Elvenoutrider
2011-06-01, 07:30 PM
First of all, if any readers are involved in a terror on a spaceship game with the gurps system in Albany new york, you should know who you are, you should back out at this point...
Ok we good?
OK so heres what is going on in my campaign. Basically, the pcs have found themselves trapped on a disabled colony ship floating above the galactic plane. It was the first ship to use faster than light technology and had to travel through "otherspace" to do so. In the process the ship picked up a number of monsters and became trapped in otherspace. Over the course of 6 yearss the crew fought a madenning battle to retake the ship from the lovecraftian horror that had taken it over. Right now the only things left alive on the ship are the monsters, the pcs, and one insane engineer who has been alive for 6 years fighting the monsters and trying ot destroy the ship. A good description of the engineer would be to combine father gregori with gorden freeman. Additionally, all of the ship's robots and machinery have been reprogrammed to enact their programs on organics, effectively turning all machinery on the ship hostile.
With all this in mind, for the next phase of the campaign the pcs need to fight their way into the labs to get to the head scientists neural implants that will allow them to access more of the ship. What I have so far for the labs is a bio lab where the pcs can find out something about the monsters physiology, a chem lab featuring a regenerating gibbering mouther(that they have to kill by incinerating it in the incinerator room), and an elevator shaft full of lasers.
While I said this is a lovecraftian themed campaign I would like the pcs to be able to "win" in the end
Has anyone here ever run a "lab" dungeon before?
What kind of obstacles or encounters would you put into it.
Ok we good?
OK so heres what is going on in my campaign. Basically, the pcs have found themselves trapped on a disabled colony ship floating above the galactic plane. It was the first ship to use faster than light technology and had to travel through "otherspace" to do so. In the process the ship picked up a number of monsters and became trapped in otherspace. Over the course of 6 yearss the crew fought a madenning battle to retake the ship from the lovecraftian horror that had taken it over. Right now the only things left alive on the ship are the monsters, the pcs, and one insane engineer who has been alive for 6 years fighting the monsters and trying ot destroy the ship. A good description of the engineer would be to combine father gregori with gorden freeman. Additionally, all of the ship's robots and machinery have been reprogrammed to enact their programs on organics, effectively turning all machinery on the ship hostile.
With all this in mind, for the next phase of the campaign the pcs need to fight their way into the labs to get to the head scientists neural implants that will allow them to access more of the ship. What I have so far for the labs is a bio lab where the pcs can find out something about the monsters physiology, a chem lab featuring a regenerating gibbering mouther(that they have to kill by incinerating it in the incinerator room), and an elevator shaft full of lasers.
While I said this is a lovecraftian themed campaign I would like the pcs to be able to "win" in the end
Has anyone here ever run a "lab" dungeon before?
What kind of obstacles or encounters would you put into it.