Essence_of_War
2011-06-01, 04:04 PM
Summary of Playable Races with RHD
Inspired by a crazy DM who required us to pick races with specific LA/RHD requirements, and by Thurbane's Excellent LA+1/+2 Playable Race Guide (http://www.giantitp.com/forums/showthread.php?t=189980). This is almost certainly not as useful as the latter, but might save some work for anybody who needs a playable race with RHD for something.
Organized Alphabetically By Source:
BoED:
Bariaurs - (BoED) LA+2; RHD 3; Total ECL +5; medium outsider, 40ft move, +4str +2con - 2cha, quadruped, SR, Ranger
Draconomicon:
Dragonkin - (Draco) LA+2; RHD 7; ECL +9; +8str, +2dex, +2con, +4wis, large monstrous humanoid, move 20, fly 40 (good), Natural Weapons, Detect Magic, NA, DV
Dragon, Black(wyrmling) (Draco) - LA+3; RHD 4; ECL+7; tiny dragon, move 60, fly 100 (avg), swim 60, +2con, -2int, -2 cha, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Blue(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, fly 100 (avg), burrow 20, +2str, +2con, DV, LLV, Immunities, create/destroy water, NA, Breath Weapon.
Dragon, Green(wyrmling) (Draco) - LA+5; RHD 5; ECL+10; small dragon, move 40, fly 100 (avg), swim 40, +2str, +2con, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Red(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; medium dragon, move 40, fly 150 (poor), +6str, +4con, DV, LLV, Immunities, vulnerable to cold, NA, Breath Weapon.
Dragon, White(wyrmling) (Draco) - LA+2; RHD 3; ECL+5; tiny dragon, move 60, burrow 30, swim 60, fly 150 (avg), +2con, -4int, -4cha, DV, LLV, Immunities, vulnerable to fire, icewalking NA, Breath Weapon.
Dragon, Brass(wyrmling) (Draco) - LA+2; RHD 4; ECL+6; tiny dragon, move 60, burrow 30, fly 150 (avg), +2con, DV, LLV, Immunities, vulnerable to cold, speak with animals, NA, Breath Weapon.
Dragon, Bronze(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, swim 60, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, water breathing, speak with animals, NA, Breath Weapon.
Dragon, Copper(wyrmling) (Draco) - LA+2; RHD 5; ECL+7; tiny dragon, move 40, fly 100 (avg), +2con, +2int, +2wis, +2cha, DV, LLV, Immunities, spider climb, NA, Breath Weapon.
Dragon, Gold(wyrmling) (Draco) - LA+4; RHD 8; ECL+12; medium dragon, move 60, fly 200 (poor), swim 60, +6str, +4con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to cold, Alternate Form, water breathing,
NA, Breath Weapon.
Dragon, Silver(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; small dragon, move 40, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to fire, Alternate Form, cloud walking, NA, Breath Weapon.
Dragons of Faerun:
Dragon, Mercury (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +4dex, +2con, +2 NA, DV, Protected Sight, Breath Weapon, Flight (200', perfect), Immunity (Fire), Vulnerability (Cold).
Dragon, Steel (Wyrmling) - (DoF) LA+2; RHD 4; ECL +6; Small Dragon, +2con, +2cha, +2 NA, DV, Protected Sight, Breath Weapon, Flight (150', average), Swim (30'), 1st level sorcerer casting, Immunity (acid), Poison Resistance.
Dragon, Mist (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +2con, +2 NA, DV, Mist Form, Breath Weapon, Flight (100', average), Swim (60'), Immunity (acid/fire).
XPH:
Thri-kreen (psionic) - (XPH) LA+2; RHD 2; ECL +4; medium monstrous humanoid, 40 ft move, +2str, +4dex, +2int +2wis, -2cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, naturally psionic, poison, PLAs, immune to sleep, leap, racial skills, bonus feat, Ranger.
Unbodied(psionic) - (XPH) LA+4; RHD 4; ECL+8; medium monstrous humanoid, fly 30 (good), no land speed, +2dex, +2con, +4int, +4wis, +4cha, str->0, DV, Deflection to AC, Psionic Powers, TK Force, Assume Likeness, incorporeal, racial skills, Psion(telepath).
Frostburn:
Domovoi - (FB) LA+2; RHD 2; ECL +4; small fey, 20ft move, -2str, +4dex, +2con, +4int, +6wis,+6cha, LLV, weapon profs, NA, slippery, SLAs, Rogue.
Frostfolk - (FB) LA+1; RHD 4; ECL +5; medium monstrous humanoid, +4str, +2dex, +2con, -2cha, DV, racial skills, weapon profs, NA, Ice Blast, Snowsight, cold subtype, Barbarian.
MM:
Angel, Astral Deva - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 50, fly 100 (good), +12str, +8dex, +8con, +8int, +8wis, +10cha, NA, DV, LLV, SLAs, Stun, Change Shape, DR, Immunities, protective aura, resistances, SR, tongues, uncanny dodge.
Archon, Hound - (MM) LA +5; RHD 6; ECL +11; medium outsider, 40ft move, +4str, +2con, +2wis,+2cha, Archon traits, NA, SLAs, Change Shape, DR, Scent, SR, Ranger
Archon, Trumpet - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 40, fly 90 (good), +10str, +6dex, +12con, +6int, +6wis, +6cha, NA, DV, SLAs, Cleric Spells, Trumpet, Aura of Menace, DR, Immunities, Magic Circle, SR, teleport, tongues.
Azer - (MM) LA+1; RHD 2; ECL +3; medium outsider, +2str, +2dex, +2con, +2int, +2wis, -2cha, DV, Heat, NA, immune fire, vulnerable cold, SR, Fighter
Bearded Devil (Barbazu) - (MM) LA+6; RHD 6; ECL+12; medium outsider, move 40, +4str, +4dex, +6con, -4int, NA, DV, DR, Infernal Wound, beard, battle frenzy, summon devil, immunities, resistances, see in darkness, SR, telepathy.
Bugbear - (MM) LA+1; RHD 3; ECL+4; medium humanoid, +4str, +2dex,+2con,-2cha, DV, NA, racial skills, Rogue.
Centaur - (MM) LA+2; RHD 4; ECL+6; large monstrous humanoid, 50ft move +8str,+4dex,+4con,-2int,+2wis, quadruped, DV, NA. Ranger
Chain Devil (Kyton) - (MM) LA+6; RHD 8; ECL+14; medium outsider, +4str, +4dex, +4con, -4int, +2cha, NA, DV, DR, Dancing Chains, unnerving gaze, immune to cold, regeneration, SR, racial skills.
Dretch - (MM) LA+2; RHD 2; ECL+4; small outsider, move 20, +2str, +4con, -6int, NA, DV, DR, Immunities, resistances, telepathy, SLAs, summon demon, natural weapons.
Doppelganger - (MM) LA+4; RHD 2; ECL+6; medium monstrous humanoid, +2str, +2dex, +2con, +2int, +4wis, +2cha, DV, NA, Racial skills, Detect thoughts, change shape, immune to sleep/charm, Rogue.
Erinyes - (MM) LA+7; RHD 9; ECL+16; medium outsider, fly 50 (good), +10str, +10dex, +10con, +4int, +8wis, +10cha, NA, DV, DR, Entangle, SLAs, Summon Devil, immunities, resistances, See in Darkness, SR, telepathy, true seeing,
Gargoyle - (MM) LA+5; RHD 4; ECL+9; medium monstrous humanoid, 40ft move w/ fly, +4str, +4dex, +8con, -4int, -4cha, DV, NA, DR, freeze, Fighter.
Genie, Janni - (MM) LA+5; RHD 6; ECL+11; medium outsider (native), 30ft move, fly 20ft, +6str, +4dex, +2con, +4int, +4wis, +2cha, DV, NA, Change Size, SLAs, Elemental Endurance, Plane Shift, Resist Fire, telepathy, Rogue.
Giant, Hill - (MM) LA+4; RHD 12; ECL +16; large giant, 40ft move, +14str, +2dex, +8con, -4int, -4cha, LLV, NA, Rock Throwing/Catching, Barbarian.
Giant, Stone - (MM) LA+4; RHD 14; ECL +18; large giant, 40ft move, +16str, +4dex, +8con, +2wis, DV, LLV, NA, Rock Throwing/Catching, Barbarian.
Gnoll - (MM) LA+1; RHD 2; ECL+3; medium humanoid, +4str, +2con, -2int, -2cha, DV, NA, Ranger.
Grimlock - (MM) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +2con, -2wis, -4cha, weapon prof, NA, Blindsight, immunities, scent, Barbarian.
Hezrou - (MM) LA+9; RHD 10; ECL+19; large outsider, +10str, +18con, +4int, +4wis, +8cha, NA, DV, DR, SLAs, Stench, imp. grab, summon demon, immunities, resistances, SR, telepathy, racial skills.
Lizardfolk - (MM) LA+1; RHD2; ECL+3; medium humanoid, +2str, +2con, -2int, weapon/armor prof, NA, Natural weapons, Hold Breath, racial skills, Druid.
Lycanthropes - LA+2/+3; RHD As animal (bear+6, rat+1, boar+3, tiger+6, wolf+2)
Mind Flayer - (MM) LA+7; RHD 8; ECL +15; medium aberration, +2str, +4dex, +2con, +8int, +6wis, +6cha, DV, NA,
natural weapons, SR, telepathy, Wizard.
Minotaur - (MM) LA+2; RHD6; ECL +8; Large monstrous humanoid, +8str, +4con, -4int, -2cha, DV, weapon prof, NA, natural weapons, powerful charge, natural cunning, scent, racial skills, Barbarian.
Ogre - (MM) LA+2; RHD 4; ECL+6; Large giant, 40ft move, +10str, -2dex, +4con, -4int, -4cha, DV, weapon/armor prof, NA, Barbarian.
Ogre Mage - (MM) LA+7; RHD5; ECL+12; Large giant, 40ft move, fly 40, +10str, +6con, +4int, +4wis, +6cha, DV, NA, SLAs, regeneration, SR, Sorcerer.
Rakshasa - (MM) LA+7; RHD 7; ECL+14; medium outsider, 40ft move, +2str, +4dex, +6con, +2int, +2wis, +6cha, DV, racial skills, NA, natural weapons, detect thoughts, spells, change shaoe, DR, SR, Sorcerer.
Satyr - (MM) LA+2; RHD5; ECL+7; medium fey, 40ft move, +2dex, +2con, +2int, +2wis, +2cha, racial skills, natural weapons, pipes, DR, BArd.
Succubus - (MM) LA+6; RHD 6; ECL+12; medium outsider, fly 50 (avg), +2str, +2dex, +2con, +6int, +4wis, +16cha, NA, DV, Energy Drain, SLAs, Summon Demon, DR, Immunities, resistances, SR, telepathy, tongues, racial skills.
Troglodyte - (MM) LA+2; RHD 2; ECL +4; medium humanoid, -2dex, +4con, -2int, DV, racial skills, NA, natural weapons, stench, bonus feat, Cleric.
Troll - (MM) LA+5; RHD 6; ECL +11; large giant, +12str, +4dex, +12con, -4int, -2wis, -4cha, DV, LLV, NA, natural weapons, rend, regeneration, scent, Fighter.
Vrock - (MM) LA+8; RHD 10; ECL+18; large outsider, fly 50 (avg), +12str, +4dex, +14con, +4int, +6wis, +6cha, NA, DV, DR, Dance of Ruin, SLAs, spores, stunning screech, summon demon, immunities, resistances, SR, telepathy, racial skills.
Yuan-ti,Pureblood - (MM) LA+2; RHD 4; ECL+6; medium monstrous humanoid +2dex, +2int, +2cha, DV, NA, bonus feats, SLAs, alternate form, detect poison, SR, Ranger.
MM2:
Thri-Kreen (non-psionic) - LA+1; RHD 2; ECL+3; medium monstrous humanoid 40 ft move +2str, +4dex, -2int, +2wis, -4cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, poison, immune to sleep, leap,
racial skills, bonus feat, Ranger.
MM3:
Armand - (MM3) LA+3; RHD 5; ECL+8; small monstrous humanoid, 20ft move burrow 10, +6dex, +6con, DV, racial skills, NA, natural weapons, defensive stance, stability, Monk.
Dracotaur - (MM3) LA+5; RHD 3; ECL+8; large dragon, 50ft move, +8str, +2dex, +6con, +2int, +2cha, DV, LLV, racial skills, weapon profs, NA, natural weapons, spite fire, immune to sleep/paralysis, Sorcerer.
Giant, Sand - (MM3) LA+4; RHD 15; ECL+19; large giant, 40ft move, burrow 10 +16str, +10dex, +10con, +6wis, +2cha, racial skills, weapon familiarity, NA, Sand Blaster, SLAs, Heat Shimmer, immune to fire, vulnerable to cold, Fighter.
Gnoll, Flind - (MM3) LA+2; RHD 2; ECL+4; medium humanoid, +6str, +2dex, +4con, DV, racial skills, weapon familiarity, NA, Ranger.
Goatfolk - (MM3) LA+1; RHD3; ECL+4; medium monstrous humanoid, +4str, +2con, -2int -2wis, DV, racial skills, weapon profs, NA, natural weapons, pack fervor, Barbarian.
Harssf - (MM3) LA+4; RHD 6; ECL+10; medium monstrous humanoid, burrow 10, +4str, +6dex, +6con, +2cha, bonus feats, NA, flaming aura, sand pulse, Blindsense, DR, Fast healing, immunities to fire/blindness, sand form, SR, vulnerable to cold, Monk.
Lumi - (MM3) LA+2; RHD 2; ECL+4; medium outsider, +2str, -2dex, +4con, +4wis, DV, RHD, racial skills, bonus feat, SLAs, Body of light, Clear vision, floating head, Cleric.
Nycter - (MM3) LA+2; RHD 3; ECL+5; small monstrous humanoid, 20ft move fly 40, -2str, +4dex, +2wis, -2cha, Blindsense, DV, Druid.
Ogre, Skullcrusher - (MM3) LA+3; RHD 8; ECL 11; large giant, 40ft move, +14str, +6con, -2cha, DV, LLV, bonus feats, weapon profs, NA, Fighter.
Quaraphon - (MM3) LA+5; RHD 9; ECL+14; large aberration, 40ft move, +10str, +12con, -4int, +4wis, DV, NA, natural weapons, deafening bellow, Barbarian.
Rakshasa, Naztharune - (MM3) LA+5; RHD 11; ECL+16; medium outsider (native), 40ft move, +4str, +10dex, +8con, +4int, +4cha, racial skills, NA, natural weapons, detect thoughts, Change shape, DR, DV, evasion/imp evasion, HiPS, uncanny/imp uncanny dodge, SR, shadow jump, Rogue.
Troll, Crystal - (MM3) LA+5; RHD 10; ECL+15; large giant, +12str, +4dex, +12con, -4int, -2wis, -2cha, NA, natural weapons, rend, immunity to acid, regeneration, scent, vulnerable to sonic, Fighter.
Warforged Charger - (MM3) LA+4; RHD 4; ECL+8; large construct (living), 20ft move, +10str, +10con, -6int, -4wis, -8cha, bonus feats, natural weapons, adamantine fists, adamantine plating, DR, living construct, moderate fortification, Fighter.
Witchknife - (MM3) LA+3; RHD 9; ECL+14; medium monstrous humanoid, +6dex, -2con, +2int, +4wis, +6cha, LLV, weapon profs, NA, psionics, Sneak Attack, resist fire, vulnerable to sonic, Rogue.
MM5
Arcadian Avenger - (MM5) LA+2; RHD 8; ECL+10; medium outsider, fly 30 (good), +6str, +6con, +2wis, +2cha, DV, NA, aligned strike, blade rend, magic strike, wrath, elude chance, Crusader.
Greenspawn Zealot - (MM5) LA+2; RHD 6; ECL+8; medium monstrous humanoid, +6str, +4dex, +6con, +2wis, +2cha, DV, NA, Tiamat's Grace, Zealotry, Favored Enemy, Touch of Tiamat, Immune to acid, Favored Soul.
Kuo Toa, Crazed - (MM5) LA+3; RHD 4; ECL+7; medium monstrous humanoid, move 20, swim 50, +6str, +2dex, +6con, -2int, -2wis, -2cha, DV, NA, keen sight, amphibious, Death Rage, slippery, Light Blindness, Immunities, resists electricity, Barbarian.
RoDestiny:
Skulk - (RoDest) LA+1; RHD 2; ECL+3; medium humanoid (human), +4dex, -2wis, -4cha, racial skills, innate nondetection, peerless camoflage, trackless path, Rogue.
RoS:
Feral Gargun - (RoS) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +4con, -2int, -2cha, DV, Powerful build, mountain movement, acclimated, resist cold, NA, weapon profs, natural weapons,
goliath blood, Barbarian.
Stonechild - (RoS) LA+4; RHD 2; ECL+6; medium outsider, +8str, +8con +2int, -2cha, bonus feat, weapon profs, natural armor, immune to acid/poison, magic stone, Fighter.
Sandstorm:
Crucian - (SS) LA+2; RHD 3; ECL+5; medium humanoid, +4str, -2dex, +6con, -2cha, NA, Druid.
Cursed Cold One (Gelum) - (SS) LA+2; RHD 5; ECL+7; medium aberration, +4str, +8dex, -4int, +2wis, +4cha, NA, DV, Heat-sucking claw, icy gaze, heat reliant, immune to fire, vulnerable to cold.
Dragon, Sand(wyrmling) - (SS) LA+2; RHD 3; ECL+5; tiny dragon, burrow 20, fly 80 (avg), NA, DV, LLV, Tremorsense ,Immunities.
Marrulurks - (SS) LA+1; RHD 3; ECL+4; small monstrous humanoid, move 20, +2str, +6dex, +4con, +6wis, +2cha, DV, NA, Death Attack, Nauseating Breath, Poison Use, Sneak Attack, Racial Skills, Marruspawn Traits
Marrusault - (SS) LA+2; RHD 6; ECL+8; large monstrous humanoid, +10str, +2dex, +6con, -4int, +4cha, DV, NA, Howl of Defiance, Pounce, Ferocity, DV, Marruspawn Traits
Marrutact - (SS) LA+3; RHD 7; ECL+10; medium monstrous humanoid, +2dex, +2con, +8int, +8wis, +6cha, DV, NA, Howl of Healing, Wizard Spells, SR, Marruspawn Traits.
Underdark:
Baphitaur - (underdark) LA+2; RHD 3; ECL+5; medium outsider, +4str, +2dex, +2con, -2cha, NA, DV, darkness, powerful charge, rage, natural cunning, natural weapons, racial skills.
Gloura - (underdark) LA+2; RHD 7; ECL +9; medium fey, fly 60 (good), +10dex, +4con, +2wis, +6cha, DR, DV, Bard Spellcasting, Unearthly Grace, Bard?
Phaerlock - (underdark) LA+2; RHD 2; ECL+4; medium humanoid, +4str, +4con, -2int, +4cha, NA, natural weapons, hold breath, all around vision, share pain, racial skills.
Portal Drake - (Underdark) LA+3; RHD 5; ECL+8; small dragon, move 40, burrow 20, fly 90 (good?), +2str. +4dex, +2con, +4int, +4cha, DV, NA, Breath Weapon, SLAs, Immunities, natural weapons.
Quaggoth - (underdark)LA+2; RHD 4; ECL+6; medium monstrous humanoid, climb 30, +8str, +4con, -4int, +2wis, light sensitivity, rage, racial skills, NA, DV, natural weapons.
Organized By Number of Racial Hit Die:
2 RHD:
Azer - (MM) LA+1; RHD 2; ECL +3; medium outsider, +2str, +2dex, +2con, +2int, +2wis, -2cha, DV, Heat, NA, immune fire, vulnerable cold, SR, Fighter
Dretch - (MM) LA+2; RHD 2; ECL+4; small outsider, move 20, +2str, +4con, -6int, NA, DV, DR, Immunities, resistances, telepathy, SLAs, summon demon, natural weapons.
Domovoi - (FB) LA+2; RHD 2; ECL +4; small fey, 20ft move, -2str, +4dex, +2con, +4int, +6wis,+6cha, LLV, weapon profs, NA, slippery, SLAs, Rogue.
Doppelganger - (MM) LA+4; RHD 2; ECL+6; medium monstrous humanoid, +2str, +2dex, +2con, +2int, +4wis, +2cha, DV, NA, Racial skills, Detect thoughts, change shape, immune to sleep/charm, Rogue.
Feral Gargun - (RoS) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +4con, -2int, -2cha, DV, Powerful build, mountain movement, acclimated, resist cold, NA, weapon profs, natural weapons, goliath blood, Barbarian.
Gnoll - (MM) LA+1; RHD 2; ECL+3; medium humanoid, +4str, +2con, -2int, -2cha, DV, NA, Ranger.
Gnoll, Flind - (MM3) LA+2; RHD 2; ECL+4; medium humanoid, +6str, +2dex, +4con, DV, racial skills, weapon familiarity, NA, Ranger.
Grimlock - (MM) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +2con, -2wis, -4cha, weapon prof, NA, Blindsight, immunities, scent, Barbarian.
Lizardfolk - (MM) LA+1; RHD2; ECL+3; medium humanoid, +2str, +2con, -2int, weapon/armor prof, NA, Natural weapons, Hold Breath, racial skills, Druid.
Lumi - (MM3) LA+2; RHD 2; ECL+4; medium outsider, +2str, -2dex, +4con, +4wis, DV, RHD, racial skills, bonus feat, SLAs, Body of light, Clear vision, floating head, Cleric.
Lycanthrope - Werewolf - (MM) LA+2/+3; RHD2; ECL+4/+5; animal traits, lycanthrope traits.
Phaerlock - (underdark) LA+2; RHD 2; ECL+4; medium humanoid, +4str, +4con, -2int, +4cha, NA, natural weapons, hold breath, all around vision, share pain, racial skills.
Skulk - (RoDest) LA+1; RHD 2; ECL+3; medium humanoid (human), +4dex, -2wis, -4cha, racial skills, innate nondetection, peerless camoflage, trackless path, Rogue.
Stonechild - (RoS) LA+4; RHD 2; ECL+6; medium outsider, +8str, +8con +2int, -2cha, bonus feat, weapon profs, natural armor, immune to acid/poison, magic stone, Fighter.
Thri-kreen (psionic) - (XPH) LA+2; RHD 2; ECL +4; medium monstrous humanoid, 40 ft move, +2str, +4dex, +2wis, +2int, -2cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, naturally psionic, poison, PLAs, immune to sleep, leap, racial skills, bonus feat, Ranger.
Thri-Kreen (non-psionic) - (MM2) LA+1; RHD 2; ECL+3; medium monstrous humanoid 40 ft move +2str, +4dex, -2int, +2wis, -4cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, poison, immune to sleep, leap, racial skills, bonus feat, Ranger.
Troglodyte - (MM) LA+2; RHD 2; ECL +4; medium humanoid, -2dex, +4con, -2int, DV, racial skills, NA, natural weapons, stench, bonus feat, Cleric.
3 RHD:
Baphitaur - (underdark) LA+2; RHD 3; ECL+5; medium outsider, +4str, +2dex, +2con, -2cha, NA, DV, darkness, powerful charge, rage, natural cunning, natural weapons, racial skills.
Bariaurs - (BoED) LA+2; RHD 3; Total ECL +5; medium outsider, 40ft move, +4str +2con - 2cha, quadruped, SR, Ranger
Bugbear - (MM) LA+1; RHD 3; ECL+4; medium humanoid, +4str, +2dex,+2con,-2cha, DV, NA, racial skills, Rogue.
Crucian - (SS) LA+2; RHD 3; ECL+5; medium humanoid, +4str, -2dex, +6con, -2cha, NA, Druid.
Dracotaur - (MM3) LA+5; RHD 3; ECL+8; large dragon, 50ft move, +8str, +2dex, +6con, +2int, +2cha, DV, LLV, racial skills, weapon profs, NA, natural weapons, spite fire, immune to sleep/paralysis, Sorcerer.
Dragon, Mercury (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +4dex, +2con, +2 NA, DV, Protected Sight, Breath Weapon, Flight (200', perfect), Immunity (Fire), Vulnerability (Cold).
Dragon, Mist (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +2con, +2 NA, DV, Mist Form, Breath Weapon, Flight (100', average), Swim (60'), Immunity (acid/fire).
Dragon, Sand(wyrmling) - (SS) LA+2; RHD 3; ECL+5; tiny dragon, burrow 20, fly 80 (avg), NA, DV, LLV, Tremorsense ,Immunities.
Dragon, White(wyrmling) (Draco) - LA+2; RHD 3; ECL+5; tiny dragon, move 60, burrow 30, swim 60, fly 150 (avg), +2con, -4int, -4cha, DV, LLV, Immunities, vulnerable to fire, icewalking NA, Breath Weapon.
Goatfolk - (MM3) LA+1; RHD3; ECL+4; medium monstrous humanoid, +4str, +2con, -2int -2wis, DV, racial skills, weapon profs, NA, natural weapons, pack fervor, Barbarian.
Lycanthrope, Wereboard - (MM) LA+2/+3; RHD 3; ECL+5/+6; animal traits, lycanthrope traits.
Marrulurks - (SS) LA+1; RHD 3; ECL+4; small monstrous humanoid, move 20, +2str, +6dex, +4con, +6wis, +2cha, DV, NA, Death Attack, Nauseating Breath, Poison Use, Sneak Attack, Racial Skills, Marruspawn Traits
Nycter - (MM3) LA+2; RHD 3; ECL+5; small monstrous humanoid, 20ft move fly 40, -2str, +4dex, +2wis, -2cha, Blindsense, DV, Druid.
4 RHD:
Centaur - (MM) LA+2; RHD 4; ECL+6; large monstrous humanoid, 50ft move +8str,+4dex,+4con,-2int,+2wis, quadruped, DV, NA. Ranger
Dragon, Black(wyrmling) (Draco) - LA+3; RHD 4; ECL+7; tiny dragon, move 60, fly 100 (avg), swim 60, +2con, -2int, -2 cha, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Brass(wyrmling) (Draco) - LA+2; RHD 4; ECL+6; tiny dragon, move 60, burrow 30, fly 150 (avg), +2con, DV, LLV, Immunities, vulnerable to cold, speak with animals, NA, Breath Weapon.
Dragon, Steel (Wyrmling) - (DoF) LA+2; RHD 4; ECL +6; Small Dragon, +2con, +2cha, +2 NA, DV, Protected Sight, Breath Weapon, Flight (150', average), Swim (30'), 1st level sorcerer casting, Immunity (acid), Poison Resistance.
Frostfolk - (FB) LA+1; RHD 4; ECL +5; medium monstrous humanoid, +4str, +2dex, +2con, -2cha, DV, racial skills, weapon profs, NA, Ice Blast, Snowsight, cold subtype, Barbarian.
Gargoyle - (MM) LA+5; RHD 4; ECL+9; medium monstrous humanoid, 40ft move w/ fly, +4str, +4dex, +8con, -4int, -4cha, DV, NA, DR, freeze, Fighter.
Ogre - (MM) LA+2; RHD 4; ECL+6; Large giant, 40ft move, +10str, -2dex, +4con, -4int, -4cha, DV, weapon/armor prof, NA, Barbarian.
Quaggoth - (underdark)LA+2; RHD 4; ECL+6; medium monstrous humanoid, climb 30, +8str, +4con, -4int, +2wis, light sensitivity, rage, racial skills, NA, DV, natural weapons.
Unbodied(psionic) - (XPH) LA+4; RHD 4; ECL+8; medium monstrous humanoid, fly 30 (good), no land speed, +2dex, +2con, +4int, +4wis, +4cha, str->0, DV, Deflection to AC, Psionic Powers, TK Force, Assume Likeness, incorporeal, racial skills, Psion(telepath).
Warforged Charger - (MM3) LA+4; RHD 4; ECL+8; large construct (living), 20ft move, +10str, +10con, -6int, -4wis, -8cha, bonus feats, natural weapons, adamantine fists, adamantine plating, DR, living construct, moderate fortification, Fighter.
Yuan-ti,Pureblood - (MM) LA+2; RHD 4; ECL+6; medium monstrous humanoid +2dex, +2int, +2cha, DV, NA, bonus feats, SLAs, alternate form, detect poison, SR, Ranger.
5/6 RHD:
Archon, Hound - (MM) LA +5; RHD 6; ECL +11; medium outsider, 40ft move, +4str, +2con, +2wis,+2cha, Archon traits, NA, SLAs, Change Shape, DR, Scent, SR, Ranger
Armand - (MM3) LA+3; RHD 5; ECL+8; small monstrous humanoid, 20ft move burrow 10, +6dex, +6con, DV, racial skills, NA, natural weapons, defensive stance, stability, Monk.
Bearded Devil (Barbazu) - (MM) LA+6; RHD 6; ECL+12; medium outsider, move 40, +4str, +4dex, +6con, -4int, NA, DV, DR, Infernal Wound, beard, battle frenzy, summon devil, immunities, resistances, see in darkness, SR, telepathy.
Cursed Cold One (Gelum) - (SS) LA+2; RHD 5; ECL+7; medium aberration, +4str, +8dex, -4int, +2wis, +4cha, NA, DV, Heat-sucking claw, icy gaze, heat reliant, immune to fire, vulnerable to cold.
Dragon, Blue(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, fly 100 (avg), burrow 20, +2str, +2con, DV, LLV, Immunities, create/destroy water, NA, Breath Weapon.
Dragon, Green(wyrmling) (Draco) - LA+5; RHD 5; ECL+10; small dragon, move 40, fly 100 (avg), swim 40, +2str, +2con, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Bronze(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, swim 60, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, water breathing, speak with animals, NA, Breath Weapon.
Dragon, Copper(wyrmling) (Draco) - LA+2; RHD 5; ECL+7; tiny dragon, move 40, fly 100 (avg), +2con, +2int, +2wis, +2cha, DV, LLV, Immunities, spider climb, NA, Breath Weapon.
Genie, Janni - (MM) LA+5; RHD 6; ECL+11; medium outsider (native), 30ft move, fly 20ft, +6str, +4dex, +2con, +4int, +4wis, +2cha, DV, NA, Change Size, SLAs, Elemental Endurance, Plane Shift, Resist Fire, telepathy, Rogue.
Greenspawn Zealot - (MM5) LA+2; RHD 6; ECL+8; medium monstrous humanoid, +6str, +4dex, +6con, +2wis, +2cha, DV, NA, Tiamat's Grace, Zealotry, Favored Enemy, Touch of Tiamat, Immune to acid, Favored Soul.
Harssf - (MM3) LA+4; RHD 6; ECL+10; medium monstrous humanoid, burrow 10, +4str, +6dex, +6con, +2cha, bonus feats, NA, flaming aura, sand pulse, Blindsense, DR, Fast healing, immunities to fire/blindness, sand form, SR, vulnerable to cold, Monk.
Lycanthrope, Werebear/tiger - (MM) LA+2/+3; RHD 6; ECL+8/+9; animal traits, lycanthrope traits.
Marrusault - (SS) LA+2; RHD 6; ECL+8; large monstrous humanoid, +10str, +2dex, +6con, -4int, +4cha, DV, NA, Howl of Defiance, Pounce, Ferocity, DV, Marruspawn Traits
Minotaur - (MM) LA+2; RHD6; ECL +8; Large monstrous humanoid, +8str, +4con, -4int, -2cha, DV, weapon prof, NA, natural weapons, powerful charge, natural cunning, scent, racial skills, Barbarian.
Ogre Mage - (MM) LA+7; RHD5; ECL+12; Large giant, 40ft move, fly 40, +10str, +6con, +4int, +4wis, +6cha, DV, NA, SLAs, regeneration, SR, Sorcerer.
Portal Drake - (Underdark) LA+3; RHD 5; ECL+8; small dragon, move 40, burrow 20, fly 90 (good?), +2str. +4dex, +2con, +4int, +4cha, DV, NA, Breath Weapon, SLAs, Immunities, natural weapons.
Satyr - (MM) LA+2; RHD5; ECL+7; medium fey, 40ft move, +2dex, +2con, +2int, +2wis, +2cha, racial skills, natural weapons, pipes, DR, BArd.
Succubus - (MM) LA+6; RHD 6; ECL+12; medium outsider, fly 50 (avg), +2str, +2dex, +2con, +6int, +4wis, +16cha, NA, DV, Energy Drain, SLAs, Summon Demon, DR, Immunities, resistances, SR, telepathy, tongues, racial skills.
Troll - (MM) LA+5; RHD 6; ECL +11; large giant, +12str, +4dex, +12con, -4int, -2wis, -4cha, DV, LLV, NA, natural weapons, rend, regeneration, scent, Fighter.
7-9 RHD:
Arcadian Avenger - (MM5) LA+2; RHD 8; ECL+10; medium outsider, fly 30 (good), +6str, +6con, +2wis, +2cha, DV, NA, aligned strike, blade rend, magic strike, wrath, elude chance, Crusader.
Chain Devil (Kyton) - (MM) LA+6; RHD 8; ECL+14; medium outsider, +4str, +4dex, +4con, -4int, +2cha, NA, DV, DR, Dancing Chains, unnerving gaze, immune to cold, regeneration, SR, racial skills.
Dragon, Red(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; medium dragon, move 40, fly 150 (poor), +6str, +4con, DV, LLV, Immunities, vulnerable to cold, NA, Breath Weapon.
Dragon, Gold(wyrmling) (Draco) - LA+4; RHD 8; ECL+12; medium dragon, move 60, fly 200 (poor), swim 60, +6str, +4con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to cold, Alternate Form, water breathing, NA, Breath Weapon.
Dragon, Silver(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; small dragon, move 40, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to fire, Alternate Form, cloud walking, NA, Breath Weapon.
Dragonkin - (Draco) LA+2; RHD 7; ECL +9; +8str, +2dex, +2con, +4wis, large monstrous humanoid, move 20, fly 40 (good), Natural Weapons, Detect Magic, NA, DV
Erinyes - (MM) LA+7; RHD 9; ECL+16; medium outsider, fly 50 (good), +10str, +10dex, +10con, +4int, +8wis, +10cha, NA, DV, DR, Entangle, SLAs, Summon Devil, immunities, resistances, See in Darkness, SR, telepathy, true seeing,
Gloura - (underdark) LA+2; RHD 7; ECL +9; medium fey, fly 60 (good), +10dex, +4con, +2wis, +6cha, DR, DV, Bard Spellcasting, Unearthly Grace, Bard?
Marrutact - (SS) LA+3; RHD 7; ECL+10; medium monstrous humanoid, +2dex, +2con, +8int, +8wis, +6cha, DV, NA, Howl of Healing, Wizard Spells, SR, Marruspawn Traits.
Mind Flayer - (MM) LA+7; RHD 8; ECL +15; medium aberration, +2str, +4dex, +2con, +8int, +6wis, +6cha, DV, NA, natural weapons, SR, telepathy, Wizard.
Ogre, Skullcrusher - (MM3) LA+3; RHD 8; ECL 11; large giant, 40ft move, +14str, +6con, -2cha, DV, LLV, bonus feats, weapon profs, NA, Fighter.
Quaraphon - (MM3) LA+5; RHD 9; ECL+14; large aberration, 40ft move, +10str, +12con, -4int, +4wis, DV, NA, natural weapons, deafening bellow, Barbarian.
Rakshasa - (MM) LA+7; RHD 7; ECL+14; medium outsider, 40ft move, +2str, +4dex, +6con, +2int, +2wis, +6cha, DV, racial skills, NA, natural weapons, detect thoughts, spells, change shaoe, DR, SR, Sorcerer.
Witchknife - (MM3) LA+3; RHD 9; ECL+14; medium monstrous humanoid, +6dex, -2con, +2int, +4wis, +6cha, LLV, weapon profs, NA, psionics, Sneak Attack, resist fire, vulnerable to sonic, Rogue.
10+ RHD:
Angel, Astral Deva - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 50, fly 100 (good), +12str, +8dex, +8con, +8int, +8wis, +10cha, NA, DV, LLV, SLAs, Stun, Change Shape, DR, Immunities, protective aura, resistances, SR, tongues, uncanny dodge.
Archon, Trumpet - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 40, fly 90 (good), +10str, +6dex, +12con, +6int, +6wis, +6cha, NA, DV, SLAs, Cleric Spells, Trumpet, Aura of Menace, DR, Immunities, Magic Circle, SR, teleport, tongues
Giant, Hill - (MM) LA+4; RHD 12; ECL +16; large giant, 40ft move, +14str, +2dex, +8con, -4int, -4cha, LLV, NA, Rock Throwing/Catching, Barbarian.
Giant, Sand - (MM3) LA+4; RHD 15; ECL+19; large giant, 40ft move, burrow 10 +16str, +10dex, +10con, +6wis, +2cha, racial skills, weapon familiarity, NA, Sand Blaster, SLAs, Heat Shimmer, immune to fire, vulnerable to cold, Fighter.
Giant, Stone - (MM) LA+4; RHD 14; ECL +18; large giant, 40ft move, +16str, +4dex, +8con, +2wis, DV, LLV, NA, Rock Throwing/Catching, Barbarian.
Hezrou - (MM) LA+9; RHD 10; ECL+19; large outsider, +10str, +18con, +4int, +4wis, +8cha, NA, DV, DR, SLAs, Stench, imp. grab, summon demon, immunities, resistances, SR, telepathy, racial skills.
Rakshasa, Naztharune - (MM3) LA+5; RHD 11; ECL+16; medium outsider (native), 40ft move, +4str, +10dex, +8con, +4int, +4cha, racial skills, NA, natural weapons, detect thoughts, Change shape, DR, DV, evasion/imp evasion, HiPS, uncanny/imp uncanny dodge, SR, shadow jump, Rogue.
Troll, Crystal - (MM3) LA+5; RHD 10; ECL+15; large giant, +12str, +4dex, +12con, -4int, -2wis, -2cha, NA, natural weapons, rend, immunity to acid, regeneration, scent, vulnerable to sonic, Fighter.
Vrock - (MM) LA+8; RHD 10; ECL+18; large outsider, fly 50 (avg), +12str, +4dex, +14con, +4int, +6wis, +6cha, NA, DV, DR, Dance of Ruin, SLAs, spores, stunning screech, summon demon, immunities, resistances, SR, telepathy, racial skills.
Organized By Total ECL:
ECL +3:
Azer - (MM) LA+1; RHD 2; ECL +3; medium outsider, +2str, +2dex, +2con, +2int, +2wis, -2cha, DV, Heat, NA, immune fire, vulnerable cold, SR, Fighter
Gnoll - (MM) LA+1; RHD 2; ECL+3; medium humanoid, +4str, +2con, -2int, -2cha, DV, NA, Ranger.
Lizardfolk - (MM) LA+1; RHD2; ECL+3; medium humanoid, +2str, +2con, -2int, weapon/armor prof, NA, Natural weapons, Hold Breath, racial skills, Druid.
Lycanthrope, Wererat - (MM) LA +2/+3 RHD+1; ECL+3/+4, animal traits, lycanthrope traits
Skulk - (RoDest) LA+1; RHD 2; ECL+3; medium humanoid (human), +4dex, -2wis, -4cha, racial skills, innate nondetection, peerless camoflage, trackless path, Rogue.
Thri-Kreen (non-psionic) - LA+1; RHD 2; ECL+3; medium monstrous humanoid 40 ft move +2str, +4dex, -2int, +2wis, -4cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, poison, immune to sleep, leap, racial skills, bonus feat, Ranger.
ECL +4 :
Bugbear - (MM) LA+1; RHD 3; ECL+4; medium humanoid, +4str, +2dex,+2con,-2cha, DV, NA, racial skills, Rogue.
Dretch - (MM) LA+2; RHD 2; ECL+4; small outsider, move 20, +2str, +4con, -6int, NA, DV, DR, Immunities, resistances, telepathy, SLAs, summon demon, natural weapons.
Domovoi - (FB) LA+2; RHD 2; ECL +4; small fey, 20ft move, -2str, +4dex, +2con, +4int, +6wis,+6cha, LLV, weapon profs, NA, slippery, SLAs, Rogue.
Feral Gargun - (RoS) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +4con, -2int, -2cha, DV, Powerful build, mountain movement, acclimated, resist cold, NA, weapon profs, natural weapons,
goliath blood, Barbarian.
Goatfolk - (MM3) LA+1; RHD3; ECL+4; medium monstrous humanoid, +4str, +2con, -2int -2wis, DV, racial skills, weapon profs, NA, natural weapons, pack fervor, Barbarian.
Gnoll, Flind - (MM3) LA+2; RHD 2; ECL+4; medium humanoid, +6str, +2dex, +4con, DV, racial skills, weapon familiarity, NA, Ranger.
Grimlock - (MM) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +2con, -2wis, -4cha, weapon prof, NA, Blindsight, immunities, scent, Barbarian.
Lumi - (MM3) LA+2; RHD 2; ECL+4; medium outsider, +2str, -2dex, +4con, +4wis, DV, RHD, racial skills, bonus feat, SLAs, Body of light, Clear vision, floating head, Cleric.
Lycanthrope, Werewolf - (MM) LA +2/+3 RHD+2; ECL+4/+5, animal traits, lycanthrope traits
Marrulurks - (SS) LA+1; RHD 3; ECL+4; small monstrous humanoid, move 20, +2str, +6dex, +4con, +6wis, +2cha, DV, NA, Death Attack, Nauseating Breath, Poison Use, Sneak Attack, Racial Skills, Marruspawn Traits
Phaerlock - (underdark) LA+2; RHD 2; ECL+4; medium humanoid, +4str, +4con, -2int, +4cha, NA, natural weapons, hold breath, all around vision, share pain, racial skills.
Thri-kreen (psionic) - (XPH) LA+2; RHD 2; ECL +4; medium monstrous humanoid, 40 ft move, +2str, +4dex, +2wis, +2int, -2cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, naturally psionic, poison, PLAs, immune to sleep, leap, racial skills, bonus feat, Ranger.
Troglodyte - (MM) LA+2; RHD 2; ECL +4; medium humanoid, -2dex, +4con, -2int, DV, racial skills, NA, natural weapons, stench, bonus feat, Cleric.
ECL +5/6 :
Baphitaur - (underdark) LA+2; RHD 3; ECL+5; medium outsider, +4str, +2dex, +2con, -2cha, NA, DV, darkness, powerful charge, rage, natural cunning, natural weapons, racial skills.
Bariaurs - (BoED) LA+2; RHD 3; Total ECL +5; medium outsider, 40ft move, +4str +2con - 2cha, quadruped, SR, Ranger
Centaur - (MM) LA+2; RHD 4; ECL+6; large monstrous humanoid, 50ft move +8str,+4dex,+4con,-2int,+2wis, quadruped, DV, NA, Ranger.
Crucian - (SS) LA+2; RHD 3; ECL+5; medium humanoid, +4str, -2dex, +6con, -2cha, NA, Druid.
Dragon, Brass(wyrmling) (Draco) - LA+2; RHD 4; ECL+6; tiny dragon, move 60, burrow 30, fly 150 (avg), +2con, DV, LLV, Immunities, vulnerable to cold, speak with animals, NA, Breath Weapon.
Dragon, Mercury (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +4dex, +2con, +2 NA, DV, Protected Sight, Breath Weapon, Flight (200', perfect), Immunity (Fire), Vulnerability (Cold).
Dragon, Mist (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +2con, +2 NA, DV, Mist Form, Breath Weapon, Flight (100', average), Swim (60'), Immunity (acid/fire).
Dragon, Sand(wyrmling) - (SS) LA+2; RHD 3; ECL+5; tiny dragon, burrow 20, fly 80 (avg), NA, DV, LLV, Tremorsense ,Immunities.
Dragon, Steel (Wyrmling) - (DoF) LA+2; RHD 4; ECL +6; Small Dragon, +2con, +2cha, +2 NA, DV, Protected Sight, Breath Weapon, Flight (150', average), Swim (30'), 1st level sorcerer casting, Immunity (acid), Poison Resistance.
Dragon, White(wyrmling) (Draco) - LA+2; RHD 3; ECL+5; tiny dragon, move 60, burrow 30, swim 60, fly 150 (avg), +2con, -4int, -4cha, DV, LLV, Immunities, vulnerable to fire, icewalking NA, Breath Weapon.
Doppelganger - (MM) LA+4; RHD 2; ECL+6; medium monstrous humanoid, +2str, +2dex, +2con, +2int, +4wis, +2cha, DV, NA, Racial skills, Detect thoughts, change shape, immune to sleep/charm, Rogue.
Frostfolk - (FB) LA+1; RHD 4; ECL +5; medium monstrous humanoid, +4str, +2dex, +2con, -2cha, DV, racial skills, weapon profs, NA, Ice Blast, Snowsight, cold subtype, Barbarian.
Lycanthrope, Wereboar - (MM) LA +2/+3 RHD+3; ECL+5/+6, animal traits, lycanthrope traits
Nycter - (MM3) LA+2; RHD 3; ECL+5; small monstrous humanoid, 20ft move fly 40, -2str, +4dex, +2wis, -2cha, Blindsense, DV, Druid.
Ogre - (MM) LA+2; RHD 4; ECL+6; Large giant, 40ft move, +10str, -2dex, +4con, -4int, -4cha, DV, weapon/armor prof, NA, Barbarian.
Quaggoth - (underdark)LA+2; RHD 4; ECL+6; medium monstrous humanoid, climb 30, +8str, +4con, -4int, +2wis, light sensitivity, rage, racial skills, NA, DV, natural weapons.
Stonechild - (RoS) LA+4; RHD 2; ECL+6; medium outsider, +8str, +8con +2int, -2cha, bonus feat, weapon profs, natural armor, immune to acid/poison, magic stone, Fighter.
Yuan-ti,Pureblood - (MM) LA+2; RHD 4; ECL+6; medium monstrous humanoid +2dex, +2int, +2cha, DV, NA, bonus feats, SLAs, alternate form, detect poison, SR, Ranger.
ECL +7-9 :
Armand - (MM3) LA+3; RHD 5; ECL+8; small monstrous humanoid, 20ft move burrow 10, +6dex, +6con, DV, racial skills, NA, natural weapons, defensive stance, stability, Monk.
Cursed Cold One (Gelum) - (SS) LA+2; RHD 5; ECL+7; medium aberration, +4str, +8dex, -4int, +2wis, +4cha, NA, DV, Heat-sucking claw, icy gaze, heat reliant, immune to fire, vulnerable to cold.
Dragon, Black(wyrmling) (Draco) - LA+3; RHD 4; ECL+7; tiny dragon, move 60, fly 100 (avg), swim 60, +2con, -2int, -2 cha, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Copper(wyrmling) (Draco) - LA+2; RHD 5; ECL+7; tiny dragon, move 40, fly 100 (avg), +2con, +2int, +2wis, +2cha, DV, LLV, Immunities, spider climb, NA, Breath Weapon.
Dracotaur - (MM3) LA+5; RHD 3; ECL+8; large dragon, 50ft move, +8str, +2dex, +6con, +2int, +2cha, DV, LLV, racial skills, weapon profs, NA, natural weapons, spite fire, immune to sleep/paralysis, Sorcerer.
Dragonkin - (Draco) LA+2; RHD 7; ECL +9; +8str, +2dex, +2con, +4wis, large monstrous humanoid, move 20, fly 40 (good), Natural Weapons, Detect Magic, NA, DV
Gargoyle - (MM) LA+5; RHD 4; ECL+9; medium monstrous humanoid, 40ft move w/ fly, +4str, +4dex, +8con, -4int, -4cha, DV, NA, DR, freeze, Fighter.
Gloura - (underdark) LA+2; RHD 7; ECL +9; medium fey, fly 60 (good), +10dex, +4con, +2wis, +6cha, DR, DV, Bard Spellcasting, Unearthly Grace. Bard?
Greenspawn Zealot - (MM5) LA+2; RHD 6; ECL+8; medium monstrous humanoid, +6str, +4dex, +6con, +2wis, +2cha, DV, NA, Tiamat's Grace, Zealotry, Favored Enemy, Touch of Tiamat, Immune to acid, Favored Soul.
Lycanthrope, Werebear/tiger - (MM) LA +2/+3 RHD+6; ECL+8/+9, animal traits, lycanthrope traits
Marrusault - (SS) LA+2; RHD 6; ECL+8; large monstrous humanoid, +10str, +2dex, +6con, -4int, +4cha, DV, NA, Howl of Defiance, Pounce, Ferocity, DV, Marruspawn Traits
Minotaur - (MM) LA+2; RHD6; ECL +8; Large monstrous humanoid, +8str, +4con, -4int, -2cha, DV, weapon prof, NA, natural weapons, powerful charge, natural cunning, scent, racial skills, Barbarian.
Portal Drake - (Underdark) LA+3; RHD 5; ECL+8; small dragon, move 40, burrow 20, fly 90 (good?), +2str. +4dex, +2con, +4int, +4cha, DV, NA, Breath Weapon, SLAs, Immunities, natural weapons.
Satyr - (MM) LA+2; RHD5; ECL+7; medium fey, 40ft move, +2dex, +2con, +2int, +2wis, +2cha, racial skills, natural weapons, pipes, DR, BArd.
Unbodied(psionic) - (XPH) LA+4; RHD 4; ECL+8; medium monstrous humanoid, fly 30 (good), no land speed, +2dex, +2con, +4int, +4wis, +4cha, str->0, DV, Deflection to AC, Psionic Powers, TK Force, Assume Likeness, incorporeal, racial skills, Psion(telepath).
Warforged Charger - (MM3) LA+4; RHD 4; ECL+8; large construct (living), 20ft move, +10str, +10con, -6int, -4wis, -8cha, bonus feats, natural weapons, adamantine fists, adamantine plating, DR, living construct, moderate fortification, Fighter.
ECL +10+ :
Angel, Astral Deva - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 50, fly 100 (good), +12str, +8dex, +8con, +8int, +8wis, +10cha, NA, DV, LLV, SLAs, Stun, Change Shape, DR, Immunities, protective aura, resistances, SR, tongues, uncanny dodge.
Arcadian Avenger - (MM5) LA+2; RHD 8; ECL+10; medium outsider, fly 30 (good), +6str, +6con, +2wis, +2cha, DV, NA, aligned strike, blade rend, magic strike, wrath, elude chance, Crusader.
Archon, Hound - (MM) LA +5; RHD 6; ECL +11; medium outsider, 40ft move, +4str, +2con, +2wis,+2cha, Archon traits, NA, SLAs, Change Shape, DR, Scent, SR, Ranger.
Archon, Trumpet - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 40, fly 90 (good), +10str, +6dex, +12con, +6int, +6wis, +6cha, NA, DV, SLAs, Cleric Spells, Trumpet, Aura of Menace, DR, Immunities, Magic Circle, SR, teleport, tongues
Bearded Devil (Barbazu) - (MM) LA+6; RHD 6; ECL+12; medium outsider, move 40, +4str, +4dex, +6con, -4int, NA, DV, DR, Infernal Wound, beard, battle frenzy, summon devil, immunities, resistances, see in darkness, SR, telepathy.
Chain Devil (Kyton) - (MM) LA+6; RHD 8; ECL+14; medium outsider, +4str, +4dex, +4con, -4int, +2cha, NA, DV, DR, Dancing Chains, unnerving gaze, immune to cold, regeneration, SR, racial skills.
Dragon, Blue(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, fly 100 (avg), burrow 20, +2str, +2con, DV, LLV, Immunities, create/destroy water, NA, Breath Weapon.
Dragon, Bronze(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, swim 60, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, water breathing, speak with animals, NA, Breath Weapon.
Dragon, Gold(wyrmling) (Draco) - LA+4; RHD 8; ECL+12; medium dragon, move 60, fly 200 (poor), swim 60, +6str, +4con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to cold, Alternate Form, water breathing,
NA, Breath Weapon.
Dragon, Green(wyrmling) (Draco) - LA+5; RHD 5; ECL+10; small dragon, move 40, fly 100 (avg), swim 40, +2str, +2con, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Red(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; medium dragon, move 40, fly 150 (poor), +6str, +4con, DV, LLV, Immunities, vulnerable to cold, NA, Breath Weapon.
Dragon, Silver(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; small dragon, move 40, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to fire, Alternate Form, cloud walking, NA, Breath Weapon.
Erinyes - (MM) LA+7; RHD 9; ECL+16; medium outsider, fly 50 (good), +10str, +10dex, +10con, +4int, +8wis, +10cha, NA, DV, DR, Entangle, SLAs, Summon Devil, immunities, resistances, See in Darkness, SR, telepathy, true seeing,
Genie, Janni - (MM) LA+5; RHD 6; ECL+11; medium outsider (native), 30ft move, fly 20ft, +6str, +4dex, +2con, +4int, +4wis, +2cha, DV, NA, Change Size, SLAs, Elemental Endurance, Plane Shift, Resist Fire, telepathy, Rogue.
Giant, Hill - (MM) LA+4; RHD 12; ECL +16; large giant, 40ft move, +14str, +2dex, +8con, -4int, -4cha, LLV, NA, Rock Throwing/Catching, Barbarian.
Giant, Sand - (MM3) LA+4; RHD 15; ECL+19; large giant, 40ft move, burrow 10 +16str, +10dex, +10con, +6wis, +2cha, racial skills, weapon familiarity, NA, Sand Blaster, SLAs, Heat Shimmer, immune to fire, vulnerable to cold, Fighter.
Giant, Stone - (MM) LA+4; RHD 14; ECL +18; large giant, 40ft move, +16str, +4dex, +8con, +2wis, DV, LLV, NA, Rock Throwing/Catching, Barbarian.
Harssf - (MM3) LA+4; RHD 6; ECL+10; medium monstrous humanoid, burrow 10, +4str, +6dex, +6con, +2cha, bonus feats, NA, flaming aura, sand pulse, Blindsense, DR, Fast healing, immunities to fire/blindness, sand form, SR, vulnerable to cold, Monk.
Hezrou - (MM) LA+9; RHD 10; ECL+19; large outsider, +10str, +18con, +4int, +4wis, +8cha, NA, DV, DR, SLAs, Stench, imp. grab, summon demon, immunities, resistances, SR, telepathy, racial skills.
Marrutact - (SS) LA+3; RHD 7; ECL+10; medium monstrous humanoid, +2dex, +2con, +8int, +8wis, +6cha, DV, NA, Howl of Healing, Wizard Spells, SR, Marruspawn Traits.
Mind Flayer - (MM) LA+7; RHD 8; ECL +15; medium aberration, +2str, +4dex, +2con, +8int, +6wis, +6cha, DV, NA, natural weapons, SR, telepathy, Wizard.
Ogre, Skullcrusher - (MM3) LA+3; RHD 8; ECL+11; large giant, 40ft move, +14str, +6con, -2cha, DV, LLV, bonus feats, weapon profs, NA, Fighter.
Ogre Mage - (MM) LA+7; RHD5; ECL+12; Large giant, 40ft move, fly 40, +10str, +6con, +4int, +4wis, +6cha, DV, NA, SLAs, regeneration, SR, Sorcerer.
Quaraphon - (MM3) LA+5; RHD 9; ECL+14; large aberration, 40ft move, +10str, +12con, -4int, +4wis, DV, NA, natural weapons, deafening bellow, Barbarian.
Rakshasa - (MM) LA+7; RHD 7; ECL+14; medium outsider, 40ft move, +2str, +4dex, +6con, +2int, +2wis, +6cha, DV, racial skills, NA, natural weapons, detect thoughts, spells, change shaoe, DR, SR, Sorcerer.
Rakshasa, Naztharune - (MM3) LA+5; RHD 11; ECL+16; medium outsider (native), 40ft move, +4str, +10dex, +8con, +4int, +4cha, racial skills, NA, natural weapons, detect thoughts, Change shape, DR, DV, evasion/imp evasion, HiPS, uncanny/imp uncanny dodge, SR, shadow jump, Rogue.
Succubus - (MM) LA+6; RHD 6; ECL+12; medium outsider, fly 50 (avg), +2str, +2dex, +2con, +6int, +4wis, +16cha, NA, DV, Energy Drain, SLAs, Summon Demon, DR, Immunities, resistances, SR, telepathy, tongues, racial skills.
Troll - (MM) LA+5; RHD 6; ECL +11; large giant, +12str, +4dex, +12con, -4int, -2wis, -4cha, DV, LLV, NA, natural weapons, rend, regeneration, scent, Fighter.
Troll, Crystal - (MM3) LA+5; RHD 10; ECL+15; large giant, +12str, +4dex, +12con, -4int, -2wis, -2cha, NA, natural weapons, rend, immunity to acid, regeneration, scent, vulnerable to sonic, Fighter.
Vrock - (MM) LA+8; RHD 10; ECL+18; large outsider, fly 50 (avg), +12str, +4dex, +14con, +4int, +6wis, +6cha, NA, DV, DR, Dance of Ruin, SLAs, spores, stunning screech, summon demon, immunities, resistances, SR, telepathy, racial skills.
Witchknife - (MM3) LA+3; RHD 9; ECL+12; medium monstrous humanoid, +6dex, -2con, +2int, +4wis, +6cha, LLV, weapon profs, NA, psionics, Sneak Attack, resist fire, vulnerable to sonic, Rogue.
EDIT:
Special Thanks:
To anyone who made a submission/pointed out good additions. Thus far:
Greenish, WinWin ,a_humble_lich, dextercorvia, Starbuck_II, Glimbur, ILM.
If you see things I missed/screwed up, or you're a person who contributed who I missed in the thanks, please feel free to chime-in/pm and let me know! :smallcool:
Inspired by a crazy DM who required us to pick races with specific LA/RHD requirements, and by Thurbane's Excellent LA+1/+2 Playable Race Guide (http://www.giantitp.com/forums/showthread.php?t=189980). This is almost certainly not as useful as the latter, but might save some work for anybody who needs a playable race with RHD for something.
Organized Alphabetically By Source:
BoED:
Bariaurs - (BoED) LA+2; RHD 3; Total ECL +5; medium outsider, 40ft move, +4str +2con - 2cha, quadruped, SR, Ranger
Draconomicon:
Dragonkin - (Draco) LA+2; RHD 7; ECL +9; +8str, +2dex, +2con, +4wis, large monstrous humanoid, move 20, fly 40 (good), Natural Weapons, Detect Magic, NA, DV
Dragon, Black(wyrmling) (Draco) - LA+3; RHD 4; ECL+7; tiny dragon, move 60, fly 100 (avg), swim 60, +2con, -2int, -2 cha, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Blue(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, fly 100 (avg), burrow 20, +2str, +2con, DV, LLV, Immunities, create/destroy water, NA, Breath Weapon.
Dragon, Green(wyrmling) (Draco) - LA+5; RHD 5; ECL+10; small dragon, move 40, fly 100 (avg), swim 40, +2str, +2con, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Red(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; medium dragon, move 40, fly 150 (poor), +6str, +4con, DV, LLV, Immunities, vulnerable to cold, NA, Breath Weapon.
Dragon, White(wyrmling) (Draco) - LA+2; RHD 3; ECL+5; tiny dragon, move 60, burrow 30, swim 60, fly 150 (avg), +2con, -4int, -4cha, DV, LLV, Immunities, vulnerable to fire, icewalking NA, Breath Weapon.
Dragon, Brass(wyrmling) (Draco) - LA+2; RHD 4; ECL+6; tiny dragon, move 60, burrow 30, fly 150 (avg), +2con, DV, LLV, Immunities, vulnerable to cold, speak with animals, NA, Breath Weapon.
Dragon, Bronze(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, swim 60, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, water breathing, speak with animals, NA, Breath Weapon.
Dragon, Copper(wyrmling) (Draco) - LA+2; RHD 5; ECL+7; tiny dragon, move 40, fly 100 (avg), +2con, +2int, +2wis, +2cha, DV, LLV, Immunities, spider climb, NA, Breath Weapon.
Dragon, Gold(wyrmling) (Draco) - LA+4; RHD 8; ECL+12; medium dragon, move 60, fly 200 (poor), swim 60, +6str, +4con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to cold, Alternate Form, water breathing,
NA, Breath Weapon.
Dragon, Silver(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; small dragon, move 40, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to fire, Alternate Form, cloud walking, NA, Breath Weapon.
Dragons of Faerun:
Dragon, Mercury (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +4dex, +2con, +2 NA, DV, Protected Sight, Breath Weapon, Flight (200', perfect), Immunity (Fire), Vulnerability (Cold).
Dragon, Steel (Wyrmling) - (DoF) LA+2; RHD 4; ECL +6; Small Dragon, +2con, +2cha, +2 NA, DV, Protected Sight, Breath Weapon, Flight (150', average), Swim (30'), 1st level sorcerer casting, Immunity (acid), Poison Resistance.
Dragon, Mist (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +2con, +2 NA, DV, Mist Form, Breath Weapon, Flight (100', average), Swim (60'), Immunity (acid/fire).
XPH:
Thri-kreen (psionic) - (XPH) LA+2; RHD 2; ECL +4; medium monstrous humanoid, 40 ft move, +2str, +4dex, +2int +2wis, -2cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, naturally psionic, poison, PLAs, immune to sleep, leap, racial skills, bonus feat, Ranger.
Unbodied(psionic) - (XPH) LA+4; RHD 4; ECL+8; medium monstrous humanoid, fly 30 (good), no land speed, +2dex, +2con, +4int, +4wis, +4cha, str->0, DV, Deflection to AC, Psionic Powers, TK Force, Assume Likeness, incorporeal, racial skills, Psion(telepath).
Frostburn:
Domovoi - (FB) LA+2; RHD 2; ECL +4; small fey, 20ft move, -2str, +4dex, +2con, +4int, +6wis,+6cha, LLV, weapon profs, NA, slippery, SLAs, Rogue.
Frostfolk - (FB) LA+1; RHD 4; ECL +5; medium monstrous humanoid, +4str, +2dex, +2con, -2cha, DV, racial skills, weapon profs, NA, Ice Blast, Snowsight, cold subtype, Barbarian.
MM:
Angel, Astral Deva - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 50, fly 100 (good), +12str, +8dex, +8con, +8int, +8wis, +10cha, NA, DV, LLV, SLAs, Stun, Change Shape, DR, Immunities, protective aura, resistances, SR, tongues, uncanny dodge.
Archon, Hound - (MM) LA +5; RHD 6; ECL +11; medium outsider, 40ft move, +4str, +2con, +2wis,+2cha, Archon traits, NA, SLAs, Change Shape, DR, Scent, SR, Ranger
Archon, Trumpet - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 40, fly 90 (good), +10str, +6dex, +12con, +6int, +6wis, +6cha, NA, DV, SLAs, Cleric Spells, Trumpet, Aura of Menace, DR, Immunities, Magic Circle, SR, teleport, tongues.
Azer - (MM) LA+1; RHD 2; ECL +3; medium outsider, +2str, +2dex, +2con, +2int, +2wis, -2cha, DV, Heat, NA, immune fire, vulnerable cold, SR, Fighter
Bearded Devil (Barbazu) - (MM) LA+6; RHD 6; ECL+12; medium outsider, move 40, +4str, +4dex, +6con, -4int, NA, DV, DR, Infernal Wound, beard, battle frenzy, summon devil, immunities, resistances, see in darkness, SR, telepathy.
Bugbear - (MM) LA+1; RHD 3; ECL+4; medium humanoid, +4str, +2dex,+2con,-2cha, DV, NA, racial skills, Rogue.
Centaur - (MM) LA+2; RHD 4; ECL+6; large monstrous humanoid, 50ft move +8str,+4dex,+4con,-2int,+2wis, quadruped, DV, NA. Ranger
Chain Devil (Kyton) - (MM) LA+6; RHD 8; ECL+14; medium outsider, +4str, +4dex, +4con, -4int, +2cha, NA, DV, DR, Dancing Chains, unnerving gaze, immune to cold, regeneration, SR, racial skills.
Dretch - (MM) LA+2; RHD 2; ECL+4; small outsider, move 20, +2str, +4con, -6int, NA, DV, DR, Immunities, resistances, telepathy, SLAs, summon demon, natural weapons.
Doppelganger - (MM) LA+4; RHD 2; ECL+6; medium monstrous humanoid, +2str, +2dex, +2con, +2int, +4wis, +2cha, DV, NA, Racial skills, Detect thoughts, change shape, immune to sleep/charm, Rogue.
Erinyes - (MM) LA+7; RHD 9; ECL+16; medium outsider, fly 50 (good), +10str, +10dex, +10con, +4int, +8wis, +10cha, NA, DV, DR, Entangle, SLAs, Summon Devil, immunities, resistances, See in Darkness, SR, telepathy, true seeing,
Gargoyle - (MM) LA+5; RHD 4; ECL+9; medium monstrous humanoid, 40ft move w/ fly, +4str, +4dex, +8con, -4int, -4cha, DV, NA, DR, freeze, Fighter.
Genie, Janni - (MM) LA+5; RHD 6; ECL+11; medium outsider (native), 30ft move, fly 20ft, +6str, +4dex, +2con, +4int, +4wis, +2cha, DV, NA, Change Size, SLAs, Elemental Endurance, Plane Shift, Resist Fire, telepathy, Rogue.
Giant, Hill - (MM) LA+4; RHD 12; ECL +16; large giant, 40ft move, +14str, +2dex, +8con, -4int, -4cha, LLV, NA, Rock Throwing/Catching, Barbarian.
Giant, Stone - (MM) LA+4; RHD 14; ECL +18; large giant, 40ft move, +16str, +4dex, +8con, +2wis, DV, LLV, NA, Rock Throwing/Catching, Barbarian.
Gnoll - (MM) LA+1; RHD 2; ECL+3; medium humanoid, +4str, +2con, -2int, -2cha, DV, NA, Ranger.
Grimlock - (MM) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +2con, -2wis, -4cha, weapon prof, NA, Blindsight, immunities, scent, Barbarian.
Hezrou - (MM) LA+9; RHD 10; ECL+19; large outsider, +10str, +18con, +4int, +4wis, +8cha, NA, DV, DR, SLAs, Stench, imp. grab, summon demon, immunities, resistances, SR, telepathy, racial skills.
Lizardfolk - (MM) LA+1; RHD2; ECL+3; medium humanoid, +2str, +2con, -2int, weapon/armor prof, NA, Natural weapons, Hold Breath, racial skills, Druid.
Lycanthropes - LA+2/+3; RHD As animal (bear+6, rat+1, boar+3, tiger+6, wolf+2)
Mind Flayer - (MM) LA+7; RHD 8; ECL +15; medium aberration, +2str, +4dex, +2con, +8int, +6wis, +6cha, DV, NA,
natural weapons, SR, telepathy, Wizard.
Minotaur - (MM) LA+2; RHD6; ECL +8; Large monstrous humanoid, +8str, +4con, -4int, -2cha, DV, weapon prof, NA, natural weapons, powerful charge, natural cunning, scent, racial skills, Barbarian.
Ogre - (MM) LA+2; RHD 4; ECL+6; Large giant, 40ft move, +10str, -2dex, +4con, -4int, -4cha, DV, weapon/armor prof, NA, Barbarian.
Ogre Mage - (MM) LA+7; RHD5; ECL+12; Large giant, 40ft move, fly 40, +10str, +6con, +4int, +4wis, +6cha, DV, NA, SLAs, regeneration, SR, Sorcerer.
Rakshasa - (MM) LA+7; RHD 7; ECL+14; medium outsider, 40ft move, +2str, +4dex, +6con, +2int, +2wis, +6cha, DV, racial skills, NA, natural weapons, detect thoughts, spells, change shaoe, DR, SR, Sorcerer.
Satyr - (MM) LA+2; RHD5; ECL+7; medium fey, 40ft move, +2dex, +2con, +2int, +2wis, +2cha, racial skills, natural weapons, pipes, DR, BArd.
Succubus - (MM) LA+6; RHD 6; ECL+12; medium outsider, fly 50 (avg), +2str, +2dex, +2con, +6int, +4wis, +16cha, NA, DV, Energy Drain, SLAs, Summon Demon, DR, Immunities, resistances, SR, telepathy, tongues, racial skills.
Troglodyte - (MM) LA+2; RHD 2; ECL +4; medium humanoid, -2dex, +4con, -2int, DV, racial skills, NA, natural weapons, stench, bonus feat, Cleric.
Troll - (MM) LA+5; RHD 6; ECL +11; large giant, +12str, +4dex, +12con, -4int, -2wis, -4cha, DV, LLV, NA, natural weapons, rend, regeneration, scent, Fighter.
Vrock - (MM) LA+8; RHD 10; ECL+18; large outsider, fly 50 (avg), +12str, +4dex, +14con, +4int, +6wis, +6cha, NA, DV, DR, Dance of Ruin, SLAs, spores, stunning screech, summon demon, immunities, resistances, SR, telepathy, racial skills.
Yuan-ti,Pureblood - (MM) LA+2; RHD 4; ECL+6; medium monstrous humanoid +2dex, +2int, +2cha, DV, NA, bonus feats, SLAs, alternate form, detect poison, SR, Ranger.
MM2:
Thri-Kreen (non-psionic) - LA+1; RHD 2; ECL+3; medium monstrous humanoid 40 ft move +2str, +4dex, -2int, +2wis, -4cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, poison, immune to sleep, leap,
racial skills, bonus feat, Ranger.
MM3:
Armand - (MM3) LA+3; RHD 5; ECL+8; small monstrous humanoid, 20ft move burrow 10, +6dex, +6con, DV, racial skills, NA, natural weapons, defensive stance, stability, Monk.
Dracotaur - (MM3) LA+5; RHD 3; ECL+8; large dragon, 50ft move, +8str, +2dex, +6con, +2int, +2cha, DV, LLV, racial skills, weapon profs, NA, natural weapons, spite fire, immune to sleep/paralysis, Sorcerer.
Giant, Sand - (MM3) LA+4; RHD 15; ECL+19; large giant, 40ft move, burrow 10 +16str, +10dex, +10con, +6wis, +2cha, racial skills, weapon familiarity, NA, Sand Blaster, SLAs, Heat Shimmer, immune to fire, vulnerable to cold, Fighter.
Gnoll, Flind - (MM3) LA+2; RHD 2; ECL+4; medium humanoid, +6str, +2dex, +4con, DV, racial skills, weapon familiarity, NA, Ranger.
Goatfolk - (MM3) LA+1; RHD3; ECL+4; medium monstrous humanoid, +4str, +2con, -2int -2wis, DV, racial skills, weapon profs, NA, natural weapons, pack fervor, Barbarian.
Harssf - (MM3) LA+4; RHD 6; ECL+10; medium monstrous humanoid, burrow 10, +4str, +6dex, +6con, +2cha, bonus feats, NA, flaming aura, sand pulse, Blindsense, DR, Fast healing, immunities to fire/blindness, sand form, SR, vulnerable to cold, Monk.
Lumi - (MM3) LA+2; RHD 2; ECL+4; medium outsider, +2str, -2dex, +4con, +4wis, DV, RHD, racial skills, bonus feat, SLAs, Body of light, Clear vision, floating head, Cleric.
Nycter - (MM3) LA+2; RHD 3; ECL+5; small monstrous humanoid, 20ft move fly 40, -2str, +4dex, +2wis, -2cha, Blindsense, DV, Druid.
Ogre, Skullcrusher - (MM3) LA+3; RHD 8; ECL 11; large giant, 40ft move, +14str, +6con, -2cha, DV, LLV, bonus feats, weapon profs, NA, Fighter.
Quaraphon - (MM3) LA+5; RHD 9; ECL+14; large aberration, 40ft move, +10str, +12con, -4int, +4wis, DV, NA, natural weapons, deafening bellow, Barbarian.
Rakshasa, Naztharune - (MM3) LA+5; RHD 11; ECL+16; medium outsider (native), 40ft move, +4str, +10dex, +8con, +4int, +4cha, racial skills, NA, natural weapons, detect thoughts, Change shape, DR, DV, evasion/imp evasion, HiPS, uncanny/imp uncanny dodge, SR, shadow jump, Rogue.
Troll, Crystal - (MM3) LA+5; RHD 10; ECL+15; large giant, +12str, +4dex, +12con, -4int, -2wis, -2cha, NA, natural weapons, rend, immunity to acid, regeneration, scent, vulnerable to sonic, Fighter.
Warforged Charger - (MM3) LA+4; RHD 4; ECL+8; large construct (living), 20ft move, +10str, +10con, -6int, -4wis, -8cha, bonus feats, natural weapons, adamantine fists, adamantine plating, DR, living construct, moderate fortification, Fighter.
Witchknife - (MM3) LA+3; RHD 9; ECL+14; medium monstrous humanoid, +6dex, -2con, +2int, +4wis, +6cha, LLV, weapon profs, NA, psionics, Sneak Attack, resist fire, vulnerable to sonic, Rogue.
MM5
Arcadian Avenger - (MM5) LA+2; RHD 8; ECL+10; medium outsider, fly 30 (good), +6str, +6con, +2wis, +2cha, DV, NA, aligned strike, blade rend, magic strike, wrath, elude chance, Crusader.
Greenspawn Zealot - (MM5) LA+2; RHD 6; ECL+8; medium monstrous humanoid, +6str, +4dex, +6con, +2wis, +2cha, DV, NA, Tiamat's Grace, Zealotry, Favored Enemy, Touch of Tiamat, Immune to acid, Favored Soul.
Kuo Toa, Crazed - (MM5) LA+3; RHD 4; ECL+7; medium monstrous humanoid, move 20, swim 50, +6str, +2dex, +6con, -2int, -2wis, -2cha, DV, NA, keen sight, amphibious, Death Rage, slippery, Light Blindness, Immunities, resists electricity, Barbarian.
RoDestiny:
Skulk - (RoDest) LA+1; RHD 2; ECL+3; medium humanoid (human), +4dex, -2wis, -4cha, racial skills, innate nondetection, peerless camoflage, trackless path, Rogue.
RoS:
Feral Gargun - (RoS) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +4con, -2int, -2cha, DV, Powerful build, mountain movement, acclimated, resist cold, NA, weapon profs, natural weapons,
goliath blood, Barbarian.
Stonechild - (RoS) LA+4; RHD 2; ECL+6; medium outsider, +8str, +8con +2int, -2cha, bonus feat, weapon profs, natural armor, immune to acid/poison, magic stone, Fighter.
Sandstorm:
Crucian - (SS) LA+2; RHD 3; ECL+5; medium humanoid, +4str, -2dex, +6con, -2cha, NA, Druid.
Cursed Cold One (Gelum) - (SS) LA+2; RHD 5; ECL+7; medium aberration, +4str, +8dex, -4int, +2wis, +4cha, NA, DV, Heat-sucking claw, icy gaze, heat reliant, immune to fire, vulnerable to cold.
Dragon, Sand(wyrmling) - (SS) LA+2; RHD 3; ECL+5; tiny dragon, burrow 20, fly 80 (avg), NA, DV, LLV, Tremorsense ,Immunities.
Marrulurks - (SS) LA+1; RHD 3; ECL+4; small monstrous humanoid, move 20, +2str, +6dex, +4con, +6wis, +2cha, DV, NA, Death Attack, Nauseating Breath, Poison Use, Sneak Attack, Racial Skills, Marruspawn Traits
Marrusault - (SS) LA+2; RHD 6; ECL+8; large monstrous humanoid, +10str, +2dex, +6con, -4int, +4cha, DV, NA, Howl of Defiance, Pounce, Ferocity, DV, Marruspawn Traits
Marrutact - (SS) LA+3; RHD 7; ECL+10; medium monstrous humanoid, +2dex, +2con, +8int, +8wis, +6cha, DV, NA, Howl of Healing, Wizard Spells, SR, Marruspawn Traits.
Underdark:
Baphitaur - (underdark) LA+2; RHD 3; ECL+5; medium outsider, +4str, +2dex, +2con, -2cha, NA, DV, darkness, powerful charge, rage, natural cunning, natural weapons, racial skills.
Gloura - (underdark) LA+2; RHD 7; ECL +9; medium fey, fly 60 (good), +10dex, +4con, +2wis, +6cha, DR, DV, Bard Spellcasting, Unearthly Grace, Bard?
Phaerlock - (underdark) LA+2; RHD 2; ECL+4; medium humanoid, +4str, +4con, -2int, +4cha, NA, natural weapons, hold breath, all around vision, share pain, racial skills.
Portal Drake - (Underdark) LA+3; RHD 5; ECL+8; small dragon, move 40, burrow 20, fly 90 (good?), +2str. +4dex, +2con, +4int, +4cha, DV, NA, Breath Weapon, SLAs, Immunities, natural weapons.
Quaggoth - (underdark)LA+2; RHD 4; ECL+6; medium monstrous humanoid, climb 30, +8str, +4con, -4int, +2wis, light sensitivity, rage, racial skills, NA, DV, natural weapons.
Organized By Number of Racial Hit Die:
2 RHD:
Azer - (MM) LA+1; RHD 2; ECL +3; medium outsider, +2str, +2dex, +2con, +2int, +2wis, -2cha, DV, Heat, NA, immune fire, vulnerable cold, SR, Fighter
Dretch - (MM) LA+2; RHD 2; ECL+4; small outsider, move 20, +2str, +4con, -6int, NA, DV, DR, Immunities, resistances, telepathy, SLAs, summon demon, natural weapons.
Domovoi - (FB) LA+2; RHD 2; ECL +4; small fey, 20ft move, -2str, +4dex, +2con, +4int, +6wis,+6cha, LLV, weapon profs, NA, slippery, SLAs, Rogue.
Doppelganger - (MM) LA+4; RHD 2; ECL+6; medium monstrous humanoid, +2str, +2dex, +2con, +2int, +4wis, +2cha, DV, NA, Racial skills, Detect thoughts, change shape, immune to sleep/charm, Rogue.
Feral Gargun - (RoS) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +4con, -2int, -2cha, DV, Powerful build, mountain movement, acclimated, resist cold, NA, weapon profs, natural weapons, goliath blood, Barbarian.
Gnoll - (MM) LA+1; RHD 2; ECL+3; medium humanoid, +4str, +2con, -2int, -2cha, DV, NA, Ranger.
Gnoll, Flind - (MM3) LA+2; RHD 2; ECL+4; medium humanoid, +6str, +2dex, +4con, DV, racial skills, weapon familiarity, NA, Ranger.
Grimlock - (MM) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +2con, -2wis, -4cha, weapon prof, NA, Blindsight, immunities, scent, Barbarian.
Lizardfolk - (MM) LA+1; RHD2; ECL+3; medium humanoid, +2str, +2con, -2int, weapon/armor prof, NA, Natural weapons, Hold Breath, racial skills, Druid.
Lumi - (MM3) LA+2; RHD 2; ECL+4; medium outsider, +2str, -2dex, +4con, +4wis, DV, RHD, racial skills, bonus feat, SLAs, Body of light, Clear vision, floating head, Cleric.
Lycanthrope - Werewolf - (MM) LA+2/+3; RHD2; ECL+4/+5; animal traits, lycanthrope traits.
Phaerlock - (underdark) LA+2; RHD 2; ECL+4; medium humanoid, +4str, +4con, -2int, +4cha, NA, natural weapons, hold breath, all around vision, share pain, racial skills.
Skulk - (RoDest) LA+1; RHD 2; ECL+3; medium humanoid (human), +4dex, -2wis, -4cha, racial skills, innate nondetection, peerless camoflage, trackless path, Rogue.
Stonechild - (RoS) LA+4; RHD 2; ECL+6; medium outsider, +8str, +8con +2int, -2cha, bonus feat, weapon profs, natural armor, immune to acid/poison, magic stone, Fighter.
Thri-kreen (psionic) - (XPH) LA+2; RHD 2; ECL +4; medium monstrous humanoid, 40 ft move, +2str, +4dex, +2wis, +2int, -2cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, naturally psionic, poison, PLAs, immune to sleep, leap, racial skills, bonus feat, Ranger.
Thri-Kreen (non-psionic) - (MM2) LA+1; RHD 2; ECL+3; medium monstrous humanoid 40 ft move +2str, +4dex, -2int, +2wis, -4cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, poison, immune to sleep, leap, racial skills, bonus feat, Ranger.
Troglodyte - (MM) LA+2; RHD 2; ECL +4; medium humanoid, -2dex, +4con, -2int, DV, racial skills, NA, natural weapons, stench, bonus feat, Cleric.
3 RHD:
Baphitaur - (underdark) LA+2; RHD 3; ECL+5; medium outsider, +4str, +2dex, +2con, -2cha, NA, DV, darkness, powerful charge, rage, natural cunning, natural weapons, racial skills.
Bariaurs - (BoED) LA+2; RHD 3; Total ECL +5; medium outsider, 40ft move, +4str +2con - 2cha, quadruped, SR, Ranger
Bugbear - (MM) LA+1; RHD 3; ECL+4; medium humanoid, +4str, +2dex,+2con,-2cha, DV, NA, racial skills, Rogue.
Crucian - (SS) LA+2; RHD 3; ECL+5; medium humanoid, +4str, -2dex, +6con, -2cha, NA, Druid.
Dracotaur - (MM3) LA+5; RHD 3; ECL+8; large dragon, 50ft move, +8str, +2dex, +6con, +2int, +2cha, DV, LLV, racial skills, weapon profs, NA, natural weapons, spite fire, immune to sleep/paralysis, Sorcerer.
Dragon, Mercury (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +4dex, +2con, +2 NA, DV, Protected Sight, Breath Weapon, Flight (200', perfect), Immunity (Fire), Vulnerability (Cold).
Dragon, Mist (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +2con, +2 NA, DV, Mist Form, Breath Weapon, Flight (100', average), Swim (60'), Immunity (acid/fire).
Dragon, Sand(wyrmling) - (SS) LA+2; RHD 3; ECL+5; tiny dragon, burrow 20, fly 80 (avg), NA, DV, LLV, Tremorsense ,Immunities.
Dragon, White(wyrmling) (Draco) - LA+2; RHD 3; ECL+5; tiny dragon, move 60, burrow 30, swim 60, fly 150 (avg), +2con, -4int, -4cha, DV, LLV, Immunities, vulnerable to fire, icewalking NA, Breath Weapon.
Goatfolk - (MM3) LA+1; RHD3; ECL+4; medium monstrous humanoid, +4str, +2con, -2int -2wis, DV, racial skills, weapon profs, NA, natural weapons, pack fervor, Barbarian.
Lycanthrope, Wereboard - (MM) LA+2/+3; RHD 3; ECL+5/+6; animal traits, lycanthrope traits.
Marrulurks - (SS) LA+1; RHD 3; ECL+4; small monstrous humanoid, move 20, +2str, +6dex, +4con, +6wis, +2cha, DV, NA, Death Attack, Nauseating Breath, Poison Use, Sneak Attack, Racial Skills, Marruspawn Traits
Nycter - (MM3) LA+2; RHD 3; ECL+5; small monstrous humanoid, 20ft move fly 40, -2str, +4dex, +2wis, -2cha, Blindsense, DV, Druid.
4 RHD:
Centaur - (MM) LA+2; RHD 4; ECL+6; large monstrous humanoid, 50ft move +8str,+4dex,+4con,-2int,+2wis, quadruped, DV, NA. Ranger
Dragon, Black(wyrmling) (Draco) - LA+3; RHD 4; ECL+7; tiny dragon, move 60, fly 100 (avg), swim 60, +2con, -2int, -2 cha, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Brass(wyrmling) (Draco) - LA+2; RHD 4; ECL+6; tiny dragon, move 60, burrow 30, fly 150 (avg), +2con, DV, LLV, Immunities, vulnerable to cold, speak with animals, NA, Breath Weapon.
Dragon, Steel (Wyrmling) - (DoF) LA+2; RHD 4; ECL +6; Small Dragon, +2con, +2cha, +2 NA, DV, Protected Sight, Breath Weapon, Flight (150', average), Swim (30'), 1st level sorcerer casting, Immunity (acid), Poison Resistance.
Frostfolk - (FB) LA+1; RHD 4; ECL +5; medium monstrous humanoid, +4str, +2dex, +2con, -2cha, DV, racial skills, weapon profs, NA, Ice Blast, Snowsight, cold subtype, Barbarian.
Gargoyle - (MM) LA+5; RHD 4; ECL+9; medium monstrous humanoid, 40ft move w/ fly, +4str, +4dex, +8con, -4int, -4cha, DV, NA, DR, freeze, Fighter.
Ogre - (MM) LA+2; RHD 4; ECL+6; Large giant, 40ft move, +10str, -2dex, +4con, -4int, -4cha, DV, weapon/armor prof, NA, Barbarian.
Quaggoth - (underdark)LA+2; RHD 4; ECL+6; medium monstrous humanoid, climb 30, +8str, +4con, -4int, +2wis, light sensitivity, rage, racial skills, NA, DV, natural weapons.
Unbodied(psionic) - (XPH) LA+4; RHD 4; ECL+8; medium monstrous humanoid, fly 30 (good), no land speed, +2dex, +2con, +4int, +4wis, +4cha, str->0, DV, Deflection to AC, Psionic Powers, TK Force, Assume Likeness, incorporeal, racial skills, Psion(telepath).
Warforged Charger - (MM3) LA+4; RHD 4; ECL+8; large construct (living), 20ft move, +10str, +10con, -6int, -4wis, -8cha, bonus feats, natural weapons, adamantine fists, adamantine plating, DR, living construct, moderate fortification, Fighter.
Yuan-ti,Pureblood - (MM) LA+2; RHD 4; ECL+6; medium monstrous humanoid +2dex, +2int, +2cha, DV, NA, bonus feats, SLAs, alternate form, detect poison, SR, Ranger.
5/6 RHD:
Archon, Hound - (MM) LA +5; RHD 6; ECL +11; medium outsider, 40ft move, +4str, +2con, +2wis,+2cha, Archon traits, NA, SLAs, Change Shape, DR, Scent, SR, Ranger
Armand - (MM3) LA+3; RHD 5; ECL+8; small monstrous humanoid, 20ft move burrow 10, +6dex, +6con, DV, racial skills, NA, natural weapons, defensive stance, stability, Monk.
Bearded Devil (Barbazu) - (MM) LA+6; RHD 6; ECL+12; medium outsider, move 40, +4str, +4dex, +6con, -4int, NA, DV, DR, Infernal Wound, beard, battle frenzy, summon devil, immunities, resistances, see in darkness, SR, telepathy.
Cursed Cold One (Gelum) - (SS) LA+2; RHD 5; ECL+7; medium aberration, +4str, +8dex, -4int, +2wis, +4cha, NA, DV, Heat-sucking claw, icy gaze, heat reliant, immune to fire, vulnerable to cold.
Dragon, Blue(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, fly 100 (avg), burrow 20, +2str, +2con, DV, LLV, Immunities, create/destroy water, NA, Breath Weapon.
Dragon, Green(wyrmling) (Draco) - LA+5; RHD 5; ECL+10; small dragon, move 40, fly 100 (avg), swim 40, +2str, +2con, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Bronze(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, swim 60, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, water breathing, speak with animals, NA, Breath Weapon.
Dragon, Copper(wyrmling) (Draco) - LA+2; RHD 5; ECL+7; tiny dragon, move 40, fly 100 (avg), +2con, +2int, +2wis, +2cha, DV, LLV, Immunities, spider climb, NA, Breath Weapon.
Genie, Janni - (MM) LA+5; RHD 6; ECL+11; medium outsider (native), 30ft move, fly 20ft, +6str, +4dex, +2con, +4int, +4wis, +2cha, DV, NA, Change Size, SLAs, Elemental Endurance, Plane Shift, Resist Fire, telepathy, Rogue.
Greenspawn Zealot - (MM5) LA+2; RHD 6; ECL+8; medium monstrous humanoid, +6str, +4dex, +6con, +2wis, +2cha, DV, NA, Tiamat's Grace, Zealotry, Favored Enemy, Touch of Tiamat, Immune to acid, Favored Soul.
Harssf - (MM3) LA+4; RHD 6; ECL+10; medium monstrous humanoid, burrow 10, +4str, +6dex, +6con, +2cha, bonus feats, NA, flaming aura, sand pulse, Blindsense, DR, Fast healing, immunities to fire/blindness, sand form, SR, vulnerable to cold, Monk.
Lycanthrope, Werebear/tiger - (MM) LA+2/+3; RHD 6; ECL+8/+9; animal traits, lycanthrope traits.
Marrusault - (SS) LA+2; RHD 6; ECL+8; large monstrous humanoid, +10str, +2dex, +6con, -4int, +4cha, DV, NA, Howl of Defiance, Pounce, Ferocity, DV, Marruspawn Traits
Minotaur - (MM) LA+2; RHD6; ECL +8; Large monstrous humanoid, +8str, +4con, -4int, -2cha, DV, weapon prof, NA, natural weapons, powerful charge, natural cunning, scent, racial skills, Barbarian.
Ogre Mage - (MM) LA+7; RHD5; ECL+12; Large giant, 40ft move, fly 40, +10str, +6con, +4int, +4wis, +6cha, DV, NA, SLAs, regeneration, SR, Sorcerer.
Portal Drake - (Underdark) LA+3; RHD 5; ECL+8; small dragon, move 40, burrow 20, fly 90 (good?), +2str. +4dex, +2con, +4int, +4cha, DV, NA, Breath Weapon, SLAs, Immunities, natural weapons.
Satyr - (MM) LA+2; RHD5; ECL+7; medium fey, 40ft move, +2dex, +2con, +2int, +2wis, +2cha, racial skills, natural weapons, pipes, DR, BArd.
Succubus - (MM) LA+6; RHD 6; ECL+12; medium outsider, fly 50 (avg), +2str, +2dex, +2con, +6int, +4wis, +16cha, NA, DV, Energy Drain, SLAs, Summon Demon, DR, Immunities, resistances, SR, telepathy, tongues, racial skills.
Troll - (MM) LA+5; RHD 6; ECL +11; large giant, +12str, +4dex, +12con, -4int, -2wis, -4cha, DV, LLV, NA, natural weapons, rend, regeneration, scent, Fighter.
7-9 RHD:
Arcadian Avenger - (MM5) LA+2; RHD 8; ECL+10; medium outsider, fly 30 (good), +6str, +6con, +2wis, +2cha, DV, NA, aligned strike, blade rend, magic strike, wrath, elude chance, Crusader.
Chain Devil (Kyton) - (MM) LA+6; RHD 8; ECL+14; medium outsider, +4str, +4dex, +4con, -4int, +2cha, NA, DV, DR, Dancing Chains, unnerving gaze, immune to cold, regeneration, SR, racial skills.
Dragon, Red(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; medium dragon, move 40, fly 150 (poor), +6str, +4con, DV, LLV, Immunities, vulnerable to cold, NA, Breath Weapon.
Dragon, Gold(wyrmling) (Draco) - LA+4; RHD 8; ECL+12; medium dragon, move 60, fly 200 (poor), swim 60, +6str, +4con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to cold, Alternate Form, water breathing, NA, Breath Weapon.
Dragon, Silver(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; small dragon, move 40, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to fire, Alternate Form, cloud walking, NA, Breath Weapon.
Dragonkin - (Draco) LA+2; RHD 7; ECL +9; +8str, +2dex, +2con, +4wis, large monstrous humanoid, move 20, fly 40 (good), Natural Weapons, Detect Magic, NA, DV
Erinyes - (MM) LA+7; RHD 9; ECL+16; medium outsider, fly 50 (good), +10str, +10dex, +10con, +4int, +8wis, +10cha, NA, DV, DR, Entangle, SLAs, Summon Devil, immunities, resistances, See in Darkness, SR, telepathy, true seeing,
Gloura - (underdark) LA+2; RHD 7; ECL +9; medium fey, fly 60 (good), +10dex, +4con, +2wis, +6cha, DR, DV, Bard Spellcasting, Unearthly Grace, Bard?
Marrutact - (SS) LA+3; RHD 7; ECL+10; medium monstrous humanoid, +2dex, +2con, +8int, +8wis, +6cha, DV, NA, Howl of Healing, Wizard Spells, SR, Marruspawn Traits.
Mind Flayer - (MM) LA+7; RHD 8; ECL +15; medium aberration, +2str, +4dex, +2con, +8int, +6wis, +6cha, DV, NA, natural weapons, SR, telepathy, Wizard.
Ogre, Skullcrusher - (MM3) LA+3; RHD 8; ECL 11; large giant, 40ft move, +14str, +6con, -2cha, DV, LLV, bonus feats, weapon profs, NA, Fighter.
Quaraphon - (MM3) LA+5; RHD 9; ECL+14; large aberration, 40ft move, +10str, +12con, -4int, +4wis, DV, NA, natural weapons, deafening bellow, Barbarian.
Rakshasa - (MM) LA+7; RHD 7; ECL+14; medium outsider, 40ft move, +2str, +4dex, +6con, +2int, +2wis, +6cha, DV, racial skills, NA, natural weapons, detect thoughts, spells, change shaoe, DR, SR, Sorcerer.
Witchknife - (MM3) LA+3; RHD 9; ECL+14; medium monstrous humanoid, +6dex, -2con, +2int, +4wis, +6cha, LLV, weapon profs, NA, psionics, Sneak Attack, resist fire, vulnerable to sonic, Rogue.
10+ RHD:
Angel, Astral Deva - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 50, fly 100 (good), +12str, +8dex, +8con, +8int, +8wis, +10cha, NA, DV, LLV, SLAs, Stun, Change Shape, DR, Immunities, protective aura, resistances, SR, tongues, uncanny dodge.
Archon, Trumpet - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 40, fly 90 (good), +10str, +6dex, +12con, +6int, +6wis, +6cha, NA, DV, SLAs, Cleric Spells, Trumpet, Aura of Menace, DR, Immunities, Magic Circle, SR, teleport, tongues
Giant, Hill - (MM) LA+4; RHD 12; ECL +16; large giant, 40ft move, +14str, +2dex, +8con, -4int, -4cha, LLV, NA, Rock Throwing/Catching, Barbarian.
Giant, Sand - (MM3) LA+4; RHD 15; ECL+19; large giant, 40ft move, burrow 10 +16str, +10dex, +10con, +6wis, +2cha, racial skills, weapon familiarity, NA, Sand Blaster, SLAs, Heat Shimmer, immune to fire, vulnerable to cold, Fighter.
Giant, Stone - (MM) LA+4; RHD 14; ECL +18; large giant, 40ft move, +16str, +4dex, +8con, +2wis, DV, LLV, NA, Rock Throwing/Catching, Barbarian.
Hezrou - (MM) LA+9; RHD 10; ECL+19; large outsider, +10str, +18con, +4int, +4wis, +8cha, NA, DV, DR, SLAs, Stench, imp. grab, summon demon, immunities, resistances, SR, telepathy, racial skills.
Rakshasa, Naztharune - (MM3) LA+5; RHD 11; ECL+16; medium outsider (native), 40ft move, +4str, +10dex, +8con, +4int, +4cha, racial skills, NA, natural weapons, detect thoughts, Change shape, DR, DV, evasion/imp evasion, HiPS, uncanny/imp uncanny dodge, SR, shadow jump, Rogue.
Troll, Crystal - (MM3) LA+5; RHD 10; ECL+15; large giant, +12str, +4dex, +12con, -4int, -2wis, -2cha, NA, natural weapons, rend, immunity to acid, regeneration, scent, vulnerable to sonic, Fighter.
Vrock - (MM) LA+8; RHD 10; ECL+18; large outsider, fly 50 (avg), +12str, +4dex, +14con, +4int, +6wis, +6cha, NA, DV, DR, Dance of Ruin, SLAs, spores, stunning screech, summon demon, immunities, resistances, SR, telepathy, racial skills.
Organized By Total ECL:
ECL +3:
Azer - (MM) LA+1; RHD 2; ECL +3; medium outsider, +2str, +2dex, +2con, +2int, +2wis, -2cha, DV, Heat, NA, immune fire, vulnerable cold, SR, Fighter
Gnoll - (MM) LA+1; RHD 2; ECL+3; medium humanoid, +4str, +2con, -2int, -2cha, DV, NA, Ranger.
Lizardfolk - (MM) LA+1; RHD2; ECL+3; medium humanoid, +2str, +2con, -2int, weapon/armor prof, NA, Natural weapons, Hold Breath, racial skills, Druid.
Lycanthrope, Wererat - (MM) LA +2/+3 RHD+1; ECL+3/+4, animal traits, lycanthrope traits
Skulk - (RoDest) LA+1; RHD 2; ECL+3; medium humanoid (human), +4dex, -2wis, -4cha, racial skills, innate nondetection, peerless camoflage, trackless path, Rogue.
Thri-Kreen (non-psionic) - LA+1; RHD 2; ECL+3; medium monstrous humanoid 40 ft move +2str, +4dex, -2int, +2wis, -4cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, poison, immune to sleep, leap, racial skills, bonus feat, Ranger.
ECL +4 :
Bugbear - (MM) LA+1; RHD 3; ECL+4; medium humanoid, +4str, +2dex,+2con,-2cha, DV, NA, racial skills, Rogue.
Dretch - (MM) LA+2; RHD 2; ECL+4; small outsider, move 20, +2str, +4con, -6int, NA, DV, DR, Immunities, resistances, telepathy, SLAs, summon demon, natural weapons.
Domovoi - (FB) LA+2; RHD 2; ECL +4; small fey, 20ft move, -2str, +4dex, +2con, +4int, +6wis,+6cha, LLV, weapon profs, NA, slippery, SLAs, Rogue.
Feral Gargun - (RoS) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +4con, -2int, -2cha, DV, Powerful build, mountain movement, acclimated, resist cold, NA, weapon profs, natural weapons,
goliath blood, Barbarian.
Goatfolk - (MM3) LA+1; RHD3; ECL+4; medium monstrous humanoid, +4str, +2con, -2int -2wis, DV, racial skills, weapon profs, NA, natural weapons, pack fervor, Barbarian.
Gnoll, Flind - (MM3) LA+2; RHD 2; ECL+4; medium humanoid, +6str, +2dex, +4con, DV, racial skills, weapon familiarity, NA, Ranger.
Grimlock - (MM) LA+2; RHD 2; ECL+4; medium monstrous humanoid, +4str, +2dex, +2con, -2wis, -4cha, weapon prof, NA, Blindsight, immunities, scent, Barbarian.
Lumi - (MM3) LA+2; RHD 2; ECL+4; medium outsider, +2str, -2dex, +4con, +4wis, DV, RHD, racial skills, bonus feat, SLAs, Body of light, Clear vision, floating head, Cleric.
Lycanthrope, Werewolf - (MM) LA +2/+3 RHD+2; ECL+4/+5, animal traits, lycanthrope traits
Marrulurks - (SS) LA+1; RHD 3; ECL+4; small monstrous humanoid, move 20, +2str, +6dex, +4con, +6wis, +2cha, DV, NA, Death Attack, Nauseating Breath, Poison Use, Sneak Attack, Racial Skills, Marruspawn Traits
Phaerlock - (underdark) LA+2; RHD 2; ECL+4; medium humanoid, +4str, +4con, -2int, +4cha, NA, natural weapons, hold breath, all around vision, share pain, racial skills.
Thri-kreen (psionic) - (XPH) LA+2; RHD 2; ECL +4; medium monstrous humanoid, 40 ft move, +2str, +4dex, +2wis, +2int, -2cha, DV, NA, multiple limbs, natural weapons, weapon familiarity, naturally psionic, poison, PLAs, immune to sleep, leap, racial skills, bonus feat, Ranger.
Troglodyte - (MM) LA+2; RHD 2; ECL +4; medium humanoid, -2dex, +4con, -2int, DV, racial skills, NA, natural weapons, stench, bonus feat, Cleric.
ECL +5/6 :
Baphitaur - (underdark) LA+2; RHD 3; ECL+5; medium outsider, +4str, +2dex, +2con, -2cha, NA, DV, darkness, powerful charge, rage, natural cunning, natural weapons, racial skills.
Bariaurs - (BoED) LA+2; RHD 3; Total ECL +5; medium outsider, 40ft move, +4str +2con - 2cha, quadruped, SR, Ranger
Centaur - (MM) LA+2; RHD 4; ECL+6; large monstrous humanoid, 50ft move +8str,+4dex,+4con,-2int,+2wis, quadruped, DV, NA, Ranger.
Crucian - (SS) LA+2; RHD 3; ECL+5; medium humanoid, +4str, -2dex, +6con, -2cha, NA, Druid.
Dragon, Brass(wyrmling) (Draco) - LA+2; RHD 4; ECL+6; tiny dragon, move 60, burrow 30, fly 150 (avg), +2con, DV, LLV, Immunities, vulnerable to cold, speak with animals, NA, Breath Weapon.
Dragon, Mercury (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +4dex, +2con, +2 NA, DV, Protected Sight, Breath Weapon, Flight (200', perfect), Immunity (Fire), Vulnerability (Cold).
Dragon, Mist (Wyrmling) - (DoF) LA+2; RHD 3; ECL +5; Tiny Dragon, +2con, +2 NA, DV, Mist Form, Breath Weapon, Flight (100', average), Swim (60'), Immunity (acid/fire).
Dragon, Sand(wyrmling) - (SS) LA+2; RHD 3; ECL+5; tiny dragon, burrow 20, fly 80 (avg), NA, DV, LLV, Tremorsense ,Immunities.
Dragon, Steel (Wyrmling) - (DoF) LA+2; RHD 4; ECL +6; Small Dragon, +2con, +2cha, +2 NA, DV, Protected Sight, Breath Weapon, Flight (150', average), Swim (30'), 1st level sorcerer casting, Immunity (acid), Poison Resistance.
Dragon, White(wyrmling) (Draco) - LA+2; RHD 3; ECL+5; tiny dragon, move 60, burrow 30, swim 60, fly 150 (avg), +2con, -4int, -4cha, DV, LLV, Immunities, vulnerable to fire, icewalking NA, Breath Weapon.
Doppelganger - (MM) LA+4; RHD 2; ECL+6; medium monstrous humanoid, +2str, +2dex, +2con, +2int, +4wis, +2cha, DV, NA, Racial skills, Detect thoughts, change shape, immune to sleep/charm, Rogue.
Frostfolk - (FB) LA+1; RHD 4; ECL +5; medium monstrous humanoid, +4str, +2dex, +2con, -2cha, DV, racial skills, weapon profs, NA, Ice Blast, Snowsight, cold subtype, Barbarian.
Lycanthrope, Wereboar - (MM) LA +2/+3 RHD+3; ECL+5/+6, animal traits, lycanthrope traits
Nycter - (MM3) LA+2; RHD 3; ECL+5; small monstrous humanoid, 20ft move fly 40, -2str, +4dex, +2wis, -2cha, Blindsense, DV, Druid.
Ogre - (MM) LA+2; RHD 4; ECL+6; Large giant, 40ft move, +10str, -2dex, +4con, -4int, -4cha, DV, weapon/armor prof, NA, Barbarian.
Quaggoth - (underdark)LA+2; RHD 4; ECL+6; medium monstrous humanoid, climb 30, +8str, +4con, -4int, +2wis, light sensitivity, rage, racial skills, NA, DV, natural weapons.
Stonechild - (RoS) LA+4; RHD 2; ECL+6; medium outsider, +8str, +8con +2int, -2cha, bonus feat, weapon profs, natural armor, immune to acid/poison, magic stone, Fighter.
Yuan-ti,Pureblood - (MM) LA+2; RHD 4; ECL+6; medium monstrous humanoid +2dex, +2int, +2cha, DV, NA, bonus feats, SLAs, alternate form, detect poison, SR, Ranger.
ECL +7-9 :
Armand - (MM3) LA+3; RHD 5; ECL+8; small monstrous humanoid, 20ft move burrow 10, +6dex, +6con, DV, racial skills, NA, natural weapons, defensive stance, stability, Monk.
Cursed Cold One (Gelum) - (SS) LA+2; RHD 5; ECL+7; medium aberration, +4str, +8dex, -4int, +2wis, +4cha, NA, DV, Heat-sucking claw, icy gaze, heat reliant, immune to fire, vulnerable to cold.
Dragon, Black(wyrmling) (Draco) - LA+3; RHD 4; ECL+7; tiny dragon, move 60, fly 100 (avg), swim 60, +2con, -2int, -2 cha, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Copper(wyrmling) (Draco) - LA+2; RHD 5; ECL+7; tiny dragon, move 40, fly 100 (avg), +2con, +2int, +2wis, +2cha, DV, LLV, Immunities, spider climb, NA, Breath Weapon.
Dracotaur - (MM3) LA+5; RHD 3; ECL+8; large dragon, 50ft move, +8str, +2dex, +6con, +2int, +2cha, DV, LLV, racial skills, weapon profs, NA, natural weapons, spite fire, immune to sleep/paralysis, Sorcerer.
Dragonkin - (Draco) LA+2; RHD 7; ECL +9; +8str, +2dex, +2con, +4wis, large monstrous humanoid, move 20, fly 40 (good), Natural Weapons, Detect Magic, NA, DV
Gargoyle - (MM) LA+5; RHD 4; ECL+9; medium monstrous humanoid, 40ft move w/ fly, +4str, +4dex, +8con, -4int, -4cha, DV, NA, DR, freeze, Fighter.
Gloura - (underdark) LA+2; RHD 7; ECL +9; medium fey, fly 60 (good), +10dex, +4con, +2wis, +6cha, DR, DV, Bard Spellcasting, Unearthly Grace. Bard?
Greenspawn Zealot - (MM5) LA+2; RHD 6; ECL+8; medium monstrous humanoid, +6str, +4dex, +6con, +2wis, +2cha, DV, NA, Tiamat's Grace, Zealotry, Favored Enemy, Touch of Tiamat, Immune to acid, Favored Soul.
Lycanthrope, Werebear/tiger - (MM) LA +2/+3 RHD+6; ECL+8/+9, animal traits, lycanthrope traits
Marrusault - (SS) LA+2; RHD 6; ECL+8; large monstrous humanoid, +10str, +2dex, +6con, -4int, +4cha, DV, NA, Howl of Defiance, Pounce, Ferocity, DV, Marruspawn Traits
Minotaur - (MM) LA+2; RHD6; ECL +8; Large monstrous humanoid, +8str, +4con, -4int, -2cha, DV, weapon prof, NA, natural weapons, powerful charge, natural cunning, scent, racial skills, Barbarian.
Portal Drake - (Underdark) LA+3; RHD 5; ECL+8; small dragon, move 40, burrow 20, fly 90 (good?), +2str. +4dex, +2con, +4int, +4cha, DV, NA, Breath Weapon, SLAs, Immunities, natural weapons.
Satyr - (MM) LA+2; RHD5; ECL+7; medium fey, 40ft move, +2dex, +2con, +2int, +2wis, +2cha, racial skills, natural weapons, pipes, DR, BArd.
Unbodied(psionic) - (XPH) LA+4; RHD 4; ECL+8; medium monstrous humanoid, fly 30 (good), no land speed, +2dex, +2con, +4int, +4wis, +4cha, str->0, DV, Deflection to AC, Psionic Powers, TK Force, Assume Likeness, incorporeal, racial skills, Psion(telepath).
Warforged Charger - (MM3) LA+4; RHD 4; ECL+8; large construct (living), 20ft move, +10str, +10con, -6int, -4wis, -8cha, bonus feats, natural weapons, adamantine fists, adamantine plating, DR, living construct, moderate fortification, Fighter.
ECL +10+ :
Angel, Astral Deva - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 50, fly 100 (good), +12str, +8dex, +8con, +8int, +8wis, +10cha, NA, DV, LLV, SLAs, Stun, Change Shape, DR, Immunities, protective aura, resistances, SR, tongues, uncanny dodge.
Arcadian Avenger - (MM5) LA+2; RHD 8; ECL+10; medium outsider, fly 30 (good), +6str, +6con, +2wis, +2cha, DV, NA, aligned strike, blade rend, magic strike, wrath, elude chance, Crusader.
Archon, Hound - (MM) LA +5; RHD 6; ECL +11; medium outsider, 40ft move, +4str, +2con, +2wis,+2cha, Archon traits, NA, SLAs, Change Shape, DR, Scent, SR, Ranger.
Archon, Trumpet - (MM) LA+8; RHD 12; ECL+20; medium outsider, move 40, fly 90 (good), +10str, +6dex, +12con, +6int, +6wis, +6cha, NA, DV, SLAs, Cleric Spells, Trumpet, Aura of Menace, DR, Immunities, Magic Circle, SR, teleport, tongues
Bearded Devil (Barbazu) - (MM) LA+6; RHD 6; ECL+12; medium outsider, move 40, +4str, +4dex, +6con, -4int, NA, DV, DR, Infernal Wound, beard, battle frenzy, summon devil, immunities, resistances, see in darkness, SR, telepathy.
Chain Devil (Kyton) - (MM) LA+6; RHD 8; ECL+14; medium outsider, +4str, +4dex, +4con, -4int, +2cha, NA, DV, DR, Dancing Chains, unnerving gaze, immune to cold, regeneration, SR, racial skills.
Dragon, Blue(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, fly 100 (avg), burrow 20, +2str, +2con, DV, LLV, Immunities, create/destroy water, NA, Breath Weapon.
Dragon, Bronze(wyrmling) (Draco) - LA+4; RHD 6; ECL+10; small dragon, move 40, swim 60, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, water breathing, speak with animals, NA, Breath Weapon.
Dragon, Gold(wyrmling) (Draco) - LA+4; RHD 8; ECL+12; medium dragon, move 60, fly 200 (poor), swim 60, +6str, +4con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to cold, Alternate Form, water breathing,
NA, Breath Weapon.
Dragon, Green(wyrmling) (Draco) - LA+5; RHD 5; ECL+10; small dragon, move 40, fly 100 (avg), swim 40, +2str, +2con, DV, LLV, Immunities, water breathing, NA, Breath Weapon.
Dragon, Red(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; medium dragon, move 40, fly 150 (poor), +6str, +4con, DV, LLV, Immunities, vulnerable to cold, NA, Breath Weapon.
Dragon, Silver(wyrmling) (Draco) - LA+4; RHD 7; ECL+11; small dragon, move 40, fly 100 (avg), +2str, +2con, +4int, +4wis, +4cha, DV, LLV, Immunities, vulnerable to fire, Alternate Form, cloud walking, NA, Breath Weapon.
Erinyes - (MM) LA+7; RHD 9; ECL+16; medium outsider, fly 50 (good), +10str, +10dex, +10con, +4int, +8wis, +10cha, NA, DV, DR, Entangle, SLAs, Summon Devil, immunities, resistances, See in Darkness, SR, telepathy, true seeing,
Genie, Janni - (MM) LA+5; RHD 6; ECL+11; medium outsider (native), 30ft move, fly 20ft, +6str, +4dex, +2con, +4int, +4wis, +2cha, DV, NA, Change Size, SLAs, Elemental Endurance, Plane Shift, Resist Fire, telepathy, Rogue.
Giant, Hill - (MM) LA+4; RHD 12; ECL +16; large giant, 40ft move, +14str, +2dex, +8con, -4int, -4cha, LLV, NA, Rock Throwing/Catching, Barbarian.
Giant, Sand - (MM3) LA+4; RHD 15; ECL+19; large giant, 40ft move, burrow 10 +16str, +10dex, +10con, +6wis, +2cha, racial skills, weapon familiarity, NA, Sand Blaster, SLAs, Heat Shimmer, immune to fire, vulnerable to cold, Fighter.
Giant, Stone - (MM) LA+4; RHD 14; ECL +18; large giant, 40ft move, +16str, +4dex, +8con, +2wis, DV, LLV, NA, Rock Throwing/Catching, Barbarian.
Harssf - (MM3) LA+4; RHD 6; ECL+10; medium monstrous humanoid, burrow 10, +4str, +6dex, +6con, +2cha, bonus feats, NA, flaming aura, sand pulse, Blindsense, DR, Fast healing, immunities to fire/blindness, sand form, SR, vulnerable to cold, Monk.
Hezrou - (MM) LA+9; RHD 10; ECL+19; large outsider, +10str, +18con, +4int, +4wis, +8cha, NA, DV, DR, SLAs, Stench, imp. grab, summon demon, immunities, resistances, SR, telepathy, racial skills.
Marrutact - (SS) LA+3; RHD 7; ECL+10; medium monstrous humanoid, +2dex, +2con, +8int, +8wis, +6cha, DV, NA, Howl of Healing, Wizard Spells, SR, Marruspawn Traits.
Mind Flayer - (MM) LA+7; RHD 8; ECL +15; medium aberration, +2str, +4dex, +2con, +8int, +6wis, +6cha, DV, NA, natural weapons, SR, telepathy, Wizard.
Ogre, Skullcrusher - (MM3) LA+3; RHD 8; ECL+11; large giant, 40ft move, +14str, +6con, -2cha, DV, LLV, bonus feats, weapon profs, NA, Fighter.
Ogre Mage - (MM) LA+7; RHD5; ECL+12; Large giant, 40ft move, fly 40, +10str, +6con, +4int, +4wis, +6cha, DV, NA, SLAs, regeneration, SR, Sorcerer.
Quaraphon - (MM3) LA+5; RHD 9; ECL+14; large aberration, 40ft move, +10str, +12con, -4int, +4wis, DV, NA, natural weapons, deafening bellow, Barbarian.
Rakshasa - (MM) LA+7; RHD 7; ECL+14; medium outsider, 40ft move, +2str, +4dex, +6con, +2int, +2wis, +6cha, DV, racial skills, NA, natural weapons, detect thoughts, spells, change shaoe, DR, SR, Sorcerer.
Rakshasa, Naztharune - (MM3) LA+5; RHD 11; ECL+16; medium outsider (native), 40ft move, +4str, +10dex, +8con, +4int, +4cha, racial skills, NA, natural weapons, detect thoughts, Change shape, DR, DV, evasion/imp evasion, HiPS, uncanny/imp uncanny dodge, SR, shadow jump, Rogue.
Succubus - (MM) LA+6; RHD 6; ECL+12; medium outsider, fly 50 (avg), +2str, +2dex, +2con, +6int, +4wis, +16cha, NA, DV, Energy Drain, SLAs, Summon Demon, DR, Immunities, resistances, SR, telepathy, tongues, racial skills.
Troll - (MM) LA+5; RHD 6; ECL +11; large giant, +12str, +4dex, +12con, -4int, -2wis, -4cha, DV, LLV, NA, natural weapons, rend, regeneration, scent, Fighter.
Troll, Crystal - (MM3) LA+5; RHD 10; ECL+15; large giant, +12str, +4dex, +12con, -4int, -2wis, -2cha, NA, natural weapons, rend, immunity to acid, regeneration, scent, vulnerable to sonic, Fighter.
Vrock - (MM) LA+8; RHD 10; ECL+18; large outsider, fly 50 (avg), +12str, +4dex, +14con, +4int, +6wis, +6cha, NA, DV, DR, Dance of Ruin, SLAs, spores, stunning screech, summon demon, immunities, resistances, SR, telepathy, racial skills.
Witchknife - (MM3) LA+3; RHD 9; ECL+12; medium monstrous humanoid, +6dex, -2con, +2int, +4wis, +6cha, LLV, weapon profs, NA, psionics, Sneak Attack, resist fire, vulnerable to sonic, Rogue.
EDIT:
Special Thanks:
To anyone who made a submission/pointed out good additions. Thus far:
Greenish, WinWin ,a_humble_lich, dextercorvia, Starbuck_II, Glimbur, ILM.
If you see things I missed/screwed up, or you're a person who contributed who I missed in the thanks, please feel free to chime-in/pm and let me know! :smallcool: