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chainer1216
2011-06-02, 01:54 AM
so, i'm looking into making a character that focus' on alchemy, but i'm not finding alot to do, theres the mad alchemist feat from PHBII, which is fun, but not a whole lot else. i've looked into some 3.0 ravenloft books, but the only decent thing from there seemed to be quintessence.

so have i missed anything or is there just not alot out there?

Big Fau
2011-06-02, 02:01 AM
so, i'm looking into making a character that focus' on alchemy, but i'm not finding alot to do, theres the mad alchemist feat from PHBII, which is fun, but not a whole lot else. i've looked into some 3.0 ravenloft books, but the only decent thing from there seemed to be quintessence.

so have i missed anything or is there just not alot out there?

There never really was much to begin with. WotC didn't want to support it because it's mundane, thus so cheap that the WBL doesn't even care about it after a certain point. Seriously, how many flasks of acid can a 20th level character purchase (never mind that the WBL doesn't keep track of expendable goods)?

WotC doesn't like supporting things that can't be magically-enhanced. 4E proves this.

Corlindale
2011-06-02, 02:11 AM
You could ask your GM if he will let you use the Pathfinder Alchemist (http://www.d20pfsrd.com/classes/base-classes/alchemist) - there shouldn't be any problems with converting that to 3.5, and it's a really fun class.

Rising Phoenix
2011-06-02, 02:12 AM
There never really was much to begin with. WotC didn't want to support it because it's mundane, thus so cheap that the WBL doesn't even care about it after a certain point. Seriously, how many flasks of acid can a 20th level character purchase (never mind that the WBL doesn't keep track of expendable goods)?

WotC doesn't like supporting things that can't be magically-enhanced. 4E proves this.

There's the alchemist base class in pathfinder if you'd like to take a look.

Big Fau
2011-06-02, 02:16 AM
There's the alchemist base class in pathfinder if you'd like to take a look.

I'm going to be honest: I despise PF more than I loathe 4E. But this is because the PF design team ignored any advice that wasn't "I enjoy playing this class, and think this is a fun system" during playtesting.


But this isn't the thread for that discussion.

Malimar
2011-06-02, 02:31 AM
Yeah, the Grenadier and Mad Alchemist feats from PHBII are the only particularly official ones I know of.

Van Richten's Arsenal has a buttload of alchemy-related feats, but it's Ravenloft-specific, and I can't speak to its quality.

NineThePuma
2011-06-02, 03:42 AM
There is an Epic Feat (http://www.d20srd.org/srd/epic/feats.htm#augmentedAlchemy) that you could de-epicify, or even just integrate into the baseline Craft Alchemy features.

Edit:

Here, I'll brew an adaptation up real quick.


Augmented Alchemy
Prerequisites Craft (alchemy) 4 ranks.

[b]Benefit
Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +5 to the DC required to create it and multiplying its price by 3. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat. See the Craft (alchemy) skill description.


Create Augmented Alchemical Item or Substance
This requires the Augmented Alchemy feat, and allows a character to create alchemical items and substances of greater power than normal. To augment an alchemical substance, add +5 to the DC required to create the item and multiply the cost by 2. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t fit any of these categories, then it cannot be improved in this manner. A character can create an item with multiple degrees of augmentation. For every additional multiplier applied to damage, duration, or area, add an additional +5 to the DC and add an additional 2 to the cost multiplier.

Is it balanced? I'm not really sure. Is it less likely to suck horribly? Yes.

hangedman1984
2011-06-02, 10:54 AM
you could always refluff the artificer to be more alchemical based

Seth62
2011-06-02, 11:34 AM
there is a class in magic of ebberon called alchemical savant, it's ment for an artificer thought. Thought: adjust the alchemist like hangedman1984 said to fit is better.

Help kill my party, hatch the dragon

http://squiby.net/view/6637835.png (http://www.squiby.net/level/6637835)

Alefiend
2011-06-02, 04:35 PM
Would it be worth your effort to just reimagine some appropriate wizard spells as alchemical effects? Bargain with your GM to remove the verbal components in exchange for things like a ranged attack roll, a move action to ready the spell item before the standard action to use it, expensive and expendable components, and/or things like that. Use the alchemy flavor to describe everything you do, and prepare "spells" with a recipe book and portable alchemy lab, that sort of thing.


Alefiend
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Greenish
2011-06-02, 04:38 PM
there is a class in magic of ebberon called alchemical savant, it's ment for an artificer thought.Works for Arcane casters just fine.

Thurbane
2011-06-02, 09:23 PM
If you don't like the Pathfinder Alchemist (and FWIW, I pretty much agree with your general views on Pathfinder), there's some homebrew options in these forums:

Alchemist Feats (http://www.giantitp.com/forums/showthread.php?t=159417)
Alchemist (spellcaster) (3.5) (http://www.giantitp.com/forums/showthread.php?t=151031)
The [3.5, Base Class] Combat Alchemist (http://www.giantitp.com/forums/showthread.php?t=134831)
Alchemist - A D&D 3.5 Base Class (http://www.giantitp.com/forums/showthread.php?t=126808)

Rei_Jin
2011-06-02, 09:26 PM
Several years ago I homebrewed a new alchemy system that was completely customisable in terms of what you could make. It's currently in use with a game I'm playing, and seems to be working very well. If you want details of it, I can repost it in the homebrew section and give you a link... there's been a few modifications to the original system I made in the intervening years.

NineThePuma
2011-06-03, 02:50 AM
I'd like details, personally.

I'm going to be operating on a budget soon, playing as an Expert; having some details would be nice.

Rei_Jin
2011-06-03, 05:46 AM
Alrighty, here you go (http://www.giantitp.com/forums/showthread.php?p=11128696#post11128696)