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View Full Version : An Un[bear]able Thread! - Crazy bear related feats for 3.5!



NineThePuma
2011-06-07, 03:48 PM
Another thread got a bit crazy with feats, and so when it was suggested someone make a thread for them, I leaped at the chance.

[b]Celestial Bears! [Exalted, Bear]
Prerequisites: Good Alignment, Any 2 feats
[b]Benefit: All bears summoned by your feats gain the Celestial Creature template.
[b]Normal: Bears summoned by your [Bear] feats do no have the Celestial Creature template.

Qwertystop
2011-06-07, 05:06 PM
Can you add a list to this thread of all the [Bear] feats from the other thread?

Jjeinn-tae
2011-06-07, 05:22 PM
First Page:


Bear Warrior
Prerequisite: Must have killed a bear with your own two hands, or have animals as a Favored Enemy
Benefit: This weird brown bear starts following you around. It listens to whatever you say, will fight and die for you, and even lets you ride it! You also gain the ability to turn into a brown bear, and then you and your bear take turns grappling and killing monsters. You gain the ability to summon other bears, as many as four big brown bears will come and fight until they lose interest, then leave. But you can do it 1/day per character level, so you can always summon more bears.


Bear Shooter
Prerequisites: BAB+12, proficiency in a ranged weapon, must owned a bear at some point.
Benefit: You've heard that Druids are people who turn into bears to ride a bear, while shooting bears. They're pretty pimpin' dudes. You decide you want to be like them, and have figured out how to shoot bears. Any time you make an attack with a ranged weapon, you may choose as a free action to have it turn into a bear. This does impose a -2 penalty on the attack roll, but the damage for your shot is treated as though your bow were Colossal, regardless of your actual size, and after the attack resolves, the bear makes a full attack as a free action (use a dire bear's stats to determine damage from the dire bear). The bear continues to act on its own for your BAB in rounds, attacking whatever it was shot at, before vanishing.
Advancement: For every point of BAB above 12, bears that you shoot gain an additional 1 hit die, increasing all stats appropriately.

TSED
2011-06-07, 05:35 PM
Second Page:


Aura of Bears
Bears. In an aura.
Prerequisites: 13th level+, Not some punk druid.
Benefit: You are surrounded at all times by an aura of dire bears with a radius of 30 feet. No, you know what? Screw it, 60 feet. Yeah. 60 feet of bears. The bears provide cover and concealment for any attack made against you, but they don't hamper you at all because they move out of the way when it's your turn. They're polite like that. Anyway, yeah, bears. They totally take attacks of opportunity on anyone who tries to enter the area of effect, and some of them are always readying actions just in case anyone starts with them, so they can be like, "Yeah, sorry, you are NOT casting a spell in here!" and smack your pansy wizard ass down. What are you going to do about it? It's a bear. You're gonna do nothing and like it. And on your turn, you can direct the bears in the aura to mess anyone up who's standing next to them. The bears are immune to everything except other bears, and even then, it could go either way.
Special: You may take this feat more than once. Every time you take this feat, the radius of your aura of bears extends by another 60 feet.


Bearstorm
Prerequisite: Aura of Bears
Benefit: As a full round action, you make a whirlwind attack, against every square within your threatened area, whether there is an enemy there or not. Every successful hit summons a bear. If there is an enemy present in the square, the bear instantly makes a full attack as a free action, if there is nothing in the square, the bear takes an action immediately after your initiative phase.



Bear Meteor Swarm (Because We All Know If Druids Could, They Would)
Prerequisites: Character level 17th, Aura of Bears
Benefits: You gain the ability to call forth a deadly storm of bears. You may launch four 2' diameter spheres at any targets within 400 feet plus 25 feet per character level. On a successful range touch attack, the sphere explodes and deals 2d6 bludgeoning damage (no save). On a miss, the sphere instead explodes somewhere within the target's hex and deals no damage.

From each explosion, 6d6 dire bears emerge. They are all pissed off and will attack the nearest non-bear immediately, though they never attack you. The bears stick around for 1 minute per character level, or until you dismiss them as a free action. This ability is usable 1/day as a full round action.


All fear the wrath of the Bear god (http://www.freakingnews.com/pictures/29500/Monster-Bear-29541.jpg)
Perquisites: 5 other bear based feats, Character level 21
Benefits: Once per week you can summon the Bear God, Bearzilla (http://www.monsteradvancer.com/generate.maurl?monster=Dire%20Bear&hd=70&size=C&str=11&dex=11&con=11&int=10&wis=10&cha=10&templates=Celestial,Dire,Zombie&feats=Toughness).
Bearzilla sticks around as long as it pleases (Usually for 2d4 hours) After Bearzilla crushes your enemies, it continues to rampage for alloted time, at the end of which its calmed down back to rational thought and leaves.

In addition to stats in the link, Bearzilla can breath fire in a 300 ft cone dealing 20d10 fire damage with no save.
Bearzilla has a fly speed of 400ft (perfect), leaving behind a trail of rainbow fire.






Third Page:


Bearth Weapon
Prerequisites: Con 17, Large Size, 4 or more HD
Benefit: As a standard action you let loose a devastating breath weapon in a 5ft per HD times your Constitution modifier cone-shaped area. Every 5ft square in the area is immediately filled with a Black Bear (http://www.d20srd.org/srd/monsters/bearBlack.htm). Creatures already in the area are dealt 2d6+6 bludgeoning damage and may be knocked prone. After you use this Breath Weapon you cannot use it again for 1d4 rounds. Creatures smaller than Medium size within the area cannot avoid being knocked prone. Medium-sized creatures within the area must succeed on a Reflex saving throw (DC 10 + 1/2 your number of HD + your Constitution modifier) to avoid being knocked prone. If a medium-sized creature's saving throw succeeds the Black Bear in their space is knocked prone. Creatures larger than Medium size within the area are not knocked prone, the Black Bear in their space is knocked prone.
Special: If you are Huge size or larger and have 7 or more HD you may fill every 10ft x 10ft portion of the area with a Brown Bear (http://www.d20srd.org/srd/monsters/bearBrown.htm) or a Polar Bear (http://www.d20srd.org/srd/monsters/bearPolar.htm). Creatures in any such portion of the area are dealt 3d6+12 bludgeoning damage and may be knocked prone. Creatures smaller than Large size cannot avoid being knocked prone, Large-sized creatures may make a Reflex save to avoid it (as above), and creatures larger than Large size aren't knocked prone (as above).
Special: If you are Huge size or larger and have 13 or more HD you may fill every 10ft x 10ft portion of the area with a Dire Bear (http://www.d20srd.org/srd/monsters/direBear.htm) dealing creatures in those portions 4d6+24 bludgeoning damage and may be knocked prone as with for Brown or Polar Bears.
Special: Bears produced by this feat are not summoned creatures and do not last for any specific duration. The effect of this feat is instantaneous and all bears linger for as long as they wish. These bears are under no specific control, though they are indifferent toward you and up to 5 other creatures of your choice. Just... don't piss them off.


Bearocolaypse
Prereq's : BELIEVE IN THE HEART OF THE BEARS
Benefit : The world is now bears. No saving throw. This includes all objects.




Fourth page:


Bearclone
Prerequisites: Whirlwind Attack, Bearstorm
Benefit: Whenever you make a whirlwind attack, you spin the bears about you at high speeds. Anything within your aura of bears (that is not in your square, eye of the storm and all) gets buffeted by 3d6 bears. These bears hit the creature as if they had fallen your HDx5 feet. On contact, these bears each initiate a full round attack. The final bear (per character) may use its improved grab ability and displace the creature 90 degrees in your aura in either direction.



Beardritch Blast
Prerequisites: Eldritch Blast class feature, Access to greater invocations
Benefit: You gain access to the Beardritch Blast blast shape invocation. (You may immediately swap one of your other invocations known for Beardritch Blast when you take this feat) When you fire a Beardritch Blast you deal no damage. Instead you spawn a number of dire bears equal to your normal eldritch blast damage. They each fill the nearest 10x10 empty square until each bear has its own space, then they all immediately take a full round action. You may direct their actions telepathically as a free action. After every bear takes its action, they all disappear.



Bearmaggedon [Bear]
Prerequisites:Any 3 feats
[B]Benefit: Once per day per feat you possess, you may call a Beardra as a full round action. A Beardra is a hydra with dire bear heads and the body of a Huge sized dire bear. It has 1 head per [Bear] feat you possess, The Beardra has the Bearth Weapon feat as a bonus feat and projects an Aura of Bears out to 120'. It may cast Bear Meteor Storm 1/day as a spell-like ability, and stays for 3+ # of [Bear] feats you possess rounds.
As a secondary benefit, once per day per [Bear] feat you possess you may treat all die rolls you make while using a bear feat as Maximized




[B]Infinibear [Bear]
Prerequisites:Any feat
[B]Benefit: Any bear that appears because of a [Bear] feat that you possess also has every [Bear] feat that you possess. Aura of Bears is an exception, in that it only doubles your radius, rather than causing all of existence to be replaced with bears.

As a secondary benefit, bears.

Gideon Falcon
2011-06-07, 06:29 PM
Aura of Bears
Bears. In an aura.
Prerequisites: 13th level+, Not some punk druid.
Benefit: You are surrounded at all times by an aura of dire bears with a radius of 30 feet. No, you know what? Screw it, 60 feet. Yeah. 60 feet of bears. The bears provide cover and concealment for any attack made against you, but they don't hamper you at all because they move out of the way when it's your turn. They're polite like that. Anyway, yeah, bears. They totally take attacks of opportunity on anyone who tries to enter the area of effect, and some of them are always readying actions just in case anyone starts with them, so they can be like, "Yeah, sorry, you are NOT casting a spell in here!" and smack your pansy wizard ass down. What are you going to do about it? It's a bear. You're gonna do nothing and like it. And on your turn, you can direct the bears in the aura to mess anyone up who's standing next to them. The bears are immune to everything except other bears, and even then, it could go either way.
Special: You may take this feat more than once. Every time you take this feat, the radius of your aura of bears extends by another 60 feet.


Norris Transformation
Prerequisites: Ability to summon Bearzilla, Character level 30
Benefits: Once per month, You turn into an avatar of the mighty being... Chuck Norris.
Transformation lasts ten seconds. But to Norris, that might as well be eternity.
During this time, You can do 5 things, any 5 things. Before the real Norris stops finding your play act amusing and decides to kill you for your impudence. There are some restrictions however, for one, the real Chuck Norris might not like what you did with the place. Second, theres always the chance you reawaken Raptor Jesus and we all know that if you do that Cyborg Pirate Ninja Zombie Jesus will pick up its life signals again... calling him to your universe.


All fear the wrath of the Bear god (http://www.freakingnews.com/pictures/29500/Monster-Bear-29541.jpg)
Perquisites: 5 other bear based feats, Character level 21
Benefits: Once per week you can summon the Bear God, Bearzilla (http://www.monsteradvancer.com/generate.maurl?monster=Dire%20Bear&hd=70&size=C&str=11&dex=11&con=11&int=10&wis=10&cha=10&templates=Celestial,Dire,Zombie&feats=Toughness).
Bearzilla sticks around as long as it pleases (Usually for 2d4 hours) After Bearzilla crushes your enemies, it continues to rampage for alloted time, at the end of which its calmed down back to rational thought and leaves.

In addition to stats in the link, Bearzilla can breath fire in a 300 ft cone dealing 20d10 fire damage with no save.
Bearzilla has a fly speed of 400ft (perfect), leaving behind a trail of rainbow fire.


Bear Meteor Swarm (Because We All Know If Druids Could, They Would)
Prerequisites: Character level 17th, Aura of Bears
Benefits: You gain the ability to call forth a deadly storm of bears. You may launch four 2' diameter spheres at any targets within 400 feet plus 25 feet per character level. On a successful range touch attack, the sphere explodes and deals 2d6 bludgeoning damage (no save). On a miss, the sphere instead explodes somewhere within the target's hex and deals no damage.

From each explosion, 6d6 dire bears emerge. They are all pissed off and will attack the nearest non-bear immediately, though they never attack you. The bears stick around for 1 minute per character level, or until you dismiss them as a free action. This ability is usable 1/day as a full round action.


Bearstorm
Prerequisite: Aura of Bears
Benefit: As a full round action, you make a whirlwind attack, against every square within your threatened area, whether there is an enemy there or not. Every successful hit summons a bear. If there is an enemy present in the square, the bear instantly makes a full attack as a free action, if there is nothing in the square, the bear takes an action immediately after your initiative phase.


Bearth Weapon
Prerequisites: Con 17, Large Size, 4 or more HD
Benefit: As a standard action you let loose a devastating breath weapon in a 5ft per HD times your Constitution modifier cone-shaped area. Every 5ft square in the area is immediately filled with a Black Bear (http://www.d20srd.org/srd/monsters/bearBlack.htm). Creatures already in the area are dealt 2d6+6 bludgeoning damage and may be knocked prone. After you use this Breath Weapon you cannot use it again for 1d4 rounds. Creatures smaller than Medium size within the area cannot avoid being knocked prone. Medium-sized creatures within the area must succeed on a Reflex saving throw (DC 10 + 1/2 your number of HD + your Constitution modifier) to avoid being knocked prone. If a medium-sized creature's saving throw succeeds the Black Bear in their space is knocked prone. Creatures larger than Medium size within the area are not knocked prone, the Black Bear in their space is knocked prone.
Special: If you are Huge size or larger and have 7 or more HD you may fill every 10ft x 10ft portion of the area with a Brown Bear (http://www.d20srd.org/srd/monsters/bearBrown.htm) or a Polar Bear (http://www.d20srd.org/srd/monsters/bearPolar.htm). Creatures in any such portion of the area are dealt 3d6+12 bludgeoning damage and may be knocked prone. Creatures smaller than Large size cannot avoid being knocked prone, Large-sized creatures may make a Reflex save to avoid it (as above), and creatures larger than Large size aren't knocked prone (as above).
Special: If you are Huge size or larger and have 13 or more HD you may fill every 10ft x 10ft portion of the area with a Dire Bear (http://www.d20srd.org/srd/monsters/direBear.htm) dealing creatures in those portions 4d6+24 bludgeoning damage and may be knocked prone as with for Brown or Polar Bears.
Special: Bears produced by this feat are not summoned creatures and do not last for any specific duration. The effect of this feat is instantaneous and all bears linger for as long as they wish. These bears are under no specific control, though they are indifferent toward you and up to 5 other creatures of your choice. Just... don't piss them off.

EDIT:

:smallredface:


Bearocolaypse
Prereq's : BELIEVE IN THE HEART OF THE BEARS
Benefit : The world is now bears. No saving throw. This includes all objects.

I couldn't resist.

Behold! More Bears!

Drynwyn
2011-06-10, 09:33 PM
My fist is now a bear![Bear]
Whenever you land a successful unarmed attack, you may summon a grizzly bear in any square adjacent to your target. The bear is helpful to you, and wanders off after 2d4 hours.



Yay, Bears!

wayfare
2011-06-10, 10:15 PM
UnBearable Rage [BEAR]
Prerequisites: BaB +5, Str 18+, Rage class feature
Effect: You can spend a daily use of your rage ability to summon a Brown Bear. This bear fights for you as long as your rage would normally last, and replaces any benefits of rage you would normally receive. AT the end of this period, the bear vanishes.

Fierce Bear [BEAR]
Prerequisites: BaB +10, Str 18+, UnBearable Rage
Effect: When you activate UnBearable Rage, you instead summon a Dire Bear.

Ysgardian Bearzerker [BEAR]
Prerequisites: BaB +15, Str 18+, Fierce Bear
Effect: When you activate UnBearable Rage, you instead summon a Celestial Dire Polar Bear.

Throgg
2011-06-10, 10:28 PM
Bearficency
Prereqs: Weapon Proficiency

Brandished Bears are considered "light weapons".

[B]Two Bear Fighting:
Prereqs: Two Weapon Fighting, Bearficency

The penalties for fighting with a Bear in each hand is reduced to 0.

Improved Two Bear Fighting
Prereqs: Two Bear Fighting, Bearficency

When making a full attack with a Bear in each hand, those Bears may also make full attacks.

wayfare
2011-06-10, 10:53 PM
Mordenkainen's Ursine Transmogrification
Prerequisites: Can't Cast Spells,
Effect: Once per day, when you are targeted by a spell, you may cancel the effect of that spell and instead summon a bear ally loyal to you. The strength of this ally depends on the spell canceled:

1st level: Black Bear Cub
2nd level: Black Bear
3rd level: Brown Bear
4th level: Dire Bear
5th level: Dire Bear/Druid 2
6th level: Dire Bear/Druid 4
7th level: Dire Bear/Druid 6
8th level: Dire Bear/Druid 8
9th level: Dire Bear/Druid 10

A dire bear with druid levels has an intelligence score of 10, a wisdom score sufficient to cast his highest level spells and comes with a list of spells chosen by your DM. A dire bear with at least 4 druid levels has a Black Bear companion. A dire bear with at least 8 levels has a brown bear companion. A dire bear with 10 levels has a polar bear companion.

A bear summoned in this way assists you for a number of rounds equal to half your level before gating to an appropriate plane.

Ashardalon's Nightmare
Prerequisites: Can't Cast Spells above 4th level, Smite Class Feature
Effect: Once per day, if you hit an opponent with a smite attempt, you can activate this feat to force your opponent to make a Fortitude save, DC (10 + 1/2 level + Charisma modifier). On a failed save, the opponent dies as a dire polar bear tears its way out of its heart. On a successful save the target takes damage as if it were subject to a full attack by a dire polar bear (4d6 + 3d8 + 35).

Debihuman
2011-06-11, 05:25 AM
Here is a Care Bear that I statted up a while ago in another thread. I've tweaked it a bit since then.
http://i47.photobucket.com/albums/f173/celestialkin/125361221318-2.jpg

Care Bear
Large Magical Beast (Extraplanar)
Hit Dice: 6d10+24 (57 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +6/+18
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Care bear stare, improved grab, spell-like abilities
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 10, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +12
Feats: Endurance, Run, Track
Environment: Plane of Faerie
Organization: Solitary, or sleuth (2 or more)
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral Good
Advancement: 7-10 HD (Large)
Level Adjustment: —

Combat

A care bear attacks mainly by tearing at opponents with its claws. A care bear will also use its spells. A sleuth of care bears can use their care bear stare on living opponents.

Care Bear Stare (Su): Care bears can use their collective belly badges to permanently change any living opponent's alignment to Good. This is a ray attack with a 60-foot range. The ray has no effect on Undead and Constructs. A successful Will save (DC of the ray is 10+1/2 care bear's hit dice +1 for every additional bear in the sleuth) negates this.

Improved Grab (Ex): To use this ability, a care bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Spell-like ability (Sp): Each care bear has a unique spell-like ability that it can use once per day. Caster level is the minimum need to cast the spell. Each care bear has a belly badge in the likeness of his or her spell-like ability. For example, Wish Bear can cast a wish spell; Bedtime Bear can cast a sleep spell and Amigo Bear can cast tongues.


Skills: A care bear has a +4 racial bonus on Swim checks.

TheLonelyScribe
2011-06-11, 07:56 AM
Bearficency
Prereqs: Weapon Proficiency

Brandished Bears are considered "light weapons".

[B]Two Bear Fighting:
Prereqs: Two Weapon Fighting, Bearficency

The penalties for fighting with a Bear in each hand is reduced to 0.

Improved Two Bear Fighting
Prereqs: Two Bear Fighting, Bearficency

When making a full attack with a Bear in each hand, those Bears may also make full attacks.

I collapsed in laughter. Just too good.

wiimanclassic
2011-06-11, 09:15 AM
I collapsed in laughter. Just too good.

Wonder if it applies to anthropomorphic bears?

NeoSeraphi
2011-06-11, 11:12 AM
Outfitting the Sleuth
Prerequisites: Any feat, Exotic Weapon Proficiency: AK-47
[b]Benefits: Any bear you summon with any feat you possess gains Exotic Weapon Proficiency: AK-47 as a bonus feat, and when you summon it, it appears with an AK-47 identical to the one you are wielding. For example, if you are wielding a +4 flaming burst speed AK-47, so does every bear you summon with your [Bear] feats (if you are not wielding an AK-47, the bears appear with masterwork AK-47s). The bears' claws are sufficient to operate the AK-47.

[b]Special: If you project an Aura of Bears, and you get your AK-47 enhanced, their AK-47s all change to match your new gun magically, with no cost to you or the creator.

Also, I have a bear-based base class that I created. Check out my signature for the link.

Jjeinn-tae
2011-06-11, 02:57 PM
That was Unbearable
[B]Prerequisites: Bardic Music
Benefit: You may expend a use of your bardic music to create a truly unbearable performance. Your performance is so bad, that it requires all enemies who hear it to roll a will save at DC 13+your bard level. In addition, you may add or subtract from this DC an amount equal to the number of bear feats that you have taken.

Foes who fail the save must immediately on their turn move towards you and try to attack in melee, blinded by rage at your horrible performance. Those who succeed suffer no ill effects. A turn after your performance ends, an amount of bears are called to attack all enemies who were audacious enough to not be so moved by your performance. They appear next to all who made their save (due to apparently having sneaked up on the victim) and immediately full attack.

These bears last a number of turns equal to your bard level, attacking all your foes. You get a number of bears equal to the number of enemies that made their will save.

Qwertystop
2011-06-11, 02:58 PM
That was Unbearable
[B]Prerequisites: Bardic Music
Benefit: You may expend a use of your bardic music to create a truly unbearable performance. Your performance is so bad, that it requires all enemies who hear it to roll a will save at DC 13+your bard level. In addition, you may add or subtract from this DC an amount equal to the number of bear feats that you have taken.

Foes who fail the save must immediately on their turn move towards you and try to attack in melee, blinded by rage at your horrible performance. Those who succeed suffer no ill effects. A turn after your performance ends, an amount of bears are called to attack all enemies who were audacious enough to not be so moved by your performance. They appear next to all who made their save (due to apparently having sneaked up on the victim) and immediately full attack.

These bears last a number of turns equal to your bard level, attacking all your foes. You get a number of bears equal to the number of enemies that made their will save.

Wait, so you make everyone try to kill you, and bears attack everyone who didn't try to kill you?

Merk
2011-06-11, 03:18 PM
Dragonbear Inspiration [Bear]
Prerequisites: Bardic Music, Perform (Bear) 24 ranks
Benefits:

As Dragonfire Inspiration, but instead of granting weapons +1d6 fire damage, each weapon attack erupts with +1d6 dire bears, who act immediately and attack a target of the weapon user's choosing. A maximum number of bears equal to the performers ranks in Perform (Bear) may be generated in this manner. The bears last until slain or dismissed (by the performer as a free action).

If the performer has the Draconic Heritage (Bear), then there is no limit on bears that may be generated, and they are Legendary bears instead of dire bears.

Abbearation Wild Shape [Bear]
Prerequisites: Wild Shape, Aberration Blood, Any other 3 aberrant feats and any other 3 Bear feats, Character level 21+
Benefits:

Whenever you assume the shape of any bear during a wild shape, it gains the benefits of the Pseudonatural template (from the Epic Level Handbook).

Qwertystop
2011-06-11, 03:25 PM
Dragonbear Inspiration [Bear]
Prerequisites: Bardic Music, Perform (Bear) 24 ranks
Benefits:

As Dragonfire Inspiration, but instead of granting weapons +1d6 fire damage, each weapon attack erupts with +1d6 dire bears, who act immediately and attack a target of the weapon user's choosing. A maximum number of bears equal to the performers ranks in Perform (Bear) may be generated in this manner. The bears last until slain or dismissed (by the performer as a free action).

If the performer has the Draconic Heritage (Bear), then there is no limit on bears that may be generated, and they are Legendary bears instead of dire bears.

Abbearation Wild Shape [Bear]
Prerequisites: Wild Shape, Aberration Blood, Any other 3 aberrant feats and any other 3 Bear feats, Character level 21+
Benefits:

Whenever you assume the shape of any bear during a wild shape, it gains the benefits of the Pseudonatural template (from the Epic Level Handbook).

How does perform (bear) work?

Merk
2011-06-11, 03:30 PM
You are extremely skilled at Bear.

Jjeinn-tae
2011-06-11, 04:17 PM
Wait, so you make everyone try to kill you, and bears attack everyone who didn't try to kill you?

Exactly, it's dual purpose. Stand behind the master tripper, any not so moved are punished by bears.


Beary Empowered [Metabear]
[B]Benefits: Any time you conjure bears with a [bear] feat, may double the amount of bears you summon in conjunction with the feat. You may empower three [bear] feats a day.

Qwertystop
2011-06-11, 04:22 PM
Exactly, it's dual purpose. Stand behind the master tripper, any not so moved are punished by bears.


But you are punishing people for not killing you... It just doesn't make sense.

NeoSeraphi
2011-06-11, 05:02 PM
Maximized Bear [Metabear]
[b]Prerequisites: Any feat
[b]Benefits: Whenever you use a [Bear] feat to create a numerical dice amount of bears, you may instead maximize the numerical variable (6 bears instead of 1d6 bears). If you use the Maximized Bear feat to alter a feat, you must wait 5 rounds before using the same feat again.

Jjeinn-tae
2011-06-11, 05:07 PM
But you are punishing people for not killing you... It just doesn't make sense.

You are punishing them for not experiencing the emotional component of your masterpiece. Yours is a melody that is meant to convey an extreme sense of rage. Those mongrels of no culture cannot go unpunished for their transgression. They just don't know how to rage in those uncivilized places. :smalltongue:



I am confused though, which of these feats do make sense? An aura of bears? How does that work? :smalltongue:

NeoSeraphi
2011-06-11, 05:14 PM
You are punishing them for not experiencing the emotional component of your masterpiece. Yours is a melody that is meant to convey an extreme sense of rage. Those mongrels of no culture cannot go unpunished for their transgression. They just don't know how to rage in those uncivilized places. :smalltongue:



I am confused though, which of these feats do make sense? An aura of bears? How does that work? :smalltongue:

I disagree. The Aura of Bears explains itself. It makes its own logic.

wiimanclassic
2011-06-11, 06:55 PM
SNEAK BEAR! [bear]
Preq 3 other [bear] feats.
Benefit-Your bears can use sneak attack as a rogue with a rogue level equal to your number of [bear] feats.

Debihuman
2011-06-12, 04:43 AM
The UnBEARable Lightness of Being [Bear]
Prerequisite: You must have a bear
Benefit: You may lift a bear (any bear) as if it weighed no more than than a light mace (i.e 4 lbs.)
This ability does not grant you the power to throw a bear as weapon and does not change the bear's attitude toward you. However, you gain a +4 Circumstance bonus to attack with a bear as you look far more menacing now. The bear attacks normally. Unfortunately, you may be the victim of the bear's attack unless the bear is at least Friendly towards you. This does not grant you the ability to lift other animals.

Throw Bear [Bear]
Prerequisite: The Unbearable Lightness of Being
Benefit: You may throw your bear 30 feet as weapon. If your bear hits the target, the target takes 2d6 points of bludgeoning damage.

If the target is smaller than the bear, it gets a Reflex save (DC=10 + ½ the bear’s HD + the bear’s Dexterity modifier) to avoid also taking 1d8 of crushing damage from suddenly having a bear land on it.

A bear that lands on a target is prone, but the target does not get an attack of opportunity and is pinned.


[Edit made changes to be more reasonable]

wayfare
2011-06-12, 11:01 AM
The UnBEARable Lightness of Being [Bear]
Prerequisite: You must have a bear
Benefit: You may lift a bear (any bear) as if it weighed no more than than a light mace (i.e 4 lbs.)
This ability does not grant you the power to throw a bear as weapon and does not change the bear's attitude toward you. However, you gain a +8 circumstance bonus to attack with a bear as you look far more menacing now. The bear attacks normally. Unfortunately, you may be the victim of the bear's attack unless the bear is at least Friendly towards you. This does not grant you the ability to lift other animals.

Debby

Bravo, Debby! There are like 5 people who get that.

LibrarianHuntar
2012-01-19, 05:10 PM
Beary Powerful Ninja [Bear]
Prerequisite: ten [Bear] feats
Benefit: You and all bears you summon are level 20 ninja.
http://www.geekologie.com/2010/05/25/ninja-bear.jpg
Special:The DM's head explodes

Coming Not So Soon: The Non-Sucking, Non-Highly Visible Ninja Handbook
After That: Stuff

DracoDei
2012-01-19, 06:14 PM
Friendly note from one board member to another:
Replying to threads over a certain age (6 weeks or 3 pages back, whichever is more leanant, IIRC) is technically not allowed on this board. Exceptions are made for people bumping their own work on the homebrew forums to show off edits. You can also ask the mods for a variance, or start a new thread and link to the older one you are referencing.

LibrarianHuntar
2012-01-19, 08:02 PM
Friendly note from one board member to another:
Replying to threads over a certain age (6 weeks or 3 pages back, whichever is more leanant, IIRC) is technically not allowed on this board. Exceptions are made for people bumping their own work on the homebrew forums to show off edits. You can also ask the mods for a variance, or start a new thread and link to the older one you are referencing.

Thanks, I haven't done anything on this site since my first account, which was about two years ago

Doorhandle
2012-01-20, 06:17 AM
unBearable Charge [Metabear] [Mounted]

[B]Prerequisites: Spirited charge, Bear mount/animal companion, B.A. 10

Benefits: Whenever you charge while on bearback, both you and your bear gain the benefits of pounce, and any other charging-related feats. Your bear cannot benifit from a lance unless it has it as a mouthpick weapon, however.

SpecialIf you have mounted rage from a rage power, you no longer have to spend extra rounds of rage to have your mount rage. You must be raging as normal.

LibrarianHuntar
2012-01-22, 09:53 AM
Power of Bearskull
Requirements: No levels in druid druid, BAB +6
Benefit: By saying "By the power of Bearskull", you turn into a black bear, gaining a +8 Strength, +2 Dexterity and +4 Constitution as well as a bite attack and two claw attacks.


Improved Power of Bearskull
Requirements: No levels in druid druid, BAB +11, Power of Bearskull
Benefit: By saying "By the power of Bearskull", you turn into a brown bear, gaining a +16 Strength, +2 Dexterity and +8 Constitution as well as a bite attack and two claw attacks and you become large size.


Northern Power of Bearskull
Requirements: No levels in druid druid, BAB +11, Improved Power of Bearskull
Benefit: The same as Improved Power of Bearskull except you gain a swim speed of 30 and cold resistance 20.

Greater Power of Bearskull
Requirements: No levels in druid druid, BAB +16, Improved Power of Bearskull
Benefit: By saying "By the power of Bearskull", you turn into a dire bear, gaining a +20 Strength, +2 Dexterity and +8 Constitution as well as a bite attack and two claw attacks and you become large size.

Epic Power of Bearskull
Requirements: No levels in druid druid, Level 21, Greater Power of Bearskull
Benefit: The same as Greater Power of Bearskull but yo also gain the legendary animal template from the Epic Level Handbook.


Bearzilla Power of Bearskull
Requirements: No levels in druid druid, Level 51, Greater Power of Bearskull
Benefit: By saying "By the power of Bearskull", you turn into a dire bear, gaining a +80 Strength, +8 Dexterity and +32 Constitution as well as a bite attack and two claw attacks, you become colossal+ (1) size, gain the legendary template and can shoot lasers from your eyes for 8d6 laser damage that bypasses all resistances. Your claws and bite attacks all gain a
+10 enhancement bonus as well as the special ability vorpal, with a critical rang of 10-20. You gain a fly speed of 160 with perfect maneuverability, a swim speed of 60 and your land speed also becomes 60. You become immune to fire, cold, acid and electricity.

Special for all: These feats don't stack, you must choose which one to use when you say "By the power of Bearskull"