Major
2011-06-09, 03:50 AM
So I'm still playing my factotum I mentioned awhile back. We don't game much so I'm only level 2, close to level 3.
Recently in a game the DM gave me...well, not quite gave me. Everyone was trying and falling to get it due to a trap and I got it due to the use of mage hand...anyways whatever. I got a weapon I'm guessing he created since I don't recognize it from anywhere.
Crystaljolt
The wielder of this hollow +1 Mundane Crystal Quarterstaff may split it in half or re-join its two halves as a free action. Either half may be used as a blow gun requiring Exotic Weapon Proficiency, a successful dart hit dealing 1d4 damage and the effects of a Shocking Grasp spell according to the wielder’s level.
Anyways, I can use the quarterstaff part, but not the blow gun. Considering my other weapons (and my lack of two-weapon fighting) I'm debating using it very much. On one hand I'll keep it because its a magic weapon which has its own upsides and downsides, plus my character thinks its a cool looking weapon and loves rare items, along with a few other uses. However, it seems to pale in comparison. I wouldn't be two-weapon fighting with it and I lack the EWP.
My main point is should I keep this weapon or what? Is there anyway I can use this without totally changing my build around?
Also, I know I'll end with 19 levels of factotum and one prestige. I was thinking mindbender + mindsight at first, but master of masks with gladiator could also be nice. Especially with actual EWP.
TL;DR
Anyways, point was to ask opinions on the weapon and ask Master of Mask 1 or Mindbender 1
Recently in a game the DM gave me...well, not quite gave me. Everyone was trying and falling to get it due to a trap and I got it due to the use of mage hand...anyways whatever. I got a weapon I'm guessing he created since I don't recognize it from anywhere.
Crystaljolt
The wielder of this hollow +1 Mundane Crystal Quarterstaff may split it in half or re-join its two halves as a free action. Either half may be used as a blow gun requiring Exotic Weapon Proficiency, a successful dart hit dealing 1d4 damage and the effects of a Shocking Grasp spell according to the wielder’s level.
Anyways, I can use the quarterstaff part, but not the blow gun. Considering my other weapons (and my lack of two-weapon fighting) I'm debating using it very much. On one hand I'll keep it because its a magic weapon which has its own upsides and downsides, plus my character thinks its a cool looking weapon and loves rare items, along with a few other uses. However, it seems to pale in comparison. I wouldn't be two-weapon fighting with it and I lack the EWP.
My main point is should I keep this weapon or what? Is there anyway I can use this without totally changing my build around?
Also, I know I'll end with 19 levels of factotum and one prestige. I was thinking mindbender + mindsight at first, but master of masks with gladiator could also be nice. Especially with actual EWP.
TL;DR
Anyways, point was to ask opinions on the weapon and ask Master of Mask 1 or Mindbender 1