Darth Stabber
2011-05-27, 08:13 AM
So my players just had their first run in with a new side villian who will definitely be coming back. Trag the goblin gym leader (goblin swordsage7). In this first installment he had 4 goblin trippers (lvl2 fighter with imp trip, comnat reflexes and spiked chains) and an ogre hulking hurler. The strategy involved the hulking hurler throwing goblins (via fling ally feat from a 25' cliff) into the fray with his knockdown ability, then the tripper goblins keep the pcs locked down while the ogre throws trag who is wearing a chainshirt with +1throwing returning armor spikes and has manuevers readied to attack before he snaps back (yoyo of pain, trag is mostly tigerclaw and setting sun focused), while the ogre throws a javelin for his iterative. Total encounter CR = 9, the parties ECL = 7, not bad for a miniboss.
Well during the fight the low level trippers die pretty quickly to the DN's wights + bugbear skeleton + negative energy burst. The psion spams ego whip on the ogre, while the swordsage shadow teleports up there. The psion ego whips again, and the ogre throws the sword sage at him (also has fling enemy). The psion gets back up to ego whip the ogre into negative cha. The goblin having a good wisdom modifier has the good sense to run away into the forest. The party, showing unusual restraint avoids killing the unconcious ogre and instead hit him with a wand of lesser restoration to bring him back to conscieseness. They find that the goblin is the owner of the gym/martial temple that the parties Swordsage just joined, in addition to being a mercenary, and was hired by a paladin of heironeous to deal with them. They find this odd since they have had frequent problems with a paladin of pelor, but the heroniens have little presence in the region. They let the ogre leave, and go on to continue the main quest.
Now I need some advice on how to toughen up trag's strategy for the player's next encounter with the party (when they will be a lvl higher and a new player will join the group).
Well during the fight the low level trippers die pretty quickly to the DN's wights + bugbear skeleton + negative energy burst. The psion spams ego whip on the ogre, while the swordsage shadow teleports up there. The psion ego whips again, and the ogre throws the sword sage at him (also has fling enemy). The psion gets back up to ego whip the ogre into negative cha. The goblin having a good wisdom modifier has the good sense to run away into the forest. The party, showing unusual restraint avoids killing the unconcious ogre and instead hit him with a wand of lesser restoration to bring him back to conscieseness. They find that the goblin is the owner of the gym/martial temple that the parties Swordsage just joined, in addition to being a mercenary, and was hired by a paladin of heironeous to deal with them. They find this odd since they have had frequent problems with a paladin of pelor, but the heroniens have little presence in the region. They let the ogre leave, and go on to continue the main quest.
Now I need some advice on how to toughen up trag's strategy for the player's next encounter with the party (when they will be a lvl higher and a new player will join the group).