Xefas
2011-06-02, 02:17 AM
Unwoven Coadjutor
Rating X
When the roulette wheel of demons was spun to determine the host for your Infernal Exaltation, you were unfortunately given the GIR equivalent of unwoven coadjutors. While perhaps cheerful and well-intended, always ready to give advice to their prince, all such advice is invariably bad, if not outright moronic. Perhaps your demon's existence is a cruel joke played by their Second Circle sire, an unintended botch in the demon-spawning process, or just an extraordinarily stupid example of their species.
Regardless, an Infernal with a Rating X coadjutor may actively tune into and receive advice. If they directly pursue such advice after hearing it, they receive a -1 external penalty on all rolls related to that bit of advice. It takes no effort to simply ignore the thing.
Rating ●
Your luck was more or less even as far as coadjutors go. The First Circle Demon that received your Exaltation was a bog standard example of their species, with nothing particularly worrisome or impressive about them.
When consulted, the demon has an effective dice pool of 3 for the purposes of Lore and Occult checks dealing with the Demon Realm, demon society, demonology, or similar. It may also serve as a tutor for learning any ability specialties that directly concern themselves with demon culture. If the Infernal does not already know Old Realm, their coadjutor may teach it to them, at no XP cost, without requiring the gain of a dot of Linguistics, over the course of one week of training time, or in small sessions over three weeks that do not require a full training commitment.
Rating ●●
Your coadjutor was a slightly above average member of their First Circle Demon species. Not enough to stand out by a wide margin, but enough to be noticeable.
This functions as a one-dot Unwoven Coadjutor, save that their knowledge pool is 4 dice, rather than 3. Also, choose one of the following:
*Warrior: Your Coadjutor was slightly tougher and more violently proficient than others of his kind. Just having him grants you two points of specialties that may be applied to one of the following abilities: (Archery, Dodge, Martial Arts, Melee, Resistance, Thrown)
*Socialite: Your Coadjutor was a bit more personable and socially aware than your average demon. Just having him grants you two points of specialties that may be applied to one of the following abilities: (Bureaucracy, Integrity, Investigation, Performance, Presence, Socialize)
*Savant: Your Coadjutor was cleverer and more studious than those around him. Just having him grants you two points of specialties that may be applied to one of the following abilities: (Awareness, Craft, Lore, Medicine, Occult, Survival). In the case of Lore and Occult, these specialties do not apply to the Infernal's abilities, but rather to the Coadjutor's own knowledge die pool.
Rating ●●●
You were lucky enough to have your Infernal Exaltation hosted by an exceptional First Circle Demon. Not a Citizen, but likely a personal lackey to one, whether a Second Circle, or a First Circle who attained such status. As such, they are better educated and more powerful, capable of manifesting a small amount of spiritual power to aid their prince.
This functions as a two-dot Unwoven Coadjutor, save that their knowledge pool is 6 dice, rather than 4. Also, choose one of the following:
*Regeneration: You naturally heal one level of lethal damage, or two levels of bashing damage, every minute, on top of any other healing, natural or otherwise.
*Spotter: You are always considered to have Essence Sight (see page 85 of Wonders of the Lost Age), and may intuitively tell if a creature has a greater, lesser, or equal Permanent Essence score to your own.
*Essence Drain: Your coadjutor has an Essence Reservoir capable of holding 10 motes. Every successful attack you make that deals lethal health levels of damage adds one mote to the initially empty pool. When the pool is full, as a reflexive action, the coadjutor may be commanded to discharge the pool, restoring 10 motes to the Infernal's peripheral mote pool or, as a miscellaneous action, it may discharge this reservoir into another creature's essence pool, provided the Infernal has a hand laid upon them. After the pool is discharged, the coadjutor cannot have motes added to their pool for 25 hour's time.
Rating ●●●●
Your coadjutor is a full Citizen of Hell - theoretically equal in social status to a Second Circle Demon, although the reality is generally quite different. Still, they wielded power and clout the likes of which the vast majority of First Circle Demons will never know a glimmer of.
This functions as a three-dot Unwoven Coadjutor, save that their knowledge pool is 8 dice, rather than 6. Also, choose one of the following:
*Land Owner: Your coadjutor was fabulously wealthy by First Circle Demon standards. They owned a small 1-dot townhouse-manse in Hell with some kind of demonic aspect, which is exquisitely (by mortal standards) furnished with both amenities and a few slaves. The manse, its hearthstone, and its furnishings are all now legally yours.
*Debt Holder: Your coadjutor had extensive dealings with other powerful Citizens, and it just so happens that there is a Second Circle Demon in Malfeas who both owes them a favor, and considers it fair that such a favor be called in by the thing that their acquaintance has been spiritually pureed and glued onto. They may be requested to perform one service that is seriously inconvenient for them, but is not obviously life threatening, and they will do so without chicanery.
*Thaumaturge: Your coadjutor was legally sanctioned to learn and utilize high degrees of Thaumaturgy. They possess and retain knowledge of six degrees, of which they can teach the Infernal at half the normal experience cost and training time.
Rating ●●●●●
Your coadjutor was utterly unique among First Circle Demons. He lived at a plain of power matched only by perhaps a dozen or so other First Circles in all of the infinite Demon Realm. He scraped the ceiling of Essence 5, and when he disappeared into Creation on that fateful day, much of his domain was likely pillaged gleefully by jealous Second Circle Demons.
This functions as a four-dot Unwoven Coadjutor, save that their knowledge pool is 10 dice, rather than 8. Also, choose one of the following:
*Sorcerer: Your coadjutor was one of the ludicrously illegal First Circle Demon Sorcerers in Hell. In his long life, he learned ten spells from the Emerald Circle, of which he can serve as a tutor for. If the Thaumaturge option was also chosen, he knows an additional two degrees.
*Martial Artist: Your coadjutor was one of, if not the, most knowledgeable First Circle Demon sifu in all the demon realm, having studied at the feet of Suntarankal himself. He has mastered three full Terrestrial Martial Arts, of which he can serve as a sifu for. Furthermore, these charms require only half the normal experience cost to learn.
*Scion: Your coadjutor was a spiritual savant the likes of which are unknown amongst the First Circle Demons. He vehemently pushed the boundary of Essence 5, and attempted to find a greater existence for the meager existence dealt to him. Even as a coadjutor, he still maintains access to three Spirit Charms he had access to in his mundane form. When the Infernal achieves Essence 3, 4, and 5, he selects one of these charms to integrate into himself, treating that charm as his own, fueling it with his own Essence and Willpower, placing it into combos, and everything else that it entails. Normal restrictions on charm choices apply as if the Infernal were a Fiend.
(Finally, and most impressively, a 5-dot coadjutor is invariably impressively voice acted. A demon of Elloge might speak as Morgan Freeman, whereas a demon of the Ebon Dragon could sound like Mark Hamill or Tim Curry.)
Demonic Command
As the Reclamation looms ever closer, mortal Yozi cultists continue to perform profane rituals that summon unbound First Circle Demons into Creation at the behest of their blasphemous masters. These demon soldiers await only a proper commander to lead them to glory in the name of the fallen titans in the faint hope of bringing a green dawn to Creation.
A character with dots in this background may muster demon and cultist forces from the Direction they happen to be in, so long as they have a corresponding rating in Mentor specifically for the Yozi most directly leading the assault on that Direction.
A Mentor rating in (Reclamation Yozis), such as the one granted by Infamy, is considered to be one half its normal value, rounded up, for these purposes - however, it stacks with dots of Mentor for specific Yozi. (For example, an Infernal with 2 dots in Mentor (Malfeas), and 3 dots in Infamy, would be able to support 4 dots of Demonic Command).
Adorjan and her souls direct the Reclamation in the North. Malfeas does so for the East and the Scavenger Lands. She Who Lives In Her Name holds dominion over the demonic efforts in the West, Cecelyne (obviously) for the Southern front and, finally, the Ebon Dragon for the Blessed Isle. (If these Yozi have joined the Reclamation, Metagaos may also function for the North, Szoreny for the East and Scavenger Lands, Kimbery for the West, and Isidoros for the South.)
Mustering these forces requires a dramatically appropriate length of time after the Infernal sends forth word among the Reclamation that he requires troops, unless the word is sent out utilizing supernaturally swift means. In which case, it takes less than a dramatically appropriate length of time.
Demons and Cultists come fully armed and armored, expect no payment, and are typically content to scavenge food from whatever countryside is unfortunate enough to host them with no loss in morale. The amount of soldiers the Infernal may have under his command at one time is below (if he continues to lose vast quantities of troops, he may find the number that arrives next time is substantially less - even if only because it takes time for mortal thaumaturges to replenish the quantity of the demons in an area):
Rating X
Meh.
Rating ●
The Infernal is trusted with a small contingent of little more than discontent teenagers and the products of their rebellious non-conformist demonology practices. He may have up to 20 Cultist Extras (Use the Townsmen template), as well as 12 First Circle Demon Extras, and one non-extra First Circle Demon with enough leadership skills to relay orders to everyone else. They are of Undrilled quality at this point.
Rating ●●
The Infernal has something resembling a military force, complete with folks that have held a sword by the correct end at some point in their life. He may have up to 100 Cultist Extras, 60 Zealot Extras (Use the Soldier template), as well as 40 First Circle Demon Extras, and five non-extra First Circle Demons. These troops approach Barely Disciplined quality.
Rating ●●●
The Infernal has what one might refer to as an "army". If one's opinion of "armies" was rather low. He may have up to 300 Cultist Extras, 100 Zealot Extras, 75 Oathsworn Extras (Use the Elite Soldier template), 120 First Circle Demon Extras, and ten non-extra First Circle Demons. These troops are still, by default, Barely Disciplined.
Rating ●●●●
The Infernal now has a mob large enough to knock over small ice cream parlors and the less defended teddy bear factories. He may have up to 500 Cultist Extras, 150 Zealot Extras, 100 Oathsworn Extras, 200 First Circle Demon Extras, and thirty non-extra First Circle Demons. In addition, he may have up to two non-extra Thaumaturges. They automatically know the Demonsight and Summon [Species] degrees of the Art of Demon Summoning, with the capability to summon one kind of combat-focused First Circle Demon each. With them, they bring enough pseudo-magical doodads for a force incorporating them to be considered to have "Thaumaturgical talismans and alchemical potions" for the purposes of their Might rating. These troops are officially of Disciplined quality.
Rating ●●●●●
The Infernal is a Demon General, leading a legion of monsters and madmen that will shake the face of Creation with their death march. He may have up to 1200 Cultist Extras, 500 Zealot Extras, 400 Oathsworn Extras, 800 First Circle Demon Extras, 100 non-extra First Circle Demons, 10 thaumaturges, and 1 Enlightened Mortal Akuma, which should be specifically built using normal character creation rules, rather than as a generic template.
Rating N/A
The Infernal's forces have drained the already shallow pool of unbound Demons that the Reclamation has access to all throughout Creation. His Yozi patron has called in favors, their Third Circle Souls have called in favors, and now something is going to burn. To attain the equivalent Mentor rating to be capable of purchasing this background, the Infernal must have both Infamy and Mentor (Specific Yozi) rated at five.
The Infernal has 10,000 Cultist Extras, 1000 Zealot Extras, 600 Oathsworn Extras, 3000 First Circle Demon Extras, 500 non-extra First Circle Demons, 60 Thaumaturges, 10 Enlightened Mortal Akuma, 2 Dragonblooded Akuma, and 5 Second Circle Demons.
For the love of Sol, make it count.
Infernal Henchmen
As a special function of the Infamy Background, an Infernal may commit his temporary Background points to obtaining "Infernal Henchmen". Characters gained from this Background typically have an Urge to fulfill the designs of the Reclamation, or similar.
Rating ●●●
The Infernal has been assigned an Enlightened Mortal Akuma as a companion in his service to the Reclamation.
Rating ●●●●
The Infernal has been assigned a Dragonblooded Akuma as a companion in his service to the Reclamation.
Rating ●●●●●
The Infernal has been assigned two Dragonblooded Akuma as a companion in his service to the Reclamation.
Rating X
When the roulette wheel of demons was spun to determine the host for your Infernal Exaltation, you were unfortunately given the GIR equivalent of unwoven coadjutors. While perhaps cheerful and well-intended, always ready to give advice to their prince, all such advice is invariably bad, if not outright moronic. Perhaps your demon's existence is a cruel joke played by their Second Circle sire, an unintended botch in the demon-spawning process, or just an extraordinarily stupid example of their species.
Regardless, an Infernal with a Rating X coadjutor may actively tune into and receive advice. If they directly pursue such advice after hearing it, they receive a -1 external penalty on all rolls related to that bit of advice. It takes no effort to simply ignore the thing.
Rating ●
Your luck was more or less even as far as coadjutors go. The First Circle Demon that received your Exaltation was a bog standard example of their species, with nothing particularly worrisome or impressive about them.
When consulted, the demon has an effective dice pool of 3 for the purposes of Lore and Occult checks dealing with the Demon Realm, demon society, demonology, or similar. It may also serve as a tutor for learning any ability specialties that directly concern themselves with demon culture. If the Infernal does not already know Old Realm, their coadjutor may teach it to them, at no XP cost, without requiring the gain of a dot of Linguistics, over the course of one week of training time, or in small sessions over three weeks that do not require a full training commitment.
Rating ●●
Your coadjutor was a slightly above average member of their First Circle Demon species. Not enough to stand out by a wide margin, but enough to be noticeable.
This functions as a one-dot Unwoven Coadjutor, save that their knowledge pool is 4 dice, rather than 3. Also, choose one of the following:
*Warrior: Your Coadjutor was slightly tougher and more violently proficient than others of his kind. Just having him grants you two points of specialties that may be applied to one of the following abilities: (Archery, Dodge, Martial Arts, Melee, Resistance, Thrown)
*Socialite: Your Coadjutor was a bit more personable and socially aware than your average demon. Just having him grants you two points of specialties that may be applied to one of the following abilities: (Bureaucracy, Integrity, Investigation, Performance, Presence, Socialize)
*Savant: Your Coadjutor was cleverer and more studious than those around him. Just having him grants you two points of specialties that may be applied to one of the following abilities: (Awareness, Craft, Lore, Medicine, Occult, Survival). In the case of Lore and Occult, these specialties do not apply to the Infernal's abilities, but rather to the Coadjutor's own knowledge die pool.
Rating ●●●
You were lucky enough to have your Infernal Exaltation hosted by an exceptional First Circle Demon. Not a Citizen, but likely a personal lackey to one, whether a Second Circle, or a First Circle who attained such status. As such, they are better educated and more powerful, capable of manifesting a small amount of spiritual power to aid their prince.
This functions as a two-dot Unwoven Coadjutor, save that their knowledge pool is 6 dice, rather than 4. Also, choose one of the following:
*Regeneration: You naturally heal one level of lethal damage, or two levels of bashing damage, every minute, on top of any other healing, natural or otherwise.
*Spotter: You are always considered to have Essence Sight (see page 85 of Wonders of the Lost Age), and may intuitively tell if a creature has a greater, lesser, or equal Permanent Essence score to your own.
*Essence Drain: Your coadjutor has an Essence Reservoir capable of holding 10 motes. Every successful attack you make that deals lethal health levels of damage adds one mote to the initially empty pool. When the pool is full, as a reflexive action, the coadjutor may be commanded to discharge the pool, restoring 10 motes to the Infernal's peripheral mote pool or, as a miscellaneous action, it may discharge this reservoir into another creature's essence pool, provided the Infernal has a hand laid upon them. After the pool is discharged, the coadjutor cannot have motes added to their pool for 25 hour's time.
Rating ●●●●
Your coadjutor is a full Citizen of Hell - theoretically equal in social status to a Second Circle Demon, although the reality is generally quite different. Still, they wielded power and clout the likes of which the vast majority of First Circle Demons will never know a glimmer of.
This functions as a three-dot Unwoven Coadjutor, save that their knowledge pool is 8 dice, rather than 6. Also, choose one of the following:
*Land Owner: Your coadjutor was fabulously wealthy by First Circle Demon standards. They owned a small 1-dot townhouse-manse in Hell with some kind of demonic aspect, which is exquisitely (by mortal standards) furnished with both amenities and a few slaves. The manse, its hearthstone, and its furnishings are all now legally yours.
*Debt Holder: Your coadjutor had extensive dealings with other powerful Citizens, and it just so happens that there is a Second Circle Demon in Malfeas who both owes them a favor, and considers it fair that such a favor be called in by the thing that their acquaintance has been spiritually pureed and glued onto. They may be requested to perform one service that is seriously inconvenient for them, but is not obviously life threatening, and they will do so without chicanery.
*Thaumaturge: Your coadjutor was legally sanctioned to learn and utilize high degrees of Thaumaturgy. They possess and retain knowledge of six degrees, of which they can teach the Infernal at half the normal experience cost and training time.
Rating ●●●●●
Your coadjutor was utterly unique among First Circle Demons. He lived at a plain of power matched only by perhaps a dozen or so other First Circles in all of the infinite Demon Realm. He scraped the ceiling of Essence 5, and when he disappeared into Creation on that fateful day, much of his domain was likely pillaged gleefully by jealous Second Circle Demons.
This functions as a four-dot Unwoven Coadjutor, save that their knowledge pool is 10 dice, rather than 8. Also, choose one of the following:
*Sorcerer: Your coadjutor was one of the ludicrously illegal First Circle Demon Sorcerers in Hell. In his long life, he learned ten spells from the Emerald Circle, of which he can serve as a tutor for. If the Thaumaturge option was also chosen, he knows an additional two degrees.
*Martial Artist: Your coadjutor was one of, if not the, most knowledgeable First Circle Demon sifu in all the demon realm, having studied at the feet of Suntarankal himself. He has mastered three full Terrestrial Martial Arts, of which he can serve as a sifu for. Furthermore, these charms require only half the normal experience cost to learn.
*Scion: Your coadjutor was a spiritual savant the likes of which are unknown amongst the First Circle Demons. He vehemently pushed the boundary of Essence 5, and attempted to find a greater existence for the meager existence dealt to him. Even as a coadjutor, he still maintains access to three Spirit Charms he had access to in his mundane form. When the Infernal achieves Essence 3, 4, and 5, he selects one of these charms to integrate into himself, treating that charm as his own, fueling it with his own Essence and Willpower, placing it into combos, and everything else that it entails. Normal restrictions on charm choices apply as if the Infernal were a Fiend.
(Finally, and most impressively, a 5-dot coadjutor is invariably impressively voice acted. A demon of Elloge might speak as Morgan Freeman, whereas a demon of the Ebon Dragon could sound like Mark Hamill or Tim Curry.)
Demonic Command
As the Reclamation looms ever closer, mortal Yozi cultists continue to perform profane rituals that summon unbound First Circle Demons into Creation at the behest of their blasphemous masters. These demon soldiers await only a proper commander to lead them to glory in the name of the fallen titans in the faint hope of bringing a green dawn to Creation.
A character with dots in this background may muster demon and cultist forces from the Direction they happen to be in, so long as they have a corresponding rating in Mentor specifically for the Yozi most directly leading the assault on that Direction.
A Mentor rating in (Reclamation Yozis), such as the one granted by Infamy, is considered to be one half its normal value, rounded up, for these purposes - however, it stacks with dots of Mentor for specific Yozi. (For example, an Infernal with 2 dots in Mentor (Malfeas), and 3 dots in Infamy, would be able to support 4 dots of Demonic Command).
Adorjan and her souls direct the Reclamation in the North. Malfeas does so for the East and the Scavenger Lands. She Who Lives In Her Name holds dominion over the demonic efforts in the West, Cecelyne (obviously) for the Southern front and, finally, the Ebon Dragon for the Blessed Isle. (If these Yozi have joined the Reclamation, Metagaos may also function for the North, Szoreny for the East and Scavenger Lands, Kimbery for the West, and Isidoros for the South.)
Mustering these forces requires a dramatically appropriate length of time after the Infernal sends forth word among the Reclamation that he requires troops, unless the word is sent out utilizing supernaturally swift means. In which case, it takes less than a dramatically appropriate length of time.
Demons and Cultists come fully armed and armored, expect no payment, and are typically content to scavenge food from whatever countryside is unfortunate enough to host them with no loss in morale. The amount of soldiers the Infernal may have under his command at one time is below (if he continues to lose vast quantities of troops, he may find the number that arrives next time is substantially less - even if only because it takes time for mortal thaumaturges to replenish the quantity of the demons in an area):
Rating X
Meh.
Rating ●
The Infernal is trusted with a small contingent of little more than discontent teenagers and the products of their rebellious non-conformist demonology practices. He may have up to 20 Cultist Extras (Use the Townsmen template), as well as 12 First Circle Demon Extras, and one non-extra First Circle Demon with enough leadership skills to relay orders to everyone else. They are of Undrilled quality at this point.
Rating ●●
The Infernal has something resembling a military force, complete with folks that have held a sword by the correct end at some point in their life. He may have up to 100 Cultist Extras, 60 Zealot Extras (Use the Soldier template), as well as 40 First Circle Demon Extras, and five non-extra First Circle Demons. These troops approach Barely Disciplined quality.
Rating ●●●
The Infernal has what one might refer to as an "army". If one's opinion of "armies" was rather low. He may have up to 300 Cultist Extras, 100 Zealot Extras, 75 Oathsworn Extras (Use the Elite Soldier template), 120 First Circle Demon Extras, and ten non-extra First Circle Demons. These troops are still, by default, Barely Disciplined.
Rating ●●●●
The Infernal now has a mob large enough to knock over small ice cream parlors and the less defended teddy bear factories. He may have up to 500 Cultist Extras, 150 Zealot Extras, 100 Oathsworn Extras, 200 First Circle Demon Extras, and thirty non-extra First Circle Demons. In addition, he may have up to two non-extra Thaumaturges. They automatically know the Demonsight and Summon [Species] degrees of the Art of Demon Summoning, with the capability to summon one kind of combat-focused First Circle Demon each. With them, they bring enough pseudo-magical doodads for a force incorporating them to be considered to have "Thaumaturgical talismans and alchemical potions" for the purposes of their Might rating. These troops are officially of Disciplined quality.
Rating ●●●●●
The Infernal is a Demon General, leading a legion of monsters and madmen that will shake the face of Creation with their death march. He may have up to 1200 Cultist Extras, 500 Zealot Extras, 400 Oathsworn Extras, 800 First Circle Demon Extras, 100 non-extra First Circle Demons, 10 thaumaturges, and 1 Enlightened Mortal Akuma, which should be specifically built using normal character creation rules, rather than as a generic template.
Rating N/A
The Infernal's forces have drained the already shallow pool of unbound Demons that the Reclamation has access to all throughout Creation. His Yozi patron has called in favors, their Third Circle Souls have called in favors, and now something is going to burn. To attain the equivalent Mentor rating to be capable of purchasing this background, the Infernal must have both Infamy and Mentor (Specific Yozi) rated at five.
The Infernal has 10,000 Cultist Extras, 1000 Zealot Extras, 600 Oathsworn Extras, 3000 First Circle Demon Extras, 500 non-extra First Circle Demons, 60 Thaumaturges, 10 Enlightened Mortal Akuma, 2 Dragonblooded Akuma, and 5 Second Circle Demons.
For the love of Sol, make it count.
Infernal Henchmen
As a special function of the Infamy Background, an Infernal may commit his temporary Background points to obtaining "Infernal Henchmen". Characters gained from this Background typically have an Urge to fulfill the designs of the Reclamation, or similar.
Rating ●●●
The Infernal has been assigned an Enlightened Mortal Akuma as a companion in his service to the Reclamation.
Rating ●●●●
The Infernal has been assigned a Dragonblooded Akuma as a companion in his service to the Reclamation.
Rating ●●●●●
The Infernal has been assigned two Dragonblooded Akuma as a companion in his service to the Reclamation.