into. These are but not limited to blindsense, blindsight, dark vision, low-light vision, scent or tremorsense. You do not gain Mindsight, unless you have telepathy.
Incorporate Magic(Su) At level 10, the Formshifter has complete control on which items meld into her form when she Wild Shapes, and magical item continue to function as if they were not melded into the new form.
Extraordinary Wild Shape(Ex) as the Master of Many Form's ability
Hybrid Form(Su) While in a Wild Shape form, As a standard action the Formshifter may spend 1 Wild Point to gain, extraordinary special qualities, and extraordinary special attacks of a different creature that she could wild shape into, the duration lasts for 1/round level
Elemental Focusat level 19, when Wild Shaped into a elemental form, the formshifter gains all the elemental’s extraordinary, supernatural, and spell-like abilities.
The Formshifter is in a way the Master of Many Form's prestige class expanded into a base class, then add a few things here and there to fill gaps, and give a capstone. The hybrid form seems a bit strong, but at that next level shapechange and other 9th level spells come into play. I'm a little unsure of Focused Shifter, and I might need to reduce it to +1 instead of +2. Having wild shape at level 1, then grabbing certain [Wild Feats] might be slightly to strong, but I'm not sure how the nerf getting the feats till a later level.
Life is as I, always changing.
Formshifter
Hit Die:D10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
0|Full round action Wild shape, Wild Points Focused Shifter, Shifter's speech|
2nd|
+1|
+3|
+3|
+0|
3rd|
+2|
+3|
+3|
+1|Wild Points +1
4th|
+3|
+4|
+4|
+1|Improved Natural Attacks.
5th|
+3|
+4|
+4|
+1|Standard Action Wild shape.Wild shape(humanoid), Assimilate Weaponry
6th|
+4|
+5|
+5|
+2|Bonus Wild Feat. Wild Points +2
7th|
+5|
+5|
+5|
+2|Wild Shape(Large; Giant), Controlled Senses.
8th|
+6/+1|
+6|
+6|
+2|Wild Shape(Tiny;Monstrous Humanoid,Magical Beast)
9th|
+6/+1|
+6|
+6|
+3| Wild Shape(Fey) Wild Points +3
10th|
+7/+2|
+7|
+7|
+3|Move action Wild shape.Bonus Wild Feat. Incorporate Magic.
11th|
+8/+3|
+7|
+7|
+3|Wild Shape(Huge; Vermin)
12th|
+9/+4|
+8|
+8|
+4|Wildshape(Plants) Wild Points +4
13th|
+9/+4|
+8|
+8|
+4|Wild Shape(Aberration), Extraordinary Wild Shape
14th|
+10/+5|
+9|
+9|
+4| Bonus Wild Feat.Wild Shape(Ooze, Elemental)
15th|
+11/+6/+1|
+9|
+9|
+5|Swift Wild Shape.Wild Shape(Gargantuan;Dragon) Wild Points +5
16th|
+12/+7/+2|
+10|
+10|
+5| Bonus Wild Feat.Wild Shape(Diminutive)
17th|
+12/+7/+2|
+10|
+10|
+5|Hybrid Form|
18th|
+13/+8/+3|
+11|
+11|
+6|Wild Points +6
19th|
+14/+9/+4|
+11|
+11|
+6|Elemental Focus|
20th|
+15/+10/+5|
+12|
+12|
+6| Immediate Action Wild Shape.Wild Shape(Outsider)Bonus Wild Feat.
[/table]
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier.
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide(Dex), Intimidate(Cha), Knowledge (all taken individually) (Int), Listen (Wis), Move Silently, Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Weapon and Armor Proficiency:
A Formshifter is proficient with simple weapons, and all natural attacks they gain.
Formshifters are proficient with light armor.
Class features:
Wild shape (Su). as Druid's wild shape, but with these exceptions, you use Formshifter level instead of Druid level for the HD of forms. At level 1 it takes a full round action to Wild Shape, but the duration is unlimited. The Formshifer's at will wild shape counts as Wild Shape for the purpose of qualifying feats, prestige classes, etc. but you can not use the Formshifer's wild shape for counting as a use of wild shape, such as the need to spend a Wild Shape use for certain [Wild] feats.
The Formshifter starts with the ability to Wild shape into small and medium animals.
At level 5 the Wild shape only requires a Standard action.
At level 10 the Wild Shape only requires a move action.
At level 15 the Wild Shape only requires a Swift action.
At level 20 the Wild Shape can be done as a Immediate action.
Wild Points The Formshifter gets a number of points equal to 1+Wis mod at level 1, and a additional point at level 3 and every three levels. The points renew each day. The points count as Wild Shape for feats that need uses to Wild Shape to be spent.
Focused Shifter(Ex)A Formshifter is treated as 2 level higher for the purpose of the forms it can wild shape into(but not the duration).
Shifter's speech(Ex) as the Master of Many Form's ability.
Improved Natural Attacks(Ex)At level 4, the Formshifter is treated as hasing Improved Natural attack on all natural attacks gained from Wildshape
Wild Bonus FeatAt level 6, and every 4 levels after that a Formshifter can select a bonus feat with the [Wild] tag.
Assimilate Weaponry(Su), At level 5, whenever the Formshifter wild shapes, she can choose any melee weapons she is carrying that would meld into her new form to apply the properties of the weapon of one of the natural attacks of that form. The properties that can be assimilated these way are the special material type, and any enchantments of the weapon. When the Wild Shape end, the weapon appears in the same location before the wild shape or at her feet if the Formshifter chooses.
Controlled Senses(Su). At level 7 a Formshifter gain the sense of any form that she wild shapes into. These are but not limited to blindsense, blindsight, dark vision, low-light vision, scent or tremorsense. You do not gain Mindsight, unless you have telepathy.
Incorporate Magic(Su) At level 10, the Formshifter has complete control on which items meld into her form when she Wild Shapes, and magical item continue to function as if they were not melded into the new form.
Extraordinary Wild Shape(Ex) as the Master of Many Form's ability
Hybrid Form(Su) While in a Wild Shape form, As a standard action the Formshifter may spend 1 Wild Point to gain, extraordinary special qualities, and extraordinary special attacks of a different creature that she could wild shape into, the duration lasts for 1/round level
Elemental Focusat level 19, when Wild Shaped into a elemental form, the formshifter gains all the elemental’s extraordinary, supernatural, and spell-like abilities.
The Formshifter is in a way the Master of Many Form's prestige class expanded into a base class, then add a few things here and there to fill gaps, and give a capstone. The hybrid form seems a bit strong, but at that next level shapechange and other 9th level spells come into play. I'm a little unsure of Focused Shifter, and I might need to reduce it to +1 instead of +2. Having wild shape at level 1, then grabbing certain [Wild Feats] might be slightly to strong, but I'm not sure how the nerf getting the feats till a later level.