Ivanovich Redoc
2011-05-26, 01:22 AM
I am preparing for a game in which I will be playing a binder but I am running into a wall optimizing this character.
The character needs to be level 15, with half normal gp by level, no spiked chain, no psionics, and AEG feats along with most Wotc d&d books are allowed. I plan on taking three binding related feats.
the campaign is low magic and very social interaction based. Common enemies include Archers and Crossbowmen.
My allies will be an archer that does incredible damage, A warlock that does decent damage, avery tricky dex based fighter, A rogue/spymaster, and a cleric that has yet to be built.
my thoughts so far are to use tenebrous's darkness ability to disable the archers ability to properly, switch it to them and then charge+sudden strike w/ chupoclops's pounce, malphas's sudden strike, and two abilities that double charge damage. I was planning on using a cloak that gives me the protection from arrows spell CL 9 and the snatch arrows gloves from the dmg. this leaves me in the lurch when something doesn't take sudden strike damage, when there are enemies out of reach when i end my turn, and when they end up in close quarters.
I need a set of feats, magic items and a template that will let me kick ass.
The character needs to be level 15, with half normal gp by level, no spiked chain, no psionics, and AEG feats along with most Wotc d&d books are allowed. I plan on taking three binding related feats.
the campaign is low magic and very social interaction based. Common enemies include Archers and Crossbowmen.
My allies will be an archer that does incredible damage, A warlock that does decent damage, avery tricky dex based fighter, A rogue/spymaster, and a cleric that has yet to be built.
my thoughts so far are to use tenebrous's darkness ability to disable the archers ability to properly, switch it to them and then charge+sudden strike w/ chupoclops's pounce, malphas's sudden strike, and two abilities that double charge damage. I was planning on using a cloak that gives me the protection from arrows spell CL 9 and the snatch arrows gloves from the dmg. this leaves me in the lurch when something doesn't take sudden strike damage, when there are enemies out of reach when i end my turn, and when they end up in close quarters.
I need a set of feats, magic items and a template that will let me kick ass.