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View Full Version : [3.5] Need help assigning Components and Foci for Adept and Cleric spells.



Pika...
2011-06-01, 08:04 PM
I run a homebrewed magic system with more focus on Components and Foci. Basically, if it is not a slotted spell (see the sheet I print out and hand out below in the spoiler box) you can cast it as many times as you have the component. The trick is, the higher the spell level, the harder it is to get the components.

Adept Spells List (Lv. 0-1):

Adept Spell List (Lv. 0-1)

Notes: -Adepts can cast spells which require a Material Component (M) as many times as she has a component. These casting do not count against the adepts spell slots for the day.-Adepts are limited to casting spells with only a Focus (F) or Divine Focus (DF) by the number of spell slot they have a day.

0 Level Spells:
▢ Create Water: (M) A vial's worth of water (an ounce). Have: ________▢ Cure Minor Wounds: (M) A cotton ball. Have: ________
▢ Detect Magic: (F) A monocle. Have: Yes or No. How many _______
▢ Ghost Sound: (M) A bit of wool or a small lump of wax. Have: Yes or No. How many _______▢ Guidance: (DF) Your deity's holy symbol. Have: Yes or No. How many _______
▢ Light: (DF) or (F) A firefly or a piece of phosphorescent moss. Have: Yes or No. How many _______▢ Mending: (M) A sewing needle. Have: Yes or No. How many _______▢ Purify Food and Drink: (DF) Your deity's holy symbol. Have: Yes or No. How many _______ ▢ Read Magic: (F) A clear crystal or mineral prism. Have: Yes or No. How many _______ ▢ Touch of Fatigue: (M) A drop of sweat. Have: Yes or No. How many _______

1st Level Spells:
▢ Bless: (DF) Your deity's holy symbol. Have: Yes or No. How many _______
▢ Burning Hands: (C) A candle. Have: Yes or No. How many _______
▢ Cause Fear:: (F) A small depiction of his lord Death (example: a portrait, a small carving, his holy symbol, etc). Have: Yes or No. How many _______
▢ Command: (F) A sign of authority (such as a serify’s badge, a cerner’s stripes, etc). Have: Yes or No. How many _______
▢ Comprehend Languages: (F) A Platinum Piece on your tongue. Have: Yes or No. How many _______
▢ Cure Light Wounds: (M) Cleans Herb. Have: Yes or No. How many _______
▢ Detect Chaos: (DF) Your deity's holy symbol. Have: Yes or No. How many _______
▢ Detect Evil: (DF) Your deity's holy symbol. Have: Yes or No. How many _______
▢ Detect Good: (DF) Your deity's holy symbol. Have: Yes or No. How many _______
▢ Detect Law: (DF) Your deity's holy symbol. Have: Yes or No. How many _______ ▢ Endure Elements: (F) (F) A comfy sweater (for enduring cold environments), or a full flask of water (for enduring hot environments). Have: Yes or No. How many _______ ▢ Obscuring Mist: (F) A pebble from the bottom of a waterfall. Have: Yes or No. How many _______
▢ Protection from Chaos: (DF) Your deity's holy symbol or [For an Arcane Caster] (M) A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. Have: Yes or No. How many _______
▢ Protection from Evil: (DF) Your deity's holy symbol or [For an Arcane Caster] (M) A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. Have: Yes or No. How many _______
▢ Protection from Dood: (DF) Your deity's holy symbol or [For an Arcane Caster] (M) A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. Have: Yes or No. How many _______
▢ Protection from Law: (DF) Your deity's holy symbol or [For an Arcane Caster] (M) A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. Have: Yes or No. How many _______
▢ Sleep: (M) A pinch of fine sand, rose petals, or a live cricket. Have: Yes or No. How many _______


Now someone reached Adept second level spells, so I need some fantasy fitting components and possibly foci. Also, I might need the following Cleric ones done. Any ideas appreciated!


Adept spells list (Lv.2)

aid

animal trance

bear’s endurance

bull’s strength: (M) A vial of Ogre or Giant blood.

cat’s grace: (M) A whisker from a predatory dire feline.

cure moderate wounds: (M) A very rare and
beautiful flower known as Lunar in Common (Most other races tend to have a similar meaning name for it relating to the moon).

Note: Lunar is a beautiful moonlight-blue flower, which shines with a magical aura of sparking lights surrounding it that resembles the moonlight sparkling off the waters of a crystal clear lake. It posses great healing potential, even for those who do not understand magic. Lunar only sprouts from the ground during a full moon, and unless plucked before the sun rises on the next morning it bursts into a small cloud of small white spores once the sun's first rays touches the small plant's petals. These spores are caught by the wind and spread across the land. The flower's magical sparkle remains even after being plucked from the ground.

Lunar is so potent at heeling that even an arcane magic user can gain some benefit from it. One capable of casting arcane magic can attempt to use a dose of lunar to cast the spell Cure Minor Would, even if she would not normally be able to cast said spell. There is an 80% chance the arcane caster will succeed (this includes the automatic 5% failure chance).

Lunar fetches a fine price in the open market. A common price for lunar in communities with a demand for it is around 300gp, although prices may vary greatly in any community.

darkness

delay poison

invisibility

mirror image

resist energy

scorching ray

see invisibility: (Foci) A Diamond, worth at least 500gp, placed over one's eye.

web





═╡ Level 1 Cleric╞═ 11

1. Bane
2. Divine Favor
3. Doom
4. Entropic Shield
5. Inflict Light wounds

6. Magic Weapon
7. Remove Fear

8. Shield of Faith
9. Summon Monster I
10. Lantern Light: Ranged touch attacks deal 1d6 points of damage.
11. Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.

═╡ Level 2 Cleric╞═ 14

1. Align Weapon
2. Eagle's Splendor
3. Enthrall
4. Inflict Moderate Wounds
5. Make Whole
6. Owl's Wisdom
7. Remove Paralysis
8. Restoration (Lesser)
9. Silence
10. Spiritual Weapon


11. Zone of Truth
12. Elation from BoED: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
13. Curse of Ill Fortune from CD: Target suffers –3 penalty on attacks, checks, and saves.
14. Stone Fist from RotS




Many Pikas in advanced!