Kyouhen
2011-06-02, 06:33 PM
Greetings Playgrounders!
So in the last session of the campaign I'm in my character went and accidentally turned himself undead reading some fancy book the DM put into the campaign. I lost some levels because of it, but that's fine because I'm an artificer anyway. Yay faster XP!
Now what I'm wondering is where to go from here. I'm currently a level 9 artificer. Main issue my character has at the moment is he was a bow user with a nice supercharged bow who just had one of his arms cut off by magical means so a simple Regenerate won't get it back. So I'm looking for other ways to have some stupid amounts of fun.
Quick note however, through hilarious means our party has ended up on the Elemental Plane of Pirates. (We were jumping around excessively and the DM had to throw a plane out that we'd actually decide to stop on so we could get back to doing something) This plane has little to no magical implements, which means I may have problems getting materials for wands and definitely have problems getting materials for scrolls.
So fellow Playgrounders, where do you suggest I go from here? I have access to a few undead-related spells (animate dead and control undead are the most interesting) and have a few feats devoted to metamagic and making my bow-wielding more effective. (Probably going to cannibalize my poor bow :smallfrown:)
One last note, this is a high-power campaign. To the point where an army of skeletons are likely to end up very dead very fast. To the point where the DM homebrewed a new type of skeleton with 1 hp and an actual high BAB so we could get a hit or two in before it dies.
EDIT:
Also some toys I get from my new race. I get an aura of fear that affects enemies that try to attack me and makes them run if at 5 HD or less or makes them shaken if they have more than 5 HD. I also get a touch attack with a slow effect built-in with a duration measured in minutes.
So in the last session of the campaign I'm in my character went and accidentally turned himself undead reading some fancy book the DM put into the campaign. I lost some levels because of it, but that's fine because I'm an artificer anyway. Yay faster XP!
Now what I'm wondering is where to go from here. I'm currently a level 9 artificer. Main issue my character has at the moment is he was a bow user with a nice supercharged bow who just had one of his arms cut off by magical means so a simple Regenerate won't get it back. So I'm looking for other ways to have some stupid amounts of fun.
Quick note however, through hilarious means our party has ended up on the Elemental Plane of Pirates. (We were jumping around excessively and the DM had to throw a plane out that we'd actually decide to stop on so we could get back to doing something) This plane has little to no magical implements, which means I may have problems getting materials for wands and definitely have problems getting materials for scrolls.
So fellow Playgrounders, where do you suggest I go from here? I have access to a few undead-related spells (animate dead and control undead are the most interesting) and have a few feats devoted to metamagic and making my bow-wielding more effective. (Probably going to cannibalize my poor bow :smallfrown:)
One last note, this is a high-power campaign. To the point where an army of skeletons are likely to end up very dead very fast. To the point where the DM homebrewed a new type of skeleton with 1 hp and an actual high BAB so we could get a hit or two in before it dies.
EDIT:
Also some toys I get from my new race. I get an aura of fear that affects enemies that try to attack me and makes them run if at 5 HD or less or makes them shaken if they have more than 5 HD. I also get a touch attack with a slow effect built-in with a duration measured in minutes.