RaviStrife
2011-06-07, 01:38 AM
So! I LOVE MAGIC. There is nothing I enjoy more than having both a massive spell list, and an incredible amount of Spells Per Day.
The following is a build based around that idea- Exploiting both Arcane and Divine Magics.
Human-
Level // Class // Feats
1 Sorc1 PrecociousApprentice-Grants Single 2ndlvl spell/TwinSpell
2 CloisCleric1* Extra Turning/Scribe Scroll Via Domains(Undeath/Runic)
3 CloisCleric2 *Divine MetaMagic : Twin Spell
4 CloisCleric3 Use CC knowledge for Nature. PreReq for Geomancer
5 MysticTheurge1 Advances both classes' effective levels
6 Geomancer1 * Ocular Spell
7 Geomancer2 Geomancer Advances ANY Classes effective levels.
8 Geomancer3 Therefore, choose Mystic Theurge
9 Geomancer4 * DMM : Ocular Spell
10 Geomancer5
11 Geomancer6
12 Geomancer7 Practiced Spellcaster : Mystic Theurge (pushes each
13 Geomancer8 effective caster level to same as character level)
14 Geomancer9
15 Geomancer10 Extra Turning
16 MysticTheurge2
17 MysticTheurge3
18 MysticTheurge4 Extra Turning
19 MysticTheurge5
20 MysticTheurge6
Ok. So theres the concept. Nasty combos/benefits are as follows-
No Arcane Spell Failure : Geomancers do not get penalized for ASF
Divine MetaMagic: Twin/Ocular. Sickest. Thing. Evah. Costs 5 turn attempts to Twin something+ 3 to turn a touch attack into a Eye-Laser. Harm at CL 15+2 Twinned Ocular Metamagics (Total 16, easily Doable with a Nightstick) Does SIX-HUNDRED damage , 4 Will saves to reduce just half of each 150 Damage hit. They all trigger Massive Damage Saves. Just walk around for 8 Hours a day with your EYE LASERZ set to KILL.
Full Caster Levels: Finally at 12 we have room to take Practiced spellcaster. Applied to Mystic Theurge this effectively brings both caster levels back to full.
Crazy Spell Versatility= Cast TrueStrike (+20 to hit) Prior to unleasing the Eye-Lazerz. Only Downside is you get 19 Effective levels of cleric (3 9th level spells at 20) but only 17 Levels of Sorc (no 9th level spells). This could be overcome by playing a Wizard if I didn't hate them.
Tier 1 Level Utility. Obviously you can't have everything prepped at once. But scribe scroll at level 2 (bonus feat from Runic domain) certainly helps. Just keep a copy of whatever is lacking from your MASSIVE repertoire.
I would LOVE some advice on how to fully cheese this out- Not sure where else to go with this. Thanks for reading!
The following is a build based around that idea- Exploiting both Arcane and Divine Magics.
Human-
Level // Class // Feats
1 Sorc1 PrecociousApprentice-Grants Single 2ndlvl spell/TwinSpell
2 CloisCleric1* Extra Turning/Scribe Scroll Via Domains(Undeath/Runic)
3 CloisCleric2 *Divine MetaMagic : Twin Spell
4 CloisCleric3 Use CC knowledge for Nature. PreReq for Geomancer
5 MysticTheurge1 Advances both classes' effective levels
6 Geomancer1 * Ocular Spell
7 Geomancer2 Geomancer Advances ANY Classes effective levels.
8 Geomancer3 Therefore, choose Mystic Theurge
9 Geomancer4 * DMM : Ocular Spell
10 Geomancer5
11 Geomancer6
12 Geomancer7 Practiced Spellcaster : Mystic Theurge (pushes each
13 Geomancer8 effective caster level to same as character level)
14 Geomancer9
15 Geomancer10 Extra Turning
16 MysticTheurge2
17 MysticTheurge3
18 MysticTheurge4 Extra Turning
19 MysticTheurge5
20 MysticTheurge6
Ok. So theres the concept. Nasty combos/benefits are as follows-
No Arcane Spell Failure : Geomancers do not get penalized for ASF
Divine MetaMagic: Twin/Ocular. Sickest. Thing. Evah. Costs 5 turn attempts to Twin something+ 3 to turn a touch attack into a Eye-Laser. Harm at CL 15+2 Twinned Ocular Metamagics (Total 16, easily Doable with a Nightstick) Does SIX-HUNDRED damage , 4 Will saves to reduce just half of each 150 Damage hit. They all trigger Massive Damage Saves. Just walk around for 8 Hours a day with your EYE LASERZ set to KILL.
Full Caster Levels: Finally at 12 we have room to take Practiced spellcaster. Applied to Mystic Theurge this effectively brings both caster levels back to full.
Crazy Spell Versatility= Cast TrueStrike (+20 to hit) Prior to unleasing the Eye-Lazerz. Only Downside is you get 19 Effective levels of cleric (3 9th level spells at 20) but only 17 Levels of Sorc (no 9th level spells). This could be overcome by playing a Wizard if I didn't hate them.
Tier 1 Level Utility. Obviously you can't have everything prepped at once. But scribe scroll at level 2 (bonus feat from Runic domain) certainly helps. Just keep a copy of whatever is lacking from your MASSIVE repertoire.
I would LOVE some advice on how to fully cheese this out- Not sure where else to go with this. Thanks for reading!