Dumbledore lives
2011-06-07, 08:43 PM
This is a character idea made for a friend of mine. Now I know it's not very optimized, but I figure it'd be a moderately fun build, and fit right in to the optimization level of our campaign.
With that said I am looking for advice, and the only thing that is really set in stone is that it is primarily an incarnate, chaos fitting the best for the speed.
Xeph Cloistered Cleric 1/ Barbarian 1/ Incarnate 7
Trait: Quick
Flaw Vulnerable: Midnight Dodge
Flaw Frail: Mobility
1: Speed of Thought
3: Dash
6: Bonus Essentia
9: Spring Attack
10 Essentia
Assuming Elite Array with racial and levels: 18 Con, 11 Str, 14 Dex, 10 Int, 13 Wis, 8 Cha
Speed: 30 Racial + 10 Celerity Domain + 10 Quick Trait + 10 Speed of Thought + 10 Barbarian + 15 Cerulean Sandals + 5 Dash.
For a grand total of 90 feet permanent. He also has the Xeph ability 2 times per day to boost his speed up to 30 feet for con rounds, and the incarnate ability to boost 20 feet once per day for 3+ con rounds. He also has expeditious retreat for another 30 feet if he needs it, or for more encounters.
He also has the standard incarnate stuff, Dissolving spittle, and an incarnate weapon. His basic strategy is to go faster than his opponents charge, so spring attack in, hit once, run away. If the opponent runs after him spit at him and run away again.
So again, what does the playground think, how could this build be improved, and is it a good/terrible idea.
With that said I am looking for advice, and the only thing that is really set in stone is that it is primarily an incarnate, chaos fitting the best for the speed.
Xeph Cloistered Cleric 1/ Barbarian 1/ Incarnate 7
Trait: Quick
Flaw Vulnerable: Midnight Dodge
Flaw Frail: Mobility
1: Speed of Thought
3: Dash
6: Bonus Essentia
9: Spring Attack
10 Essentia
Assuming Elite Array with racial and levels: 18 Con, 11 Str, 14 Dex, 10 Int, 13 Wis, 8 Cha
Speed: 30 Racial + 10 Celerity Domain + 10 Quick Trait + 10 Speed of Thought + 10 Barbarian + 15 Cerulean Sandals + 5 Dash.
For a grand total of 90 feet permanent. He also has the Xeph ability 2 times per day to boost his speed up to 30 feet for con rounds, and the incarnate ability to boost 20 feet once per day for 3+ con rounds. He also has expeditious retreat for another 30 feet if he needs it, or for more encounters.
He also has the standard incarnate stuff, Dissolving spittle, and an incarnate weapon. His basic strategy is to go faster than his opponents charge, so spring attack in, hit once, run away. If the opponent runs after him spit at him and run away again.
So again, what does the playground think, how could this build be improved, and is it a good/terrible idea.