Morquard
2011-06-10, 07:08 PM
Hi
One thing that I don't really like in the 3.5 system is the huge skill-list, especially all those knowledge skills.
Combine that with the fact that you usually don't get a high number of skillpoints unless you're a skillmonkey, that means that you probably have 1 knowledge skill you invest a few points in, but most probably find other things to keep their points.
So I was thinking about changing the knowledge skills a bit.
You can spend 1, 2 or 3 points into a skill.
At 3 points the skill is considered the maximum rank (level+3 for classkills, half that for CC).
At 2 points its considered 2/3 of that (rounded down)
And at 1 point it's 1/3 (also rounded down)
So a 6th level Sorcerer with 3 points in Knowledge Arcana counts as having 9 ranks, but his 2 points in Knowledge Nature are only a 3 (9*2/3 = 6; for CC: 6/2 = 3). +Int modifier of course still
I dunno, it was just an idea thats been going through my head for a while now, because I really think the knowledge skills are bit unattractive, but I do see that this might go too far and make them too good?
Another idea was to make Knowledge some sort of Meta-skill. This is a tad more complicated though, so bear with me.
You put points into knowledge itself, not the specialised things.
Then you can assign those points to the different areas.
3 points mean "full score in the knowledge skill", 2 is 2/3, and 1 is 1/3.
If the particular sub-area is CC for you, each point costs 2, but you can still raise it to 3.
So a sorcerer with +4 Int (don't ask) has put 5 additional ranks into Knowledge.
He now has 9 points to distribute, he puts 3 in Arcana, which now counts as having 9 ranks (because he has 9 ranks total in Knowledge).
2 go into nature which since its CC cost him 4 of his 6 remaining points, but now nature counts as having 6 ranks.
Then he puts 1 point into two other areas so he has basic knowledge (3 ranks) there.
In this scenario he only gets additional knowledge for actually spending a skillpoint in Knowledge, and not just by leveling up, but all his knowledge-areas that he has invested points in get better.
As I said, I'm looking for opinions on what you guys think? Good idea, horrible idea, decent idea but needs working?
One thing that I don't really like in the 3.5 system is the huge skill-list, especially all those knowledge skills.
Combine that with the fact that you usually don't get a high number of skillpoints unless you're a skillmonkey, that means that you probably have 1 knowledge skill you invest a few points in, but most probably find other things to keep their points.
So I was thinking about changing the knowledge skills a bit.
You can spend 1, 2 or 3 points into a skill.
At 3 points the skill is considered the maximum rank (level+3 for classkills, half that for CC).
At 2 points its considered 2/3 of that (rounded down)
And at 1 point it's 1/3 (also rounded down)
So a 6th level Sorcerer with 3 points in Knowledge Arcana counts as having 9 ranks, but his 2 points in Knowledge Nature are only a 3 (9*2/3 = 6; for CC: 6/2 = 3). +Int modifier of course still
I dunno, it was just an idea thats been going through my head for a while now, because I really think the knowledge skills are bit unattractive, but I do see that this might go too far and make them too good?
Another idea was to make Knowledge some sort of Meta-skill. This is a tad more complicated though, so bear with me.
You put points into knowledge itself, not the specialised things.
Then you can assign those points to the different areas.
3 points mean "full score in the knowledge skill", 2 is 2/3, and 1 is 1/3.
If the particular sub-area is CC for you, each point costs 2, but you can still raise it to 3.
So a sorcerer with +4 Int (don't ask) has put 5 additional ranks into Knowledge.
He now has 9 points to distribute, he puts 3 in Arcana, which now counts as having 9 ranks (because he has 9 ranks total in Knowledge).
2 go into nature which since its CC cost him 4 of his 6 remaining points, but now nature counts as having 6 ranks.
Then he puts 1 point into two other areas so he has basic knowledge (3 ranks) there.
In this scenario he only gets additional knowledge for actually spending a skillpoint in Knowledge, and not just by leveling up, but all his knowledge-areas that he has invested points in get better.
As I said, I'm looking for opinions on what you guys think? Good idea, horrible idea, decent idea but needs working?