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View Full Version : Designing super instrument (combining CompArc items)



Sir_Chivalry
2011-05-28, 11:03 PM
So I noticed that Complete Arcane has seven magical stringed instruments (Fochlucan Bandore, Mac-Fuirmidh Cithern, Doss Flute, Canaith Mandolin, Cli Lyre, Anstruth Harp, Ollamh Harp), and I wondered, as I have a soft spot for Fochlucan Lyrists, what would the price be to combine the spell-like abilities of all of them?

Basically, you'd be looking at a magic item that's something like this:
Light, 1/day.
+7 Competence bonus on Bardic Music for
Countersong, Fascinate, & Suggestion.
14 ranks of Perform (string instrument) only:
Flare, 1/day.
Mending, 1/day.
Message, 1/day.
Cure Light Wounds, 1/day.
Mage Armor, 1/day.
Sleep, 1/day.
Delay Poison, 1/day.
Hold Person, 1/day.
Mirror Image, 1/day.
Cure Serious Wounds, 1/day.
Dispel Magic, 1/day.
Summon Monster III, 1/day.
Break Enchantment, 1/day.
Dimension Door, 1/day.
Shout, 1/day.
Control Water, 1/day.
Mass Cure Light Wounds, 1/day.
Mind Fog, 1/day.
Control Weather, 1/day.
Eye-Bite, 1/day.
Repulsion, 1/day.
13 or less ranks of Perform (string
instrument) only:
1 Persistent Negative level.


Might be ridiculous, but I just wanted to see.

Popertop
2011-05-29, 12:22 AM
I think there are guidelines in the MiC for adding existing abilities onto an item.

Honestly, I was expecting a picture of Genie from Alladin when opening the spoiler :smalltongue: