Delegreg
2011-06-07, 10:59 AM
This is a Prc for the Ozodrin (http://www.giantitp.com/forums/showthread.php?t=153536) class by Owrtho (http://www.giantitp.com/forums/member.php?u=37721), many thanks to him for this wonderful piece of weirdness.
This is my second attempt at homebrewing here, so please, PEACH
Conceptor's Advice: consult your GM prior to using this prestige class, as some of its abilities may require additional work on his part (especially "Something Takes a Part of Me" and "Freak on a Leash"). Be also advised that though i limited the fluff about it, this class is meant to provoke physical contact of an intimate kind with others. You've been warned.
The Beautiful Freak
http://images2.layoutsparks.com/1/42354/beautiful-freak-black-white.jpg
How gracefully you move.
Lost so alone,
wandering the twisted tracks of your,
discontented mind.
Shut away from the outside world,
detached,
feeling like one of a kind.
Skin like porcelain,
veiled behind your flowing ebony hair.
Intrigued i wonder: what goes on behind,
those piercing blue eyes and,
entrancing vacant stare?
safely locked away in your,
own secure domain.
With every ambitious note you play,
your heart speaks.
Like fate once again, our paths have crossed.
We are together against them, so alone.
Your unique my beautiful freak.
©2007
Naomi Hartnell
I once saw a talk show on TV, among the people present, there was this girl.
Waifish, pale skin, long red hair flowing, hiding parts of her face, a composure like i'd never seen before.
It was moments before she started to talk, that they mentioned this girl had a condition called "facial paralysis".
And when she raised her hair, I saw it, there was in this frozen face an expression like no one could fake.
Her traits seemed harmonious and well distributed, but the weirdness hearing her talk without moving her mouth at all....
That was chilling.
For this girl, and the souvenir of this moment, I give you, the Beautiful Freak.
Becoming an Beautiful Freak :
Characters embark on this path having already taken several ozodrin levels, so they are already used to feeling the effects of the Far Realms on our reality. However, as they come closer to obtaining the first levels of this class, their appearance subtly shifts, blurring the lines between their true nature and their worldly guise. Their traits seem more alien, yet more alluring at the same time. Their voices takes on a seductive tone, while the undertones echo with unspeakable murmurs. This has a tendency to reinforce their detachment from the people around them, creating an kind of deference in the people interacting with them. They starts to provoke both attraction and repulsion, turning heads both sides. The Beautiful Freak's starts his carreer (ie: takes his first level) when at last, the people he interacts with start feeling lucky that he deigns speak with them...
Requirements:
Abilities: Manifest Form, Feature (Mouth)†
Feats: Skill Focus(Diplomacy)
Skills: Intimidate 8 ranks, Diplomacy 8 ranks, Bluff 8 ranks
Special: Be a victim of the "Something takes a part of me" Special ability and survive or come back to sentience. Alternately, Ozodrin with the Uncanny Appearance (Ex) (http://www.giantitp.com/forums/showpost.php?p=11117455&postcount=599)† class feature.
† Class feature from the ozodrin
Hit Dice: d6
Class Skills: The Beautiful Freak class skills are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Knowledge (the Planes) (Int), Listen (Wis), Perform (Any) (Cha), Search (Int), Sense Motive (Wis), Spot (Wis)
Skill Points: 4 + Int mod
The Beautiful Freak
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Form Points, Features, Menacing Demeanor, Did you see that ?, Unbearable beauty (+2 CHA)
2nd|
+1|
+0|
+0|
+3|You'll never see me fall from grace
3rd|
+2|
+1|
+1|
+3|Something takes a part of me, Unbearable beauty (+2 CHA)
4th|
+3|
+1|
+1|
+4|Something takes a part of me 2, I'm a freak !
5th|
+3|
+1|
+1|
+4|Something takes a part of me 3, Feeling like a freak on a leash, Unbearable beauty (+2 CHA)[/table]
Weapon and Armor Proficiencies: The Beautiful Freak gains no weapon or armor proficiencies.
Freaky bonuses: The Beautiful Freak has several abilities granting him or his allies Freaky Bonuses. Freaky bonuses are fear effects, and as such are negated when facing mindless creatures or creatures immune to fear.
They are not however, mind-affecting effects, and creatures immune to mind-affecting effects, but not to fear effects, are affected.
They stack with all other bonuses except morale bonuses. The following creature types have special beahviour regarding Freaky Bonuses.
Humanoids, Animals, Magical Animals, Monstrous Humanoids, Fey, Living Constructs are affected as described above.
Aberrations are affected only if the Freak's HD exceed the creature's CR, and event then, at half-strength, see below.
Oozes and Swarms, if not mindless, are affected, but at half-strength. Halve the Freaky bonus, rounding down.
Outsiders are normally affected, except for Farspawn creatures and creatures originating from the Far Realms.
Mindless Undeads are considered immune. Awakened Undeads are subject to this effect at half strength.
Form Points (Ex): The Beautiful Freak has a number of form points equal to 3 times its class level that may be spent on features.
Features (Ex): The Beautiful Freak's class levels stack with its ozodrin levels for determining what features and augments it has access to, as well as the number of feature granted attacks it can make in a round.
Menacing Demeanor (Ex): Ozodrin and Beautiful Freak levels stack for the purpose of determining the characters Intimidate bonus. Also the Beautiful Freak may make an intimidate roll once for every creature she meets. This is done as a free action and follows the same rules for using the Intimidate skill in combat.
Did you see that ? (Ex): Never seen someone so ... I don't know what but i've never seen it before.
This ability has no effect on game play, but everyone within sight of a Beautiful Freak experiences either attraction or repulsion. To randomly determine the effect, roll 1D20. A roll of 1 is violent repugnance (disgust), 2-10 is repulsion, 11-19 is attraction, 20 is strong attraction (lust). A DC 25 Spot check confirms that there is something strange about the Beautiful Freak, but the exact source can never be discovered. A side effect is that people around the Freak often have compulsive movements (like trying to get closer/farther, glimpse, look away, etc.), and artists frequently request him/her to model. Creatures immune to Freaky bonuses* are also immune to this ability.
Unbearable Beauty (Ex): What, yes, but, no, i didn't mean to, wait, i'll do it, i promise, just stop looking at me with those eyes, please, i beg you...
The Beautiful Freak's signature ability, at every odd level, the Beatiful Freak gains a +2 bonus to its charisma score. He also gains new uses for the following skills :
Level 1 :
Intimidate (Cha) may now be used to Fascinate (as the bard ability) as a standard action. This may be resisted with a Will save.
Bluff (Cha) may now be used to Seduce any one person as a full-round action. This is the equivalent of a Charm Person spell, CL = Freak levels.
Diplomacy (Cha) may now be used to Command any one person as a standard action. This is the equivalent of a Command spell, CL = Freak levels.
Level 3 :
Intimidate (Cha) can now be used to Repel Persons as a standard action. Treat this as if the Freak had the "Turn/Rebuke Humanoids" cleric ability assuming the Freak level for the cleric level, and the skill roll for the turn attempt. All damage sustained is non-lethal.
Bluff (Cha) may now be used to Attract any one person as a standard action. The subject is allowed a Will save, if failed, the subject will approach the Beautiful Freak at his normal movement speed until he reaches a square adjacent to the Beautiful Freak, where he will remain flat-footed until this effect is broken or the subject takes damage in any form. A new check (both diplomacy and save) is required every round, but counts as a free action for the Beautiful Freak.
Diplomacy (Cha) may now be used to Demand something to any one person as a standard action. This is the equivalent of a Suggestion spell, CL = Freak levels.
in addition :
Intimidate (Cha) may now be used to Fascinate as a move action.
Bluff (Cha) may now be used to Seduce any one person as a standard action. It may also be used on any and all persons in sight as a full-round action.
Diplomacy (Cha) may now be used to Command something to any one person as a move action.
Level 5 :
Intimidate (Cha) can now be used to Punish any person as a standard action. This is identical to the Inflict Pain psionic power, ML = Freak levels.
Bluff (Cha) may now be used to Reward any person as a standard action. This is identical to the Induce Pleasure psionic power, ML = Freak levels.
Diplomacy (Cha) may now be used to Dominate Person as a full-round action, as per the spell, CL = Freak levels, duration is exactly one round.
in addition :
Intimidate (Cha) can now be used to Repel Persons as a move action.
Intimidate (Cha) may now be used to Fascinate as an immediate action.
Bluff (Cha) may now be used to Attract any one person as a move action.
Bluff (Cha) may now be used to Seduce any one person as a move action. It may also be used on any and all persons in sight as a standard action.
Diplomacy (Cha) may now be used to Command something to any number of persons within sight as an immediate action.
Diplomacy (Cha) may now be used to Demand something to any one person as an move action.
To affect a particular creature, the Freak's skill check must exceed the target 's Will bonus+ the Target's HD.
All the above effects are non-magical mind-affecting effects. For the purpose or targets, assume any creature affected by Freaky Bonuses*. Ask for GM's advice when in doubt.
All save DCs are calculated this way : 10+half of the related skill ranks+CHA modifier.
You'll never see me fall from grace (Ex): Have you seen that, that, that THING !?!?
The Beautiful Freak is so distracting to the eye and mind of those in sight that his mere presence disturbs their actions. This extraordinary effect comes from the fact that the Freak's true nature is starting to "penetrate" his guise, and as such, people who can see through the Freak's worldly guise, or who are familiar with the Freak's true nature are immune to this effect.
Against any and all other adversaries, the Beautiful Freak add his CHA modifier to his AC and saves as a Freaky Bonus*. He also adds his CHA modifier as a Freaky bonus* to combat maneuvers (bull rush, disarm, grapple, etc.) and opposed skill checks versus affected creatures.
Something takes a part of me (Su): I, and only I, can understand you, come to me...
The Beautiful Freak attracts and repels people, because deeply in their hearts, they wish to be as special as he is. He represents the perfect blend of bone-chilling terror and brain-twisting lust.
As a full-round action, he can use this ability on any creature standing flat-footed in a square adjacent to him. This is basically identical to the Devour† ability, except the Beautiful Freak does not eat its victims, but rather subjects them simultaneously to pleasure and pain (using any of his features to do so).
As per Devour, the victim must be grappled, but not necessarily by a mouth, and does not need to escape the mouth to end the grapple. As per devour any and all features can help in the grapple. The damage dealt is 1 point of Charisma each round for a first level Freak. At fifth level the Freak deals 2 point of Charisma each round.
Creatures reduced to 0 Charisma by this ability do not die. They instead fuse with the Freak's body, taking no space as they have been reduced to the simplest expression of themselves. They may attempt a special Will save (yes, even at 0 charisma) versus DC 10+1/2 HD+CHA modifier, each day at sunrise, to be released.
The Beautiful Freak may not have more creatures fused with his body than is indicated on the table (one at 3rd, 2 at 4th, 3 at 5th), and no effect my raise this limit over 3. Ever. When this limit is reached, the Beautiful Freak must release on of his victims before attempting another use of this ability.
Upon release, the creature must succeed on a Fortitude Save (same DC as before) or die instantly, if it is able to do so, or be otherwise destroyed and returned to an inert state.
Creatures who succeed on this Save may regain all lost charisma points but one at the rate of one per hour. On the other hand, "Borrowed" abilities (see below) and the last point of charisma need magical healing, by means of a restoration spell or equivalent.
If the creature ever becomes alive (or animated) again, it may now take levels in this prestige class.
With every victim fused inside his body, the Beautiful Freak may choose one of the following effects. All the choices (including ability, feat, skills, spells, etc.) are made at the time of fusing, and may not be changed. Ever.
For all abilities requiring them, assume CL equals the Freak's HD, Save DC is 10+1/2 HD+CHA modifier.
Gain an enhancement bonus to an ability score equal to the victim's ability modifier for that score.
May use a feat possessed by the victim, regardless of prerequisites.
May use three of the victims skills using the victims ranks rather than his own.
May cast 3 spells known by the victim once per day.
May use up to 3 spell like abilities of the victim, once per day.
May use one of the victim supernatural abilities once per day.
May use one of the victim's limited use or at will extraordinary ability once per day.
May use one of the victim's permanent extraordinary quality, the Freak's HD in minutes per day (ie a 12HD Freak may choose to use the troll's regeneration 12 mins a day). Activation/deactivation is a free action. Multiple uses need not be consecutive.
I'm a freak !(Su): I've always wanted to be something else
The Beautiful Freak represents our own inability to cope with what we are, our need to change and become extraordinary. He knows it, and knows how to bring those desires to the surface, quite litteraly.
Once per week, for each creature met, the Beautiful Freak may attempt to realize the creature 's subconscious dreams about herself. This is requires one minute of relative quiet, and the creature to be changed must be in contact with the Freak for the whole minute (usually done by holding hands).
Such intimate contact with an extremely disturbing creature, and the weird feelings the target may feel require a Will save versus the Freak's Intimidate skill bonus. Alternatively, the target can be disabled or restrained.
Effects are shown on the table below, and last for a number of hours equal to the Freak's class level in D6.
During this time, the target creature "feels" weird to others, thus the NPC's initial attitude shall be adjusted to one degree lower when meeting the target.
I'm a freak !
{table=head]Roll(1d20)|Effects
1-2|You're a freak ! (creature uses the Freaks Intimidate bonus, augmented as per Menacing Demeanor, instead of his own intimidate skill)
3-4|So f*cking precious... (creature gains a 100% bonus on any prices negociated in her favour, or 50% discount on any buy/rent/salary prices proposed)
5-6|I wish i was precious... (same as above but, 50% and 25% respectively)
7-8|I want you to notice when i'm not around ! (creature gains an aura of 20 ft radius, granting allies a +2 morale bonus on fear and mind-affecting effects)
9-10|I want a perfect soul ! (creature gains two +2 bonuses which she can use on wisdom, intelligence, charisma, SR if any or will saves)
11-12|I want a perfect body ! (creature gains two +2 bonuses which she can use on strength, dexterity, constitution, reflex or fortitude saves)
13-14|I want to have control ! (creature can use bluff to Command, same as the Freak does, but using the freak's bluff bonus)
15-16|Couldn't look you in the eye... (creature may use Confusion, as the spell, once per hour, CL=HD, Save DC is 10 + 1/2 HD + Cha mod)
17-18|You're just like an angel... (creature can use diplomacy to Seduce, same as the Freak does, but using the freak's diplomacy bonus)
19-20|Your skin makes me cry... (creature uses the Beatiful Freak charisma score-2 if higher than his own, otherwise grants +2 to charisma, but halve the modifier regarding the Intimidate skill)[/table]
Unless mentioned otherwise, all bonuses are Freaky bonuses*.
Yes, i know, radiohead's singing "I'm a creep" not "I'm a freak". Doesn't change the fact that this is exactly the fluff i wanted, and i apologize in advance to all radiohead fans. Also note that i didn't use Eels's "Beautiful Freak" because it was too sad for this, but the song is just as good as the oether. Look around for some Korn cameos ;-)
Feeling like a freak on a leash (Ex): What in the hell are you ???
The final ability of the Beautiful Freak lies again in fear and envy. Upon reaching Fifth level, his true nature and worldy guise fuse in a way that seems almost perfect. Almost...
The Beautiful Freak may now make use or her features and augments at any time, and is considered both in his worldy guise and true nature as he sees fits (ie : in the most beneficial way for him at the time).
Additionally, this allows the Beautiful Freak, once per day, to show the reality behind his freaky nature. This is an extraordinary effect that requires a full-round action, during which the Freak establishes a visual and metaphysical contact with his target(s).
Said target(s) are any cognizant creature(s) in sight of the Freak, and must make a Will save (DC = 12 + 1/2 Freak's HD + Cha Mod). Targets who fail their saves are affected by one of the following, depending on their save roll, compare the save roll dice to the following table (natural 20 is an automatic save and so isn't mentioned in this table).
Freak on a leash
{table=head]Roll(1d20)|Effects
1-2|A.D.I.D.A.S (target is afflicted with an unbearable sex-addiction, and will attempt to have sex with any available creature, using any means necessary, even going beyond the limits of his own stamina, going as far as to die trying, this is a nonmagical disease and can be cured, permanent until cured)
3-4|Got the life (target gains 1 hp every round, hps may go up to twice the target's hp until he/she/it dies, target is also afflicted with suicidal tendencies, this is a magical disease, permanent until dead/cured/dispelled)
5-6|Falling away from me (target is subject to a curse causing all relatives to lose one degree of social interaction every hour, ie : friendly NPC's become Indifferent after one hour, permanent until dispelled, remove curse also works)
7-8|Somebody Someone (every hour, target randomly changes appearance, GM's choice, effect is permanent until dispeled)
9-10|Blind ! (blindness, magical disease, effect is permanent unless cured by magical means)
11-12|Shoots and Ladders (target gains 50ft fly speed, but each round this ability has 1 chance in 8 to stop functionning for 1d4 rounds, and 1 chance in 8 of overfunctionning, GM's choice, permanent until dispelled)
13-14|Here to stay (target is paralyzed but conscious, permanent until dispelled)
15-16|Dead Bodies Everywhere (target gains a Death Aura of 20ft, all creatures in this area subject to negative energy take 1 negative energy damage per round, undeads heal 1 hp per round, target itself is immune to this specific negative energy damage, permanent until dispelled)
17-18|All In The Family (madness overcomes the subject, he enters a frenzied rage to kill his entire family, and once this is done, to commit suicide, this is a nonmagical disease, effect is permanent until cured)
19|Thoughtless (target is feebleminded, as per the spell, no save, permanent effect until cured)
[/table]
Dispellable effects must be dispelled by a 5th or greater level spell/effect (ie : at least Greater Dispel Magic)
Non dispellable effects may be cured via Remove Disease, Remove Curse, Restoration or similar effects. It is also possible to cure mundane madness via mundane means (psychology), for rulings about this process, consult your GM.
Affected creatures must make a second, identical Will save, if failed, the roll is again examined. If the roll is even, target is uncurably considered in love with the Freak, consider this a natural love, GM's advice and roleplaying are recommended. If the roll is uneven, target becomes the Freak's nemesis, and will seek by any means, even betraying alignment, faith, love or friendship to destroy him. Once again, GM's advice and roleplaying are recommended.
Any creatures that makes the first or the second Save is considered immune to this particular Freak's Freak on a Leash ability from this day on.
Feats coming for this Prc, also some other Prc's might be posted in the next days
Several edits this day, in response to Owrtho's and Epsilon Rose's PEACHEs, more to come
Several edits again today, in response to Owrtho's suggestions
Adopted the AoE idea, but reduced the daily uses for balance issues
This is my second attempt at homebrewing here, so please, PEACH
Conceptor's Advice: consult your GM prior to using this prestige class, as some of its abilities may require additional work on his part (especially "Something Takes a Part of Me" and "Freak on a Leash"). Be also advised that though i limited the fluff about it, this class is meant to provoke physical contact of an intimate kind with others. You've been warned.
The Beautiful Freak
http://images2.layoutsparks.com/1/42354/beautiful-freak-black-white.jpg
How gracefully you move.
Lost so alone,
wandering the twisted tracks of your,
discontented mind.
Shut away from the outside world,
detached,
feeling like one of a kind.
Skin like porcelain,
veiled behind your flowing ebony hair.
Intrigued i wonder: what goes on behind,
those piercing blue eyes and,
entrancing vacant stare?
safely locked away in your,
own secure domain.
With every ambitious note you play,
your heart speaks.
Like fate once again, our paths have crossed.
We are together against them, so alone.
Your unique my beautiful freak.
©2007
Naomi Hartnell
I once saw a talk show on TV, among the people present, there was this girl.
Waifish, pale skin, long red hair flowing, hiding parts of her face, a composure like i'd never seen before.
It was moments before she started to talk, that they mentioned this girl had a condition called "facial paralysis".
And when she raised her hair, I saw it, there was in this frozen face an expression like no one could fake.
Her traits seemed harmonious and well distributed, but the weirdness hearing her talk without moving her mouth at all....
That was chilling.
For this girl, and the souvenir of this moment, I give you, the Beautiful Freak.
Becoming an Beautiful Freak :
Characters embark on this path having already taken several ozodrin levels, so they are already used to feeling the effects of the Far Realms on our reality. However, as they come closer to obtaining the first levels of this class, their appearance subtly shifts, blurring the lines between their true nature and their worldly guise. Their traits seem more alien, yet more alluring at the same time. Their voices takes on a seductive tone, while the undertones echo with unspeakable murmurs. This has a tendency to reinforce their detachment from the people around them, creating an kind of deference in the people interacting with them. They starts to provoke both attraction and repulsion, turning heads both sides. The Beautiful Freak's starts his carreer (ie: takes his first level) when at last, the people he interacts with start feeling lucky that he deigns speak with them...
Requirements:
Abilities: Manifest Form, Feature (Mouth)†
Feats: Skill Focus(Diplomacy)
Skills: Intimidate 8 ranks, Diplomacy 8 ranks, Bluff 8 ranks
Special: Be a victim of the "Something takes a part of me" Special ability and survive or come back to sentience. Alternately, Ozodrin with the Uncanny Appearance (Ex) (http://www.giantitp.com/forums/showpost.php?p=11117455&postcount=599)† class feature.
† Class feature from the ozodrin
Hit Dice: d6
Class Skills: The Beautiful Freak class skills are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Knowledge (the Planes) (Int), Listen (Wis), Perform (Any) (Cha), Search (Int), Sense Motive (Wis), Spot (Wis)
Skill Points: 4 + Int mod
The Beautiful Freak
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Form Points, Features, Menacing Demeanor, Did you see that ?, Unbearable beauty (+2 CHA)
2nd|
+1|
+0|
+0|
+3|You'll never see me fall from grace
3rd|
+2|
+1|
+1|
+3|Something takes a part of me, Unbearable beauty (+2 CHA)
4th|
+3|
+1|
+1|
+4|Something takes a part of me 2, I'm a freak !
5th|
+3|
+1|
+1|
+4|Something takes a part of me 3, Feeling like a freak on a leash, Unbearable beauty (+2 CHA)[/table]
Weapon and Armor Proficiencies: The Beautiful Freak gains no weapon or armor proficiencies.
Freaky bonuses: The Beautiful Freak has several abilities granting him or his allies Freaky Bonuses. Freaky bonuses are fear effects, and as such are negated when facing mindless creatures or creatures immune to fear.
They are not however, mind-affecting effects, and creatures immune to mind-affecting effects, but not to fear effects, are affected.
They stack with all other bonuses except morale bonuses. The following creature types have special beahviour regarding Freaky Bonuses.
Humanoids, Animals, Magical Animals, Monstrous Humanoids, Fey, Living Constructs are affected as described above.
Aberrations are affected only if the Freak's HD exceed the creature's CR, and event then, at half-strength, see below.
Oozes and Swarms, if not mindless, are affected, but at half-strength. Halve the Freaky bonus, rounding down.
Outsiders are normally affected, except for Farspawn creatures and creatures originating from the Far Realms.
Mindless Undeads are considered immune. Awakened Undeads are subject to this effect at half strength.
Form Points (Ex): The Beautiful Freak has a number of form points equal to 3 times its class level that may be spent on features.
Features (Ex): The Beautiful Freak's class levels stack with its ozodrin levels for determining what features and augments it has access to, as well as the number of feature granted attacks it can make in a round.
Menacing Demeanor (Ex): Ozodrin and Beautiful Freak levels stack for the purpose of determining the characters Intimidate bonus. Also the Beautiful Freak may make an intimidate roll once for every creature she meets. This is done as a free action and follows the same rules for using the Intimidate skill in combat.
Did you see that ? (Ex): Never seen someone so ... I don't know what but i've never seen it before.
This ability has no effect on game play, but everyone within sight of a Beautiful Freak experiences either attraction or repulsion. To randomly determine the effect, roll 1D20. A roll of 1 is violent repugnance (disgust), 2-10 is repulsion, 11-19 is attraction, 20 is strong attraction (lust). A DC 25 Spot check confirms that there is something strange about the Beautiful Freak, but the exact source can never be discovered. A side effect is that people around the Freak often have compulsive movements (like trying to get closer/farther, glimpse, look away, etc.), and artists frequently request him/her to model. Creatures immune to Freaky bonuses* are also immune to this ability.
Unbearable Beauty (Ex): What, yes, but, no, i didn't mean to, wait, i'll do it, i promise, just stop looking at me with those eyes, please, i beg you...
The Beautiful Freak's signature ability, at every odd level, the Beatiful Freak gains a +2 bonus to its charisma score. He also gains new uses for the following skills :
Level 1 :
Intimidate (Cha) may now be used to Fascinate (as the bard ability) as a standard action. This may be resisted with a Will save.
Bluff (Cha) may now be used to Seduce any one person as a full-round action. This is the equivalent of a Charm Person spell, CL = Freak levels.
Diplomacy (Cha) may now be used to Command any one person as a standard action. This is the equivalent of a Command spell, CL = Freak levels.
Level 3 :
Intimidate (Cha) can now be used to Repel Persons as a standard action. Treat this as if the Freak had the "Turn/Rebuke Humanoids" cleric ability assuming the Freak level for the cleric level, and the skill roll for the turn attempt. All damage sustained is non-lethal.
Bluff (Cha) may now be used to Attract any one person as a standard action. The subject is allowed a Will save, if failed, the subject will approach the Beautiful Freak at his normal movement speed until he reaches a square adjacent to the Beautiful Freak, where he will remain flat-footed until this effect is broken or the subject takes damage in any form. A new check (both diplomacy and save) is required every round, but counts as a free action for the Beautiful Freak.
Diplomacy (Cha) may now be used to Demand something to any one person as a standard action. This is the equivalent of a Suggestion spell, CL = Freak levels.
in addition :
Intimidate (Cha) may now be used to Fascinate as a move action.
Bluff (Cha) may now be used to Seduce any one person as a standard action. It may also be used on any and all persons in sight as a full-round action.
Diplomacy (Cha) may now be used to Command something to any one person as a move action.
Level 5 :
Intimidate (Cha) can now be used to Punish any person as a standard action. This is identical to the Inflict Pain psionic power, ML = Freak levels.
Bluff (Cha) may now be used to Reward any person as a standard action. This is identical to the Induce Pleasure psionic power, ML = Freak levels.
Diplomacy (Cha) may now be used to Dominate Person as a full-round action, as per the spell, CL = Freak levels, duration is exactly one round.
in addition :
Intimidate (Cha) can now be used to Repel Persons as a move action.
Intimidate (Cha) may now be used to Fascinate as an immediate action.
Bluff (Cha) may now be used to Attract any one person as a move action.
Bluff (Cha) may now be used to Seduce any one person as a move action. It may also be used on any and all persons in sight as a standard action.
Diplomacy (Cha) may now be used to Command something to any number of persons within sight as an immediate action.
Diplomacy (Cha) may now be used to Demand something to any one person as an move action.
To affect a particular creature, the Freak's skill check must exceed the target 's Will bonus+ the Target's HD.
All the above effects are non-magical mind-affecting effects. For the purpose or targets, assume any creature affected by Freaky Bonuses*. Ask for GM's advice when in doubt.
All save DCs are calculated this way : 10+half of the related skill ranks+CHA modifier.
You'll never see me fall from grace (Ex): Have you seen that, that, that THING !?!?
The Beautiful Freak is so distracting to the eye and mind of those in sight that his mere presence disturbs their actions. This extraordinary effect comes from the fact that the Freak's true nature is starting to "penetrate" his guise, and as such, people who can see through the Freak's worldly guise, or who are familiar with the Freak's true nature are immune to this effect.
Against any and all other adversaries, the Beautiful Freak add his CHA modifier to his AC and saves as a Freaky Bonus*. He also adds his CHA modifier as a Freaky bonus* to combat maneuvers (bull rush, disarm, grapple, etc.) and opposed skill checks versus affected creatures.
Something takes a part of me (Su): I, and only I, can understand you, come to me...
The Beautiful Freak attracts and repels people, because deeply in their hearts, they wish to be as special as he is. He represents the perfect blend of bone-chilling terror and brain-twisting lust.
As a full-round action, he can use this ability on any creature standing flat-footed in a square adjacent to him. This is basically identical to the Devour† ability, except the Beautiful Freak does not eat its victims, but rather subjects them simultaneously to pleasure and pain (using any of his features to do so).
As per Devour, the victim must be grappled, but not necessarily by a mouth, and does not need to escape the mouth to end the grapple. As per devour any and all features can help in the grapple. The damage dealt is 1 point of Charisma each round for a first level Freak. At fifth level the Freak deals 2 point of Charisma each round.
Creatures reduced to 0 Charisma by this ability do not die. They instead fuse with the Freak's body, taking no space as they have been reduced to the simplest expression of themselves. They may attempt a special Will save (yes, even at 0 charisma) versus DC 10+1/2 HD+CHA modifier, each day at sunrise, to be released.
The Beautiful Freak may not have more creatures fused with his body than is indicated on the table (one at 3rd, 2 at 4th, 3 at 5th), and no effect my raise this limit over 3. Ever. When this limit is reached, the Beautiful Freak must release on of his victims before attempting another use of this ability.
Upon release, the creature must succeed on a Fortitude Save (same DC as before) or die instantly, if it is able to do so, or be otherwise destroyed and returned to an inert state.
Creatures who succeed on this Save may regain all lost charisma points but one at the rate of one per hour. On the other hand, "Borrowed" abilities (see below) and the last point of charisma need magical healing, by means of a restoration spell or equivalent.
If the creature ever becomes alive (or animated) again, it may now take levels in this prestige class.
With every victim fused inside his body, the Beautiful Freak may choose one of the following effects. All the choices (including ability, feat, skills, spells, etc.) are made at the time of fusing, and may not be changed. Ever.
For all abilities requiring them, assume CL equals the Freak's HD, Save DC is 10+1/2 HD+CHA modifier.
Gain an enhancement bonus to an ability score equal to the victim's ability modifier for that score.
May use a feat possessed by the victim, regardless of prerequisites.
May use three of the victims skills using the victims ranks rather than his own.
May cast 3 spells known by the victim once per day.
May use up to 3 spell like abilities of the victim, once per day.
May use one of the victim supernatural abilities once per day.
May use one of the victim's limited use or at will extraordinary ability once per day.
May use one of the victim's permanent extraordinary quality, the Freak's HD in minutes per day (ie a 12HD Freak may choose to use the troll's regeneration 12 mins a day). Activation/deactivation is a free action. Multiple uses need not be consecutive.
I'm a freak !(Su): I've always wanted to be something else
The Beautiful Freak represents our own inability to cope with what we are, our need to change and become extraordinary. He knows it, and knows how to bring those desires to the surface, quite litteraly.
Once per week, for each creature met, the Beautiful Freak may attempt to realize the creature 's subconscious dreams about herself. This is requires one minute of relative quiet, and the creature to be changed must be in contact with the Freak for the whole minute (usually done by holding hands).
Such intimate contact with an extremely disturbing creature, and the weird feelings the target may feel require a Will save versus the Freak's Intimidate skill bonus. Alternatively, the target can be disabled or restrained.
Effects are shown on the table below, and last for a number of hours equal to the Freak's class level in D6.
During this time, the target creature "feels" weird to others, thus the NPC's initial attitude shall be adjusted to one degree lower when meeting the target.
I'm a freak !
{table=head]Roll(1d20)|Effects
1-2|You're a freak ! (creature uses the Freaks Intimidate bonus, augmented as per Menacing Demeanor, instead of his own intimidate skill)
3-4|So f*cking precious... (creature gains a 100% bonus on any prices negociated in her favour, or 50% discount on any buy/rent/salary prices proposed)
5-6|I wish i was precious... (same as above but, 50% and 25% respectively)
7-8|I want you to notice when i'm not around ! (creature gains an aura of 20 ft radius, granting allies a +2 morale bonus on fear and mind-affecting effects)
9-10|I want a perfect soul ! (creature gains two +2 bonuses which she can use on wisdom, intelligence, charisma, SR if any or will saves)
11-12|I want a perfect body ! (creature gains two +2 bonuses which she can use on strength, dexterity, constitution, reflex or fortitude saves)
13-14|I want to have control ! (creature can use bluff to Command, same as the Freak does, but using the freak's bluff bonus)
15-16|Couldn't look you in the eye... (creature may use Confusion, as the spell, once per hour, CL=HD, Save DC is 10 + 1/2 HD + Cha mod)
17-18|You're just like an angel... (creature can use diplomacy to Seduce, same as the Freak does, but using the freak's diplomacy bonus)
19-20|Your skin makes me cry... (creature uses the Beatiful Freak charisma score-2 if higher than his own, otherwise grants +2 to charisma, but halve the modifier regarding the Intimidate skill)[/table]
Unless mentioned otherwise, all bonuses are Freaky bonuses*.
Yes, i know, radiohead's singing "I'm a creep" not "I'm a freak". Doesn't change the fact that this is exactly the fluff i wanted, and i apologize in advance to all radiohead fans. Also note that i didn't use Eels's "Beautiful Freak" because it was too sad for this, but the song is just as good as the oether. Look around for some Korn cameos ;-)
Feeling like a freak on a leash (Ex): What in the hell are you ???
The final ability of the Beautiful Freak lies again in fear and envy. Upon reaching Fifth level, his true nature and worldy guise fuse in a way that seems almost perfect. Almost...
The Beautiful Freak may now make use or her features and augments at any time, and is considered both in his worldy guise and true nature as he sees fits (ie : in the most beneficial way for him at the time).
Additionally, this allows the Beautiful Freak, once per day, to show the reality behind his freaky nature. This is an extraordinary effect that requires a full-round action, during which the Freak establishes a visual and metaphysical contact with his target(s).
Said target(s) are any cognizant creature(s) in sight of the Freak, and must make a Will save (DC = 12 + 1/2 Freak's HD + Cha Mod). Targets who fail their saves are affected by one of the following, depending on their save roll, compare the save roll dice to the following table (natural 20 is an automatic save and so isn't mentioned in this table).
Freak on a leash
{table=head]Roll(1d20)|Effects
1-2|A.D.I.D.A.S (target is afflicted with an unbearable sex-addiction, and will attempt to have sex with any available creature, using any means necessary, even going beyond the limits of his own stamina, going as far as to die trying, this is a nonmagical disease and can be cured, permanent until cured)
3-4|Got the life (target gains 1 hp every round, hps may go up to twice the target's hp until he/she/it dies, target is also afflicted with suicidal tendencies, this is a magical disease, permanent until dead/cured/dispelled)
5-6|Falling away from me (target is subject to a curse causing all relatives to lose one degree of social interaction every hour, ie : friendly NPC's become Indifferent after one hour, permanent until dispelled, remove curse also works)
7-8|Somebody Someone (every hour, target randomly changes appearance, GM's choice, effect is permanent until dispeled)
9-10|Blind ! (blindness, magical disease, effect is permanent unless cured by magical means)
11-12|Shoots and Ladders (target gains 50ft fly speed, but each round this ability has 1 chance in 8 to stop functionning for 1d4 rounds, and 1 chance in 8 of overfunctionning, GM's choice, permanent until dispelled)
13-14|Here to stay (target is paralyzed but conscious, permanent until dispelled)
15-16|Dead Bodies Everywhere (target gains a Death Aura of 20ft, all creatures in this area subject to negative energy take 1 negative energy damage per round, undeads heal 1 hp per round, target itself is immune to this specific negative energy damage, permanent until dispelled)
17-18|All In The Family (madness overcomes the subject, he enters a frenzied rage to kill his entire family, and once this is done, to commit suicide, this is a nonmagical disease, effect is permanent until cured)
19|Thoughtless (target is feebleminded, as per the spell, no save, permanent effect until cured)
[/table]
Dispellable effects must be dispelled by a 5th or greater level spell/effect (ie : at least Greater Dispel Magic)
Non dispellable effects may be cured via Remove Disease, Remove Curse, Restoration or similar effects. It is also possible to cure mundane madness via mundane means (psychology), for rulings about this process, consult your GM.
Affected creatures must make a second, identical Will save, if failed, the roll is again examined. If the roll is even, target is uncurably considered in love with the Freak, consider this a natural love, GM's advice and roleplaying are recommended. If the roll is uneven, target becomes the Freak's nemesis, and will seek by any means, even betraying alignment, faith, love or friendship to destroy him. Once again, GM's advice and roleplaying are recommended.
Any creatures that makes the first or the second Save is considered immune to this particular Freak's Freak on a Leash ability from this day on.
Feats coming for this Prc, also some other Prc's might be posted in the next days
Several edits this day, in response to Owrtho's and Epsilon Rose's PEACHEs, more to come
Several edits again today, in response to Owrtho's suggestions
Adopted the AoE idea, but reduced the daily uses for balance issues