TheLonelyScribe
2011-06-09, 01:23 AM
Which is better notation for an ability (M is an ability score, the numbers at the begginings of descriptions/n is the result of a roll):
Fire
Detonate: Default range: 3M squares. Default target: one square. 1: 1 fire attack; 2: 3 fire attack; 3: 5 fire attack or 3 fire attack to someone within double range; 4: 7 fire attack or 3 fire attack in two squares; 5: 8 fire attack or 4 fire attack in two squares; 6: 9 fire attack or 5 fire attack in two squares; 7: 10 fire attack or 6 fire attack in two squares; 8: 11 fire attack or 7 fire attack in two squares or 3 fire attack in four squares; 9: 8 fire attack in two squares; 10: 5 fire attack in four squares; 11: 9 fire attack in two squares; 12: 6 fire attack in four squares; 13: 10 fire attack in two squares; 14: 7 fire attack in four squares; 15: 4 fire attack in eight squares; 16: 11 fire attack in two squares; 17: 8 fire attack in four squares; 18: 5 fire attack in eight squares
OR
Fire
Detonate:
2n-1 fire attack on one square within 3M range, 2n-3 fire attack on one square within 6M range, 2n-5 fire attack on one square within 9M range etc. to a maximum of an 11 attack. For increasing the range of attacks affecting more than one square simply apply another -2 decrease to the attack for each 3M increase in range.
If 3<n<12, n-1 fire attack on two adjacent squares within 3M range. For each two by which n exceeds 9, decrease the attack by a further -1.
If 7<n<16, n-5 fire attack on four adjacent squares within 3M range. For each two by which n exceeds 10, decrease the attack by a further -1.
If 14<n<22, n-11 fire attack on eight adjacent squares within 3M range. For each two by which n exceeds 14, decrease the attack by a further -2.
I'm not asking for balance feedback yet, I just want to know which one is easier and clearer and would work better.
Fire
Detonate: Default range: 3M squares. Default target: one square. 1: 1 fire attack; 2: 3 fire attack; 3: 5 fire attack or 3 fire attack to someone within double range; 4: 7 fire attack or 3 fire attack in two squares; 5: 8 fire attack or 4 fire attack in two squares; 6: 9 fire attack or 5 fire attack in two squares; 7: 10 fire attack or 6 fire attack in two squares; 8: 11 fire attack or 7 fire attack in two squares or 3 fire attack in four squares; 9: 8 fire attack in two squares; 10: 5 fire attack in four squares; 11: 9 fire attack in two squares; 12: 6 fire attack in four squares; 13: 10 fire attack in two squares; 14: 7 fire attack in four squares; 15: 4 fire attack in eight squares; 16: 11 fire attack in two squares; 17: 8 fire attack in four squares; 18: 5 fire attack in eight squares
OR
Fire
Detonate:
2n-1 fire attack on one square within 3M range, 2n-3 fire attack on one square within 6M range, 2n-5 fire attack on one square within 9M range etc. to a maximum of an 11 attack. For increasing the range of attacks affecting more than one square simply apply another -2 decrease to the attack for each 3M increase in range.
If 3<n<12, n-1 fire attack on two adjacent squares within 3M range. For each two by which n exceeds 9, decrease the attack by a further -1.
If 7<n<16, n-5 fire attack on four adjacent squares within 3M range. For each two by which n exceeds 10, decrease the attack by a further -1.
If 14<n<22, n-11 fire attack on eight adjacent squares within 3M range. For each two by which n exceeds 14, decrease the attack by a further -2.
I'm not asking for balance feedback yet, I just want to know which one is easier and clearer and would work better.